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Simple Questions, Simple Answers - Page 376

Forum Index > Brood War Strategy
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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 08 2018 19:40 GMT
#7501
Can I get your decision process in making or cutting sairs in PvZ? They always seem good whether or not mutas are coming and so I'm not quite sure if there is a time I should not make them. For example, if I see mass hydra with my first sair and they will be soon at my expo, I should cut sairs in this case? Then after I beat it back, I start sair production again? But if he did hydra all in, isn't it just better to mass gates and go counter with speedlots and hts?

Basically, what tells you to squeeze in sairs or disregard them?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 08 2018 21:03 GMT
#7502
On March 09 2018 01:36 Golgotha wrote:
Is there an in-game channel where people find practice partners? I know there is a practice partner thread, but my play time is sporadic and so it's more convenient to find players as they are available.

try the fbw discord: https://discord.gg/4BUCZuk
iopq
Profile Blog Joined March 2009
United States998 Posts
March 09 2018 18:06 GMT
#7503
On March 09 2018 04:40 Golgotha wrote:
Can I get your decision process in making or cutting sairs in PvZ? They always seem good whether or not mutas are coming and so I'm not quite sure if there is a time I should not make them. For example, if I see mass hydra with my first sair and they will be soon at my expo, I should cut sairs in this case? Then after I beat it back, I start sair production again? But if he did hydra all in, isn't it just better to mass gates and go counter with speedlots and hts?

Basically, what tells you to squeeze in sairs or disregard them?

I would make sairs every time you can afford them. Unfortunately, most of the time you CANNOT afford them. Like the situation above: making extra sairs will make you die because you don't have enough cannons.

Or when you're trying to take a third and the zerg can just kill it if you don't have a bunch of storms ready
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 10 2018 06:46 GMT
#7504
On March 10 2018 03:06 iopq wrote:
Show nested quote +
On March 09 2018 04:40 Golgotha wrote:
Can I get your decision process in making or cutting sairs in PvZ? They always seem good whether or not mutas are coming and so I'm not quite sure if there is a time I should not make them. For example, if I see mass hydra with my first sair and they will be soon at my expo, I should cut sairs in this case? Then after I beat it back, I start sair production again? But if he did hydra all in, isn't it just better to mass gates and go counter with speedlots and hts?

Basically, what tells you to squeeze in sairs or disregard them?

I would make sairs every time you can afford them. Unfortunately, most of the time you CANNOT afford them. Like the situation above: making extra sairs will make you die because you don't have enough cannons.

Or when you're trying to take a third and the zerg can just kill it if you don't have a bunch of storms ready


Thanks. That clears it up for me in a simple manner.
Starecat
Profile Joined August 2014
940 Posts
March 11 2018 16:55 GMT
#7505
The Valkyrie fix was un-fixed?
:3
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
March 12 2018 09:00 GMT
#7506
On March 12 2018 01:55 Starecat wrote:
The Valkyrie fix was un-fixed?

Was it ever actually fixed?
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 13 2018 14:02 GMT
#7507
I think I finally got the hang of not dying to hydra all-ins. Where the Zerg goes hydra off three base and snipes my gateway and forge. You keep your zealots back and mass cannons. I feel like after watching the pros, I should be ahead and I should be able to run amok once I break out. But I am not sure how to take advantage of this situation. I feel like when I do break out, it is just barely and I am not ahead. The zerg has a 4th base and I am just on my 2nd.

Can someone tell me what I should be doing the moment I am sure I cannot die to the hydras? Do I put up a bunch of gates and attack with mass zealots asap? Or do I bide my time even further and wait for goons? I want to punish the zerg for the hydra all in, but I don't know how to take advantage of his weakness if his rush fails. This is low level PvZ, like 1200 MMR PvZ. Is there a strategy that I can practice and that is decent at my level?
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
March 13 2018 15:21 GMT
#7508
On March 13 2018 23:02 Golgotha wrote:
I think I finally got the hang of not dying to hydra all-ins. Where the Zerg goes hydra off three base and snipes my gateway and forge. You keep your zealots back and mass cannons. I feel like after watching the pros, I should be ahead and I should be able to run amok once I break out. But I am not sure how to take advantage of this situation. I feel like when I do break out, it is just barely and I am not ahead. The zerg has a 4th base and I am just on my 2nd.

Can someone tell me what I should be doing the moment I am sure I cannot die to the hydras? Do I put up a bunch of gates and attack with mass zealots asap? Or do I bide my time even further and wait for goons? I want to punish the zerg for the hydra all in, but I don't know how to take advantage of his weakness if his rush fails. This is low level PvZ, like 1200 MMR PvZ. Is there a strategy that I can practice and that is decent at my level?


