• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion 25 Years Since Brood War Patch 1.08 [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2335 users

Simple Questions, Simple Answers - Page 378

Forum Index > Brood War Strategy
Post a Reply
Prev 1 376 377 378 379 380 487 Next
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2018-03-21 16:49:14
March 21 2018 16:46 GMT
#7541
On March 21 2018 17:11 f10eqq wrote:
1) In one of the translated Stork vods he says something about bottom right causing reavers to bugout (in the context of proxy reaver vs 12 nex -> cannons pvp), so maybe it has something to do with the angle of attack? I'd be interested in the bwapi people trying to figure this out.

2) Yes

3) Some people like it, but it's all personal preference. I'd recommend shift+tab for teal/red colors though since reds usually more visible on the minimap for most people.


thanks man. the shift+tab is a godsend.

Another question that I just ran into. Can lurker spines kill DTs without seeing them? There were no ovies around but two of my DTs just disappeared when I sent them to snipe lurkers. I'm guessing the spines hit everything regardless of cloak. I will be more careful and backstab as much as possible.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-03-21 20:20:25
March 21 2018 20:19 GMT
#7542
Pre muta timing, how many sunks can a Terran bust with x mmf force? Yes I know lings are s factor yada yada, but what’s a rough idea? 2 sunks= 8 rines and a couple medics or what? How does it scale
Never say Die! ||| Fight you? No, I want to kill you.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 21 2018 20:35 GMT
#7543
On March 19 2018 01:16 Dazed. wrote:
I was asking in a general way in order to get an idea of how many lings should keep me in my base at x marine count, obviously circumstances change but that doesn’t mean it’s impossible to convey an answer. I’m asking for a heuristic.

On March 22 2018 05:19 Dazed. wrote:
Pre muta timing, how many sunks can a Terran bust with x mmf force? Yes I know lings are s factor yada yada, but what’s a rough idea? 2 sunks= 8 rines and a couple medics or what? How does it scale

id stay in base vs 1.5x or more lings, tho once marine count rises or u mix in some firebats u can take on a stupid amount of lings

3 marines 1 medic is about equivalent to 1 sunken. 12 marines 3 medics will easily bust 3 unsupported sunks if you aren't attacking through a tiny choke. once you get +1 it shifts even more in favor of mnm
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-03-22 10:50:50
March 22 2018 10:47 GMT
#7544
- 8 marine 2 medic can be held with 1 sunken and 10-12 lings, or 2 sunkens for safety. (although 2 sunkens alone won't hold, they need to be supported by drones of few lings) 3 sunkens is 100% secure but it's an overinvestment from Z
- 10-12 marine 2-3 medic you need minimum 2 sunken and lings. 3 sunken if you only have like 6 lings
- 16 marine 4 medic (5 rax counter attack to your muta) you need minimum 4 sunken and lings, as 4 sunkens will die
- Anything 16+ marine 4+ medic requires a ton of sunkens to the point where terran starts lacking surface area to attack. On FS a sunkane wall of 6+ sunkens is very hard to break as choke is not that wide

From timing perspective, unless terrans plays an all in like 3 rax timing before muta, everything except an early 2 medic push can be held with mutas spawning just in time. So where Z really has to be careful is those 2 rax timings. Everything else is a matter of taste if Z wants to be very deffensive with multiple sunkens or try to go for muta ling army / quick lurker etc.

Now some general remarks:

- Much depends on how terran attacks. A proper attack where marines steam + heal a bit + medic go 1st and tank an initial shot from sunkens and nice spread of marines to allow them to attack at the same time + healing of marines that are getting hit by sunkens makes any attack + targeting sunkens one-by-one is probably a 100% stronger attack than a version without those actions.
- Zergling micro can mean anything from bad micro and not even getting a single marine to acutally killing a whole pack. Jaedong with his superior ling micro usually sticks to just 1 max 2 sunkens, but most other players won't be able to do it.
- +1 attack and especially +1 armor on marines changes the outcome dramatically
- temporary evolution chamber in front of sunkens helps a lot as it minimizes the surface for so marines can't attack at the same time but also makes some of the marines shoot at the evolution chamber if not microed properly.
- a rule of thumb that will only get you as far is 1 sunken per 1 medic

