Why is it that rush hour 1-3 has the mineral rotations different in the bottom left corner than this game? I always remember rush hour having the bottom left mineral placements like in the vod, but the map on teamliquid is clearly different? Does anyone have access to the correct map?
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Ze'ev
63 Posts
Why is it that rush hour 1-3 has the mineral rotations different in the bottom left corner than this game? I always remember rush hour having the bottom left mineral placements like in the vod, but the map on teamliquid is clearly different? Does anyone have access to the correct map? | ||
miajones
1 Post
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WGT-Baal
France3392 Posts
On June 20 2025 08:46 Ze'ev wrote: Back from like 2000-2006? I feel like TVT had a lot of goliath drop builds and mass dropship play. Sometimes you will still see big drop ship fleets but thats fallen off. Goliath drop openings seem to have fallen off even further. Could someone explain to me both why goliath drops arent as popular and why mass dropship play in tvt is less common? It feels like (not a terran player) a fast 1 base goliath dropship build would still be capable of doing a lot of damage, even if only at the lower levels. edit: If I wanted to do an upgrade zergling attack in zvz, would it be more beneficial/viable to get +1 melee attack or carapace? I feel like ive always seen the zerg do melee attack in that scenario. +1 melee yes. Mostly because it s cheaper i d say but also if it comes down to it better do +1 damage to sunken than take -1 from it For the map: TL one likely the original from kespa days, vod likely the remastered version | ||
ThunderJunk
United States694 Posts
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KwarK
United States42955 Posts
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XenOsky
Chile2277 Posts
On July 04 2025 05:58 ThunderJunk wrote: Would it be a bannable offense to create another post in broodwar general about Rapid's large phallus? I feel like it's been a little too long since the last post about it, and I've come to look forward to the occasional reminder that there was once this guy named Rapid, who had a large penis, and sexually harassed girls at esports events. Reading the emotionally charged reactions to those posts is always a good time lol funny how when idiots get a little power they show their true colors. | ||
SCB.Tikhiy
1 Post
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KwarK
United States42955 Posts
On July 09 2025 23:47 SCB.Tikhiy wrote: Hey everyone! Got a bit of a problem in PvT. Is there a straight-up counter against terran dropship play? Let’s say I know the opponent’s going for dropship after CC. Is there anything better than (when playing standard 23 nexus) pulling back dragoons about 6:30, walling off the main, and just catching vultures with dragoons? Cut dragoon production (8 total dragoons is fine), go quick third base, rush arbiter (citadel about 6:45), have a strong sim city, position dragoons well, have scouting pylons, add keep an obs in their base if you can. Essentially if we assume a normal tech progression (armory upgrades 3rd base) the Terran is giving up on a strong midgame push, they're committing to a lategame. So the counterplay is to lategame faster and better. You skip the entire midgame yourself because you don't need to do it vs dropships, you tick every lategame box you can as quickly as possible while minimizing how much damage you take from the vultures. If you enter the lategame (arbiter + tech done so switching to gateways) before they do then you have total map control and can then start adding bases, additional gateways in other mains etc. while threatening recalls. However you do need to keep an eye out for a dropship into 5 fac 2 base styles and that's why you need an obs in their base. Cutting dragoons vs that is not good. | ||
icystorage
Jollibee19350 Posts
nvm: tried it in battle.net and seems seamless. | ||
Ze'ev
63 Posts
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Jealous
10175 Posts
On July 14 2025 03:51 Ze'ev wrote: Anyone know the name of some decent custom ais? There is an entire human vs. AI ladder, but it is for 1.16 only at the moment. This is where the majority of AI development happens in BW. https://tl.net/forum/brood-war/553613-starcraft-human-n-ai-league | ||
WGT-Baal
France3392 Posts
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TT1
Canada10010 Posts
On July 15 2025 10:53 WGT-Baal wrote: anybody playing at 1440p? What are your mouse settings? i m making do with 1600 + 65% scaling but perhaps i should get rid of the scaling and force 1080p =800 dpi? or smthg else? this is the best post on mouse settings ive found, for 1440p looks like around 1200 dpi if you were used to playing on 400 dpi on crt monitors (4:3) https://tl.net/forum/brood-war/555783-progamer-mouse-settings?page=2#36 | ||
iopq
United States948 Posts
On July 15 2025 11:25 TT1 wrote: this is the best post on mouse settings ive found, for 1440p looks like around 1200 dpi if you were used to playing on 400 dpi on crt monitors (4:3) https://tl.net/forum/brood-war/555783-progamer-mouse-settings?page=2#36 yeah, don't use the in-game settings I suggest you go to: https://mission-red.com/reflexte/ zoom in to cover the screen vertically and then just keep adjusting the DPI to the most comfortable setting you shouldn't have to pick up your mouse while playing to adjust and you shouldn't have to awkwardly move your hand or strain | ||
Ze'ev
63 Posts
What are the variations/strengths and weaknesses of fact-port in tvt? | ||
WGT-Baal
France3392 Posts
On July 16 2025 12:10 iopq wrote: yeah, don't use the in-game settings I suggest you go to: https://mission-red.com/reflexte/ zoom in to cover the screen vertically and then just keep adjusting the DPI to the most comfortable setting you shouldn't have to pick up your mouse while playing to adjust and you shouldn't have to awkwardly move your hand or strain Thanks to both of you! I ll post once I find something i like Edit: 1200 dpi + 50% scaling and 6/11 in windows feels right. Thanks | ||
iopq
United States948 Posts
On July 18 2025 02:16 WGT-Baal wrote: Thanks to both of you! I ll post once I find something i like Edit: 1200 dpi + 50% scaling and 6/11 in windows feels right. Thanks Hardware cursor on? | ||
WGT-Baal
France3392 Posts
Yes. Actually i misphrased that sorry Mouse scaling off, hardware cursor on, mouse sensitivity 50%. Windows: 1200dpi, 6/11. Enhanced pointer precision disabled | ||
iopq
United States948 Posts
On July 27 2025 09:49 WGT-Baal wrote: Yes. Actually i misphrased that sorry Mouse scaling off, hardware cursor on, mouse sensitivity 50%. Windows: 1200dpi, 6/11. Enhanced pointer precision disabled Sounds like pretty optimal settings, I played with that on a 1440p monitor as well, despite usually playing on 1080p and both worked for me | ||
Kraekkling
448 Posts
Is there a specific build aimed at taking a third early? This assumes the game was textbook standard; i.e. 3 hatch spire into 5/6 hatch hydra from Zerg. (Probably not viable against pre-storm 3h-spire into 5h-hydra busts, but those can usually be identified by the first Corsair) In most games, Protoss will aim for 8 gates and take a third around the 10-minute mark, maybe a bit later. So, is it possible to pressure Zerg with an implied timing attack around 7-8 minutes, take a third during that period of map control, and still be able to defend the incoming 6-hatch macro flood, which hits before the Protoss third starts paying off economically? Or does Protoss just always die to some follow-up? | ||
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