very strange, but the game works for everyone differently is 1000 + ingame sens 35 (mouse scaling on) + widescreen this means that you have to catch the mouse with both hands)) and for someone it is a comfortable value. My friend uses these settings, he really likes it, it’s very fast for me, it’s not possible to play, I don’t understand what it depends on
They should include the option to negate every in-game settings and just use raw input and your windows sensitivity(should always use 6/11 or you're fucking everything up). So basically your sensitivity would be 1:1 with your desktop, easiest thing to do, easiest thing to use, unfortunately that's not the case, unless I completely missed it.
Personally I play at 2560x1440 (I think? using a 1440p monitor at least), I try not to touch any sensitivity settings except mouse scaling and at 400 dpi. I move my arm a ton, because I'm used to it (ever since the late 90's with quake and picking up bw along the way). Never could get used to just using tiny movements and high sensitivity, the mindfuck was too big for when I went or came from starcraft to or from FPS games so I keep it as low as I can as long as it's actually still comfortable and doesn't bite me in the ass.
I'm a freak when it comes to such things, when I buy a mouse it needs to have at least a 3310 or a 3366/3360/3389 sensor or, as I'm planning to buy one, the latest hero sensor (wireless) from Logitech. I don't buy anything that doesn't meet those standards because I will make that sensor cry and bleed when I start testing it. Can't make a 3310 or any other aforementioned sensors spin out and has no hardware accel either, so basically those can be considered flawless sensors. Using a Logitech G Pro atm (wired) and I'm planning to remove as much wiring as I possibly can from my setup, so the mic and headphones and my mouse will be either manually converted to a wireless one if possible or I'll be selling them and replace them with wireless units. The times of where wireless was indefinitely inferior to wired have passed, so no reason to keep dragging those wires along.
For very long time i was using combined settings of my Razer mouse app and in game settings. With Windows mouse speed on max settings too. But few days ago friend told me to use those settings:
-Windows speed - 50% -In Game Mouse speed - 50% -Mouse Scaling - off -Hardware coursor - on And try out the best DPI setting for me in Razer Synapse. I'm using 3100 right now. Screen resloution - 1920x1080, 16. It's another world. I'm still looking up to swtich for 2900/3000 and trying it out.
considering the fact we've been gaming at higher resolutions than 640x480 for ages when we didn't even have the technology of going up to 800 dpi for example, debunks your method of calculating dpi. You're telling people they'll need 1500 dpi at 1600x900, that's ridiculous. People have been debating and arguing over this for ages, and still there is not one single way of calculating dpi considered as fact when it comes to gaming.
Well its just your opinion. You have been gaming BW in higher res than 640x480 for ages? Dont think so. U didnt have technology to change DPI when? Becouse mouses since like 2003+ had this. I am using this 1.6666 calc and its perfect for me (on this one model of mouse and in this one game), and way better than trial and error method, with interoplating / scaling speed et cetera. One more time, it works for ME on THIS ONE MOUSE and THIS ONE GAME. And changing DPI is always better mothed than changing speed / scaling in-game/windows.
I also used this 1.6 calculation. It was the best when switching from 1.16 and coming into 1.18.
However, I now try to use as low as DPI as possible because I felt that my accuracy improved. I currently use 1000dpi. I don't know the BW settings since not at home right now, but believe it's 50% and no scaling.
Judging by progamer set ups, I feel like they all use their own. I initially thought all pros tried to use low as possible, but there are pros using 1500++, and some using less than 1000. I guess at the end of the day, they also use what is in their comfort zone. It's hard sometimes to put a formula around this because mousepad, mouse, frame rate, etc all can play a difference into what you perceive as accurate or smooth.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
That's definitely a placebo. As I mentioned before, it'll be less of an issue in games such as bw etc.. but the problem lies with the lack of freedom in terms of input. There are games where you can use mouseaccel (from within the game) where you can set a max amount of acceleration and a sensitivity cap so your acceleration would never go faster than the sensitivity cap, which allows you to actually control it. EPP however is very random, it's crap, it's too limited in what YOU get to decide. It just adds accel, and there is no fixed amount of it, so in terms of muscle memory it'd be wayyyyy easier to use no accel at all than having your muscles to try and memorize the exact movement and speed to get to a certain position. This isn't debatable btw I'm literally just mentioning facts when it comes to mouseaccel.
There are however external programs that will induce mouseaccel where you have 100% control over every aspect of it. The accel cap, sens cap etc etc and that however would/should be the perfect solution for people like yourself, people who can't play without mouseaccel.
I used to play with accel back in the late 90's and early 00's when I played quake 3 competitively, was hard to NOT use accel for me in other fps games but I have to say, if I were to use it again I would only opt for an external program that gives me complete control over the behaviour and limits of mouseaccel.
