On February 12 2025 15:54 iopq wrote:
The current meta is "don't let Protoss get on 3 gas for as long as you can" because then Protoss has enough storm to be cost efficient. I'm wondering if just going queens or guardians would be better in the late game, though. You want to get rid of templars and have somewhat cost-efficient harass, so maybe both?
I happen to hold the opinion mutaling is more effective than hydralisks albeit demanding for the zerg player, just like queens. I think hydrabusts are the poison fruit for the zerg. Honestly though, if we cannot discuss how cutting drones totally destroy all your lategame chances, I feel we are amiss at what really happened. I kid you not the supplies were 18/27, 27/36, 32/40.
There wasn't even any contest for air, no scourges. Protoss had a cookie cutter zerg before him hunting overlords without remorse. Protoss wasn't even flexing here, no DA, no reavers. Just straight up gateway play.
The game was just like one of JD's games where he played hydra lurker vs Flash. It doesn't pan out for obvious reasons, hydralisks don't turtle and lurkers cannot push. They don't go together.