Simple Questions, Simple Answers - Page 377
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Sheridan
60 Posts
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Sero
United States692 Posts
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Sheridan
60 Posts
On March 16 2018 02:48 Sero wrote: Select the probe and a zealot (or any other unit) at the same time, and the probe will use the zealot’s hold position command. You can move the zealot immediately after, and the probe will stay there. If you don’t have a zealot yet you just have to block without hold position by telling it to attack, spamming s, or right clicking. *whistle* my mind is blown. I didn't know that would give the command to the probe. amazing!! thank you. | ||
Golgotha
Korea (South)8418 Posts
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evilfatsh1t
Australia8594 Posts
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Liquid`Drone
Norway28522 Posts
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kogeT
Poland2023 Posts
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ajmbek
Italy459 Posts
On March 16 2018 17:51 Golgotha wrote: What do you guys do to get in the habit of constantly checking the mini map? Any tips on how you got better at mini map awareness? Just wondering what your approach was because I am having a hard time building maps awareness even after hundreds of games. Thanks. turn off sound | ||
Golgotha
Korea (South)8418 Posts
Also, is there a sure fire way to keep reavers from going in range of lurkers and sunkens? Because no matter what I do (a move or right click) the damn reaver goes in range. Please assist. Edit : another question. If I go forge fe versus zerg and I make a cannon,but he did hatch first and I'm in no danger,is it okay to cancel the cannon and go nexus? Or do I take too much of a mineral hit by canceling? | ||
Dazed.
Canada3301 Posts
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Cryoc
Germany909 Posts
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kogeT
Poland2023 Posts
On March 18 2018 07:14 Cryoc wrote: Depends on the number of marines, more marines need a higher ratio. 6 lings should kill 4 marines, but 12 lings probably won't kill 8 marines. Exactly, all depends on positioning of marines and lings. I would say 12 lings can kill 8 lings same as 24 lings can kill 16 marines - as long as the flank is perfect and all lings attack at the same time. But on the other hand, 12 marines on the ramp is probably enough to kill 40 lings.. So there is basically no rule. | ||
Dazed.
Canada3301 Posts
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kogeT
Poland2023 Posts
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29 fps
United States5718 Posts
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GunSlinger
614 Posts
On March 20 2018 12:32 29 fps wrote: it's been a while since I played/watched bw, so I forgot why zerg needs fewer drones per base than terran or protoss. Can anyone explain why? The answer to this can be extrapolated from the conversation above the question, actually. Kind of ironic. On March 18 2018 07:14 Cryoc wrote: Depends on the number of marines, more marines need a higher ratio. 6 lings should kill 4 marines, but 12 lings probably won't kill 8 marines. The cost of 6 Zerglings is 150 minerals, and the cost of 4 Marines is 200 minerals. (Ignoring the factor of upgrades obviously.) Zerg are not required to build as many buildings compared to Terran and Protoss, as well. The Hatchery acts as the only production building. So think about that, then think about Terran having to build 6 Barracks, a Starport, switching to "mech" army comp and then having to build just as many (or more) factories. | ||
29 fps
United States5718 Posts
On March 20 2018 13:21 GunSlinger wrote: The answer to this can be extrapolated from the conversation above the question, actually. Kind of ironic. I read it, but it doesn't exactly answer my question. Yes, Zerg needs fewer structures, etc. But why is it that they can have fewer workers per base and still have the same level of economy as Protoss or Terran? If they had more drones per base, wouldn't their economy be even better? My best guess is that Zerg has more bases, so having the same number of drones but spread out is more efficient than having a lot in one base (due to diminishing returns). If that's the case, then I may have remembered correctly. If not, then what is it? | ||
ProMeTheus112
France2027 Posts
On March 21 2018 10:21 29 fps wrote: I read it, but it doesn't exactly answer my question. Yes, Zerg needs fewer structures, etc. But why is it that they can have fewer workers per base and still have the same level of economy as Protoss or Terran? If they had more drones per base, wouldn't their economy be even better? My best guess is that Zerg has more bases, so having the same number of drones but spread out is more efficient than having a lot in one base (due to diminishing returns). If that's the case, then I may have remembered correctly. If not, then what is it? its like you said in your second paragraph. Yes if they had more drones per base ofc their economy would be even better. The thing is that a hatchery costing 300mineral, is also the only production building that Z can make, and produce at max rate of "1 drone building time = +1 larva". They have to include any building they make and overlords too in the production line of these hatches. So it costs quite a bit for Z to produce, that's why they can't make so many drones so easily (without having too weak defense or offense) and rather would add bases while economy grows and spread drones.. | ||
Golgotha
Korea (South)8418 Posts
2. If I go forge fe versus zerg and I make a cannon,but he did hatch first and lings are a long way off, is it okay to cancel the cannon and go nexus? The penalty for canceling is worth paying right? 3. Playing with mini-map blacked out to only show the enemy, does this help with map awareness? Is there a situation you turn this on or do you just get along fine with the normal setting? | ||
ArmadA[NaS]
United States346 Posts
2) Yes 3) Some people like it, but it's all personal preference. I'd recommend shift+tab for teal/red colors though since reds usually more visible on the minimap for most people. | ||
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