• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:41
CEST 01:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Team TLMC #5 - Submission extension0Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10
StarCraft 2
General
Team TLMC #5 - Submission extension TL Team Map Contest #5: Presented by Monster Energy RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 474 users

LotV Balance Test Map Changes Compilation - Page 7

Forum Index > SC2 General
144 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 16 2016 09:00 GMT
#121
On November 16 2016 17:56 ilikeredheads wrote:
I don't think mech will ever be viable unless Blizzard stops its obsession with making Thor the main anti air unit. The simplest solution is bring back the Goliath, but DK will never do that for whatever reason. Ego? pride? stubbornness?


Goliath is already there but looks uglier. Instead of doing the obvious of buffing the AA and nerfing the AG attack... they buffed the AG and removed AA attack (only a super weak lock on now).

Surely there are some good steps ahead in those changes, but also some steps that don't make any sense.
Revolutionist fan
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 16 2016 09:11 GMT
#122
On November 16 2016 15:32 hiroshOne wrote:
Show nested quote +
On November 16 2016 15:04 Probe1 wrote:
On November 16 2016 14:59 hiroshOne wrote:
On November 16 2016 03:03 emc wrote:
I got a better idea for zerg:

burrowed spell casting should be an upgrade for the infestor, maybe 200/200? it's very strong

instead of 7 range hydras, give hydras a +10 health upgrade instead, they don't really need more range, they need more survivalbility for being a T2 unit.

or if DK is really gonna go through with hydra buff, then nerf the queen, as a zerg player I admit this is a little unfair

ultra and BL nerfs seems reasonable

SH is still in an awkward spot, I think it would be cool if they were like the campaign where they could spread creep while burrowed to be more of a support unit to your army that you mix in.

Also, I wouldn't mind if they deleted the Viper if they removed neural parasite and gave the infestor abduct, maybe abduct from burrow is too strong and hard to focus fire? Or if they deleted the viper and removed fungal growth and gave the infestor blinding cloud, that would be much better imo

remove +10 health to banelings, what's the point? by the time you need them to have more health to combat upgrades, you should be working towards ultras, banes are a support unit to ling/muta, not a core unit.


So basically - just remove Zerg from the game? I wonder what was the process behind those BS proposals. Man...

He's not wrong about hydras melting though. I'd take health over range.


Well that was the thing that TLO and few other pros proposed in HOTS era. But in the other hand- range and speed makes Hydralisk a unit which can give u value with micro- something that Zerg was lacking forever. Terran has BIO splits and snipes, Toss has Blink and shit. Zerg had nothing, and i think Blizzard with buffing hydras like that wants to change it.

Wait what? I don't follow how giving it 25% speed on creep is going to make it a micro unit. We're not going to be dropping hydras in mineral lines or splitting and flanking. They'll still be slow.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
November 16 2016 09:15 GMT
#123
Can anybode explain some things:
1) How Hydra speed changed?
2) What's behind Baneling buff?
3) Why ground Viking have +mechanical, not +armored bonus?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
egrimm
Profile Joined September 2011
Poland1199 Posts
November 16 2016 09:40 GMT
#124
On November 16 2016 18:00 Salteador Neo wrote:
Show nested quote +
On November 16 2016 17:56 ilikeredheads wrote:
I don't think mech will ever be viable unless Blizzard stops its obsession with making Thor the main anti air unit. The simplest solution is bring back the Goliath, but DK will never do that for whatever reason. Ego? pride? stubbornness?


Goliath is already there but looks uglier. Instead of doing the obvious of buffing the AA and nerfing the AG attack... they buffed the AG and removed AA attack (only a super weak lock on now).

Surely there are some good steps ahead in those changes, but also some steps that don't make any sense.


As been mentioned through out the ages, the easiest and cleaniest solution would be to have BOTH:
1. Clunky Thor Anti Air with slow attack speed, long range, +light AoE - good against clumped light units (mainly mutas, phoenixes). Good synergy with bio when entering mid/late game.
2. relatively fast Goliath/Cyclon Anti Air with moderate attack speed, good damage, moderate range (with later upgrade buffing the range), +armored no AoE, no Lock-on - good against single targets (drops, banshees, oracles etc., after range upgrade decent against broodlords, carriers etc.). Good synergy with mech, good early game defense tool against aerial harass.
sOs TY PartinG
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-11-16 09:50:28
November 16 2016 09:45 GMT
#125
On November 16 2016 18:15 Jenia6109 wrote:
Can anybode explain some things:
1) How Hydra speed changed?
2) What's behind Baneling buff?
3) Why ground Viking have +mechanical, not +armored bonus?

