the latency is good, but then I get disconnected randomly without finishing a game
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iopq
United States835 Posts
the latency is good, but then I get disconnected randomly without finishing a game | ||
XenOsky
Chile2201 Posts
what i got from what they explained to me is that in a lot of cases the connection goes like CHILE to USA to KR which causes bad tr, or even more stupid the connection goes like... Chile to USA to Peru (lolwtf) On May 12 2024 11:29 TT1 wrote: Well why can't the SA community come together and just Q 1v1 on SB? If everyone switches there won't be long Q times, also if other players (non SA) see that there's a steady amount of players on SB that might motivate others to try it out as well. . theres going to be a Latam cup soon, i read that the ladder stage is going to be on SB ... im really hoping for that initiative to work ^^ so that we can finally end this bnet crap thing and go back to the iccup/fish days with a functional server with ppl actually taking care... + Show Spoiler + tbh i actually belive that a private server for foreigners could be a good thing in a narrative/content sense... i mean practically no smurfs, players grudges, rivalries, atm the best rivalry we have in the scene is artosis vs snow and that shit is not even close t.t On May 19 2024 16:42 iopq wrote: B.net is unplayable for me now from China, and the Chinese server is shut down the latency is good, but then I get disconnected randomly without finishing a game u playing on wifi¿ that used to happen to me when i was in college playing with wifi, cable connection was the solution to me... | ||
TT1
Canada9984 Posts
On May 24 2024 19:42 XenOsky wrote: today tech and ivaniox explained to me that theres some proxy shit going on that i dont really understand... what i got from what they explained to me is that in a lot of cases the connection goes like CHILE to USA to KR which causes bad tr, or even more stupid the connection goes like... Chile to USA to Peru (lolwtf) theres going to be a Latam cup soon, i read that the ladder stage is going to be on SB ... im really hoping for that initiative to work ^^ so that we can finally end this bnet crap thing and go back to the iccup/fish days with a functional server with ppl actually taking care... + Show Spoiler + tbh i actually belive that a private server for foreigners could be a good thing in a narrative/content sense... i mean practically no smurfs, players grudges, rivalries, atm the best rivalry we have in the scene is artosis vs snow and that shit is not even close t.t u playing on wifi¿ that used to happen to me when i was in college playing with wifi, cable connection was the solution to me... ya we getting the maps ready, tour should be up in a few days, we'll also update the 2v2 map pool if ppl wanna play that too ![]() | ||
Hassihales
1 Post
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iopq
United States835 Posts
On May 24 2024 19:42 XenOsky wrote: u playing on wifi¿ that used to happen to me when i was in college playing with wifi, cable connection was the solution to me... it was fine for several years, and it's fine when you connect using a VPN it's clearly the problem with Chinese connection to Korea | ||
HerrDak
Mexico2 Posts
Im a Terran player and im back to the game after many years. ¿What would be the most basic build orders for TvP TvZ and TvT? I want to learn and practice one good build order for each of those matches. Thank you. | ||
tankgirl
318 Posts
On September 19 2024 14:35 HerrDak wrote: Hello. Im a Terran player and im back to the game after many years. ¿What would be the most basic build orders for TvP TvZ and TvT? I want to learn and practice one good build order for each of those matches. Thank you. The game has changed substantially, particularly in the last 2-3 years, for a few reasons:
Aside from these broad-scale changes to the game, there have been several meta-game shifts (note that these are just generalizations):
Probably there are dozens of other changes to the meta-game. These are the main ones I can think of. Some other players might disagree with me on certain points, and again, these are just generalizations. Here is a link to the most recent build orders compilation. https://docs.google.com/spreadsheets/d/1O0XEPA9ZxqkMsul7UjEt1wotvkBE1drB/edit?usp=sharing&ouid=113235138643928805516&rtpof=true&sd=true (source) glhf | ||
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FlaShFTW
United States10013 Posts
On September 19 2024 14:35 HerrDak wrote: Hello. Im a Terran player and im back to the game after many years. ¿What would be the most basic build orders for TvP TvZ and TvT? I want to learn and practice one good build order for each of those matches. Thank you. TvP: +1 5 Factory. General concept is getting vultures early for mines while you expand, then transition into a defensive setup while getting up early armory for +1, then additional factories for vultures. Forces protoss to make a lot of gateways and prevents them from just mass expanding. Can either attack with the timing or pivot into 3rd base and more factories. TvZ: 2 rax academy. Zergs these days almost always go 2 hatch muta. 2 rax academy has a stim timing and then can transition into either more rax or faster tech. TvT: 3 fact vultures is probably the standard these days, but 2 fact tank/goliath is also a fine opener. Pick either one and stick to it until you master it, then learn the other one. | ||
HerrDak
Mexico2 Posts
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mtcn77
Turkey135 Posts
