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Map Jam & Challenge #9

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-25 19:15:01
December 14 2013 13:36 GMT
#1
Map Jam & Challenge #9


From
Saturday, Dec 21 4:00pm GMT (GMT+00:00)
To
Sunday, Dec 22 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Wednesday, Dec 25 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

Wasted Journeys by SidianTheBard
+ Show Spoiler +
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+ Show Spoiler +

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Untitled by moskonia
+ Show Spoiler +
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Korhal Ravine by Uvantak
+ Show Spoiler +
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+ Show Spoiler +
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Chiron Beta Prime by Coppermantis
+ Show Spoiler +
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+ Show Spoiler +
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Hidden Spoils by The_Templar
+ Show Spoiler +
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+ Show Spoiler +
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Planet C by NewSunshine
+ Show Spoiler +
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+ Show Spoiler +
&#91;image loading&#93;
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Galilei Guile by RFDaemoniac
+ Show Spoiler +
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Salusa Secundis by TheFish7
+ Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
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Retrosynthesis by -NegativeZero-
+ Show Spoiler +
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+ Show Spoiler +
&#91;image loading&#93;




Poll: Which map is the best while using the topics well?

Planet C by NewSunshine (8)
 
40%

Korhal Ravine by Uvantak (7)
 
35%

Retrosynthesis by -NegativeZero- (3)
 
15%

Salusa Secundis by TheFish7 (2)
 
10%

Wasted Journeys by SidianTheBard (0)
 
0%

Untitled by moskonia (0)
 
0%

Chiron Beta Prime by Coppermantis (0)
 
0%

Hidden Spoils by The_Templar (0)
 
0%

Galilei Guile by RFDaemoniac (0)
 
0%

20 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Wasted Journeys by SidianTheBard
(Vote): Untitled by moskonia
(Vote): Korhal Ravine by Uvantak
(Vote): Chiron Beta Prime by Coppermantis
(Vote): Hidden Spoils by The_Templar
(Vote): Planet C by NewSunshine
(Vote): Galilei Guile by RFDaemoniac
(Vote): Salusa Secundis by TheFish7
(Vote): Retrosynthesis by -NegativeZero-



Since there was one PM vote for Korhal Ravine and none for Planet C, it's a tie!


Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric






Topics:

  • 2 Central bases separated by rocks with two ramps leading to each expansion


  • Non-linear terrain: Use of ramps, highground pods, and/or pathways that are not part of the main attack routes.






Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #9
The Map Jam & Challenge starts Saturday, Dec 21 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 14 2013 15:07 GMT
#2
Ahhhh Yis!!
i ♥ the Mapjam
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 14 2013 15:25 GMT
#3
Fuck yes! can't wait.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 14 2013 21:55 GMT
#4
Can't wait to see what the topics are going to be.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 15 2013 01:26 GMT
#5
I always enjoy trying to craft a fun topic. Let's see...
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-12-15 06:54:01
December 15 2013 06:53 GMT
#6
Sent in my topic. Let's see what comes up this time.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 15 2013 08:17 GMT
#7
Haha, you've got your luck cut out for you going up against Nazgul himself.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 15 2013 09:25 GMT
#8
I swear every Map Jam is always a really shitty weekend for me. I'll most likely be visiting my family doing an early christmas that weekend. >.<

Time to think of a topic though...to torture everybody else!

(hopefully I can compete tho!)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 15 2013 09:57 GMT
#9
I'll likely have no proper internet access that weekend so I wouldn't be able to upload a map to bnet, but could I still enter if I just post a map overview from my phone?
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 15 2013 13:25 GMT
#10
On December 15 2013 17:17 neobowman wrote:
Haha, you've got your luck cut out for you going up against Nazgul himself.

I'm just four votes behind with a few hours left :\

On December 15 2013 18:57 -NegativeZero- wrote:
I'll likely have no proper internet access that weekend so I wouldn't be able to upload a map to bnet, but could I still enter if I just post a map overview from my phone?

