Simple Questions, Simple Answers - Page 284
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Cryoc
Germany909 Posts
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Ty2
United States1434 Posts
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Highgamer
1373 Posts
Also important is to have the right perspective on your losses and learning process. Never try to only measure your improvements by how much you win, especially not on the ladder. If you're rather new to BW, then everyone you play has a big head start in terms of experience and routine, like, many years more probably. This means that they will probably beat you every time, even if you are constantly improving, because it will take a while until the initial gap is overcome. For example, you keep losing early on in your games because you cannot perform your build order properly. So you practice your build order hard for a while and get much better at doing it - only to get beaten in the midgame from now on where experience is even more important. A good guide like Ver's (posted above by Ty2) gives you a lot of parameters at hand that allow you to check your improvements even if you keep losing, mostly by watching your replays and observing your own play calmly, looking for build-order- and macro-mistakes. A lot of things cannot be learned from these guides though. BW consists of many specific situations that require exact reactions, and you have to aquire that kind of knowledge about facts over time. Once you learned such a new solution for a problem, it will only take a couple of attempts to implement it into your play from then on. You have to watch other people play and observe how they solve the situations that you have problems with, and/or you have to ask someone who is better than you to analyse your games and tell you. | ||
Jonoman92
United States9101 Posts
On November 12 2016 06:13 SCC-Faust wrote: How do I improve? You have to play vs people better than you. Playing people who are worse than you will only encourage bad habits as your mistakes go unpunished. | ||
Ty2
United States1434 Posts
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ProMeTheus112
France2027 Posts
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midxxnight
4 Posts
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ArmadA[NaS]
United States346 Posts
On November 17 2016 01:56 midxxnight wrote: If you knew for certain in TvP that they were going for a 14 Nexus or 1 gate fast expansion. What would be the best thing to do as terran besides scv all in? These are very different builds and require different reactions from the terran. Against a nexus first you can send 5 scvs with rallied vultures + marines for a bunker rush to take out the natural before he has enough units to defend. If you have decent micro, this is probably the best response. You could also quickly get mines and double expand while mining the map since his obs will be delayed. Vs a typical one gate expansion, FD, 2 fact, or siege expand will all work fine though FD will give you the most options to reactively vary your build (for example, staying back and laying mines at your natural if you scout a fast citadel for DTs or no goon range). | ||
Highgamer
1373 Posts
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KameZerg
Sweden1745 Posts
On November 12 2016 09:52 Ty2 wrote: Ver's Guide: How to Improve Impressive, ive never seen this aspect outlined in depth, which is also quite essential. Much credit to ver. | ||
noobscrub
10 Posts
2_is there a way to prevent replays of me playing UMS online games of glitching? | ||
DarkNetHunter
1224 Posts
On November 18 2016 06:20 noobscrub wrote: 1_why do some of my replays are named as ''gg no RE''? does this means they are broken or something? 2_is there a way to prevent replays of me playing UMS online games of glitching? 1. Not sure what you're referring to, replay names are set by yourself unless you downloaded them from another source. 2. You can't speed up UMS replays or they glitch out, if you watch the at the same speed they were played (default would be fastest) then they should show correctly. | ||
ninazerg
United States7291 Posts
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shaggles
Poland108 Posts
On November 12 2016 14:30 Jonoman92 wrote: You have to play vs people better than you. Playing people who are worse than you will only encourage bad habits as your mistakes go unpunished. In Day[9]'s dailies other answer was given. Basically what the said, one should play vs better players AND vs worse players. Vs better players you learn what NOT to do - your reactions and game plans get reviewed by someone that has superior skills. Vs worse players you learn what TO do. You learn the proper execution of your game plan, even if it is not the most correct one. You are getting the general idea of how stuff works, and practice it in "reduced risk" environment. I used to play vs people within the certain range of my current skill only. Like on Iccup, I played vs people that had not less than 50% of my rank points and no more than 150% of my rank points (as you see it works for lower ranks). The distribution was 35:45 in favor of better players (with remaining 20% games againts 1000 point smurfs who usually raped me badly :D ) | ||
