Does anyone have any info on what mouse setting progamers use? Or if there's a general consensus among them? It's an interesting topic to me because I've seen a lot of progamer P's play on widecreen (such as Best, Stork etc.) whereas players from the other races mostly play on 4:3.
I assume most of them play on 1080p (res). I was wondering if anyone knows what DPI pros use, if they play on 4:3 or widescreen, if they have mouse scaling on or off and if they have ingame sensitivity on or off (if on, what %)?
Any info would be greatly appreciated. Personally i feel like my mouse feels much better when i play on 4:3 but the added vision i get from playing on widescreen is a huge bonus for P (because we move our army around the map a lot, seeing an opposing army a few seconds earlier makes a big difference when you wanna select your spellcasters/reavs).
I dunno if it's just me but when i have "mouse scaling" on and i adjust my ingame sensitivity, my mouse feels much lighter than when i have it off. On widescreen my mouse feels a bit sluggish when i have scaling off. I feel this difference in particular when i transfer workers and shift deselect them to different mineral patches. It could be a placebo effect but imo the movement feels way less fluid.
I'll give an example for someones mouse info:
Player: TT1 Mouse DPI: 900 Windows Speed: 6/11 Resolution: 1080p 4:3 (Pillarbox) or Widescreen: Widescreen Mouse Scaling On/Off: Off In-game Sensitivity: 50% (ingame mouse sensitivity checked) Hardware Cursor: On Mouse scroll speed: 4/7 (middle) Fullscreen/Windowed Fullscreen/Windowed: Fullscreen
Are you blaming your mouse because you lost to Bonyth?
For real, no idea. I think theres no consensus of settings in any game, just play on whatever feels best and develop muscle memory. Thats about it for every game.
Ive studied this. Progamers don’t use mouse scailing. Other settings are different for every player. DPI doesnt make much sense, its a method to adjust sensitivity. You can use 10000 DPI and set mouse speed to 1% and it will be slow. Hardware cursor on or off? I prefer on because it makes cursor smaller and it doesnt produce any glitches, but i found that turning it off decreasing input delay a tiny bit.
So in general: mouse scailing off and adjust other settings to your needs
On February 10 2020 18:22 iFU.spx wrote: Ive studied this. Progamers don’t use mouse scailing. Other settings are different for every player. DPI doesnt make much sense, its a method to adjust sensitivity. You can use 10000 DPI and set mouse speed to 1% and it will be slow. Hardware cursor on or off? I prefer on because it makes cursor smaller and it doesnt produce any glitches, but i found that turning it off decreasing input delay a tiny bit.
So in general: mouse scailing off and adjust other settings to your needs
yea mouse dpi would have to be specified with additional info, like if they have ingame sens on or off, what their windows speed is, resolution etc.
fyi ppl like effort/scan have mouse scaling on, i think stork and rain do as well
On February 10 2020 18:22 iFU.spx wrote: Ive studied this. Progamers don’t use mouse scailing. Other settings are different for every player. DPI doesnt make much sense, its a method to adjust sensitivity. You can use 10000 DPI and set mouse speed to 1% and it will be slow. Hardware cursor on or off? I prefer on because it makes cursor smaller and it doesnt produce any glitches, but i found that turning it off decreasing input delay a tiny bit.
So in general: mouse scailing off and adjust other settings to your needs
yea mouse dpi would have to be specified with additional info, like if they have ingame sens on or off, what their windows speed is, resolution etc.
fyi ppl like effort/scan have mouse scaling on, i think stork and rain do as well
you misunderstood my settings imo. "mouse scaling only" meaning no mouse sensitivity. if you remember the setting of your mouse when you played sc1.16 version, you can exactly bring it to remastered client by checking the mouse scaling(not using mouse sensitivity).
The only zerg i know of to use widescreen is hero. But technically if you think about it widescreen should be the preferred option, seeing how it gives you a wider range of vision without having to scroll your screen.
