Since I don't want to reply to various other topics with this, I thought it deserved its own thread. This is about the StarCraft Human 'N' AI League (SCHNAIL), a platform that enables you to play against custom Brood War AIs. I intend to post updates here, and engage the community better. I think it's time, and the project is in a state that it is worthwile to talk about it.
My name is Sonko, and I have a site called Making Computer Do Things, dedicated to Brood War AI. I'm a software developer by trade. Originally, I started with writing my own AI, and wrote some articles about that (31, to be exact). Then I started to do the Undermind podcast, which was about talking with bot authors. I decided that I will try to make our scene a bit more public, and
Things I also do:
- Every two weeks, I cast games on the SSCAIT (Student Starcraft AI Tournament) channel.
- I'm writing a book about BWAPI (How to write a bot, basically)
- I do the (almost) weekly "AI news for gamers"segment for the Pylon Show.
- I help out with BSL (Bombastic Star League) development a bit.
- I host live bot coding streams on my Twitch channel.
The story so far...
We started with an idea that we want people to play against Brood War bots. DropLauncher exists, but it kinda works, kinda not with many bots, and it is not maintained anymore. I decided that I will make something that is presentable, and friendly to the average gamer. I think it's unreasonable to expect an hour of tinkering so you can play against a bot that might or not work. So first the idea was born, and we named it... Bladder (short for bot ladder). Yes, that was fun, but I soon decided that it will be something else, thus SCHNAIL was born.
Alphastar have raised the awareness about AI, and StarCraft AI in general, and this is the time to give something to Brood War players as well.
Here are the videos documenting the early stages (in chronological order):
A quick update after:
Redesigned alpha version:
And with this, we had an awesome stream with ZZZeroPL. A recurring theme was people getting surprised that yes, these in fact are AIs, and generally, fun were had. I wrote a summary about it too.
And the most recent news...
And now we come to our present day. I have a small, but dedicated group of people who help me out on a regular basis, and we are almost there. We still have a lot of kinks to work out, but the path is clear. I decided that I will make the development roadmap accessible for the public. I detailed my decision in the article below. Also, I added some benefits to the Patreon of my site: Among other things, you can vote on, and propose new features!
Here is the detailed description with the roadmap.
I'm determined to make this happen, and your support definitely helps with that. I want to move to open beta in 2-3 months, then release this to the general public.
Feel free to ask me anything about the project in this thread.I intend to keep this topic up to date.
Thanks for reading, and En Taro Adun!