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Active: 5266 users

Map Jam & Challenge #4

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-02-12 16:11:08
February 07 2013 18:41 GMT
#1
Map Jam & Challenge #4


From
Saturday, Feb 09 3:00pm GMT (GMT+00:00)
To
Sunday, Feb 10 3:00pm GMT (GMT+00:00)


Rules: [*]All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'. Combine the two randomly selected topics (tba) in one map. Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours. Poll decides on winner with participants having one additional vote.

Winner is determined
Tuesday, Feb 12 4:00pm GMT (GMT+00:00)

Submissions
+ Show Spoiler +

Archvil3 - Lunar Jam
124x116
[image loading]

NewSunshine - Viridian Valley
128x128
[image loading]

Gfire - Delusion
128x120
[image loading]

Coppermantis - Tazal
124x127
[image loading]

moskonia - Ruin Mountain
100x160
[image loading]

Ruinsteel - Spire Island
126x126
[image loading]

The_Templar - What the Sphinx
118x120
[image loading]

HypertonicHydroponic - Seedy Underbelly
100x100
[image loading]

eTcetRa - Unearthed
136X122
[image loading]


Winner(s)
+ Show Spoiler +

NewSunshine - Viridian Valley
128x128
[image loading]

eTcetRa - Unearthed
136X122
[image loading]


Poll: What map is best in combining the two topics?

eTcetRa - Unearthed (12)
 
29%

NewSunshine - Viridian Valley (11)
 
26%

Archvil3 - Lunar Jam (10)
 
24%

Gfire - Delusion (3)
 
7%

Ruinsteel - Spire Island (2)
 
5%

Coppoermantis - Tazal (1)
 
2%

moskonia - Ruin Mountain (1)
 
2%

The_Templar - What the Sphinx (1)
 
2%

HypertonicHydroponic - Seedy Underbelly (1)
 
2%

42 total votes

Your vote: What map is best in combining the two topics?

(Vote): Archvil3 - Lunar Jam
(Vote): NewSunshine - Viridian Valley
(Vote): Gfire - Delusion
(Vote): Coppoermantis - Tazal
(Vote): moskonia - Ruin Mountain
(Vote): Ruinsteel - Spire Island
(Vote): The_Templar - What the Sphinx
(Vote): HypertonicHydroponic - Seedy Underbelly
(Vote): eTcetRa - Unearthed





Note

Make sure to place your vote in the public poll. Participants of the event can place an additional vote by sending a private message to RFDaemoniac containing the author and map name that their additional vote goes to.


Topic
1# Area < 16900 + Show Spoiler +

eTcetRa: Bounds less than 130x130 (or equivilant)

2# Forward high ground + Show Spoiler +

RFDaemoniac: Forward high ground.



Process
Send your idea for an interesting topic to the event's administrator via a private message to RFDaemoniac. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #4
The Map Jam & Challenge starts Saturday, February 9th, 10:00EST 15:00GMT and runs 24 hours. Topics need to be send to RFDaemoniac via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp and Samro. In future events, other community members may administrate as well.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 07 2013 18:56 GMT
#2
Suhhhhhweet, hopefully I have time to whip something up! Thanks for stepping up RFD.
Comprehensive strategic intention: DNE
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 07 2013 19:35 GMT
#3
Unfortunately won't be able to participate, but it's a real pleasure to see other community members picking this up. Wish you all good luck!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-02-07 19:42:11
February 07 2013 19:41 GMT
#4
I'll be around this weekend, now if I can actually get off playing other video games to load up the sc2 editor to actually compete is another story. x_x

I'm keeping my fingers crossed that the topic this week is not 5player maps...(although maybe igrok will come out of retirement and win lol)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Samro225am
Profile Joined August 2010
Germany982 Posts
February 07 2013 19:52 GMT
#5
On February 08 2013 04:35 ScorpSCII wrote:
Unfortunately won't be able to participate, but it's a real pleasure to see other community members picking this up. Wish you all good luck!


