Map Jam & Challenge #18
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge
From
Saturday, Mar 28 4:00pm GMT (GMT+00:00)
To
Sunday, Mar 29 4:00pm GMT (GMT+00:00)
Rules:
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge
From
Saturday, Mar 28 4:00pm GMT (GMT+00:00)
To
Sunday, Mar 29 4:00pm GMT (GMT+00:00)
Rules:
- All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
- Combine the two randomly selected topics in one map.
- Post your map overview and relevant details in this thread.
- Poll decides on winner with participants having one additional vote.
Winner is determined
Tuesday, Mar 31 4:00pm GMT (GMT+00:00)
+ Show Spoiler [Submissions] +
Dead Man's Estate by Fatam + Show Spoiler +
Stairway to Oblivion RE by The_Templar + Show Spoiler +
Newkirk District by Alpaca10 + Show Spoiler +
Stairway to Oblivion RE by The_Templar + Show Spoiler +
Newkirk District by Alpaca10 + Show Spoiler +
Poll: Which map uses the given topics the best?
Dead Man's Estate by Fatam (11)
50%
Stairway to Oblivion RE by The_Templar (6)
27%
Newkirk District by Alpaca10 (5)
23%
22 total votes
Stairway to Oblivion RE by The_Templar (6)
Newkirk District by Alpaca10 (5)
22 total votes
Your vote: Which map uses the given topics the best?
(Vote): Dead Man's Estate by Fatam
(Vote): Stairway to Oblivion RE by The_Templar
(Vote): Newkirk District by Alpaca10
Topics:
- Wide ramp into the main and natural.
- Remake of an older map by yourself.
Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.
Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.
Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.
FAQ:
What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.
This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.
Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no giveaways, no t-shirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.
I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.
How does it work?
- Runs monthly.
- 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
- All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
- By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
- Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
- Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
- Win = Fun & Fame
Map Jam & Challenge #18
The Map Jam & Challenge starts Saturday, Mar 28 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.
Topics will be announced in this thread.
The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Previous Topics
+ Show Spoiler +
- Map Jam #1
- 2v2
- Desert Oasis Style Mains
- 2v2
- Map Jam #2
- Extreme chokes and open spaces
- Use of hostile units
- Extreme chokes and open spaces
- Map Jam #3
- 3 player
- multiple Xel'Naga Towers
- 3 player
- Map Jam #4
- Area < 16900
- Forward high ground
- Area < 16900
- Map Jam #5
- No ramps
- Maximum playable width of 116
- No ramps
- Map Jam #6
- Gold Bases
- Contains at least 11 ramps per player
- Gold Bases
- Map Jam #7
- Based on a Magic the Gathering card
- Xel'Naga tower in main
- Based on a Magic the Gathering card
- Map Jam #8
- 3 player map
- Asymmetric
- 3 player map
- Map Jam #9
- 2 Central bases separated by rocks with two ramps leading to each expansion
- Nonlinear terrain
- 2 Central bases separated by rocks with two ramps leading to each expansion
- Map Jam #10
- No elevation levels
- At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.
- No elevation levels
- Map Jam #11
- At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
- The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.
- At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
- Map Jam #12
- Low Main.
- 1/4 of bases or more must be islands.
- Low Main.
- Map Jam #13
- At most two ramps per player
- Island map
- At most two ramps per player
- Map Jam #14
- Maximum of 8 bases
- Very short air rush distance
- Maximum of 8 bases
- Map Jam #15
- Use of mineral walls.
- Playable bounds at least twice as long as wide, or vice versa.
- Use of mineral walls.
- Map Jam #16
- Only 2 normal (8 mineral, 2 gas) bases per player.
- The use of single wide horizontal or vertical ramps.
- Only 2 normal (8 mineral, 2 gas) bases per player.
- Map Jam #17
- 5 player map
- At least one double-sided XNT, i.e. the tower is placed between two unpathable areas that create a long walk distance between either side, with no space adjacent to the tower for passage.
- 5 player map