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Simple Questions, Simple Answers - Page 377

Forum Index > Brood War Strategy
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Sheridan
Profile Joined October 2016
60 Posts
March 15 2018 15:54 GMT
#7521
when zerglings attempt a run-by by focusing on the blocking probe, my probe will run away if attacked. How do I keep him from doing this and staying still? sucks to lose like that
Sero
Profile Joined October 2010
United States692 Posts
March 15 2018 17:48 GMT
#7522
Select the probe and a zealot (or any other unit) at the same time, and the probe will use the zealot’s hold position command. You can move the zealot immediately after, and the probe will stay there. If you don’t have a zealot yet you just have to block without hold position by telling it to attack, spamming s, or right clicking.
<3 FlaSh HiyA Stats HoeJJa
Sheridan
Profile Joined October 2016
60 Posts
March 15 2018 18:05 GMT
#7523
On March 16 2018 02:48 Sero wrote:
Select the probe and a zealot (or any other unit) at the same time, and the probe will use the zealot’s hold position command. You can move the zealot immediately after, and the probe will stay there. If you don’t have a zealot yet you just have to block without hold position by telling it to attack, spamming s, or right clicking.


*whistle* my mind is blown. I didn't know that would give the command to the probe. amazing!! thank you.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 16 2018 08:51 GMT
#7524
What do you guys do to get in the habit of constantly checking the mini map? Any tips on how you got better at mini map awareness? Just wondering what your approach was because I am having a hard time building maps awareness even after hundreds of games. Thanks.
evilfatsh1t
Profile Joined October 2010
Australia8639 Posts
March 16 2018 09:14 GMT
#7525
literally nothing else to it but trying to look more often. if youre unable to look at the minimap then it simply means youre too focused on trying to do everything else. its easier to start focusing on the minimap when everything else youre doing can be done like second nature so just focus on getting your basics down and being able to do it "in your sleep"
Liquid`Drone
Profile Joined September 2002
Norway28642 Posts
March 16 2018 09:22 GMT
#7526
it wasn't a deliberate method of practicing for me, but I played without sound for a pretty long period of time during the early years of bw and noticed that it really helped quite a bit - I've always had good minimap awareness after that.
Moderator
kogeT
Profile Joined September 2013
Poland2037 Posts
March 16 2018 11:02 GMT
#7527
Play more zerg, it requires constants map awareness (when flying around with mutas, when getting dropships/shuttles, when leaving single lings all over the map). In general, zerg units die very fast when left unnoticed so you quickly get punished for not looking at the minimap.
https://www.twitch.tv/kogetbw
ajmbek
Profile Joined November 2008
Italy460 Posts
March 16 2018 11:53 GMT
#7528
On March 16 2018 17:51 Golgotha wrote:
What do you guys do to get in the habit of constantly checking the mini map? Any tips on how you got better at mini map awareness? Just wondering what your approach was because I am having a hard time building maps awareness even after hundreds of games. Thanks.


turn off sound
Sic iter ad astra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2018-03-18 09:44:39
March 17 2018 20:00 GMT
#7529
I just watched the nony vs jaeyun analysis by day 9 and I saw a bunch of reavers die. To be effective with reavers so they don't all shoot the same target, do you guys manually control each one?

Also, is there a sure fire way to keep reavers from going in range of lurkers and sunkens? Because no matter what I do (a move or right click) the damn reaver goes in range. Please assist.

Edit : another question. If I go forge fe versus zerg and I make a cannon,but he did hatch first and I'm in no danger,is it okay to cancel the cannon and go nexus? Or do I take too much of a mineral hit by canceling?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-03-17 20:42:04
March 17 2018 20:41 GMT
#7530
Pre ling speed, what is the ratio of ling to marines needed to fend off a marine attack [no medic]? I know sunkens would be preferable, but just for kicks.
Never say Die! ||| Fight you? No, I want to kill you.
Cryoc
Profile Joined July 2011
Germany909 Posts
March 17 2018 22:14 GMT
#7531
Depends on the number of marines, more marines need a higher ratio. 6 lings should kill 4 marines, but 12 lings probably won't kill 8 marines.
http://www.twitch.tv/cryoc
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2018-03-18 09:02:24
March 18 2018 09:02 GMT
#7532
On March 18 2018 07:14 Cryoc wrote:
Depends on the number of marines, more marines need a higher ratio. 6 lings should kill 4 marines, but 12 lings probably won't kill 8 marines.


