What should sacsri do to win here having more supply and defiler/lurker/zergling?
I think it is about the early game. No engagements before 7:30, 3 bases sitting idle. It is obvious Sacsri cut drones early game for a hydrabust and couldn't catch up. Also, no HT sniping with mutalisks.
Another sacrsi fail, he spent a lot of money denying one base and the protoss just took another one
There has to be a better way, surely
I have the unpopular opinion protoss has better economy, so any midgame aggression will hurt zerg more than protoss. I have literally watched games since 2005. It never goes to zerg's favour to not expand and try to end it early. Zerg has to respect starcraft's rules. It takes 9 larvae to make 8 drones. Protoss is always ahead 12.6 seconds out of every 8 workers. Just watch this Motive vs Miso game if you know what I mean.
The current meta is "don't let Protoss get on 3 gas for as long as you can" because then Protoss has enough storm to be cost efficient. I'm wondering if just going queens or guardians would be better in the late game, though. You want to get rid of templars and have somewhat cost-efficient harass, so maybe both?
On February 12 2025 15:54 iopq wrote: The current meta is "don't let Protoss get on 3 gas for as long as you can" because then Protoss has enough storm to be cost efficient. I'm wondering if just going queens or guardians would be better in the late game, though. You want to get rid of templars and have somewhat cost-efficient harass, so maybe both?
I happen to hold the opinion mutaling is more effective than hydralisks albeit demanding for the zerg player, just like queens. I think hydrabusts are the poison fruit for the zerg. Honestly though, if we cannot discuss how cutting drones totally destroy all your lategame chances, I feel we are amiss at what really happened. I kid you not the supplies were 18/27, 27/36, 32/40. There wasn't even any contest for air, no scourges. Protoss had a cookie cutter zerg before him hunting overlords without remorse. Protoss wasn't even flexing here, no DA, no reavers. Just straight up gateway play. The game was just like one of JD's games where he played hydra lurker vs Flash. It doesn't pan out for obvious reasons, hydralisks don't turtle and lurkers cannot push. They don't go together.
Hi pros of broodwar, I noticed Snow is no longer so dominant in the PvT matchup. 5-6months ago he would easily beat the likes of Light and Royal and 9-0 dominate any other Ts like Barracks etc. But recently it hasn't been the case, we don't see him do the Reaver delay push --> Carriers like during his dominant period. What changed actually? Is it maps? or the build now has a definite counter? Reavers no longer enough to delay the 7Fac push?
when people push out with 5 facts and add goliaths it seems it's very strong vs. reavers because you just have too much to be stopped by a few dragoons an a shuttle
so people have been rushing arbiters again which reset the metagame a bit
On March 16 2025 00:47 weiliem wrote: Hi pros of broodwar, I noticed Snow is no longer so dominant in the PvT matchup. 5-6months ago he would easily beat the likes of Light and Royal and 9-0 dominate any other Ts like Barracks etc. But recently it hasn't been the case, we don't see him do the Reaver delay push --> Carriers like during his dominant period. What changed actually? Is it maps? or the build now has a definite counter? Reavers no longer enough to delay the 7Fac push?
I recently watched a Snow and Mini PvZ lately. The map control between them were so wildly apart, you could literally see the map control time advantage difference between them. I think at least one game was vs Hero. New meta is more map control earlier on. Protoss plays a bit more like zerg - more map control - and a bit less like terran - less big push. Terrans are also not standing still with all these early game micro adjustments. Starcraft 1 meta is more 2005'esque in my opinion.
On March 26 2025 20:09 Starecat wrote: Don't know if this is correct area but anyone know why Flash isn't participating on this ASL?
Didn't tried or didn't qualified?
Didn't try. Wrist issues i think he said?
I heard similar, AFAIK he's having a surgery to remove the metal plate they put in. Although someone on his stream said that during his military absence surgeons added a metal wire in his wrist (so not the upper arm?) but don't quote me on this?
If all goes well he could attempt ASL 20 in the fall
early on, you got yourself in a really good position with muta and the lurker contain follow up
however your hive was delayed by a lot and you also slipped up on your macro during that time. if your units were rallied to the contain or if your defilers were faster or if your money was spent on something, you probably would have won the game right there
for the later stages of the game, if terran is able to take another corner of the map the game becomes really hard to win. there's a video of soma on this; basically your best bet is to enter the ultra/defiler stage of the game on even footing and stop the terran from taking another main
regarding queens - their strength relies on being able to outvalue the terran by getting tank kills while conserving queen numbers. obviously you'd like to get multiple tank kills per queens. however in this game the average tank kill per queen was way below 1
Back from like 2000-2006? I feel like TVT had a lot of goliath drop builds and mass dropship play. Sometimes you will still see big drop ship fleets but thats fallen off. Goliath drop openings seem to have fallen off even further. Could someone explain to me both why goliath drops arent as popular and why mass dropship play in tvt is less common? It feels like (not a terran player) a fast 1 base goliath dropship build would still be capable of doing a lot of damage, even if only at the lower levels.
edit: If I wanted to do an upgrade zergling attack in zvz, would it be more beneficial/viable to get +1 melee attack or carapace? I feel like ive always seen the zerg do melee attack in that scenario.
I cant remember the name but back in the old iccup days there was a thing called like bwchart or bwreplaychart something like that: it let you see peoples apm over time, their hotkeys and shit like that. Does that program still exist or anything like it for remastered?