If you feel like you play better the way you're doing now, that's good for you, but it's BAD, technically speaking it's the worst thing to advice to others.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
That's definitely a placebo. As I mentioned before, it'll be less of an issue in games such as bw etc.. but the problem lies with the lack of freedom in terms of input. There are games where you can use mouseaccel (from within the game) where you can set a max amount of acceleration and a sensitivity cap so your acceleration would never go faster than the sensitivity cap, which allows you to actually control it. EPP however is very random, it's crap, it's too limited in what YOU get to decide. It just adds accel, and there is no fixed amount of it, so in terms of muscle memory it'd be wayyyyy easier to use no accel at all than having your muscles to try and memorize the exact movement and speed to get to a certain position. This isn't debatable btw I'm literally just mentioning facts when it comes to mouseaccel.
There are however external programs that will induce mouseaccel where you have 100% control over every aspect of it. The accel cap, sens cap etc etc and that however would/should be the perfect solution for people like yourself, people who can't play without mouseaccel.
I used to play with accel back in the late 90's and early 00's when I played quake 3 competitively, was hard to NOT use accel for me in other fps games but I have to say, if I were to use it again I would only opt for an external program that gives me complete control over the behaviour and limits of mouseaccel.
If you feel like you play better the way you're doing now, that's good for you, but it's BAD, technically speaking it's the worst thing to advice to others.
Wait. Don't compare shooter with strategy. Playing shooter with EPP is of course a bad idea. As for EPP for strategy, my hand feels relaxed and not hurts at all, while mouse never get off from pad and moves are efficient. I recommend, sorry :D
I went back to my old settings. My mouse feels way more accurate/controlled when i have "mouse sensitivity" + "hardware cursor" checked. Using 900 DPI on widescreen.
Asking pros about mouse settings does no good because they themselves do not understand how things work. They just play better and by pure skill difference dominate. Their mouse settings (whatever they picked) stored in their muscle memory. They picked something once accidentally and use it all the time, even if it's not optimal it gets compensated by muscle memory. Many people do that too from my observations and it works for them and it is totally fine, no need to readjust.
BUT Speaking of optimal it could be calculated:
First let's cut the all the bullshit. 6/11 is the only setting you must use if you want a "pure" sensor performance. Having more would lead to software acceleration and pixel skipping, having less would lead to software slow down and not every movement reflects on the screen. Enhanced precision leads to inconsistency (same movement length, different pixel distance). You can google for this from trusted sources of your choice. The only setting you should use is DPI adjustment of your mice. 50% in game is 1:1 scaling usually (i.e. no scaling) which means 6/11 in windows. By having this set up you have 1:1 no scaling and this is a constant value in all your games no matter which mouse and monitor you use.
Then let's have a baseline and dig deeper into the history. When BroodWar came out and became esports it was played in 480p vertical resolution (640x480) with mice that were available at the time. Any ball mouse has roughly 400 DPI, first optical mice also had 400 DPI to correspond with the ball mice to make this transition easier. Examples are most famous Logitech Mini Optical, Logitech MX300, Microsoft Wheel Mouse optical.
So we can take it as our baseline. 480p @ 400 DPI.
What if I have a modern game and new monitor that has 1080p vertical resolution? The right question is how do I adjust my mouse DPI to compensate for bigger monitor resolution from 400 DPI to something faster. You can calculate the answer:
What is the screen resolution increase factor? 1080/480 = 2.25 What is DPI increase factor? Right 2.25. Meaning you need 400 * 2.25 = 900 DPI. Good job TT1, you got the DPI right.
What if I play like Artosis in 1280x960 box on my 1080p monitor? You have effective vertical resolution in-game = 960. Same formula 960/480 = 2. 400 DPI * 2 = 800 DPI. Optimal DPI to play if you were Artosis is 800 DPI.
For 1440p monitor you have 1440/480 = 3, 400 * 3 = 1200 DPI.
What about Use Mouse Scaling setting in SC:R? You have to first understand how it works under the hood. This setting was made to scale whatever monitor you have e.g. 1080p to feel like it's having 1:1(50%) no scaling in 480p. It does it by adjusting your windows mouse settings (that 6/11 thing) while in-game. So IT IS SOFTWARE SCALING, and therefore it's bad, you should avoid it if you can. With Use Mouse Scaling it should always be set at 50%. This setting is useful if you have old Logitech MiniOp Mouse/MX300 incapable of DPI change (400 DPI only). You can NOT just set it to 900 DPI to adjust for 1080p screen. What you can do instead is adjust you windows setting to 75% (8/11 instead of 6/11), and Use Mouse Scaling does JUST THAT for you. E.g. For 400 DPI mice it would be 8/11 windows setting, for 1440p it would be 90% 10/11 with same Use Mouse Scaling and 50% in-game. It is not optimal adjustment, but it does make things easier sometimes if you don't care how to adjust your mice via DPI or windows settings manually. The huge downside of this is pixel skipping as I described above. With Use Mouse Scaling there's always artificial acceleration factor applied to your mouse sensor (unless you play like Rain in literally 480p window in the center of the screen so it looks like a mobile game).