Also a tip, if you have been using the same mouse pad for a while dont hesitate to clean it with water and dishwashing soap, it can really make a difference in cursor accuracy. And any ingame mouse sensitivity setting is fine JUST DONT SET IT OVER 50% because if you do the mouse will start skipping pixels. Set it below 50% and adjust to desired speed by changing the DPI.
On February 10 2020 20:05 KameZerg wrote: The only zerg i know of to use widescreen is hero. But technically if you think about it widescreen should be the preferred option, seeing how it gives you a wider range of vision without having to scroll your screen.
Also a tip, if you have been using the same mouse pad for a while dont hesitate to clean it with water and dishwashing soap, it can really make a difference in cursor accuracy. And any ingame mouse sensitivity setting is fine JUST DONT SET IT OVER 50% because if you do the mouse will start skipping pixels. Set it below 50% and adjust to desired speed by changing the DPI.
I disagree with this a lot.
It is true that you get more vision, but to move your screen you have to move your cursor further. There are cases for both, but personally I prefer 4:3 because of this reason. This especially comes into play in lategame PvT for me personally, but I think its a matter of preference as well.
In general you want to avoid your CPU/GPU having to calculate mouse position because that adds input lag. For that reason, IMO mouse scaling should be off and hardware cursor should be on, and just change the mouse speed as you like.
There is one other setting outside SC that affects mouse speed on W10 and that's the screen scaling, if you have it at 125% for example your mouse speed will be different than at 150% (4k monitors default to this).
As for aspect ratio, I use F2-F4 keys so I use wide screen and don't scroll with mouse usually. If you don't use F keys you might prefer to scroll with mouse I guess so 4:3 is kinda faster due to showing less on screen.
On February 10 2020 21:12 LG)Sabbath wrote: In general you want to avoid your CPU/GPU having to calculate mouse position because that adds input lag. For that reason, IMO mouse scaling should be off and hardware cursor should be on, and just change the mouse speed as you like.
There is one other setting outside SC that affects mouse speed on W10 and that's the screen scaling, if you have it at 125% for example your mouse speed will be different than at 150% (4k monitors default to this).
As for aspect ratio, I use F2-F4 keys so I use wide screen and don't scroll with mouse usually. If you don't use F keys you might prefer to scroll with mouse I guess so 4:3 is kinda faster due to showing less on screen.
I use F keys aswell, but theres still scrolling involved.
On February 10 2020 20:58 MeSaber wrote: I think we all know Koreans play the game on Minimap and not the actual FOV, hence widescreen has no use.
You can literally see pros play nowadays through streaming and they most certainly do not play the game on the minimap. The majority of their actions are on the main screen. Wide screen is a definite advantage. Even if you don't move around with edge scrolling and the pros certainly do edge scroll for small screen movement, you still need to see what units your opponent has and you select buildings and micro on the main screen.
The problem with wide screen is not about muscle memory in scrolling, but the muscle memory for the minimap. Some pros have appeared to successfully transitioned to widescreen so it's presumably not too much of a problem for them; widescreen is useful otherwise they wouldn't had made the transition.
"stork uses mouse scaling so little faster than best. It says they both uses mouse speed 4 from left which is very slow. 송병구 dpi 1000 35 장윤철 800dpi 인게임 50~55 도재욱은 dpi 2000 인게임 20 stork dpi 1000, ingame 35, snow 800dpi ingame 50~55, best dpi 2000 ingame 20 only says bisu uses 1050dpi"
So both Stork and Best have their windows mouse setting on 4/11 instead of 6/11.
Stork's DPI is 1000 + ingame sens 35 (mouse scaling on) + widescreen Best's DPI is 2000 + ingame sens 20 (no scaling) + widescreen Snow's DPI is 800 + ingame sens 50~55 (no scaling) + 4:3 res Bisu's DPI is 1050 + 4:3 res
this makes no sense when i set my dpi to 1000 and my sensitivity to 35 its so slow (even on 4:3) is there a possibility another difference is the windows mouse speed setting?
For instance i recently lowered my dpi from 1600 to 1300 iv always played with 50% sensitivity. But even the drop to 1300 i felt was super slow even on 4:3. Going down more then that i dont get it, I know pros like to play low dpi cause it gives more control but this seems crazy slow.