That's what I usually do, should be fine
Moderatorshe/her
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
December 15 2013 15:02 GMT
#11
The map making community needs some serious boost, I was sure RedBull was the boost we needed but it seems not.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 15 2013 15:16 GMT
#12
GameHeart suggested a dynamic ‘arena’ map, where the map appearance changes for the spectator as the player expands. Would this be a viable topic for a map jam?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
moskonia
Profile Joined January 2011
Israel1448 Posts
December 15 2013 15:23 GMT
#13
On December 16 2013 00:16 iHirO wrote:
GameHeart suggested a dynamic ‘arena’ map, where the map appearance changes for the spectator as the player expands. Would this be a viable topic for a map jam?

Probably too complicated for most map makers, including me, so no. Map topics need to be able to explain in a few sentences max.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 15 2013 20:35 GMT
#14
On December 16 2013 00:16 iHirO wrote:
GameHeart suggested a dynamic ‘arena’ map, where the map appearance changes for the spectator as the player expands. Would this be a viable topic for a map jam?

Well if Ryan gives us the dependencies for making the doodads change with the players colors then sure, but otherwise we would be stuck having to make the map with pre-determined colors, like making the red player spawn in the bottom right and all the doodads be colored red meanwhile the blue player spawns in the top left and all his doodads are blue, much other than that can't be done without putting a good amount of time developing a special mod for the maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 15 2013 21:22 GMT
#15
I think most of the issues behind changing area colors is technical, rather than creative, and thus not so well suited for a jam, but it's definitely worth investigating.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 15 2013 23:22 GMT
#16
I suppose it's possible to have like stuff get more creeped up with doodads being replaced with their zergified counterparts or something like that.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-12-16 00:02:27
December 16 2013 00:01 GMT
#17
On December 16 2013 05:35 Uvantak wrote:
Show nested quote +
On December 16 2013 00:16 iHirO wrote:
GameHeart suggested a dynamic ‘arena’ map, where the map appearance changes for the spectator as the player expands. Would this be a viable topic for a map jam?

Well if Ryan gives us the dependencies for making the doodads change with the players colors then sure, but otherwise we would be stuck having to make the map with pre-determined colors, like making the red player spawn in the bottom right and all the doodads be colored red meanwhile the blue player spawns in the top left and all his doodads are blue, much other than that can't be done without putting a good amount of time developing a special mod for the maps.


I will be happy to build the system to make this easy to do for you guys at some point but I am too busy with other things at the moment. Maybe for a future challenge!
Gameheart
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 16 2013 01:03 GMT
#18
I'm quite interested about the arena type of map, too bad that i suck at making non themed maps like Phantasm, Electric Circuit and such u.u But oh well that's something i have to work on, don't worry about it tho, maybe in the future as you said, it not something that it is needed now, it can wait.

@Neobowman, that's a good idea, but iirc we don't have the animations of when the doodads start to get creeped tho, maybe if we use a modified and permanent version of the overseer's contaminate...
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 16 2013 20:27 GMT
#19
On December 16 2013 09:01 GameHeart wrote:
Show nested quote +
On December 16 2013 05:35 Uvantak wrote:
On December 16 2013 00:16 iHirO wrote:
GameHeart suggested a dynamic ‘arena’ map, where the map appearance changes for the spectator as the player expands. Would this be a viable topic for a map jam?

Well if Ryan gives us the dependencies for making the doodads change with the players colors then sure, but otherwise we would be stuck having to make the map with pre-determined colors, like making the red player spawn in the bottom right and all the doodads be colored red meanwhile the blue player spawns in the top left and all his doodads are blue, much other than that can't be done without putting a good amount of time developing a special mod for the maps.


I will be happy to build the system to make this easy to do for you guys at some point but I am too busy with other things at the moment. Maybe for a future challenge!

That would be kind of awesome. At your leisure. ^^
Comprehensive strategic intention: DNE
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
December 17 2013 01:46 GMT
#20
Would be interesting to see some island, hybrid, or similar style map.
RIP SPOR 11/24/11 NEVAR FORGET
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