Since nobody tried to explain this stuff yet I thought this was necessary.
TLDR: Use whatever feels comfortable, if you absolutely want to optimize then study the topic and take it seriously, but remember it won't improve your skill and do not influence your play significantly (as many pros shown us).
On March 03 2020 20:51 QuadroX wrote: Asking pros about mouse settings does no good because they themselves do not understand how things work. They just play better and by pure skill difference dominate. Their mouse settings (whatever they picked) stored in their muscle memory. They picked something once accidentally and use it all the time, even if it's not optimal it gets compensated by muscle memory. Many people do that too from my observations and it works for them and it is totally fine, no need to readjust.
BUT Speaking of optimal it could be calculated:
First let's cut the all the bullshit. 6/11 is the only setting you must use if you want a "pure" sensor performance. Having more would lead to software acceleration and pixel skipping, having less would lead to software slow down and not every movement reflects on the screen. Enhanced precision leads to inconsistency (same movement length, different pixel distance). You can google for this from trusted sources of your choice. The only setting you should use is DPI adjustment of your mice. 50% in game is 1:1 scaling usually (i.e. no scaling) which means 6/11 in windows. By having this set up you have 1:1 no scaling and this is a constant value in all your games no matter which mouse and monitor you use.
Then let's have a baseline and dig deeper into the history. When BroodWar came out and became esports it was played in 480p vertical resolution (640x480) with mice that were available at the time. Any ball mouse has roughly 400 DPI, first optical mice also had 400 DPI to correspond with the ball mice to make this transition easier. Examples are most famous Logitech Mini Optical, Logitech MX300, Microsoft Wheel Mouse optical.
So we can take it as our baseline. 480p @ 400 DPI.
What if I have a modern game and new monitor that has 1080p vertical resolution? The right question is how do I adjust my mouse DPI to compensate for bigger monitor resolution from 400 DPI to something faster. You can calculate the answer:
What is the screen resolution increase factor? 1080/480 = 2.25 What is DPI increase factor? Right 2.25. Meaning you need 400 * 2.25 = 900 DPI. Good job TT1, you got the DPI right.
What if I play like Artosis in 1280x960 box on my 1080p monitor? You have effective vertical resolution in-game = 960. Same formula 960/480 = 2. 400 DPI * 2 = 800 DPI. Optimal DPI to play if you were Artosis is 800 DPI.
For 1440p monitor you have 1440/480 = 3, 400 * 3 = 1200 DPI.
What about Use Mouse Scaling setting in SC:R? You have to first understand how it works under the hood. This setting was made to scale whatever monitor you have e.g. 1080p to feel like it's having 1:1(50%) no scaling in 480p. It does it by adjusting your windows mouse settings (that 6/11 thing) while in-game. So IT IS SOFTWARE SCALING, and therefore it's bad, you should avoid it if you can. With Use Mouse Scaling it should always be set at 50%. This setting is useful if you have old Logitech MiniOp Mouse/MX300 incapable of DPI change (400 DPI only). You can NOT just set it to 900 DPI to adjust for 1080p screen. What you can do instead is adjust you windows setting to 75% (8/11 instead of 6/11), and Use Mouse Scaling does JUST THAT for you. E.g. For 400 DPI mice it would be 8/11 windows setting, for 1440p it would be 90% 10/11 with same Use Mouse Scaling and 50% in-game. It is not optimal adjustment, but it does make things easier sometimes if you don't care how to adjust your mice via DPI or windows settings manually. The huge downside of this is pixel skipping as I described above. With Use Mouse Scaling there's always artificial acceleration factor applied to your mouse sensor (unless you play like Rain in literally 480p window in the center of the screen so it looks like a mobile game).
Since nobody tried to explain this stuff yet I thought this was necessary.
TLDR: Use whatever feels comfortable, if you absolutely want to optimize then study the topic and take it seriously, but remember it won't improve your skill and do not influence your play significantly (as many pros shown us).
On February 10 2020 18:22 iFU.spx wrote: DPI doesnt make much sense, its a method to adjust sensitivity
My settings:
Windows 6/11 for no pixel skipping. No ingame scaling for the same reason. DPI on G305: 2300. Res: 1080p fullscreen ingame.
Edit: My reasoning for using this is simple: Less arm movement = faster play, i.e only wrist movement in my case. I got no issues aiming at stuff with this and ive used it as long as i can remember, these settings is what represented my old BW settings the most. Im no pro so i dont need to play at all times so wrist issues isnt a thing.