On February 11 2020 06:33 Kingdom[NaS] wrote: this makes no sense when i set my dpi to 1000 and my sensitivity to 35 its so slow (even on 4:3) is there a possibility another difference is the windows mouse speed setting?
For instance i recently lowered my dpi from 1600 to 1300 iv always played with 50% sensitivity. But even the drop to 1300 i felt was super slow even on 4:3. Going down more then that i dont get it, I know pros like to play low dpi cause it gives more control but this seems crazy slow.
The FPS scene usually uses how many cm for 360 degrees rotation as a description for mouse sensitivity. It's way easier than comparing and sharing 4 different settings that all influence each other.
IMO it makes a lot more sense to share how many cm it takes to move the pointer from the very left of the screen to the very right (on 4:3) or something similar when you want to compare sensitivities.
On February 10 2020 17:50 Ikirouta wrote: Just play on whatever feels best and develop muscle memory. Thats about it for every game.
This response is good in up to 2006, before Flash and his ruller 😄 Actually, the question is quite interesting, as TT1 noted there is a common style to play Protoss (almost all of them - widescreen), and Zerg/Terran (almost all of them - 4:3). Perhaps this is something Scan or Cross could ask different pros. I have reused myself playing 4/11, following our own "Russian Korean" player from Vladivostok since like 2004. It seemed common amongst progamers back then.
very strange, but the game works for everyone differently is 1000 + ingame sens 35 (mouse scaling on) + widescreen this means that you have to catch the mouse with both hands)) and for someone it is a comfortable value. My friend uses these settings, he really likes it, it’s very fast for me, it’s not possible to play, I don’t understand what it depends on
They should include the option to negate every in-game settings and just use raw input and your windows sensitivity(should always use 6/11 or you're fucking everything up). So basically your sensitivity would be 1:1 with your desktop, easiest thing to do, easiest thing to use, unfortunately that's not the case, unless I completely missed it.
Personally I play at 2560x1440 (I think? using a 1440p monitor at least), I try not to touch any sensitivity settings except mouse scaling and at 400 dpi. I move my arm a ton, because I'm used to it (ever since the late 90's with quake and picking up bw along the way). Never could get used to just using tiny movements and high sensitivity, the mindfuck was too big for when I went or came from starcraft to or from FPS games so I keep it as low as I can as long as it's actually still comfortable and doesn't bite me in the ass.
I'm a freak when it comes to such things, when I buy a mouse it needs to have at least a 3310 or a 3366/3360/3389 sensor or, as I'm planning to buy one, the latest hero sensor (wireless) from Logitech. I don't buy anything that doesn't meet those standards because I will make that sensor cry and bleed when I start testing it. Can't make a 3310 or any other aforementioned sensors spin out and has no hardware accel either, so basically those can be considered flawless sensors. Using a Logitech G Pro atm (wired) and I'm planning to remove as much wiring as I possibly can from my setup, so the mic and headphones and my mouse will be either manually converted to a wireless one if possible or I'll be selling them and replace them with wireless units. The times of where wireless was indefinitely inferior to wired have passed, so no reason to keep dragging those wires along.
For very long time i was using combined settings of my Razer mouse app and in game settings. With Windows mouse speed on max settings too. But few days ago friend told me to use those settings:
-Windows speed - 50% -In Game Mouse speed - 50% -Mouse Scaling - off -Hardware coursor - on And try out the best DPI setting for me in Razer Synapse. I'm using 3100 right now. Screen resloution - 1920x1080, 16. It's another world. I'm still looking up to swtich for 2900/3000 and trying it out.
considering the fact we've been gaming at higher resolutions than 640x480 for ages when we didn't even have the technology of going up to 800 dpi for example, debunks your method of calculating dpi. You're telling people they'll need 1500 dpi at 1600x900, that's ridiculous. People have been debating and arguing over this for ages, and still there is not one single way of calculating dpi considered as fact when it comes to gaming.
