• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League49Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War145
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos BW General Discussion Rollback Netcode in Brood War
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9626 users

Map Jam & Challenge #9 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
December 21 2013 21:23 GMT
#41
Chiron Beta Prime:
[image loading]

[image loading]

(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:28 GMT
#42
Yeah the timers are not a necessity but it would be a nice gimmick for the map, for the collapsible rocks they are that way to facilitate the wall off for protoss players, if the rocks were covering the back entrance then the protoss could face problems with lings getting inside the mineral line forcing toss to burn forcefields constantly (like with Metalopolis), with the rocks there it is easier for protoss players since they just need to put a pylon between the fallen rocks and the mineral patches and they have covered the back of the mineral field.

Also i just realized that the center is supposed to be UP and not just 2 bases with rocks between them -.-; i won't change it tho, the map would completely break if i do that :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 21 2013 21:34 GMT
#43
Uvantak , this is GOLD ! Are you able to make ugly maps like mine ? =(
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 21:36 GMT
#44
cool topics, lemme see if I got time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-12-21 21:41:41
December 21 2013 21:39 GMT
#45
Coppermantis, I'm having a hard time seeing the details of your map. Please texture it a little bit -_^


(2)Hidden Spoils


[image loading]
To the victor go the spoils...


Extras:
+ Show Spoiler +
[image loading]
[image loading]


Did the artwork in about 20 minutes haha -_-
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:43 GMT
#46
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 21 2013 21:47 GMT
#47
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥

I wouldn't worry about boring. ^^
Personally, my map is possibly the most standard map I have made in like 6 months haha
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:56 GMT
#48
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 22 2013 05:03 GMT
#49
I did a map, ugaiz.

Planet C

[image loading]

+ Show Spoiler [CLOSE] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-12-22 08:11:52
December 22 2013 06:27 GMT
#50
Some sick maps coming out of these topics... I'm very impressed.
+ Show Spoiler [first attempt] +

This is my first attempt, bending the first rule (making the center bases mains) and maybe breaking the second one.
[image loading]


My submission. I'm still having trouble with the second rule... Those funky bases are 1hyg2hym3m, which is just slightly better than 6m1hyg but with the same total income.
Name: Galilei Guile
Bounds: 128x128
Uploaded: nowhere yet
[image loading]


EDIT: added submission and put old attempt in spoiler.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-12-22 07:55:13
December 22 2013 06:28 GMT
#51
Salusa Secundis
updated 1.1

[image loading]

+ Show Spoiler +
[image loading]


The second topic was mine btw, and yes those interpretations were correct. I was trying to find instances where mapmakers added terrain features where units could tread, but did not lead to any base. Surprisingly, I could only find a few instances where this actually happened. Also Uvantak that map is sick nasty, very good
~ ~ <°)))><~ ~ ~
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2013 07:58 GMT
#52
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥



Haha, I never intended for the song to play on the map, it was just a thematic inspiration. It's a silly song about people celebrating christmas after being banished to an asteroid by robots. Plus there'd probably be copyright issues if I published it. Thanks, though.

CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 22 2013 08:29 GMT
#53
What cool submissions so far!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-12-22 11:20:14
December 22 2013 11:12 GMT
#54
Retrosynthesis
Bounds: 156x132

Overview (angled)
Overview (90 degree)
Analyzer

When I started making this I noticed that the middle bases in all the entries thus far were late game bases that were pretty unlikely to actually be taken. So in this map I tried to make the center bases a viable 3rd option - besides being gold, they're also the closest 3rd by ground, though they're still vulnerable to ranged harass from the low ground. There are tons of possible attack and harass paths everywhere, although I apparently didn't quite match the "does not lead to any base" intent of thefish7's topic seeing as how the main harass paths directly connect 3 bases...

Aesthetics are unfinished, pls don't judge. It was originally going to be a sort of flying lab but it obviously doesn't look very labbish right now lol.

Sorry I can't embed images properly since I only have internet on my phone right now, so you'll have to deal with the above links. Map isn't published on any bnet servers for the same reason.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 22 2013 18:04 GMT
#55
So top 3 is : korhal ravine , planet c , retrosynthesis ? :D
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-12-23 02:51:45
December 22 2013 18:05 GMT
#56
Oh right, submissions are closed.
Poll is being added into the OP, all people submitting a map get an extra vote through PM


Poll: Which map is the best while using the topics well?

Planet C by NewSunshine (8)
 
40%

Korhal Ravine by Uvantak (7)
 
35%

Retrosynthesis by -NegativeZero- (3)
 
15%

Salusa Secundis by TheFish7 (2)
 
10%

Wasted Journeys by SidianTheBard (0)
 
0%

Untitled by moskonia (0)
 
0%

Chiron Beta Prime by Coppermantis (0)
 
0%

Hidden Spoils by The_Templar (0)
 
0%

Galilei Guile by RFDaemoniac (0)
 
0%

20 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Wasted Journeys by SidianTheBard
(Vote): Untitled by moskonia
(Vote): Korhal Ravine by Uvantak
(Vote): Chiron Beta Prime by Coppermantis
(Vote): Hidden Spoils by The_Templar
(Vote): Planet C by NewSunshine
(Vote): Galilei Guile by RFDaemoniac
(Vote): Salusa Secundis by TheFish7
(Vote): Retrosynthesis by -NegativeZero-


ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 22 2013 22:29 GMT
#57
Lol, technically every map is top 3 right now
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 22 2013 22:29 GMT
#58
On December 23 2013 07:29 -NegativeZero- wrote:
Lol, technically every map is top 3 right now

Wow I was expecting 5th at best
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-24 01:00:57
December 24 2013 00:57 GMT
#59
Wow these are some sick maps, bros and brosephinas. Really nice work! If I have time I'll make one just to post cause the topics sound fun, there definitely needs to be more terrain that isn't just another way to attack or cover a base. I can't decide what I like best. There are ideas in every single one of the maps submitted that I really like.

"Galilei Guile" such a cool name
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2013 01:22 GMT
#60
On December 22 2013 06:56 Uvantak wrote:
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3

I think this is usually a fair criticism of templar's maps but it doesn't apply much at all in this case, imo. The base layout is such that it just becomes a map with an open 3rd and the extra space is part of the rush distance and how the players will take opposing halves to be far from each other. If you shrunk it I think you'd have rush distance and 3rd problems.
Comprehensive strategic intention: DNE
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#104
PiGStarcraft410
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft410
RuFF_SC2 117
Nina 85
CosmosSc2 39
StarCraft: Brood War
Rain 2511
GuemChi 1519
Artosis 541
Light 68
NaDa 29
Dota 2
monkeys_forever659
League of Legends
Doublelift5281
Other Games
summit1g5778
FrodaN627
shahzam544
C9.Mang0329
Maynarde111
Organizations
Other Games
gamesdonequick936
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 112
• davetesta11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1032
Upcoming Events
The PondCast
8h 59m
Kung Fu Cup
9h 59m
IntoTheTV X SOOP
1d 9h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.