Simple Questions, Simple Answers - Page 485
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TonDan04
14 Posts
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iopq
United States1061 Posts
On December 20 2025 12:32 TonDan04 wrote: where's that replay site with the smurft accounts of progamers? I downloaded a bunch but I can't remember what site it was. It showed ladder scores I think? https://cwal.gg/ | ||
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Comedy
469 Posts
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KwarK
United States43737 Posts
On January 02 2026 16:34 Comedy wrote: Is there any trick to make mutas ball up as efficiently as possible other than clicking right click a lot? I spam right clicks but when I watch pro streams they still seem more efficient at truly balling them. In addition to the magic box? | ||
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Comedy
469 Posts
What do you mean by that? You mean that once they are balled up if you magic box them they will stay balled up or? When I spend a lot of time stacking mutas by spamming right click, they are not 100% stacked. But progamers seem to be able to make them basically appear as 1 muta even though it's 11...was just wondering if there was some pattern or method to that. edit : ah if you are talking about the overlord in the group being far away outside of the magic box, then yes. I mean in addition to that. | ||
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KwarK
United States43737 Posts
On January 02 2026 18:05 Comedy wrote: What do you mean by that? You mean that once they are balled up if you magic box them they will stay balled up or? If all selected units are within a magic box then the game UI will formation move them, they’ll move the same distance and maintain relative separation among themselves. If they’re not within a magic box then they’ll point move, they’ll all try to climb on top of each other on a single point. That’s why you make groups of mutalisk plus an overlord on the far side of the map. The addition of the overlord ensures no magic box which makes mutalisk treat every move as a point move. | ||
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Comedy
469 Posts
On January 02 2026 18:10 KwarK wrote: If all selected units are within a magic box then the game UI will formation move them, they’ll move the same distance and maintain relative separation among themselves. If they’re not within a magic box then they’ll point move, they’ll all try to climb on top of each other on a single point. That’s why you make groups of mutalisk plus an overlord on the far side of the map. The addition of the overlord ensures no magic box which makes mutalisk treat every move as a point move. ah yes I do mean in addition to that. I know about the overlord needing to be in the group. | ||
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evilfatsh1t
Australia8828 Posts
otherwise you could also group your mutas with a larva first. larva usually gives an easier clump than overlords do | ||
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iopq
United States1061 Posts
On January 02 2026 20:31 evilfatsh1t wrote: have you tried giving move commands in opposing directions? so instead of 5 different move commands all pointed in the same direction as what the mutas are already facing, you go back and forth in directions that "catch" straggling mutalisks. otherwise you could also group your mutas with a larva first. larva usually gives an easier clump than overlords do To add to this, it shouldn't be 180 degrees apart, more like 30 degrees apart so that the straggling mutas are closer to the point than the rest and go in a more straight path while the rest go in a diagonal try clicking around on points spread far apart to get a feel for it and stare directly at the mutas, if you watch where you're clicking you won't see the subtle stack changes | ||
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tankgirl
Canada445 Posts
On January 02 2026 16:34 Comedy wrote: Is there any trick to make mutas ball up as efficiently as possible other than clicking right click a lot? I spam right clicks but when I watch pro streams they still seem more efficient at truly balling them. hawk's muta micro tutorial + Show Spoiler [youtube] + | ||
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TonDan04
14 Posts
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mtcn77
Turkey670 Posts
On January 06 2026 16:07 iopq wrote: To add to this, it shouldn't be 180 degrees apart, more like 30 degrees apart so that the straggling mutas are closer to the point than the rest and go in a more straight path while the rest go in a diagonal try clicking around on points spread far apart to get a feel for it and stare directly at the mutas, if you watch where you're clicking you won't see the subtle stack changes I heard it was an 11 o'clock turn. Otherwise mutalisks would stop in motion and you'd stop kiting. So, instead of 6 o'clock to 12, 6-11, or 5-12. Never in a straight back forward motion. That is the best mutalisks can turn in a radius. | ||