Well its just your opinion. You have been gaming BW in higher res than 640x480 for ages? Dont think so. U didnt have technology to change DPI when? Becouse mouses since like 2003+ had this. I am using this 1.6666 calc and its perfect for me (on this one model of mouse and in this one game), and way better than trial and error method, with interoplating / scaling speed et cetera. One more time, it works for ME on THIS ONE MOUSE and THIS ONE GAME. And changing DPI is always better mothed than changing speed / scaling in-game/windows.
I also used this 1.6 calculation. It was the best when switching from 1.16 and coming into 1.18.
However, I now try to use as low as DPI as possible because I felt that my accuracy improved. I currently use 1000dpi. I don't know the BW settings since not at home right now, but believe it's 50% and no scaling.
Judging by progamer set ups, I feel like they all use their own. I initially thought all pros tried to use low as possible, but there are pros using 1500++, and some using less than 1000. I guess at the end of the day, they also use what is in their comfort zone. It's hard sometimes to put a formula around this because mousepad, mouse, frame rate, etc all can play a difference into what you perceive as accurate or smooth.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
That's definitely a placebo. As I mentioned before, it'll be less of an issue in games such as bw etc.. but the problem lies with the lack of freedom in terms of input. There are games where you can use mouseaccel (from within the game) where you can set a max amount of acceleration and a sensitivity cap so your acceleration would never go faster than the sensitivity cap, which allows you to actually control it. EPP however is very random, it's crap, it's too limited in what YOU get to decide. It just adds accel, and there is no fixed amount of it, so in terms of muscle memory it'd be wayyyyy easier to use no accel at all than having your muscles to try and memorize the exact movement and speed to get to a certain position. This isn't debatable btw I'm literally just mentioning facts when it comes to mouseaccel.
There are however external programs that will induce mouseaccel where you have 100% control over every aspect of it. The accel cap, sens cap etc etc and that however would/should be the perfect solution for people like yourself, people who can't play without mouseaccel.
I used to play with accel back in the late 90's and early 00's when I played quake 3 competitively, was hard to NOT use accel for me in other fps games but I have to say, if I were to use it again I would only opt for an external program that gives me complete control over the behaviour and limits of mouseaccel.
If you feel like you play better the way you're doing now, that's good for you, but it's BAD, technically speaking it's the worst thing to advice to others.
On March 03 2020 03:42 iFU.spx wrote: you forgot to mention checkbox "Enhance pointer precision" at windows mouse settings. I use it
Don't ever do this! This enables windows induced mouse acceleration, whatever the case, it's a very bad idea. You cannot control mouseaccel, especially not when there is no option to chose how much mouseaccel will be generated. In games like bw it might not be as noticeable though but still
Why? When you micro control you move mouse slow and patient, when you macro control, your moving impulse is faster with acceleration, it decreases muscle exhaustion and delivers better precision clicking for me.
That's definitely a placebo. As I mentioned before, it'll be less of an issue in games such as bw etc.. but the problem lies with the lack of freedom in terms of input. There are games where you can use mouseaccel (from within the game) where you can set a max amount of acceleration and a sensitivity cap so your acceleration would never go faster than the sensitivity cap, which allows you to actually control it. EPP however is very random, it's crap, it's too limited in what YOU get to decide. It just adds accel, and there is no fixed amount of it, so in terms of muscle memory it'd be wayyyyy easier to use no accel at all than having your muscles to try and memorize the exact movement and speed to get to a certain position. This isn't debatable btw I'm literally just mentioning facts when it comes to mouseaccel.
There are however external programs that will induce mouseaccel where you have 100% control over every aspect of it. The accel cap, sens cap etc etc and that however would/should be the perfect solution for people like yourself, people who can't play without mouseaccel.
I used to play with accel back in the late 90's and early 00's when I played quake 3 competitively, was hard to NOT use accel for me in other fps games but I have to say, if I were to use it again I would only opt for an external program that gives me complete control over the behaviour and limits of mouseaccel.
If you feel like you play better the way you're doing now, that's good for you, but it's BAD, technically speaking it's the worst thing to advice to others.