So long story short, there is no single rule. All depends on execution from Terran and Zerg, upgrades and different tactics around building placement, map specifics etc. Also what has to be considered is every sunken made by zerg is a win for terran, unless of course terran himself is heavily commited to the attack.
https://www.twitch.tv/kogetbw
Jealous
Profile Blog Joined December 2011
10323 Posts
March 22 2018 18:01 GMT
#7545
On March 22 2018 01:46 Golgotha wrote:
Another question that I just ran into. Can lurker spines kill DTs without seeing them? There were no ovies around but two of my DTs just disappeared when I sent them to snipe lurkers. I'm guessing the spines hit everything regardless of cloak. I will be more careful and backstab as much as possible.


Absolutely. Units don't have to be visible to be damaged by splash or spells. Lurker spines on DT, Corsair on cloaked Wraith, Storm on cloaked Ghost, Reavers and Archons on Zealots standing on top of burrowed Lurkers, etc...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prebstah
Profile Joined December 2017
11 Posts
March 22 2018 19:58 GMT
#7546
Are there any tricks to consider when microing vultures vs marines, or just patrol as against zealots?
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2018-03-23 04:41:36
March 23 2018 04:41 GMT
#7547
What do pros use Optical Flare for besides just on Observers so their Wraiths can Cloak?
evilfatsh1t
Profile Joined October 2010
Australia8867 Posts
March 23 2018 07:39 GMT
#7548
not really common but lurkers that are holding ramps or random overlords lul.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 23 2018 13:38 GMT
#7549
when toss steals your gas in a TvP, how is terran supposed to react? whenever I play and steal their gas, I find that it gives me a huge advantage and I can overwhelm them with goons before their tank is up.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
March 23 2018 14:46 GMT
#7550
On March 23 2018 22:38 Golgotha wrote:
when toss steals your gas in a TvP, how is terran supposed to react? whenever I play and steal their gas, I find that it gives me a huge advantage and I can overwhelm them with goons before their tank is up.

Really depends on what build you're doing, if you're doing Rax CC and it happens then just take the gas at your natural and line up ~7 scvs to mine it and deposit straight into natural CC when it finishes, if doing another build then the best response is probably to move into Rax CC and just take your natural with a bunker.

The other option, rarely used these days, is to proxy another barracks and go all in with marine/scv.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 23 2018 15:45 GMT
#7551
On March 23 2018 23:46 jello_biafra wrote:
Show nested quote +
On March 23 2018 22:38 Golgotha wrote:
when toss steals your gas in a TvP, how is terran supposed to react? whenever I play and steal their gas, I find that it gives me a huge advantage and I can overwhelm them with goons before their tank is up.

Really depends on what build you're doing, if you're doing Rax CC and it happens then just take the gas at your natural and line up ~7 scvs to mine it and deposit straight into natural CC when it finishes, if doing another build then the best response is probably to move into Rax CC and just take your natural with a bunker.

The other option, rarely used these days, is to proxy another barracks and go all in with marine/scv.


im doing the standard siege expand. so rax into fac into fe. but you're saying i should go straight into rax and cc instead?
Cryoc
Profile Joined July 2011
Germany912 Posts
March 23 2018 17:40 GMT
#7552
You can also just kill the gas with 3-4 scvs when the assimilator finished and take it a bit later. It will delay your tank and you are a bit behind economically but zealot and goon pressure won't be so problematic compared to a rax expand (and you don't risk being pylon blocked at the natural). If you have a ramp you are safe with a couple of marines until your tank finishes and you can siege expand as usual. But you have to be careful to not let your gas get stolen again, otherwise you are really behind. So keep the probe away with a marine and use an scv on top of the gas to make sure you can build the refinery before the probe can steal it again.
http://www.twitch.tv/cryoc
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2018-03-23 17:44:20
March 23 2018 17:41 GMT
#7553
On March 24 2018 00:45 Golgotha wrote:
Show nested quote +
On March 23 2018 23:46 jello_biafra wrote:
On March 23 2018 22:38 Golgotha wrote:
when toss steals your gas in a TvP, how is terran supposed to react? whenever I play and steal their gas, I find that it gives me a huge advantage and I can overwhelm them with goons before their tank is up.

