• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!17Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)84Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
August World Ranking Watchlist: Serral back to #1? How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12581 users

Map Jam & Challenge #9 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
December 21 2013 21:23 GMT
#41
Chiron Beta Prime:
[image loading]

[image loading]

(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:28 GMT
#42
Yeah the timers are not a necessity but it would be a nice gimmick for the map, for the collapsible rocks they are that way to facilitate the wall off for protoss players, if the rocks were covering the back entrance then the protoss could face problems with lings getting inside the mineral line forcing toss to burn forcefields constantly (like with Metalopolis), with the rocks there it is easier for protoss players since they just need to put a pylon between the fallen rocks and the mineral patches and they have covered the back of the mineral field.

Also i just realized that the center is supposed to be UP and not just 2 bases with rocks between them -.-; i won't change it tho, the map would completely break if i do that :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 21 2013 21:34 GMT
#43
Uvantak , this is GOLD ! Are you able to make ugly maps like mine ? =(
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 21:36 GMT
#44
cool topics, lemme see if I got time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-12-21 21:41:41
December 21 2013 21:39 GMT
#45
Coppermantis, I'm having a hard time seeing the details of your map. Please texture it a little bit -_^


(2)Hidden Spoils


[image loading]
To the victor go the spoils...


Extras:
+ Show Spoiler +
[image loading]
[image loading]


Did the artwork in about 20 minutes haha -_-
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:43 GMT
#46
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 21 2013 21:47 GMT
#47
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥

I wouldn't worry about boring. ^^
Personally, my map is possibly the most standard map I have made in like 6 months haha
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:56 GMT
#48
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 22 2013 05:03 GMT
#49
I did a map, ugaiz.

Planet C

[image loading]

+ Show Spoiler [CLOSE] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-12-22 08:11:52
December 22 2013 06:27 GMT
#50
Some sick maps coming out of these topics... I'm very impressed.
+ Show Spoiler [first attempt] +

This is my first attempt, bending the first rule (making the center bases mains) and maybe breaking the second one.
[image loading]


My submission. I'm still having trouble with the second rule... Those funky bases are 1hyg2hym3m, which is just slightly better than 6m1hyg but with the same total income.
Name: Galilei Guile
Bounds: 128x128
Uploaded: nowhere yet
[image loading]


EDIT: added submission and put old attempt in spoiler.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-12-22 07:55:13
December 22 2013 06:28 GMT
#51
Salusa Secundis
updated 1.1

[image loading]

+ Show Spoiler +
[image loading]


The second topic was mine btw, and yes those interpretations were correct. I was trying to find instances where mapmakers added terrain features where units could tread, but did not lead to any base. Surprisingly, I could only find a few instances where this actually happened. Also Uvantak that map is sick nasty, very good
~ ~ <°)))><~ ~ ~
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2013 07:58 GMT
#52
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥



Haha, I never intended for the song to play on the map, it was just a thematic inspiration. It's a silly song about people celebrating christmas after being banished to an asteroid by robots. Plus there'd probably be copyright issues if I published it. Thanks, though.

CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 22 2013 08:29 GMT
#53
What cool submissions so far!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-12-22 11:20:14
December 22 2013 11:12 GMT
#54
Retrosynthesis
Bounds: 156x132

Overview (angled)
Overview (90 degree)
Analyzer

When I started making this I noticed that the middle bases in all the entries thus far were late game bases that were pretty unlikely to actually be taken. So in this map I tried to make the center bases a viable 3rd option - besides being gold, they're also the closest 3rd by ground, though they're still vulnerable to ranged harass from the low ground. There are tons of possible attack and harass paths everywhere, although I apparently didn't quite match the "does not lead to any base" intent of thefish7's topic seeing as how the main harass paths directly connect 3 bases...

Aesthetics are unfinished, pls don't judge. It was originally going to be a sort of flying lab but it obviously doesn't look very labbish right now lol.

Sorry I can't embed images properly since I only have internet on my phone right now, so you'll have to deal with the above links. Map isn't published on any bnet servers for the same reason.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 22 2013 18:04 GMT
#55
So top 3 is : korhal ravine , planet c , retrosynthesis ? :D
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-12-23 02:51:45
December 22 2013 18:05 GMT
#56
Oh right, submissions are closed.
Poll is being added into the OP, all people submitting a map get an extra vote through PM


Poll: Which map is the best while using the topics well?

