On December 17 2013 10:46 MarlieChurphy wrote:
Would be interesting to see some island, hybrid, or similar style map.
Would be interesting to see some island, hybrid, or similar style map.
You are free to submit any topic you choose.
Forum Index > SC2 Maps & Custom Games |
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The_Templar
your Country52797 Posts
On December 17 2013 10:46 MarlieChurphy wrote: Would be interesting to see some island, hybrid, or similar style map. You are free to submit any topic you choose. | ||
MarlieChurphy
United States2063 Posts
On December 17 2013 11:28 The_Templar wrote: Show nested quote + On December 17 2013 10:46 MarlieChurphy wrote: Would be interesting to see some island, hybrid, or similar style map. You are free to submit any topic you choose. Then I just did :D | ||
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The_Templar
your Country52797 Posts
On December 19 2013 21:07 MarlieChurphy wrote: Show nested quote + On December 17 2013 11:28 The_Templar wrote: On December 17 2013 10:46 MarlieChurphy wrote: Would be interesting to see some island, hybrid, or similar style map. You are free to submit any topic you choose. Then I just did :D Can you be a little more specific about what your topic is then? ^^ (and PM me it) | ||
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The_Templar
your Country52797 Posts
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SidianTheBard
United States2474 Posts
On December 21 2013 03:03 The_Templar wrote: Just a reminder that the Map Jam & Challenge #9 begins in Just a reminder, Scarlett vs Naniwa starts at the same time! Guess I'll map make in between games! ![]() | ||
moskonia
Israel1448 Posts
On December 21 2013 03:09 SidianTheBard wrote: Show nested quote + On December 21 2013 03:03 The_Templar wrote: Just a reminder that the Map Jam & Challenge #9 begins in Just a reminder, Scarlett vs Naniwa starts at the same time! Guess I'll map make in between games! ![]() Best time to make maps. | ||
Uvantak
Uruguay1381 Posts
On December 21 2013 03:09 SidianTheBard wrote: Show nested quote + On December 21 2013 03:03 The_Templar wrote: Just a reminder that the Map Jam & Challenge #9 begins in Just a reminder, Scarlett vs Naniwa starts at the same time! Guess I'll map make in between games! ![]() Yeah it was pretty crazy last time at the Red Bull Battle Grounds, but fun none the less! | ||
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The_Templar
your Country52797 Posts
So many submitted topics were very wordy ![]() + Show Spoiler [Topics Submitted] + 1. 2 Icarus type bases per player (2 gold minerals, 4 blue minerals, 1 HYG) 2. Open naturals 3. Island map 4. low main 5. 4v4 maps. 6. 7 player map. 7. Far thirds 8. Non-linear terrain: Use of ramps, highground pods, and/or pathways that are not part of the main attack routes. 9. Rock Tower Dominos! (Areas where there are multiple rock towers in a row so when you kill one they all fall.) 10. The middle of the map will be in the style of Agira Valley: 2 expansions on a connected high ground separated by rocks and has 2 ramps to each expansion. 11. Multiple central unconnected highgrounds 12. More than 4 start locations | ||
moskonia
Israel1448 Posts
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Uvantak
Uruguay1381 Posts
Also + Show Spoiler [Agria Valley] + ![]() | ||
neobowman
Canada3324 Posts
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The_Templar
your Country52797 Posts
So basically what neobowman said. | ||
moskonia
Israel1448 Posts
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SidianTheBard
United States2474 Posts
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SidianTheBard
United States2474 Posts
I did a play on words with the middle. They are separated by "rocks" There's actually a small pathway (lings/marines/zealots/workers) can scout through the middle before rocks get taken out. I added some random areas with high ground pods, low ground, etc etc so I'm hoping that's kinda working with the 2nd topic. (haha /shrug) Wasted Journeys Map Size: 110x200 Uploaded: NA ![]() Main: + Show Spoiler + Nat: + Show Spoiler + 3rd: + Show Spoiler + Middle: + Show Spoiler + edit: Had to re-upload pictures because I took out some d-rocks at the forward 3rd and forgot to put them back in. lol | ||
moskonia
Israel1448 Posts
![]() 3rd might be too open, thinking of putting another high ground pod near it. Tower covers corner and mid expo's. Tower blocks path, you can not pass besides it. | ||
IeZaeL
Italy991 Posts
Sorry , maybe next time ![]() ![]() | ||
Uvantak
Uruguay1381 Posts
Size: 134x140 Distance Main to Main: 62 seconds. ![]() Sadly the overview doesn't look all that good tbh, so here are some other captions. Center of the map. + Show Spoiler + Natural & Main. + Show Spoiler + Natural. + Show Spoiler + Third base. + Show Spoiler + Fourth base + Show Spoiler + I wanted to make the destructible rocks on the third destroy itself after ~10 minutes, same with the collapsable rocks at the natural (~5 minutes for these) but i don't have the time :p | ||
moskonia
Israel1448 Posts
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The_Templar
your Country52797 Posts
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