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Simple Questions, Simple Answers - Page 286

Forum Index > Brood War Strategy
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Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 26 2016 04:29 GMT
#5701
Seems like it breaks down between the 1 gater getting a nexus and his tech coming up. even if the reaver comes out it's not stronger than 2-3 goons and the 2-3 gate expander can abuse this easily. I guess what I am asking is, what, in pvp is the advantage of going 1 gate expand with a robo rather than a 2 gate expand with a robo. seems like playing defensively with probe pull to defend against extra goons from opponent is not cost effective.
get rich or die mining
TL+ Member
evilfatsh1t
Profile Joined October 2010
Australia8639 Posts
November 26 2016 04:50 GMT
#5702
one reaver is definitely stronger than 2-3 goons in a full scale fight. heck id even say 2 reavers vs 1 reaver + 6 extra goons would still come out even with good micro.
the advantage is you get an earlier expansion. you dont even need to pull probes unless you fked up the fight pretty bad and things get 1 sided.
theres also other aspects such as seeing an opponent opening 2 gates pretty much guarantees a robo opening. rarely players will go 2 gate dt as its too all in, and 3-4 gate openings dont show the 2nd gate early. the 2 gate player has to either take a risk and go straight for reaver to abuse his timing, or play safe (as he doesnt know whether the 1 gate player might go dt) and go observer->reaver.
if 2 gate player goes observer->reaver and 1 gate player goes expo->reaver->observer, youve pretty much lost the game.
noname_
Profile Blog Joined April 2007
456 Posts
Last Edited: 2016-12-01 15:57:18
December 01 2016 15:56 GMT
#5703
I was looking for the 6 player version of Python, but couldn`t find it. Does anyone has it? Also, I`m looking for Random unit battle V2 ums.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2016-12-01 21:35:55
December 01 2016 21:33 GMT
#5704
On November 26 2016 13:50 evilfatsh1t wrote:
one reaver is definitely stronger than 2-3 goons in a full scale fight. heck id even say 2 reavers vs 1 reaver + 6 extra goons would still come out even with good micro.
the advantage is you get an earlier expansion. you dont even need to pull probes unless you fked up the fight pretty bad and things get 1 sided.
theres also other aspects such as seeing an opponent opening 2 gates pretty much guarantees a robo opening. rarely players will go 2 gate dt as its too all in, and 3-4 gate openings dont show the 2nd gate early. the 2 gate player has to either take a risk and go straight for reaver to abuse his timing, or play safe (as he doesnt know whether the 1 gate player might go dt) and go observer->reaver.
if 2 gate player goes observer->reaver and 1 gate player goes expo->reaver->observer, youve pretty much lost the game.


thanks that is helpful. the reaver to goon numbers I was throwing out were just in very small numbers, say bisu is holding with 1 reaver and 2 goons vs pure goon. reaver really doesn't have staying power in small numbers without a shuttle and he obviously can't afford the minerals and robo production time for that. I am from an sc2 background though have been looking at/playing bw on and off for over a decade and i am curious-- how much more eco do you get from a 1 gate before nexus vs. a 2 gate before nexus in bw--? it seems like the probe production is the biggest upside since it takes more probes to saturate a base, but building probes out of 2 nexi in bw is a lot more costly than in sc2. i am trying to find the happy medium

edit: rather A happy medium; there is no "the" anything in rts
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 01 2016 21:49 GMT
#5705
also, is there a thread on pvz gateway fe vs forge fe? seems like zergs are dealing with gateway fe better and better and end up ahead playing standard just making more lings which usually doesn't end up being a huge deal because toss tech is delayed. is it just a blind coin flip hoping they hat first? or does it have real contingencies against good zergs who also did not happen to open 12 hatch
get rich or die mining
TL+ Member
evilfatsh1t
Profile Joined October 2010
Australia8639 Posts
December 01 2016 23:31 GMT
#5706
i cant quantify how much more eco it gives. someone could probably test it to see in seconds/minutes how much faster a building comes out, but honestly its not even that important.
in a mirror matchup any advantage you have is a massive window of opportunity. faster expo means quicker 2 gas and gates, faster ht, faster archon, faster +1 atk, faster 200 etc.
each and every one of those is an opportunity for you to pick a fight.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 02 2016 01:35 GMT
#5707
yes but my whole thing is how vulnerable are you while you grab that 2nd gas etc. Every game I've seen where 1 gate expand vs 2 gate before nexus seems like it's a losing build even when the reaver shows up. is it just the best option vs everything and this is the worst build it can come against?? sorry i have a lot of questions. xd
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 02 2016 01:36 GMT
#5708
I guess it comes down to me wanting to find a safe pvp build and i don't think bisu's 1 gate fe robo is that build --- IMAGINE THAT -- I can easily practice safer builds and probably will
get rich or die mining
TL+ Member
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
Last Edited: 2016-12-02 14:33:37
December 02 2016 14:28 GMT
#5709
On December 02 2016 10:36 Alejandrisha wrote:
I guess it comes down to me wanting to find a safe pvp build and i don't think bisu's 1 gate fe robo is that build --- IMAGINE THAT -- I can easily practice safer builds and probably will