Planet C by NewSunshine (8)
 
40%

Korhal Ravine by Uvantak (7)
 
35%

Retrosynthesis by -NegativeZero- (3)
 
15%

Salusa Secundis by TheFish7 (2)
 
10%

Wasted Journeys by SidianTheBard (0)
 
0%

Untitled by moskonia (0)
 
0%

Chiron Beta Prime by Coppermantis (0)
 
0%

Hidden Spoils by The_Templar (0)
 
0%

Galilei Guile by RFDaemoniac (0)
 
0%

20 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Wasted Journeys by SidianTheBard
(Vote): Untitled by moskonia
(Vote): Korhal Ravine by Uvantak
(Vote): Chiron Beta Prime by Coppermantis
(Vote): Hidden Spoils by The_Templar
(Vote): Planet C by NewSunshine
(Vote): Galilei Guile by RFDaemoniac
(Vote): Salusa Secundis by TheFish7
(Vote): Retrosynthesis by -NegativeZero-


ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 22 2013 22:29 GMT
#57
Lol, technically every map is top 3 right now
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 22 2013 22:29 GMT
#58
On December 23 2013 07:29 -NegativeZero- wrote:
Lol, technically every map is top 3 right now

Wow I was expecting 5th at best
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-24 01:00:57
December 24 2013 00:57 GMT
#59
Wow these are some sick maps, bros and brosephinas. Really nice work! If I have time I'll make one just to post cause the topics sound fun, there definitely needs to be more terrain that isn't just another way to attack or cover a base. I can't decide what I like best. There are ideas in every single one of the maps submitted that I really like.

"Galilei Guile" such a cool name
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2013 01:22 GMT
#60
On December 22 2013 06:56 Uvantak wrote:
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3

I think this is usually a fair criticism of templar's maps but it doesn't apply much at all in this case, imo. The base layout is such that it just becomes a map with an open 3rd and the extra space is part of the rush distance and how the players will take opposing halves to be far from each other. If you shrunk it I think you'd have rush distance and 3rd problems.
Comprehensive strategic intention: DNE
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 16
IntoTheiNu 1465
WardiTV678
Ryung 484
RotterdaM424
TKL 203
Rex131
SteadfastSC95
EnkiAlexander 37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1132
Ryung 484
RotterdaM 424
TKL 203
Rex 131
SteadfastSC 95
BRAT_OK 50
RushiSC 13
trigger 8
StarCraft: Brood War
Calm 4901
Rain 2735
Jaedong 1580
Horang2 1246
EffOrt 636
BeSt 486
Light 443
firebathero 432
Soulkey 314
hero 246
[ Show more ]
Rush 236
Stork 221
ZerO 205
ggaemo 203
Snow 186
Soma 172
Zeus 129
Mong 100
sorry 86
Hyun 82
Dewaltoss 79
Pusan 67
Last 66
Leta 57
[sc1f]eonzerg 52
NaDa 50
ToSsGirL 41
Movie 32
JYJ 30
JulyZerg 28
yabsab 25
Hm[arnc] 23
GoRush 22
Aegong 18
Nal_rA 17
Sacsri 16
Rock 15
Sexy 15
Noble 13
IntoTheRainbow 13
ajuk12(nOOB) 9
Terrorterran 8
zelot 8
Dota 2
qojqva1766
XaKoH 316
syndereN286
XcaliburYe190
420jenkins33
League of Legends
KnowMe40
Counter-Strike
fl0m3417
Other Games
FrodaN4386
B2W.Neo713
hiko690
Lowko566
Mlord363
uThermal280
Liquid`LucifroN163
Pyrionflax153
ArmadaUGS142
DeMusliM135
ToD109
Trikslyr29
CosmosSc2 23
ZerO(Twitch)13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 37
• poizon28 7
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2095
• WagamamaTV344
League of Legends
• Nemesis2549
• TFBlade744
Upcoming Events
OSC
9h 49m
CrankTV Team League
20h 49m
Replay Cast
1d 9h
CrankTV Team League
1d 20h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.