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iopq
United States1061 Posts
On January 20 2026 03:37 TonDan04 wrote: Does maphacking still happen on battle.net? Yes, a guy blind made all the counters to what I was doing the whole game without scouting. I can give you a replay if you would like, but I'd have to find it | ||
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mtcn77
Turkey670 Posts
Looks like any units +4 range can exploit uneven rectangle geometry of bunkers, but more rounded units might take more range to exploit the +1 bug. | ||
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WGT-Baal
France3460 Posts
Let s say you go into single player a bit, then maybe some custom game if you find someone. At a high level i am trying to maintain/get into the habit of having "a cycle" like this: 1. Check army, move it to attack, withdraw if in danger 2. Check supply. Make pylons/overlord/depot as needed 3. Make workers 4. Make units 5. If money starts piling up: more production buildings/tech/expand 6. Scout to help decide priority order (units/tech/expansion) Back to 1 Another avenue of practice is using fkey, hotkeys and a general quick bo/timing practice first to build muscle memory, then another run combining the 2 sets of practice. Finally if I find someone to play with, do the same in a real settings (more things to do, need to adapt build etc). Do these make sense? Are they incomplete? How do you do it yourself? | ||
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FlaShFTW
United States10342 Posts
On February 17 2026 23:31 WGT-Baal wrote: I m interested in how folks practice mechanics specifically assuming you have little time. I read some other threads (and koget has an amazing comment in there on practicing on limited time) but i m looking at a more detailed approach. Let s say you go into single player a bit, then maybe some custom game if you find someone. At a high level i am trying to maintain/get into the habit of having "a cycle" like this: 1. Check army, move it to attack, withdraw if in danger 2. Check supply. Make pylons/overlord/depot as needed 3. Make workers 4. Make units 5. If money starts piling up: more production buildings/tech/expand 6. Scout to help decide priority order (units/tech/expansion) Back to 1 Another avenue of practice is using fkey, hotkeys and a general quick bo/timing practice first to build muscle memory, then another run combining the 2 sets of practice. Finally if I find someone to play with, do the same in a real settings (more things to do, need to adapt build etc). Do these make sense? Are they incomplete? How do you do it yourself? If I don't have much time to play real games, I'll throw up the TvZ multitask trainer with the scv vs zealot micro in the corner while you have to kill the opponent. It's not perfect and you definitely get a bit frantic since you have to try to keep the scv alive when you're doing pushes and stuff which definitely doesn't happen in real games but it does help to some extent. Otherwise I'll go into single player/no AI maps and try to execute a build order I'm practicing or need work on. I preach that you cannot go into a real game and expect to execute a build order if you can't even execute it properly with no pressure in a single player game with no opponent. I still scout of course and pretend to micro my scout to get the sensation of a real game but naturally, there will be a lot of different facets that are missed just doing single player. | ||
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Jealous
10296 Posts
On February 19 2026 04:49 FlaShFTW wrote: If I don't have much time to play real games, I'll throw up the TvZ multitask trainer with the scv vs zealot micro in the corner while you have to kill the opponent. It's not perfect and you definitely get a bit frantic since you have to try to keep the scv alive when you're doing pushes and stuff which definitely doesn't happen in real games but it does help to some extent. Otherwise I'll go into single player/no AI maps and try to execute a build order I'm practicing or need work on. I preach that you cannot go into a real game and expect to execute a build order if you can't even execute it properly with no pressure in a single player game with no opponent. I still scout of course and pretend to micro my scout to get the sensation of a real game but naturally, there will be a lot of different facets that are missed just doing single player. Agreed. In my experience, this one UMS forces me to play at 250-300 APM with ~40% winrate when I was active IIRC. If you're looking to force such learning and mechanical standards, this is probably the way IMO. | ||
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WGT-Baal
France3460 Posts
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FlaShFTW
United States10342 Posts
On February 19 2026 10:59 WGT-Baal wrote: Alright thx i ll look for it! I can DM it to you if you want on discord. | ||
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WGT-Baal
France3460 Posts
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