Wait. Don't compare shooter with strategy. Playing shooter with EPP is of course a bad idea. As for EPP for strategy, my hand feels relaxed and not hurts at all, while mouse never get off from pad and moves are efficient. I recommend, sorry :D
I went back to my old settings. My mouse feels way more accurate/controlled when i have "mouse sensitivity" + "hardware cursor" checked. Using 900 DPI on widescreen.
Asking pros about mouse settings does no good because they themselves do not understand how things work. They just play better and by pure skill difference dominate. Their mouse settings (whatever they picked) stored in their muscle memory. They picked something once accidentally and use it all the time, even if it's not optimal it gets compensated by muscle memory. Many people do that too from my observations and it works for them and it is totally fine, no need to readjust.
BUT Speaking of optimal it could be calculated:
First let's cut the all the bullshit. 6/11 is the only setting you must use if you want a "pure" sensor performance. Having more would lead to software acceleration and pixel skipping, having less would lead to software slow down and not every movement reflects on the screen. Enhanced precision leads to inconsistency (same movement length, different pixel distance). You can google for this from trusted sources of your choice. The only setting you should use is DPI adjustment of your mice. 50% in game is 1:1 scaling usually (i.e. no scaling) which means 6/11 in windows. By having this set up you have 1:1 no scaling and this is a constant value in all your games no matter which mouse and monitor you use.
Then let's have a baseline and dig deeper into the history. When BroodWar came out and became esports it was played in 480p vertical resolution (640x480) with mice that were available at the time. Any ball mouse has roughly 400 DPI, first optical mice also had 400 DPI to correspond with the ball mice to make this transition easier. Examples are most famous Logitech Mini Optical, Logitech MX300, Microsoft Wheel Mouse optical.
So we can take it as our baseline. 480p @ 400 DPI.
What if I have a modern game and new monitor that has 1080p vertical resolution? The right question is how do I adjust my mouse DPI to compensate for bigger monitor resolution from 400 DPI to something faster. You can calculate the answer:
What is the screen resolution increase factor? 1080/480 = 2.25 What is DPI increase factor? Right 2.25. Meaning you need 400 * 2.25 = 900 DPI. Good job TT1, you got the DPI right.
What if I play like Artosis in 1280x960 box on my 1080p monitor? You have effective vertical resolution in-game = 960. Same formula 960/480 = 2. 400 DPI * 2 = 800 DPI. Optimal DPI to play if you were Artosis is 800 DPI.
For 1440p monitor you have 1440/480 = 3, 400 * 3 = 1200 DPI.
What about Use Mouse Scaling setting in SC:R? You have to first understand how it works under the hood. This setting was made to scale whatever monitor you have e.g. 1080p to feel like it's having 1:1(50%) no scaling in 480p. It does it by adjusting your windows mouse settings (that 6/11 thing) while in-game. So IT IS SOFTWARE SCALING, and therefore it's bad, you should avoid it if you can. With Use Mouse Scaling it should always be set at 50%. This setting is useful if you have old Logitech MiniOp Mouse/MX300 incapable of DPI change (400 DPI only). You can NOT just set it to 900 DPI to adjust for 1080p screen. What you can do instead is adjust you windows setting to 75% (8/11 instead of 6/11), and Use Mouse Scaling does JUST THAT for you. E.g. For 400 DPI mice it would be 8/11 windows setting, for 1440p it would be 90% 10/11 with same Use Mouse Scaling and 50% in-game. It is not optimal adjustment, but it does make things easier sometimes if you don't care how to adjust your mice via DPI or windows settings manually. The huge downside of this is pixel skipping as I described above. With Use Mouse Scaling there's always artificial acceleration factor applied to your mouse sensor (unless you play like Rain in literally 480p window in the center of the screen so it looks like a mobile game).
Since nobody tried to explain this stuff yet I thought this was necessary.
TLDR: Use whatever feels comfortable, if you absolutely want to optimize then study the topic and take it seriously, but remember it won't improve your skill and do not influence your play significantly (as many pros shown us).
