I feel double hydra den will be a thing in this patch.
LotV Balance Test Map Changes Compilation - Page 2
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Saechiis
Netherlands4989 Posts
I feel double hydra den will be a thing in this patch. | ||
Ej_
47656 Posts
On November 15 2016 01:26 ArtyK wrote: Considering the most effective composition currently used in ZvP, and looking at the changes for each race, i don't see how protoss isn't gonna get absolutely destroyed by this patch in the matchup. you mass carriers while unable to expand since interceptors are free and then amove after 30min | ||
ArtyK
France3143 Posts
On November 15 2016 03:20 Ej_ wrote: you mass carriers while unable to expand since interceptors are free and then amove after 30min seems legit | ||
Zulu23
Germany132 Posts
Currently we have damage and attackspeed for each attack a unit has. Wouldn't it be much more informative if the information was the attack (or heal) is xx per second. Then its still not the trouth, because that figure is still affected by armor and depends on the flag the receiving unit has.... | ||
FoxDog
170 Posts
On November 15 2016 01:26 ArtyK wrote: Considering the most effective composition currently used in ZvP, and looking at the changes for each race, i don't see how protoss isn't gonna get absolutely destroyed by this patch in the matchup. the new hydralisk uppgrade is absolutely ridiculous, they MUST realize zerg is too overpowered lategame, i am calling it right now this will be reverted within one month of the live release, zerg is allready too strong against protoss but giving zerg basic units siege range when lurkers are not yet discovered (avilo style) this is going to explode in their faces you have to look at the viper which you can give to any race and it would deny engagements as anytime you attack you just get blinding clouded, we can accept stronger basic units if it were not for the massive benefit hive gives zerg on top of having the strongest fastest replaceable army in the game... the viper is no issue for zvz or zvt bio, but for zvp and zvt mech its game breaking and heavily undiscovered but if you look at how pig or miniraser uses it the unit is absolutely rigged the combination of abduct + neural bugs out interceptors causing the enemy to kill his own interceptors its absurd, try 6 infestors vs 12 carriers and NP the first 6 carriers THE 6 INFESTORS WIN and you can cast while burrowed!!! now add an army that costs the same as 12 carriers and abduct the carriers into yours before NP'it, the protoss CAN NOT ESCAPE if he runs you just chase him down, and he CAN NOT attack as you simply neural him head on, so long as you use overlords with your army the protoss cant focus your infestors, but if they are burrowed he physically cant, he cant even see them without a detector... abduct from vipers cancel disruptor shots which is bugged, they still cancel yamatos and any chargeup weapon including snipe and nukes, it is ridiculous but since you never see anything but straight bio nobody notices this is going to be horrible for everyone, z will never get any macrogames because t/p will be allinning as hard as they can every single game terrified of what happens if game goes to late | ||
Ryu3600
Canada469 Posts
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insitelol
845 Posts
User was warned for this post | ||
Ryu3600
Canada469 Posts
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derpistole
Germany33 Posts
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DinoMight
United States3725 Posts
Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings? Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult. EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how. | ||
Ryu3600
Canada469 Posts
On November 15 2016 04:19 derpistole wrote: So BL and Ultra nerf ? I really don't understand both of them nerfs. I hear a lot of whineing from terran folks about ultra when they stick to mass marine play. But for what reason the BL range is reduced ? Because Thors weren't able to hit Broodlords since their AA is 10 I believe and the BLord attack was 11 the broodlings would block the thors from doing their job | ||
petro1987
Brazil374 Posts
On November 15 2016 04:19 DinoMight wrote: I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but.... Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings? Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult. EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how. Aren't you afraid of a ghost? We just had the GSL balance test map tournament and not even one single TvP was mech. Nobody even bother trying to play mech in TvP, yet you think it might be too strong. Phoenix openings are probably very good vs mech because now cyclones can't kill any air units. Disruptors are probably quite good as well, considering how slow every mech units is and that tanks can't be put in medivacs anymore. | ||
Ryu3600
Canada469 Posts
On November 15 2016 04:19 DinoMight wrote: I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but.... Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings? Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult. EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how. I would assume Mass Immortal Chargelot and Voidray, Its hard for mech to fight vs Immortals none of units really do good against them so I would assume that is your best bet (The new siegetanks do a lot of friendlyfire so Chargelots will just just make the Terran murder themselves) | ||
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CosmicSpiral
United States15275 Posts
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bakemonoda
United Kingdom18 Posts
please give old cyclone back pls, or more anti air damage | ||
Musicus
Germany23570 Posts
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eviltomahawk
United States11133 Posts
On November 15 2016 04:09 Ryu3600 wrote: What's wrong with giving Sentry's a slow? I think it would be useful for drop defence and liberator harassment vs T and vs oracles as well cause if something boosted in and the Sentry targeted it, the overcharge from a pylon would be able to deal with it more effectively I think crowd-control spells in general can get very controversial after all the debate on how anti-micro Force Field, Fungal Growth, and Time War were in the past. Concussive Shells and Broodlord's Broodlings also were similarly controversial to a smaller degree. The new Tempest spell risks falling into the same controversy, but it seems to still have some counter-play with the long charge-up time. | ||
jinjin5000
United States1378 Posts
On November 15 2016 04:19 DinoMight wrote: I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but.... Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings? Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult. EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how. Hots composition of chargelot archon immortal did well and +5 dmg to archon chrgelot and 20 damage to immortal isn't gonna change it much, especially since protoss has faster econ than terran with warp prism harass options | ||
KeksX
Germany3634 Posts
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SLimeSC2
20 Posts
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