I m only 1700 ish so I d like to have a better answer from better players but usually after I defend I try to counter asap while taking a 3rd. I just use zealots (and ht if any) and go poke the zerg's natural. If there is no simcity you can usually just end the game there, or force him to keep making hydras, further slowing him down. Keep the pressure up while fortifying your 3rd.
If he has good building placement try to go for his 3rd if he has any. Make a dt to patrol and kill his attempted 4th. Build goons and attack once you can chip at his wall.
There are times I die later in the game but I feel it s mostly because I give the z too much time to rebuild his economy.
Horang2 fan
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 13 2018 17:32 GMT
#7509
how many gateways do you have when you push? because when I defend, I am usually only on 2 gates because I have had to tech up rapidly to HTs while massing cannons. So I don't have much to push out with and it takes awhile. That gives the Zerg time to bring even more hydras.
Sero
Profile Joined October 2010
United States692 Posts
March 13 2018 17:50 GMT
#7510
If they continue to make hydras after 3hh bust fails, they’re making an army that can’t attack since you have enough defense, and their economy is staying far behind since they’re doing that instead of droning. You can just wait and mass up a little before moving out, then roll over them.
<3 FlaSh HiyA Stats HoeJJa
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 13 2018 18:06 GMT
#7511
thank you. in terms of getting your gateways and macro ready for the push out, what about warping in a lot of gates as soon as I see the fast hydra den with no lair? I sometimes feel like having a lot of zealots and cannons is better than having just cannons and a couple HTs that have little zealot support.

I am wondering if there is a good gateway balance so I can quickly use zealots to punish the zerg.
iopq
Profile Blog Joined March 2009
United States998 Posts
March 13 2018 20:07 GMT
#7512
On March 12 2018 18:00 jello_biafra wrote:
Show nested quote +
On March 12 2018 01:55 Starecat wrote:
The Valkyrie fix was un-fixed?

Was it ever actually fixed?

they just about doubled the sprite limit in 1.18 PTR

but they undid it later
Starecat
Profile Joined August 2014
940 Posts
March 14 2018 01:33 GMT
#7513
Shame, it should function :/
:3
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 14 2018 07:28 GMT
#7514
Is there a modern PvZ guide kinda of like Nina's ZvP guide? I'd like to read some material that helps me ascertain the situation and initiate the correct counter-play based on what I scout with my probe or 1st sair. E.g. how to react when the enemy goes fast lurker, ling all in, 2 base hydra, 3 base hydra, after seeing gas count, etc. Basically a tell all guide. Is there something like this? I have found a lot of info scattered here and there, but it would be nice if there was a cohesive guide.
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
March 14 2018 23:18 GMT
#7515
On March 14 2018 16:28 Golgotha wrote:
Is there a modern PvZ guide kinda of like Nina's ZvP guide? I'd like to read some material that helps me ascertain the situation and initiate the correct counter-play based on what I scout with my probe or 1st sair. E.g. how to react when the enemy goes fast lurker, ling all in, 2 base hydra, 3 base hydra, after seeing gas count, etc. Basically a tell all guide. Is there something like this? I have found a lot of info scattered here and there, but it would be nice if there was a cohesive guide.


Do you know those?
and the others videos next to it are dedicated to PvZ and it was a great help to me (especially on when to pressure, I used to be very very passive early on)

they are all well made.
Horang2 fan
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 15 2018 02:32 GMT
#7516
Thank you, I will watch these for sure!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 15 2018 06:13 GMT
#7517
What maps favor Sair-Reaver tech in PvZ? And what kind of maps. Thanks.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 15 2018 09:54 GMT
#7518
1. I just lost a game where I was insanely ahead, all because I don't know how to deal with ultralisks. I had an army of DTs but once they got a good amount of hydras and overlords, they melted. I want to learn a different style other than DT to beat the ultralisk.

Is maelstrom viable against zerg when you have tons of DTs available? it freezes the enemy and they can't attack you?

but instead of DTs, is the more standard route to go mass archons with reavers? archons are strong against ultras? I know reavers are good, but they are kinda hard to use. That's why I've been relying on Sair/DT. But this is easy to counter.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2018-03-15 10:55:04
March 15 2018 10:36 GMT
#7519
maelstrom is viable when you also have big damage output against them in short time, which is reaver/archon/goon, or even dt/storm.
yes archons are really strong vs ultras.
the best way would be to focus on adding in reavers, as you could even improve that easily by speedshuttle reaver harass, once you get better at it.
ultralisks mainly tank damage of zealots/storm. just having a big archon/goon/ht ball makes it extremly hard for a ultralisk player to engage because they die quickly. against ultra/hydra, use your storm against the hydras.
what if he uses defilers and swarms everything? retreat + storm kills soooo much because of a-move AI clumping up. and archon/reaver simply own under swarm

edit: just mass archons, way easier and better than babysitting cors/dt
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 15 2018 13:31 GMT
#7520
thanks Bakuryu
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