On March 03 2020 20:51 QuadroX wrote: Asking pros about mouse settings does no good because they themselves do not understand how things work. They just play better and by pure skill difference dominate. Their mouse settings (whatever they picked) stored in their muscle memory. They picked something once accidentally and use it all the time, even if it's not optimal it gets compensated by muscle memory. Many people do that too from my observations and it works for them and it is totally fine, no need to readjust.
BUT Speaking of optimal it could be calculated:
First let's cut the all the bullshit. 6/11 is the only setting you must use if you want a "pure" sensor performance. Having more would lead to software acceleration and pixel skipping, having less would lead to software slow down and not every movement reflects on the screen. Enhanced precision leads to inconsistency (same movement length, different pixel distance). You can google for this from trusted sources of your choice. The only setting you should use is DPI adjustment of your mice. 50% in game is 1:1 scaling usually (i.e. no scaling) which means 6/11 in windows. By having this set up you have 1:1 no scaling and this is a constant value in all your games no matter which mouse and monitor you use.
Then let's have a baseline and dig deeper into the history. When BroodWar came out and became esports it was played in 480p vertical resolution (640x480) with mice that were available at the time. Any ball mouse has roughly 400 DPI, first optical mice also had 400 DPI to correspond with the ball mice to make this transition easier. Examples are most famous Logitech Mini Optical, Logitech MX300, Microsoft Wheel Mouse optical.
So we can take it as our baseline. 480p @ 400 DPI.
What if I have a modern game and new monitor that has 1080p vertical resolution? The right question is how do I adjust my mouse DPI to compensate for bigger monitor resolution from 400 DPI to something faster. You can calculate the answer:
What is the screen resolution increase factor? 1080/480 = 2.25 What is DPI increase factor? Right 2.25. Meaning you need 400 * 2.25 = 900 DPI. Good job TT1, you got the DPI right.
What if I play like Artosis in 1280x960 box on my 1080p monitor? You have effective vertical resolution in-game = 960. Same formula 960/480 = 2. 400 DPI * 2 = 800 DPI. Optimal DPI to play if you were Artosis is 800 DPI.
For 1440p monitor you have 1440/480 = 3, 400 * 3 = 1200 DPI.
What about Use Mouse Scaling setting in SC:R? You have to first understand how it works under the hood. This setting was made to scale whatever monitor you have e.g. 1080p to feel like it's having 1:1(50%) no scaling in 480p. It does it by adjusting your windows mouse settings (that 6/11 thing) while in-game. So IT IS SOFTWARE SCALING, and therefore it's bad, you should avoid it if you can. With Use Mouse Scaling it should always be set at 50%. This setting is useful if you have old Logitech MiniOp Mouse/MX300 incapable of DPI change (400 DPI only). You can NOT just set it to 900 DPI to adjust for 1080p screen. What you can do instead is adjust you windows setting to 75% (8/11 instead of 6/11), and Use Mouse Scaling does JUST THAT for you. E.g. For 400 DPI mice it would be 8/11 windows setting, for 1440p it would be 90% 10/11 with same Use Mouse Scaling and 50% in-game. It is not optimal adjustment, but it does make things easier sometimes if you don't care how to adjust your mice via DPI or windows settings manually. The huge downside of this is pixel skipping as I described above. With Use Mouse Scaling there's always artificial acceleration factor applied to your mouse sensor (unless you play like Rain in literally 480p window in the center of the screen so it looks like a mobile game).
Since nobody tried to explain this stuff yet I thought this was necessary.
TLDR: Use whatever feels comfortable, if you absolutely want to optimize then study the topic and take it seriously, but remember it won't improve your skill and do not influence your play significantly (as many pros shown us).
On February 10 2020 18:22 iFU.spx wrote: DPI doesnt make much sense, its a method to adjust sensitivity
My settings:
Windows 6/11 for no pixel skipping. No ingame scaling for the same reason. DPI on G305: 2300. Res: 1080p fullscreen ingame.
Edit: My reasoning for using this is simple: Less arm movement = faster play, i.e only wrist movement in my case. I got no issues aiming at stuff with this and ive used it as long as i can remember, these settings is what represented my old BW settings the most. Im no pro so i dont need to play at all times so wrist issues isnt a thing.