The safest build you can do in PvP is 3 Gate robo, if you wanna try it out heres the build
+ Show Spoiler +
10 Gate and 11 Gas
Zealot, Pylon, Core, Zealot
21 Pylon
Dragoon, Range, Dragoon
30/33 Robotics
31 x2 Gateways, Pylon, 3rd Dragoon.
Observatory when robotics finishes
Move out with your army when you have 6 dragoons and obs
Expand when you have 9 dragoons and add a robotics
asdasdasdasdasd123123123
ArmadA[NaS]
Profile Joined January 2014
United States346 Posts
Last Edited: 2016-12-03 15:45:34
December 03 2016 15:44 GMT
#5710
What does "yong wa" mean in Korean? Bisu says it all the time on stream when something unexpected or bad happens.
evilfatsh1t
Profile Joined October 2010
Australia8639 Posts
December 04 2016 06:46 GMT
#5711
you heard wrong because those words mean nothing. maybe link a clip cause im gonna need some context if it really is those words
Jealous
Profile Blog Joined December 2011
10127 Posts
December 04 2016 07:00 GMT
#5712
On December 02 2016 23:28 ICanFlyLow wrote:
Show nested quote +
On December 02 2016 10:36 Alejandrisha wrote:
I guess it comes down to me wanting to find a safe pvp build and i don't think bisu's 1 gate fe robo is that build --- IMAGINE THAT -- I can easily practice safer builds and probably will


The safest build you can do in PvP is 3 Gate robo, if you wanna try it out heres the build
+ Show Spoiler +
10 Gate and 11 Gas
Zealot, Pylon, Core, Zealot
21 Pylon
Dragoon, Range, Dragoon
30/33 Robotics
31 x2 Gateways, Pylon, 3rd Dragoon.
Observatory when robotics finishes
Move out with your army when you have 6 dragoons and obs
Expand when you have 9 dragoons and add a robotics

Strange, I thought it was Gate Cyber Gate Robo Gate o_O More you know...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Comodore
Profile Joined July 2013
Brazil49 Posts
Last Edited: 2016-12-04 21:31:33
December 04 2016 21:28 GMT
#5713
What should I do when i scout 11 nexus, last spot scouted and i was 1 gate gas? in pvp.
I feel like if i try to attack i'm behind. If i go nexus I'm behind. If i go reaver tech i dont have enough army to fight becase he have better eco pumping more units.
Jealous
Profile Blog Joined December 2011
10127 Posts
December 05 2016 01:18 GMT
#5714
On December 05 2016 06:28 Comodore wrote:
What should I do when i scout 11 nexus, last spot scouted and i was 1 gate gas? in pvp.
I feel like if i try to attack i'm behind. If i go nexus I'm behind. If i go reaver tech i dont have enough army to fight becase he have better eco pumping more units.

Sometimes you have to accept the fact that because of early build-order choices + scouting pattern, you will be behind. That's normal, and if you could overcome that with some simple trick and suddenly be ahead or not behind, then there wouldn't be much purpose in doing builds like 12 Nexus, would there?

If he's going 12 Nexus, 2 Gate Zeal, look at what he has going for himself: 2 Mineral lines/Nexus = eco, 2 Gate Zealot Production.

What you have going for you: You know what your enemy is doing, should be safe from any immediate danger, tech advantage + gas advantage, will be able to kill scout before he can do the same for you.

So, what would I recommend?

Reaver bust is always viable in this scenario. I would get range after Robo. Even if you can't bust him, you can do economic damage, contain him, and expand behind it yourself.

You can drop Reaver on his mineral lines because he is more likely to be concerned about you coming to bust from the front and might not have Dragoons in position. He certainly shouldn't have Observers to clue him in on your flight path/see you behind his natural minerals on FS.

You can try to go for a cheesy drop like 2 Zeal 2 DT on his main - that should do a lot of damage to him, and DTs will prevent him from countering you for a while.

You can expand and then add a Gateway - your eco might be a little behind, but your Dragoon count and range timing should be far superior to his so all you have to do is hold any potential Zealot aggression.

You can't be ahead in every game you play. Try to work with what you have and abuse what your opponent does not.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 05 2016 19:37 GMT
#5715
When people want to play ZvZ, how can I convince them to play TvT instead?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Highgamer
Profile Joined October 2015
1405 Posts
Last Edited: 2016-12-05 22:33:59
December 05 2016 22:31 GMT
#5716
Tell them they can TvZ you.

Ask a question during countdown to distract them.

Switch race during rest of the countdown.


+ Show Spoiler +
Other than that there's no way, I'm afraid... only classy people play Terran in the first place (so most likely not players who'd play Zerg, even less those who play Protoss tho), and only the classiest of the classy play TvT, too...
halomonian
Profile Joined January 2012
Brazil255 Posts
December 06 2016 02:51 GMT
#5717
when should I use patrol to attack instead of attack move and why?
thoughts in chaos | enjOy[dream]
Jealous
Profile Blog Joined December 2011
10127 Posts
December 06 2016 06:28 GMT
#5718
On December 06 2016 11:51 halomonian wrote:
when should I use patrol to attack instead of attack move and why?

Depends on what unit you're using, because of the way the attack animation works, because it be like that.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Capresis
Profile Joined September 2008
United States518 Posts
December 06 2016 06:59 GMT
#5719
You use it to either do hit-and-runs or to attack while chasing. The reason is, the unit will decelerate as it approaches, turn and then fire if you just use a-move. If you patrol click properly, the unit fires instantly and can be given a move command before they decelerate much. Well more or less.

The units it works with: Vulture, Wraith, Valkyrie (sort of, see wiki), Corsair, Archon (right?), Mutalisk, and I think Drones and Probes but not SCV's ):
Highgamer
Profile Joined October 2015
1405 Posts
December 06 2016 08:20 GMT
#5720
You use patrol also when you are being chased, e.g. your vulture by lings or zealots. With patrol you can 'shoot backwards' without decelerating.

(Maybe you meant that, Capresis, as you write about 'turn and fire' when discussing a-move, but you also wrote 'chasing', so...).

In many situations a-move is sufficient though, if you outnumber the opponents or if your vulture would survive anyway. Imo oftentimes it's better to not over-spend time on patrol-commanding in these situations, and rather macro or do something else.
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