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LotV Balance Test Map Changes Compilation - Page 8

Forum Index > SC2 General
144 CommentsPost a Reply
Prev 1 6 7 8 All
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-17 20:26:55
November 17 2016 19:34 GMT
#141
On November 17 2016 02:07 insitelol wrote:
Show nested quote +
On November 17 2016 01:28 JimmyJRaynor wrote:
David Kim is just creating work for himself.

Can't put it any better. Pretty much summs up everything's happening with SC2.


God damnit will this narrative of "David Kim is literally the worst designer ever" ever stop?

Brood War wasn't a miracle product that just happened to be designed by the best designers ever, because the community did everything in their mind to absolutely take control over balance and fix any mistake that existed. There were phases in Brood War where, by today's standards, people would put out rage threads about imbalance every minute. It did take players with incredible skill to break imbalances for the rest of the players.

I have my fair share of issues with SC2's development as well, but the critique towards David Kim is the least useful one of them all.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
November 18 2016 00:54 GMT
#142
Why are they giving dark templars blink! How is this fun and interesting or "cool" as DK like to say. It sounds like another pain in ass. Also speed banshees! Its like they are trying to drive all players back to BW. Why are they making this game so annoying to play?
Its going to be a glorious day, I feel my luck could change
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
November 21 2016 19:06 GMT
#143
I know i'm weird and all, but i'm so happy, even as Protoss, for this change:

Viking

Ground mode auto-attack now deals +8 mechanical damage.


This was so overdue
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Lexender
Profile Joined September 2013
Mexico2665 Posts
Last Edited: 2016-11-21 21:41:49
November 21 2016 21:41 GMT
#144
On November 18 2016 04:33 Probe1 wrote:
Show nested quote +
On November 17 2016 07:48 MockHamill wrote:
On November 17 2016 07:15 beefITek wrote:
Nerf vipers, it's way way too OP


I agree. Trying to make mech viable is pointless if vipers are left as a hard counter to all mech units, both ground and air.

I applaud the effort Blizzard has made with this patch.
But the end result is that mech is still not viable outside of TvT.

People that think otherwise have simply not played enough on the test map.

Vipers are the only way to deal with a mech army for Zerg in late game.

What do you want? To just auto win if you max out? Build missile turrets. Build thors. Build vikings.


Thors and vikings, 2 units countered by vipers. Nice.

Zerg should have stuff to deal with mech, but not all in one unit.

LotV vipers is pretty much HotS ravens.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
November 22 2016 02:06 GMT
#145
TVZ mech was fine when they would nerf the raven. The viper is way too versatile atm.
http://www.twitch.tv/pinokotsbeer
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