On December 05 2023 22:29 iopq wrote: is this the ideal mining thoughts thread? https://tl.net/forum/brood-war/89939-ideal-mining-thoughts I don't know why 8 hatch would be better, is it because you get the most larvae? edit: with 8 hatch you get larva blocked for 19 seconds, but the hatch is like 12 seconds earlier than 9 overlord hatch, not sure why that would be any good since 9 overlord hatch BARELY gets any larva block (like 2 seconds) Hi, I've been thinking about the ideal mining thread again. I have thought of it as a zerg player to find the ideal workers to minerals ratio and have noticed some odd balance that is very elegant regarding how many workers you have per mineral patch, 1:1, 2:1, or 3:1. It was difficult to associate the exact number since zerg doesn't have exact multiples of these numbers, so I just counted workers from how many overlords, 1, 2, or 3. You have +1 command coming from the hatchery, so 9, 17, or 25 workers - which plot exactly on ideal mining thread's findings, if you plot how much 9, 17 and 25 SCV's mine - that is 528/m, 800/m, 1064 minerals per minute. It got difficult getting that part since the OP plots the harvesting logarithmically which screws up all arithmetic and only expresses linearly as to how much it costs to build said SCV's and supply depots - luckily that total sum is expressed fully. From that, I deduce it has to be a multiple of 8 since that is what workers harvest in Starcraft. The big revelation here is that there is almost no difference in how long it takes to recoup the cost. 9 drones harvest their cost - plus 1 hatchery and drone to make it and an overlord - in 102 seconds. 17 drones 105 seconds, 25 drones 107 seconds. I think that means, at high saturation, the game balances mining rate quite well. | ||
YumYumGranola
Canada344 Posts
For example, hydralisk does 10 explosive damage. If it's shooting at a marine it'll do 5 damage. If it gets a +1 upgrade it would do 11 explosive damage, or 5.5 damage to a marine. Does that get rounded up to 6? (i.e. +1 is effectively a 20% upgrade?) or does it stay at 5 (no effect), or is it like half the time it'll do 5 and half the time it'll do 6 (cumulative 10%)? Or, is it that the base damage gets the damage multiplier, and then the upgrade is just a straight addition on top of that? (e.g. it's 5/6/7/8 damage for 0/+1/+2/+3 upgrades)? Part of the reason why this is interesting is it might affect the relative usefulness of various different upgrade threshholds. (e.g. if the round-down version is correct technically a hydralisk would get no benefit until +2. Conversely, if the round-up version is correct then +2 provides no benefit. | ||
WGT-Baal
France3319 Posts
On September 22 2024 10:11 HerrDak wrote: Thanks for the responses! By the way, if you have some time and want to practice/improve/get some coaching, I would highly recommend you joining CPL 11. Sign ups are until this Saturday : https://tl.net/forum/bw-tournaments/630845-cpl-11-is-starting | ||
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KwarK
United States41878 Posts
On September 26 2024 19:27 YumYumGranola wrote: How do upgrades work in light of the % damage model? For example, hydralisk does 10 explosive damage. If it's shooting at a marine it'll do 5 damage. If it gets a +1 upgrade it would do 11 explosive damage, or 5.5 damage to a marine. Does that get rounded up to 6? (i.e. +1 is effectively a 20% upgrade?) or does it stay at 5 (no effect), or is it like half the time it'll do 5 and half the time it'll do 6 (cumulative 10%)? Or, is it that the base damage gets the damage multiplier, and then the upgrade is just a straight addition on top of that? (e.g. it's 5/6/7/8 damage for 0/+1/+2/+3 upgrades)? Part of the reason why this is interesting is it might affect the relative usefulness of various different upgrade threshholds. (e.g. if the round-down version is correct technically a hydralisk would get no benefit until +2. Conversely, if the round-up version is correct then +2 provides no benefit. 5.5 damage. It's (base + attack modifier - armor modifier)*damage type modifier. I think tec247 worked out the full mechanics on the rounding a few years ago but I don't recall where. But rounded to .1s. You can test this yourself though by attacking a tank with a ghost and watching the damage ticks. | ||
Esp1noza
Russian Federation481 Posts
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Sonic_md
Moldova274 Posts
I thought it was Shine vs Flash in the ASL 3 finals. But no. Can anyone remember who did it? | ||
Jealous
10090 Posts
On December 28 2024 04:14 Sonic_md wrote: Hi. in which ASL season and in which match some zerg used the powerful Guardians + Hydras bundle. I thought it was Shine vs Flash in the ASL 3 finals. But no. Can anyone remember who did it? Searched Google for "shine asl guardians" and I think this result is correct: https://www.reddit.com/r/starcraft/comments/6bgm5f/shine_vs_mong_asl_starting_now_get_in_here/ | ||
Sonic_md
Moldova274 Posts
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Esp1noza
Russian Federation481 Posts
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mtcn77
Turkey135 Posts
On December 30 2024 16:50 Esp1noza wrote: I play on europe. At which TTR is it possible to micro with stacked mutalisks? I don't know what TTR is, but it isn't about skill, rather it is about finesse. You cannot do 180 degree turns, you need to do 11 o'clock turns(that is the term that was used in jaedong game aftermath the first time I read it). That keeps mutas moving instead of stopping and turning. | ||
iopq
United States835 Posts
What should sacsri do to win here having more supply and defiler/lurker/zergling? | ||
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