exactly this! thanks for picking this up and i hope for many participants and an interesting topic. i am on vacation and cannot compete but i wish you al a lot of fun!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-02-07 20:58:10
February 07 2013 20:39 GMT
#6
The one weekend I'm going out of town... still submitting something this time. :|
edit: took a while to type out and make more concise but I sent something.
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 07 2013 20:41 GMT
#7
You guys, just make 50 crazy maps beforehand. One of them is bound to fulfill the random themes. ^^
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 07 2013 20:47 GMT
#8
Haha, I was thinking we should release all the random themes after the tournament is over, for inspiration!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 07 2013 20:58 GMT
#9
On February 08 2013 05:47 RFDaemoniac wrote:
Haha, I was thinking we should release all the random themes after the tournament is over, for inspiration!

darn it, didn't see this until after I sent mine. -_-
ModeratorI am still alive, somehow
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 07 2013 21:02 GMT
#10
On February 08 2013 04:41 SidianTheBard wrote:
I'll be around this weekend, now if I can actually get off playing other video games to load up the sc2 editor to actually compete is another story. x_x

I'm keeping my fingers crossed that the topic this week is not 5player maps...(although maybe igrok will come out of retirement and win lol)

Maybe I will.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Fatam
Profile Joined June 2012
1986 Posts
February 07 2013 22:18 GMT
#11
Cool. Thanks RF. Time to submit my theme: Scale 500 temple tarmacs and protoss decals.

:-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 07 2013 22:36 GMT
#12
On February 08 2013 04:41 SidianTheBard wrote:
I'll be around this weekend, now if I can actually get off playing other video games to load up the sc2 editor to actually compete is another story. x_x

I'm keeping my fingers crossed that the topic this week is not 5player maps...(although maybe igrok will come out of retirement and win lol)



I cannot participate this time either -- but now I am thinking of ways to do 5 player maps!
https://johnemerson.artstation.com/
Ruinsteel
Profile Joined April 2012
United States43 Posts
February 09 2013 00:41 GMT
#13
I always seem to start a map and never finish it because I hate texturing, but I have no problems finishing these xD. Definitely going to participate, as long as it isn't another 3-player map...that topic kicked my ass last time!
Coppermantis
Profile Joined June 2012
United States845 Posts
February 09 2013 00:52 GMT
#14
On February 09 2013 09:41 Ruinsteel wrote:
I always seem to start a map and never finish it because I hate texturing, but I have no problems finishing these xD. Definitely going to participate, as long as it isn't another 3-player map...that topic kicked my ass last time!



Haha, sorry about that one.
Fatam
Profile Joined June 2012
1986 Posts
February 09 2013 01:54 GMT
#15
i already submitted something different, but somebody should submit FRB as a topic
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 09 2013 15:05 GMT
#16
Okay, the topics are announced!
from eTcetRa: Bounds less than 130x130 (or equivalent).
from RFDaemoniac (I know... fishy, ain't it?, now I really hope I'll find time): Forward high ground.

I think this is an awesome set that will create realistically competitive maps while still pushing the boundaries. I'll also update the op
Fatam
Profile Joined June 2012
1986 Posts
February 09 2013 15:28 GMT
#17
Pretty loose terms, much less restrictive than all the other map jams so far pretty much. Should see a wide variety of maps
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 09 2013 15:33 GMT
#18
I was asked to clarify what I meant by forward high ground.

I would like to primarily refer to a post by Barrin on considering creating a high ground mechanic, but more importantly that there are alternatives, namely forward chokes and liberal use of high ground.

The high ground in the natural of Scrap Station used to make for an interesting alternative angle for a push.
+ Show Spoiler +
[image loading]


Here the center high ground requires you to attack up into it (map of mine from a few months ago)
+ Show Spoiler +
[image loading]


If you want a more literal definition, the terrain must not be V shaped in it's high ground levels, with the highest in the main and proceeding only downwards to the middle. Even better is when these high ground pods or positions are accessible from the enemy's side.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 09 2013 16:11 GMT
#19
So you mean the main must not be the highest form of cliff? If not then I did not get what you meant to say ^^

Also I presume that 130x130 are the playable bounds right?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-02-09 16:30:48
February 09 2013 16:27 GMT
#20
Yes, 130x130 is playable
The main could be the highest, and the natural can be lower than the main, but at some point before crossing the halfway of the map you should have to start going uphill.
Crossfire does this well, too
+ Show Spoiler +
[image loading]


EDIT:
From Barrin's thread, this is one of his maps that has a particularly strong use of it
+ Show Spoiler +
[image loading]
1 2 3 Next All
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