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LotV Balance Test Map Changes Compilation - Page 2

Forum Index > SC2 General
144 CommentsPost a Reply
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Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-11-14 18:13:52
November 14 2016 18:13 GMT
#21
You sir are a hero for lazy people like me. Thanks.

I feel double hydra den will be a thing in this patch.
I think esports is pretty nice.
Ej_
Profile Blog Joined January 2013
47656 Posts
November 14 2016 18:20 GMT
#22
On November 15 2016 01:26 ArtyK wrote:
Considering the most effective composition currently used in ZvP, and looking at the changes for each race, i don't see how protoss isn't gonna get absolutely destroyed by this patch in the matchup.

you mass carriers while unable to expand since interceptors are free and then amove after 30min
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ArtyK
Profile Joined June 2011
France3144 Posts
November 14 2016 18:24 GMT
#23
On November 15 2016 03:20 Ej_ wrote:
Show nested quote +
On November 15 2016 01:26 ArtyK wrote:
Considering the most effective composition currently used in ZvP, and looking at the changes for each race, i don't see how protoss isn't gonna get absolutely destroyed by this patch in the matchup.

you mass carriers while unable to expand since interceptors are free and then amove after 30min


seems legit
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Zulu23
Profile Joined August 2011
Germany132 Posts
November 14 2016 18:31 GMT
#24
Actually, what would be really awesome is a tooltip that calculates figures that affect HP of units more transparent.
Currently we have damage and attackspeed for each attack a unit has. Wouldn't it be much more informative if the information was the attack (or heal) is xx per second.

Then its still not the trouth, because that figure is still affected by armor and depends on the flag the receiving unit has....

FoxDog
Profile Joined October 2007
170 Posts
November 14 2016 18:40 GMT
#25
On November 15 2016 01:26 ArtyK wrote:
Considering the most effective composition currently used in ZvP, and looking at the changes for each race, i don't see how protoss isn't gonna get absolutely destroyed by this patch in the matchup.


the new hydralisk uppgrade is absolutely ridiculous, they MUST realize zerg is too overpowered lategame, i am calling it right now this will be reverted within one month of the live release, zerg is allready too strong against protoss but giving zerg basic units siege range when lurkers are not yet discovered (avilo style) this is going to explode in their faces

you have to look at the viper which you can give to any race and it would deny engagements as anytime you attack you just get blinding clouded, we can accept stronger basic units if it were not for the massive benefit hive gives zerg on top of having the strongest fastest replaceable army in the game...

the viper is no issue for zvz or zvt bio, but for zvp and zvt mech its game breaking and heavily undiscovered but if you look at how pig or miniraser uses it the unit is absolutely rigged

the combination of abduct + neural bugs out interceptors causing the enemy to kill his own interceptors its absurd, try 6 infestors vs 12 carriers and NP the first 6 carriers

THE 6 INFESTORS WIN and you can cast while burrowed!!!

now add an army that costs the same as 12 carriers and abduct the carriers into yours before NP'it, the protoss CAN NOT ESCAPE if he runs you just chase him down, and he CAN NOT attack as you simply neural him head on, so long as you use overlords with your army the protoss cant focus your infestors, but if they are burrowed he physically cant, he cant even see them without a detector...

abduct from vipers cancel disruptor shots which is bugged, they still cancel yamatos and any chargeup weapon including snipe and nukes, it is ridiculous but since you never see anything but straight bio nobody notices

this is going to be horrible for everyone, z will never get any macrogames because t/p will be allinning as hard as they can every single game terrified of what happens if game goes to late

Remember without fear, there is no courage!
Ryu3600
Profile Joined January 2016
Canada470 Posts
November 14 2016 18:56 GMT
#26
I would like to see Protoss get some more stuff haha (I am a Terran myself) I think it would be interesting to see when Sentry's attack a target whatever they're locked on would be slowed for like half the % of concussive shells maybe it is a bad suggestion I am not too sure I think it would be interesting, I also can't help but think of the sentry throwing a chain whenever I see it attack it literally looks like a tractor beam lol..
Maru is the best Terran ever.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-11-14 19:21:32
November 14 2016 19:06 GMT
#27
I guess we should change tactics. Lets just ignore this stupid shit and stop posting. May be then they will stop implementing idiotic changes. Or you may joke about ignoring me instead.

User was warned for this post
Less is more.
Ryu3600
Profile Joined January 2016
Canada470 Posts
November 14 2016 19:09 GMT
#28
What's wrong with giving Sentry's a slow? I think it would be useful for drop defence and liberator harassment vs T and vs oracles as well cause if something boosted in and the Sentry targeted it, the overcharge from a pylon would be able to deal with it more effectively
Maru is the best Terran ever.
derpistole
Profile Joined April 2012
Germany33 Posts
November 14 2016 19:19 GMT
#29
So BL and Ultra nerf ? I really don't understand both of them nerfs. I hear a lot of whineing from terran folks about ultra when they stick to mass marine play. But for what reason the BL range is reduced ?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-11-14 19:20:07
November 14 2016 19:19 GMT
#30
I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but....

Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings?

Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult.


EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ryu3600
Profile Joined January 2016
Canada470 Posts
November 14 2016 19:24 GMT
#31
On November 15 2016 04:19 derpistole wrote:
So BL and Ultra nerf ? I really don't understand both of them nerfs. I hear a lot of whineing from terran folks about ultra when they stick to mass marine play. But for what reason the BL range is reduced ?


Because Thors weren't able to hit Broodlords since their AA is 10 I believe and the BLord attack was 11 the broodlings would block the thors from doing their job
Maru is the best Terran ever.
petro1987
Profile Joined May 2009
Brazil374 Posts
November 14 2016 19:24 GMT
#32
On November 15 2016 04:19 DinoMight wrote:
I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but....

Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings?

Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult.


EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how.


Aren't you afraid of a ghost? We just had the GSL balance test map tournament and not even one single TvP was mech. Nobody even bother trying to play mech in TvP, yet you think it might be too strong.

Phoenix openings are probably very good vs mech because now cyclones can't kill any air units. Disruptors are probably quite good as well, considering how slow every mech units is and that tanks can't be put in medivacs anymore.
Ryu3600
Profile Joined January 2016
Canada470 Posts
November 14 2016 19:26 GMT
#33
On November 15 2016 04:19 DinoMight wrote:
I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but....

Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings?

Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult.


EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how.


I would assume Mass Immortal Chargelot and Voidray, Its hard for mech to fight vs Immortals none of units really do good
against them so I would assume that is your best bet (The new siegetanks do a lot of friendlyfire so Chargelots will just just make the Terran murder themselves)
Maru is the best Terran ever.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 14 2016 19:34 GMT
#34
I think I would've preferred reverting the attack upgrades nerf to ITs instead of this all-or-nothing burrow change. Infestors suffered from lacking enough total utility to be reliable in the midgame, not being so vulnerable that they need to be underground all the time.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
bakemonoda
Profile Joined October 2011
United Kingdom18 Posts
November 14 2016 19:38 GMT
#35
trying to use cyclone but it feels really bad as a core unit, and also has no utility to defend from warp prism, oracle, banshee or anything

please give old cyclone back pls, or more anti air damage
learning is the key to victory
Musicus
Profile Joined August 2011
Germany23580 Posts
November 14 2016 19:40 GMT
#36
Added this video to the OP, since it fits perfectly with DK explaining their thoughts behind the changes.

Maru and Serral are probably top 5.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 14 2016 19:43 GMT
#37
On November 15 2016 04:09 Ryu3600 wrote:
What's wrong with giving Sentry's a slow? I think it would be useful for drop defence and liberator harassment vs T and vs oracles as well cause if something boosted in and the Sentry targeted it, the overcharge from a pylon would be able to deal with it more effectively

I think crowd-control spells in general can get very controversial after all the debate on how anti-micro Force Field, Fungal Growth, and Time War were in the past. Concussive Shells and Broodlord's Broodlings also were similarly controversial to a smaller degree.

The new Tempest spell risks falling into the same controversy, but it seems to still have some counter-play with the long charge-up time.
ㅇㅅㅌㅅ
jinjin5000
Profile Joined May 2010
United States1559 Posts
November 14 2016 19:44 GMT
#38
On November 15 2016 04:19 DinoMight wrote:
I have to preface this with "I haven't played it yet, so please correct me if I'm wrong" ... but....

Terran mech looks REALLY powerful now. The lack of an answer to Stalkers (w/blink) in the early game was really Mech's traditional weakness. But now that this has been addressed and presumably Terrans can build a mech composition without being behind economically - what units does Protoss build to counter mass Siege Tank + Liberator / Vikings?

Until mass Carriers + Storm + Tempest etc. it looks ridiculously difficult.


EDIT - this is a question. So when I say how does, I'm not saying "it's impossible." I'm asking how.



Hots composition of chargelot archon immortal did well and +5 dmg to archon chrgelot and 20 damage to immortal isn't gonna change it much, especially since protoss has faster econ than terran with warp prism harass options
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 14 2016 19:45 GMT
#39
Thanks a lot Musicus, was hoping someone would compile a list like that. <3
SLimeSC2
Profile Joined November 2016
20 Posts
November 14 2016 19:53 GMT
#40
Disregarding how I feel about the changes, I can't wait for this update to roll out. The gsl balance map tourney showed us some great games.
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