Really depends on what build you're doing, if you're doing Rax CC and it happens then just take the gas at your natural and line up ~7 scvs to mine it and deposit straight into natural CC when it finishes, if doing another build then the best response is probably to move into Rax CC and just take your natural with a bunker.

The other option, rarely used these days, is to proxy another barracks and go all in with marine/scv.


im doing the standard siege expand. so rax into fac into fe. but you're saying i should go straight into rax and cc instead?

If you kill the probe after it steals your gas then you can kill the assimilator ASAP with 5-6 SCVs and your marines then go into standard siege expand with a slightly delayed tank but I think the better response is just to take expand more quickly and get a bunker to hold it

Just my 2 cents though, Cryoc's advice might be more sound
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Jealous
Profile Blog Joined December 2011
10323 Posts
March 24 2018 00:18 GMT
#7554
On March 24 2018 02:40 Cryoc wrote:
You can also just kill the gas with 3-4 scvs when the assimilator finished and take it a bit later. It will delay your tank and you are a bit behind economically but zealot and goon pressure won't be so problematic compared to a rax expand (and you don't risk being pylon blocked at the natural). If you have a ramp you are safe with a couple of marines until your tank finishes and you can siege expand as usual. But you have to be careful to not let your gas get stolen again, otherwise you are really behind. So keep the probe away with a marine and use an scv on top of the gas to make sure you can build the refinery before the probe can steal it again.

Doesn't Terran fall further behind from pulling 3 SCV to kill gas than Protoss does by making the Assimilator? Also, what do you think would be a good way to follow it up if you were looking to pressure - for example, could this lead into a shallow 2 because you use the floating minerals to make 2 rax?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Cryoc
Profile Joined July 2011
Germany912 Posts
March 24 2018 07:57 GMT
#7555
On March 24 2018 09:18 Jealous wrote:
Show nested quote +
On March 24 2018 02:40 Cryoc wrote:
You can also just kill the gas with 3-4 scvs when the assimilator finished and take it a bit later. It will delay your tank and you are a bit behind economically but zealot and goon pressure won't be so problematic compared to a rax expand (and you don't risk being pylon blocked at the natural). If you have a ramp you are safe with a couple of marines until your tank finishes and you can siege expand as usual. But you have to be careful to not let your gas get stolen again, otherwise you are really behind. So keep the probe away with a marine and use an scv on top of the gas to make sure you can build the refinery before the probe can steal it again.

Doesn't Terran fall further behind from pulling 3 SCV to kill gas than Protoss does by making the Assimilator? Also, what do you think would be a good way to follow it up if you were looking to pressure - for example, could this lead into a shallow 2 because you use the floating minerals to make 2 rax?

Yes of course T falls behind economically as I wrote in my initial response, but that's the inherent PvT advantage. The minerals are not the problem you just build your CC a bit earlier on the high ground (or right at the natural and use a bunker to buy the 20s or so until your siege mode is ready). With the later gas you obviously won't pull SCVs from the gas anymore after the factory is done, so your followup build is not really screwed up.
Academy builds are barely working with a correctly timed gas so I wouldn't do that personally unless maybe you killed the probe very fast and can kill the gas faster because otherwise goon range will just kill you.
http://www.twitch.tv/cryoc
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 24 2018 08:20 GMT
#7556
On March 24 2018 02:40 Cryoc wrote:
You can also just kill the gas with 3-4 scvs when the assimilator finished and take it a bit later. It will delay your tank and you are a bit behind economically but zealot and goon pressure won't be so problematic compared to a rax expand (and you don't risk being pylon blocked at the natural). If you have a ramp you are safe with a couple of marines until your tank finishes and you can siege expand as usual. But you have to be careful to not let your gas get stolen again, otherwise you are really behind. So keep the probe away with a marine and use an scv on top of the gas to make sure you can build the refinery before the probe can steal it again.