Sheik_
27 Posts
In this build, the nex is very delayed as well as the cyber. why? the builds I have been told to do by others get the forge like normal but the nexus and gate much earlier (like Forge, cannon, and nex at 14). But on the wiki it says to get pylon at 15 instead! which is better? I really like the Neo bisu build on this site and it's been really solid but i am willing to change it up for something better. lastly, with the first sair, I dont even kill the first ovie, i go straight for the enemy base to see what they got. this is while I am going citadel into archives for fast storm. A. If i scout spire only and no den yet, I make cannons in each mineral line to counter mutas. B. but what if I scout den and a spire? do I still go immediately for robo into obs? I ask because I am unsure when it is a good time to get observers. if I see a ton of hydras, do I go for robo right away or can I delay it? many of my games end up with me getting obs late...which means that I waste precious seconds stuck in my base and unable to move out. I want to work on my obs timing and would like some general tips regarding this. Thank you! | ||
noobscrub
10 Posts
On November 18 2016 09:03 DarkNetHunter wrote: 1. Not sure what you're referring to, replay names are set by yourself unless you downloaded them from another source. 2. You can't speed up UMS replays or they glitch out, if you watch the at the same speed they were played (default would be fastest) then they should show correctly. Some if not most of my replays are automatically named as ''gg no re'' on the mca autoreplays folder. I better ask on the mca thread | ||
ortseam
996 Posts
On November 19 2016 01:16 Sheik_ wrote: I got a question about the Neo Bisu Build from the TL Wiki: http://wiki.teamliquid.net/starcraft/+1_Sair/Speedlot_(vs._Zerg) In this build, the nex is very delayed as well as the cyber. why? the builds I have been told to do by others get the forge like normal but the nexus and gate much earlier (like Forge, cannon, and nex at 14). But on the wiki it says to get pylon at 15 instead! which is better? I really like the Neo bisu build on this site and it's been really solid but i am willing to change it up for something better. lastly, with the first sair, I dont even kill the first ovie, i go straight for the enemy base to see what they got. this is while I am going citadel into archives for fast storm. A. If i scout spire only and no den yet, I make cannons in each mineral line to counter mutas. B. but what if I scout den and a spire? do I still go immediately for robo into obs? I ask because I am unsure when it is a good time to get observers. if I see a ton of hydras, do I go for robo right away or can I delay it? many of my games end up with me getting obs late...which means that I waste precious seconds stuck in my base and unable to move out. I want to work on my obs timing and would like some general tips regarding this. Thank you! You are right, 18 Nexus is really weird, usually it is on 14 or 13. If you need 2 cannons you can make Nexus on 15, any later than that is just weird (assuming you didn't pylon block/cannon zerg nat). After that, gas is usually 16/17 and core when gas finishes (if 2 cannons, there is a decision to be made here between 1st zealot/core). I also think that most players start +1 weapons before starting citadel, so that speed and +1 finish at about the same time (if the order is citadel->+1 then speed will come faster but you won't have +1 for a while, meaning 20 speedlings can kill your zealots) You should also start a 2nd gate after you start speed too (although this can be skipped if you made extra cannons for some reason) Other than that I think the article gets vey specific. The basic opening ends at the 2 gate speedlot +one star sair pump, with usually archives and 2 more gates added but there are lot of variations after that (when to expand, robo timing, more sairs/archons against muta etc) Now about the sair, there are too many things zerg could be going for. Spire alone is not an indication for mutas, if zerg doesn't have 2nd gas yet, it will probably be scourge with fast 4th base, especially if his 3rd is at another natural If you scout spire and den though, you simply have to scout more. This is achieved with zealots poking in the zergs natural/3rd with this build, until you have 5/6 sairs to move out again with them -If you see hydras constantly being made, then get storm asap (if not started yet), Zerg can still follow up with lurkers, so robo after 4 gates is fine (not always necessary though) - If you see small amount of hydras without speed it's probably lurker first, get robo asap Of course there are weird builds that don't follow this rules, but the basic scouting in the early/mid game is done with: 1st sair, then sair retreats if there's a spire up, then speedlots, then +1 sairs(once you have enough)/speedlots/dts | ||
Sheik_
27 Posts