Exactly, all depends on positioning of marines and lings. I would say 12 lings can kill 8 lings same as 24 lings can kill 16 marines - as long as the flank is perfect and all lings attack at the same time. But on the other hand, 12 marines on the ramp is probably enough to kill 40 lings.. So there is basically no rule.
https://www.twitch.tv/kogetbw
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 18 2018 16:16 GMT
#7533
I was asking in a general way in order to get an idea of how many lings should keep me in my base at x marine count, obviously circumstances change but that doesn’t mean it’s impossible to convey an answer. I’m asking for a heuristic.
Never say Die! ||| Fight you? No, I want to kill you.
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2018-03-18 20:27:28
March 18 2018 20:27 GMT
#7534
6-12 lings is max before your initial 11 mutas.
https://www.twitch.tv/kogetbw
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 20 2018 03:32 GMT
#7535
it's been a while since I played/watched bw, so I forgot why zerg needs fewer drones per base than terran or protoss. Can anyone explain why?
4v4 is a battle of who has the better computer.
GunSlinger
Profile Joined June 2006
614 Posts
March 20 2018 04:21 GMT
#7536
On March 20 2018 12:32 29 fps wrote:
it's been a while since I played/watched bw, so I forgot why zerg needs fewer drones per base than terran or protoss. Can anyone explain why?


The answer to this can be extrapolated from the conversation above the question, actually. Kind of ironic.

On March 18 2018 07:14 Cryoc wrote:
Depends on the number of marines, more marines need a higher ratio. 6 lings should kill 4 marines, but 12 lings probably won't kill 8 marines.


The cost of 6 Zerglings is 150 minerals, and the cost of 4 Marines is 200 minerals. (Ignoring the factor of upgrades obviously.)

Zerg are not required to build as many buildings compared to Terran and Protoss, as well. The Hatchery acts as the only production building. So think about that, then think about Terran having to build 6 Barracks, a Starport, switching to "mech" army comp and then having to build just as many (or more) factories.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 21 2018 01:21 GMT
#7537
On March 20 2018 13:21 GunSlinger wrote:
Show nested quote +
On March 20 2018 12:32 29 fps wrote:
it's been a while since I played/watched bw, so I forgot why zerg needs fewer drones per base than terran or protoss. Can anyone explain why?


The answer to this can be extrapolated from the conversation above the question, actually. Kind of ironic.


I read it, but it doesn't exactly answer my question. Yes, Zerg needs fewer structures, etc. But why is it that they can have fewer workers per base and still have the same level of economy as Protoss or Terran? If they had more drones per base, wouldn't their economy be even better?

My best guess is that Zerg has more bases, so having the same number of drones but spread out is more efficient than having a lot in one base (due to diminishing returns). If that's the case, then I may have remembered correctly. If not, then what is it?
4v4 is a battle of who has the better computer.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 21 2018 01:44 GMT
#7538
On March 21 2018 10:21 29 fps wrote:
Show nested quote +
On March 20 2018 13:21 GunSlinger wrote:
On March 20 2018 12:32 29 fps wrote:
it's been a while since I played/watched bw, so I forgot why zerg needs fewer drones per base than terran or protoss. Can anyone explain why?


The answer to this can be extrapolated from the conversation above the question, actually. Kind of ironic.


I read it, but it doesn't exactly answer my question. Yes, Zerg needs fewer structures, etc. But why is it that they can have fewer workers per base and still have the same level of economy as Protoss or Terran? If they had more drones per base, wouldn't their economy be even better?

My best guess is that Zerg has more bases, so having the same number of drones but spread out is more efficient than having a lot in one base (due to diminishing returns). If that's the case, then I may have remembered correctly. If not, then what is it?

its like you said in your second paragraph. Yes if they had more drones per base ofc their economy would be even better. The thing is that a hatchery costing 300mineral, is also the only production building that Z can make, and produce at max rate of "1 drone building time = +1 larva". They have to include any building they make and overlords too in the production line of these hatches. So it costs quite a bit for Z to produce, that's why they can't make so many drones so easily (without having too weak defense or offense) and rather would add bases while economy grows and spread drones..
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 21 2018 07:15 GMT
#7539
1. Is there a technique to keep reavers out of the range of sunkens and lurkers? A-click and A-move does not keep me at max range. My reavers get far too close. Does right click work better or is it all the same?

2. If I go forge fe versus zerg and I make a cannon,but he did hatch first and lings are a long way off, is it okay to cancel the cannon and go nexus? The penalty for canceling is worth paying right?

3. Playing with mini-map blacked out to only show the enemy, does this help with map awareness? Is there a situation you turn this on or do you just get along fine with the normal setting?
ArmadA[NaS]
Profile Joined January 2014
United States346 Posts
Last Edited: 2018-03-21 08:12:01
March 21 2018 08:11 GMT
#7540
1) In one of the translated Stork vods he says something about bottom right causing reavers to bugout (in the context of proxy reaver vs 12 nex -> cannons pvp), so maybe it has something to do with the angle of attack? I'd be interested in the bwapi people trying to figure this out.

2) Yes

3) Some people like it, but it's all personal preference. I'd recommend shift+tab for teal/red colors though since reds usually more visible on the minimap for most people.
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