So here are all the changes between the current live version and the balance test map in one place!
This is the source and I incorporated all the updates into the original changes and left out bug fixes. Tell me if I missed anything!
Terran
- Cyclone
- Anti-ground weapon heavily changed.
- Damage changed to 3 (+2 vs armored) damage, attacks once per 0.1 seconds, range decreased from 5 to 4.
- A cheap upgrade, called "Mag-field Launchers", will grant Cyclones +2 range has been added.
- Weapon upgrade amount changed from 2 to 1 to account for the new damage value.
- Damage changed to 3 (+2 vs armored) damage, attacks once per 0.1 seconds, range decreased from 5 to 4.
- Changed weapon name to Tornado Blaster.
- No Anti-air weapon.
- Movement speed decreased from 4.72 to 4.13
- Lock On can now target air units only. Range is unchanged, and the ability now deals 160 damage over 14 seconds.
- Removed auto-cast for the Lock On ability.
- Supply cost decreased from 4 to 3.
- Increased health from 120 to 180.
- No longer requires a tech lab to build. The Cyclone can now be built with a reactor.
- The Cyclone auto-attack missile art is now smaller to avoid causing visual clutter. The missiles fired from the Lock-on ability are unchanged.
- Removed the Cyclone Lock On Damage upgrade from the Factory Tech Lab.
- Anti-ground weapon heavily changed.
- Siege Tank
- Sieged Siege Tank damage increased from 35 (+15 vs armored) to 40 (+30 vs armored).
- Siege Tank health increased from 160 to 175.
- In Siege mode, Crucio Shock Cannon weapon attack period changed from 2 to 2.14.
- Sieged Siege Tanks can no longer be picked up by Medivacs.
- Sieged Siege Tank damage increased from 35 (+15 vs armored) to 40 (+30 vs armored).
- Liberator
- Remove the +light damage for the Anti-air attack.
- Thor
- Anti-air splash for the Javelin Missile Launchers radius increased from 0.5 to 0.6.
- Thor High Impact Payload Mode: The Anti-air weapon, 250mm Punisher Cannons, will now be prioritized before the Anti-ground weapon, Thor's Hammer.
- Anti-air splash for the Javelin Missile Launchers radius increased from 0.5 to 0.6.
- Banshee
- Removed the Fusion Core requirement for the Hyperflight Rotors upgrade.
- Banshee’s Research Hyperflight Rotors upgrade time increased to from 93 to 121
- Removed the Fusion Core requirement for the Hyperflight Rotors upgrade.
- Viking
- Ground mode auto-attack now deals +8 mechanical damage.
- Battlecruiser
- Energy bar removed.
- Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each has a separate cooldown.
- Yamato Cannon cooldown is 71 seconds.
- Tactical Jump Cooldown is 71 seconds.
- Removed the Behemoth Reactor upgrade (energy upgrade).
- Energy bar removed.
- Raven
- Auto Turret damage increased from 16 to 24.
- The "Explosive Shrapnel Shells" upgrade was replaced with the "Recalibrated Explosives" upgrade.
- "Recalibrated Explosives" upgrade:
- Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5).
- Increases the Seeker Missile's damage by 30%.
- Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5).
- Auto Turret damage increased from 16 to 24.
Protoss
- Tempest
- Increase supply count from 4 to 6.
- Anti-ground damage increased from 30 to 35, but no change to Anti-air damage.
- Anti-ground weapon range from 15 to 8.
- Disruption Blast:
- Tempest charges up for 4 seconds, and then stuns enemy ground units and ground structures in the target area for 7 seconds.
- Cast range is 10.
- Area of effect radius is 1.95.
- 43 second cooldown.
- Tempest charges up for 4 seconds, and then stuns enemy ground units and ground structures in the target area for 7 seconds.
- Increase supply count from 4 to 6.
- Zealot
- The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.85 to 4.13.
- Carrier
- Removed the Release Interceptor ability.
- Interceptor cost reduced from 25 minerals to 5 minerals, and autobuild is enabled from the start.
- Removed the Release Interceptor ability.
- Void Ray
- Void Ray's speed increased from 3.15 to 3.5.
- Dark Templar
- New Ability: Shadow Stride
- Allows the Dark Templar to teleport a short distance.
- Cooldown of 21 seconds.
- Creates a visible smoke-effect upon being cast.
- Research from Dark Shrine.
- 100/100 cost.
- 121 research time.
- Allows the Dark Templar to teleport a short distance.
- New Ability: Shadow Stride
- Warp Prism
- Warp Prism's health maximum reduced from 100 to 80.
- Adept
- Adept Shade Vision reduced from 9 to 2.
Zerg
- Swarm Host
- Swarm Host cost reduced from 150/100 to 100/75.
- Increased Locust Swoop range from 4 to 6.
- Locust Acid Spit weapon damage decreased from 12 to 10.
- Swarm Host cost reduced from 150/100 to 100/75.
- Hydralisk
- Base attack range stays at 5.
- “Evolve Muscular Augments was split into two separate upgrades:
- "Evolve Muscular Augments" upgrade will increase the Hydralisk basemovement speed by 25%.
- Cost 150/150
- Research time: 71
- Cost 150/150
- "Evolve Grooved Spines" upgrade will increase the Hydralisk attack range by +2.
- Cost 100/100
- Research time: 71
- Cost 100/100
- "Evolve Muscular Augments" upgrade will increase the Hydralisk basemovement speed by 25%.
- Base attack range stays at 5.
- Baneling
- The Centrifugal Hooks upgrade now also provides a +10 health buff to Banelings.
- Infestor
- Has a collision radius while burrowed (but smaller than normal).
- Can cast all abilities while burrowed.
- Has a collision radius while burrowed (but smaller than normal).
- Brood Lord
- Range reduced from to 11 to 10.
- Ultralisk
- Base armor increased from 1 to 2.
- Armor provided by Chitinous Plating upgrade reduced from 4 to 2.
- Base armor increased from 1 to 2.
Edit: Coincidentally Blizzard just released a Multiplayer Preview Video, so check out David Kim's thoughts behind these changes!