Thanks man, I will kill the assimilator.

Can you also help with a TvT question? If I open 1 FAC FE (standard), but the enemy goes double proxy rax, how do I defend? Because I usually don't even get a marine, I float that thing asap.

This means it's a scouting problem, in TvT, when should I send out my scouting scv? For protoss, I always scout in all my matchups with the first probe that makes a pylon. But I am not sure when to scout as T.
evilfatsh1t
Profile Joined October 2010
Australia8867 Posts
Last Edited: 2018-03-24 09:24:25
March 24 2018 09:24 GMT
#7557
why dont you get a marine? what do you kill the scouting scv with?
Cryoc
Profile Joined July 2011
Germany912 Posts
Last Edited: 2018-03-24 17:00:10
March 24 2018 16:59 GMT
#7558
Yeah, not getting a marine I would consider greedy unless you already scouted your opponent. When you scout the middle with a 13 scout you should be safe, but if the proxy is somewhere else you are dead without marines. Also not being able to kill the scout opens up some early game timings from your opponent since he knows exactly what is going on until your first vulture killed the scout. So a 2 vulture timing with some marines for example can give you some serious trouble.
http://www.twitch.tv/cryoc
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-03-24 17:45:36
March 24 2018 17:43 GMT
#7559
In response to Dazed ZvT question you need at least 1 medic per sunken of zerg to do a sunken bust pre-mutalisk egg timing, or pre lurker/hydra timing. The most important parts of that stragegy are 1) Marine Range and Stim 2) critical mass number of marines in cluster, ideally no fewer then 18 and possibly 24-30. 3) 5-7 medics, if he has scouted your attack and starts to mass creep colonies and sunken colonies in his natural. 8 sunken colonies will need at least 8 medics along with the marine group. in an ideal push, 6 sunken can get broken by 7 medics, 9 sunkens can get broken by 11 medics, you want more medics then what the zerg has. 4) A couple firebats, watch out for speedling surrounds from the back in your attack, or from a burrowed position underneath your attack. 5) +1 infantry attack or armor upgrade 6)spreading units out so medics have high surface area for healing. not getting clumped and clustered where sunkens can do max damage in their shots. 6) if you fail to get these things all together in time and zerg has got too many sunkens/lings, wait for a siege tank and siege mode. this will force the zerg to attack into a well defended position to stop his sunkens from getting ranged from far away. After this all goes down if you havent killed zerg yet and zerg hasn't killed you yet with a lurker drop, muta backstab, muta harass, etc, terran needs to make sure his expansion is running and get a science vessel with irradiate to combat late muta and defiler usage from zerg, and any other hivetech. If terran keeps upgrading and takes his third its usually GG in favor of terran.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 25 2018 18:37 GMT
#7560
Thanks everyone.
Never say Die! ||| Fight you? No, I want to kill you.
Prev 1 376 377 378 379 380 487 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 712
mouzHeroMarine 374
LamboSC2 230
ProTech91
UpATreeSC 78
JuggernautJason32
StarCraft: Brood War
firebathero 102
ajuk12(nOOB) 18
NaDa 13
Dota 2
canceldota47
League of Legends
JimRising 316
Counter-Strike
kRYSTAL_36
Super Smash Bros
PPMD28
Heroes of the Storm
Liquid`Hasu420
Other Games
summit1g8093
Grubby4941
FrodaN1428
Liquid`RaSZi1408
B2W.Neo610
hungrybox559
ceh9458
uThermal168
ArmadaUGS90
C9.Mang074
ViBE50
Organizations
Counter-Strike
PGL333
Other Games
BasetradeTV283
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 73
• Reevou 3
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21123
• WagamamaTV424
League of Legends
• TFBlade519
Other Games
• imaqtpie1401
• Scarra800
• Shiphtur154
Upcoming Events
PiGosaur Cup
3h 16m
GSL
12h 46m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
18h 16m
Replay Cast
1d 3h
GSL
1d 12h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 15h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 22h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.