1) Hydra speed now gives a 25% speed buff to the Hydra permanently. On and off creep. It used to give the Hydras a speed buff off creep only , but now they are also faster on creep after you get the upgrade.

2) No idea honestly, the baneling was used more than enough imo. I guess they just want to buff the zerg mid game and also want to see Muta/ling/bane back, as suggested by the Liberator change.

3) Well they, uhm, you see, well... hmmmm. Obviously Vikings needed a buff vs Probes and Stalkers when being landed, but not vs Drones and Roaches! Makes total sense, trust me! Probably they wanted landing your vikings a viable option in mech vs mech games, to break siege tank lines or something.
Maru and Serral are probably top 5.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 16 2016 09:52 GMT
#126
I think they wanted to give vikings another use in TvP and TvT after killing any Collo/Prism/Medivac/Lib there might be, because their stats when landed just suck. In TvZ they can always be used to hunt overlords, so they don't really need a buff I guess. Sad part is they made it a better harass tool too, as if there weren't enough of those already.
Revolutionist fan
hiroshOne
Profile Joined October 2015
Poland425 Posts
November 16 2016 10:00 GMT
#127
U always want to engage on creep anyway so that's why Hydra speed buff will help- according to Probe1"s doubts. When it comes to baneling HP buff it's not so bad as they moved it to the speed upgrade. I think the idea behind this is to enforce banelings in midgame, as lately we saw Terrans not even splitting vs Banelings- only targetfire them and because of that they never lots position- now it's gonna be harder i suppose. And because hp buff is aviable after hooks upgrade, it won't break early game ZvZ and won't make baneling busts defence impossible.

When it comes to Vikings, i think Blizzard is adressing the fact that mostly in TvP they were situations like vs Collosus compositions or Tempests, that when Terran killed Toss air, often was losing all ground army and had lots of dead supply in those vikings. Now, they will be more useful in the matchup. In TvT- it's pretty much the same situation. In ZvT i think it never was the case, as Terran almost always stays ahead after taking good or even engagement- it's all about Zerg remax that comes bit later. That's why there's no need to buff vikings against biological.

P.S. - I remember how cancerous were mass viking harras in WOL, especially on those maps with lots of highgrounds and shit. I still hear IdrA's voice raging XD
Ultima Ratio Regum
Uni1987
Profile Joined September 2010
Netherlands642 Posts
November 16 2016 11:29 GMT
#128
On November 16 2016 18:15 Jenia6109 wrote:
Can anybode explain some things:
1) How Hydra speed changed?
2) What's behind Baneling buff?
3) Why ground Viking have +mechanical, not +armored bonus?


The baneling buff seems pretty neat for early ZvZ. It's easier to deflect early ling rushes.
.............
Musicus
Profile Joined August 2011
Germany23576 Posts
November 16 2016 11:31 GMT
#129
On November 16 2016 20:29 Uni1987 wrote:
Show nested quote +
On November 16 2016 18:15 Jenia6109 wrote:
Can anybode explain some things:
1) How Hydra speed changed?
2) What's behind Baneling buff?
3) Why ground Viking have +mechanical, not +armored bonus?


The baneling buff seems pretty neat for early ZvZ. It's easier to deflect early ling rushes.

You need lair and the speed upgrade for the extra 10hp, this change does not affect early ZvZ.
Maru and Serral are probably top 5.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2016-11-16 11:43:24
November 16 2016 11:43 GMT
#130
I think it will but not the early game. Giving hydras more prominence across all match ups can lead to a counter bane speed play. Hydras disappear when banelings hit em.

Obv this is mid-late and not early.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ETisME
Profile Blog Joined April 2011
12385 Posts
November 16 2016 13:05 GMT
#131
On November 16 2016 17:56 ilikeredheads wrote:
I don't think mech will ever be viable unless Blizzard stops its obsession with making Thor the main anti air unit. The simplest solution is bring back the Goliath, but DK will never do that for whatever reason. Ego? pride? stubbornness?

didn't they already went over this in blizzcon? it overlaps with thor too much.

and honestly I don't really get what's the obsession with goliath.
it's not unqie nor does it have any interesting mechanics.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
PressureSC2
Profile Joined January 2016
122 Posts
November 16 2016 14:44 GMT
#132
Love this. Love this patch. GJ Blizzard !
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 16 2016 15:30 GMT
#133
On November 16 2016 20:43 Probe1 wrote:
I think it will but not the early game. Giving hydras more prominence across all match ups can lead to a counter bane speed play. Hydras disappear when banelings hit em.

Obv this is mid-late and not early.

