Simple Questions, Simple Answers - Page 375
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ArmadA[NaS]
United States346 Posts
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Dead9
United States4725 Posts
zeal ht archon can get kited for a long time by just raw hydra rain vs larva in the last asl is a pretty good example of how strong mass goon is with zeal/ht support | ||
Alpha-NP-
United States1242 Posts
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KameZerg
Sweden1745 Posts
On February 18 2018 10:20 Alpha-NP- wrote: What race is the most cheeze-proof race? Like if you were a pro and wanted to go 100-0? I always thought it was Terran, but I heard Zerg. It's in no way zerg.... it's too much of a sensitive race, Terran or Protoss but i'd give protoss a slight advantage in that category. | ||
Golgotha
Korea (South)8418 Posts
On February 18 2018 07:39 f10eqq wrote: Actually I think 2-3 control groups of goons is more or less standard in PvZ. You want a lot of goons w/ your 2-0 attack to constantly put out DPS and buffer for your HTs (if you have just zealots your HTs can get sniped very easily by hydras). Goons are not only good against lurkers, which Z should have at this time in the game, but also allow you to pick off the front of their anti-zealot wall for free. After your attack you can remax on archon/zealot to help defend against the crackling followup from Z. The only time where I wouldn't make many goons is maybe if they don't simcity properly or if they go muta (in which case you can probably just kill them with pure zealot archon if you hold of the harass). On February 18 2018 10:13 Dead9 wrote:[/B] yeah mass goon (id say 1.5~2 control groups) is standard midgame pvz until defilers start coming out. you can break the front of the zerg wall and force piles of sunken/lurker zeal ht archon can get kited for a long time by just raw hydra rain vs larva in the last asl is a pretty good example of how strong mass goon is with zeal/ht support[/QUOTE] damn then it just means i've been playing against poor players. Do I start building up my goon army right after the initial zealot pressure? and get HTs but delay the archon? How soon do you need goons? | ||
Sheridan
60 Posts
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InDi
Spain90 Posts
Also you should place pylons near the cliffs of your main to see drops coming asap, if you feel he is dropping you, there´s no point in keeping all ur goons in front of T base, you want to have 2-3 goons back in main. to defend, else you can also try to place some goons in the most likely place where T will drop. | ||
Dead9
United States4725 Posts
On February 18 2018 13:17 Golgotha wrote: On February 18 2018 10:13 Dead9 wrote: yeah mass goon (id say 1.5~2 control groups) is standard midgame pvz until defilers start coming out. you can break the front of the zerg wall and force piles of sunken/lurker zeal ht archon can get kited for a long time by just raw hydra rain vs larva in the last asl is a pretty good example of how strong mass goon is with zeal/ht support damn then it just means i've been playing against poor players. Do I start building up my goon army right after the initial zealot pressure? and get HTs but delay the archon? How soon do you need goons? generally you start building goons after you get your initial hts and they begin saving up energy usually this is around 1~2 hotkeys of zeals and 4ish HTs but it varies a lot by game without goons you aren't going to be able to pressure zerg once they hit a critical mass of raw hydra or once lurks/mutas start coming out archons are fine, they play differently from hts. they're much more mobile so you can be more aggressive with them than hts | ||
Dead9
United States4725 Posts
On February 20 2018 02:05 Sheridan wrote: Can I get some tips on how to prepare against drops in PvT? Like when you have the feeling the terran will drop or will keep on trying to force a vulture drop again and again, what can I do to stop this and shut it down? Sometimes I feel conflicted because I need to keep the terran plugged in his base with my goons and can't have them back at home waiting for a drop that might or might not come. But l actually want to play safer from now on, and so I would like to know things you do to prepare for it and mitigate the damage. Thank you. yeah like indi said sim city your main, leave some goons in base, and put up a pylon ring so you can see it earlier generally you want to leave 3 goons in base after terran FEs in case of fac cc port until you get an obs in their base and can see what they're doing you can also build pylons on possible drop paths to your base | ||
Sheridan
60 Posts
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Liquid`Drone
Norway28522 Posts
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WolFix
Poland38 Posts
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Golgotha
Korea (South)8418 Posts
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kogeT
Poland2023 Posts
On March 03 2018 16:05 Golgotha wrote: when fighting lurkers with goons, what is a good amount before I can push out against them? for every lurker, 2 goons? Or is that too little? i have just come to realize that goons are pretty good against lurkers. There is no rule, especially becuase you can't know the exact composition of zerg (even if you can you won't be able to really convert that into detailed information) Rule is dragons are just very good in big numbers when you go for a big mid game push. They quickly lose effeciency when swarm is out, but are crucial before that (be it breaking out of a contain, killing some of those simcity buildings or supporting your army vs mutas or hydras). Of course if there are very early lurkers dragons fight them well, but in small numbers zealots do same good job (like 1-2 lurkers) | ||
[Fin]Vittu
Canada507 Posts
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Golgotha
Korea (South)8418 Posts
On March 06 2018 02:38 [Fin]Vittu wrote: Can someone please tell me what was said here: https://i.imgur.com/Xyq5GUJ.jpg Red is telling purple to "wake the fuck up" or "get your shit together" or "start focusing". | ||
[Fin]Vittu
Canada507 Posts
i think that was the protoss who won the School championship. I did remember he was being quite rude to the runner-up who was a Terran. Kinda nice Ample is giving him a taste of his own medicine. | ||
iopq
United States813 Posts
but on Korean keyboards on Windows it doesn't work - I will probably play in a PC bang in Korea where I will get cucked by this again | ||
WGT-Baal
France3297 Posts
On March 07 2018 03:59 iopq wrote: How do I make right Ctrl work on Korean keyboards? I press Right Ctrl to reach Ctrl+7 through Ctrl+0 but on Korean keyboards on Windows it doesn't work - I will probably play in a PC bang in Korea where I will get cucked by this again I couldn't find a reliable way either outside of purely remapping the key in my keyboard application software. If you do find it, let me know. | ||
Golgotha
Korea (South)8418 Posts
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