On November 19 2016 06:03 ortseam wrote: You are right, 18 Nexus is really weird, usually it is on 14 or 13. If you need 2 cannons you can make Nexus on 15, any later than that is just weird (assuming you didn't pylon block/cannon zerg nat). After that, gas is usually 16/17 and core when gas finishes (if 2 cannons, there is a decision to be made here between 1st zealot/core). I also think that most players start +1 weapons before starting citadel, so that speed and +1 finish at about the same time (if the order is citadel->+1 then speed will come faster but you won't have +1 for a while, meaning 20 speedlings can kill your zealots) You should also start a 2nd gate after you start speed too (although this can be skipped if you made extra cannons for some reason) Other than that I think the article gets vey specific. The basic opening ends at the 2 gate speedlot +one star sair pump, with usually archives and 2 more gates added but there are lot of variations after that (when to expand, robo timing, more sairs/archons against muta etc) Now about the sair, there are too many things zerg could be going for. Spire alone is not an indication for mutas, if zerg doesn't have 2nd gas yet, it will probably be scourge with fast 4th base, especially if his 3rd is at another natural If you scout spire and den though, you simply have to scout more. This is achieved with zealots poking in the zergs natural/3rd with this build, until you have 5/6 sairs to move out again with them -If you see hydras constantly being made, then get storm asap (if not started yet), Zerg can still follow up with lurkers, so robo after 4 gates is fine (not always necessary though) - If you see small amount of hydras without speed it's probably lurker first, get robo asap Of course there are weird builds that don't follow this rules, but the basic scouting in the early/mid game is done with: 1st sair, then sair retreats if there's a spire up, then speedlots, then +1 sairs(once you have enough)/speedlots/dts Fixed the BO according to what you said. Any tweaks you could suggest? the air weapons, when should i start them so that the timing is best used? + Show Spoiler + 8 - Pylon 11 - Forge 13 - Nex 14 - Nex 13 - Cannon 14 - Gate 14 - Gas 15 - Pylon 100% Cyber - Star+2nd Gas 100 Gas - +1 Melee 100 Gas - +1 Air Weap. 100 Gas - Citadel 100% Star - Sair 6x 100% Citadel - Speed 200 Gas - Arch 100% Arch - Storm+HT+DT Gate 4x Robo 100% Robo - Obs Gate 2x = 6 Gates Nex 2. Ah. The gas. Thanks for pointing that out. In one of my games, the enemy did a muta attack and in the replay I saw that he had 2 gas mining. That should have told me mutas were inc. OK, I will look at the gas now. So if there is only 1 gas, he is either expanding like mad or doing a hydra bust? 2 gas=watch out for mutas and lurkers? 3 gas=watch out for everything. If i scout 3 gas early on, what does that tell me though? Does it tell me that the enemy is stretched thin and I can punish him (scouting with the 1st sair). | ||
ninazerg
United States7291 Posts
On November 19 2016 12:32 Sheik_ wrote: Fixed the BO according to what you said. Any tweaks you could suggest? the air weapons, when should i start them so that the timing is best used? + Show Spoiler + 8 - Pylon 11 - Forge 13 - Nex 14 - Nex 13 - Cannon 14 - Gate 14 - Gas 15 - Pylon 100% Cyber - Star+2nd Gas 100 Gas - +1 Melee 100 Gas - +1 Air Weap. 100 Gas - Citadel 100% Star - Sair 6x 100% Citadel - Speed 200 Gas - Arch 100% Arch - Storm+HT+DT Gate 4x Robo 100% Robo - Obs Gate 2x = 6 Gates Nex 2. Ah. The gas. Thanks for pointing that out. In one of my games, the enemy did a muta attack and in the replay I saw that he had 2 gas mining. That should have told me mutas were inc. OK, I will look at the gas now. So if there is only 1 gas, he is either expanding like mad or doing a hydra bust? 2 gas=watch out for mutas and lurkers? 3 gas=watch out for everything. If i scout 3 gas early on, what does that tell me though? Does it tell me that the enemy is stretched thin and I can punish him (scouting with the 1st sair). How early is an 'early 3 gas'? Before their 4th and 5th hatcheries? After? Sometimes Zerg will double expand to make you think they're playing a standard game, but then get their second and third gas quickly so they can do a muta/ling bust at your front. It's sort of a weird play that I don't see very often anymore, but it's out there. | ||
Sheik_
27 Posts
On November 19 2016 14:08 ninazerg wrote: How early is an 'early 3 gas'? Before their 4th and 5th hatcheries? After? Sometimes Zerg will double expand to make you think they're playing a standard game, but then get their second and third gas quickly so they can do a muta/ling bust at your front. It's sort of a weird play that I don't see very often anymore, but it's out there. scouting 3 gas when the first sair is out. also, scouting 2 gas when the first sair is out. I want to know what I should expect based on the first sair scout. But I think the question is too broad and I should be more specific: Based on the first sair scout, how can I use that information to correctly guess what the Zerg will do so that I can time my robo better. | ||
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