4 shots to kill the new speed Baneling vs 3 shots to kill the old Baneling. Sounds pretty good.
ㅇㅅㅌㅅ
JimmyJRaynor
Profile Blog Joined April 2010
Canada16686 Posts
Last Edited: 2016-11-16 16:30:33
November 16 2016 16:28 GMT
#134
On November 16 2016 04:44 Topdoller wrote:
My god is this still dragging on, why don't they get it done and over with. It should have rolled out right after GSL

i know eh? they balanced Brood War is about 4 days... talk about an inefficient bureaucracy! clearly they're paying David Kim by the hour because he is just creating work for himself.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
insitelol
Profile Joined August 2012
845 Posts
November 16 2016 17:07 GMT
#135
On November 17 2016 01:28 JimmyJRaynor wrote:
David Kim is just creating work for himself.

Can't put it any better. Pretty much summs up everything's happening with SC2.
Less is more.
beefITek
Profile Joined June 2011
France54 Posts
November 16 2016 22:15 GMT
#136
Nerf vipers, it's way way too OP
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 16 2016 22:48 GMT
#137
On November 17 2016 07:15 beefITek wrote:
Nerf vipers, it's way way too OP


I agree. Trying to make mech viable is pointless if vipers are left as a hard counter to all mech units, both ground and air.

I applaud the effort Blizzard has made with this patch.
But the end result is that mech is still not viable outside of TvT.

People that think otherwise have simply not played enough on the test map.
Lexender
Profile Joined September 2013
Mexico2627 Posts
Last Edited: 2016-11-16 23:57:08
November 16 2016 23:56 GMT
#138
On November 16 2016 22:05 ETisME wrote:
Show nested quote +
On November 16 2016 17:56 ilikeredheads wrote:
I don't think mech will ever be viable unless Blizzard stops its obsession with making Thor the main anti air unit. The simplest solution is bring back the Goliath, but DK will never do that for whatever reason. Ego? pride? stubbornness?

didn't they already went over this in blizzcon? it overlaps with thor too much.

and honestly I don't really get what's the obsession with goliath.
it's not unqie nor does it have any interesting mechanics.


The goliath allowed for mech pushes to be prominent because they where good in somewhat small-medium numbers. One of Flash builds worked like this, he did a push that hit before a protoss could get an ammount of carriers that could get out of control.

The thor is the polar opposite, it is atrocious in small numbers, wich means it forces you to get a critical ammount of thors to attack, wich means a big part of your time you are just sitting in your base trying to stay alive while you get enough units to actually attack.
Ryu3600
Profile Joined January 2016
Canada469 Posts
November 17 2016 19:20 GMT
#139
I think they should increase the fire-rate of Thor or its movement speed and reduce range of abduct. Aside from that I honestly think this patch is amazing you can tell David Kim and his team are working very hard to make Mech work so you gotta appreciate their effort
Maru is the best Terran ever.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2016-11-17 19:34:16
November 17 2016 19:33 GMT
#140
On November 17 2016 07:48 MockHamill wrote:
Show nested quote +
On November 17 2016 07:15 beefITek wrote:
Nerf vipers, it's way way too OP


I agree. Trying to make mech viable is pointless if vipers are left as a hard counter to all mech units, both ground and air.

I applaud the effort Blizzard has made with this patch.
But the end result is that mech is still not viable outside of TvT.

People that think otherwise have simply not played enough on the test map.

Vipers are the only way to deal with a mech army for Zerg in late game.

What do you want? To just auto win if you max out? Build missile turrets. Build thors. Build vikings.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 2
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
ZZZero.O153
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 144
Vindicta 30
RuFF_SC2 11
StarCraft: Brood War
Artosis 873
ZZZero.O 163
Dota 2
syndereN394
monkeys_forever171
League of Legends
Grubby4616
Dendi1210
Counter-Strike
fl0m1574
Super Smash Bros
hungrybox589
Heroes of the Storm
Khaldor287
Other Games
summit1g14827
JimRising 366
Maynarde169
ViBE143
ROOTCatZ63
Organizations
Other Games
gamesdonequick4747
BasetradeTV39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH264
• davetesta40
• Sammyuel 12
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 31
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21687
League of Legends
• Doublelift5705
Other Games
• Scarra2449
• imaqtpie2443
Upcoming Events
Wardi Open
11h 19m
Replay Cast
1d 10h
WardiTV European League
1d 16h
PiGosaur Monday
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Epic.LAN
4 days
CranKy Ducklings
5 days
[ Show More ]
Epic.LAN
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Online Event
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
Championship of Russia 2025
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.