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Map Jam & Challenge #9 - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
December 21 2013 21:23 GMT
#41
Chiron Beta Prime:
[image loading]

[image loading]

(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:28 GMT
#42
Yeah the timers are not a necessity but it would be a nice gimmick for the map, for the collapsible rocks they are that way to facilitate the wall off for protoss players, if the rocks were covering the back entrance then the protoss could face problems with lings getting inside the mineral line forcing toss to burn forcefields constantly (like with Metalopolis), with the rocks there it is easier for protoss players since they just need to put a pylon between the fallen rocks and the mineral patches and they have covered the back of the mineral field.

Also i just realized that the center is supposed to be UP and not just 2 bases with rocks between them -.-; i won't change it tho, the map would completely break if i do that :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 21 2013 21:34 GMT
#43
Uvantak , this is GOLD ! Are you able to make ugly maps like mine ? =(
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 21:36 GMT
#44
cool topics, lemme see if I got time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-21 21:41:41
December 21 2013 21:39 GMT
#45
Coppermantis, I'm having a hard time seeing the details of your map. Please texture it a little bit -_^


(2)Hidden Spoils


[image loading]
To the victor go the spoils...


Extras:
+ Show Spoiler +
[image loading]
[image loading]


Did the artwork in about 20 minutes haha -_-
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:43 GMT
#46
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 21 2013 21:47 GMT
#47
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥

I wouldn't worry about boring. ^^
Personally, my map is possibly the most standard map I have made in like 6 months haha
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:56 GMT
#48
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 22 2013 05:03 GMT
#49
I did a map, ugaiz.

Planet C

[image loading]

+ Show Spoiler [CLOSE] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-12-22 08:11:52
December 22 2013 06:27 GMT
#50
Some sick maps coming out of these topics... I'm very impressed.
+ Show Spoiler [first attempt] +

This is my first attempt, bending the first rule (making the center bases mains) and maybe breaking the second one.
[image loading]


My submission. I'm still having trouble with the second rule... Those funky bases are 1hyg2hym3m, which is just slightly better than 6m1hyg but with the same total income.
Name: Galilei Guile
Bounds: 128x128
Uploaded: nowhere yet
[image loading]


EDIT: added submission and put old attempt in spoiler.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-12-22 07:55:13
December 22 2013 06:28 GMT
#51
Salusa Secundis
updated 1.1

[image loading]

+ Show Spoiler +
[image loading]


The second topic was mine btw, and yes those interpretations were correct. I was trying to find instances where mapmakers added terrain features where units could tread, but did not lead to any base. Surprisingly, I could only find a few instances where this actually happened. Also Uvantak that map is sick nasty, very good
~ ~ <°)))><~ ~ ~
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2013 07:58 GMT
#52
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥



Haha, I never intended for the song to play on the map, it was just a thematic inspiration. It's a silly song about people celebrating christmas after being banished to an asteroid by robots. Plus there'd probably be copyright issues if I published it. Thanks, though.

CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 22 2013 08:29 GMT
#53
What cool submissions so far!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-12-22 11:20:14
December 22 2013 11:12 GMT
#54
Retrosynthesis
Bounds: 156x132

Overview (angled)
Overview (90 degree)
Analyzer

When I started making this I noticed that the middle bases in all the entries thus far were late game bases that were pretty unlikely to actually be taken. So in this map I tried to make the center bases a viable 3rd option - besides being gold, they're also the closest 3rd by ground, though they're still vulnerable to ranged harass from the low ground. There are tons of possible attack and harass paths everywhere, although I apparently didn't quite match the "does not lead to any base" intent of thefish7's topic seeing as how the main harass paths directly connect 3 bases...

Aesthetics are unfinished, pls don't judge. It was originally going to be a sort of flying lab but it obviously doesn't look very labbish right now lol.

Sorry I can't embed images properly since I only have internet on my phone right now, so you'll have to deal with the above links. Map isn't published on any bnet servers for the same reason.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 22 2013 18:04 GMT
#55
So top 3 is : korhal ravine , planet c , retrosynthesis ? :D
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-23 02:51:45
December 22 2013 18:05 GMT
#56
Oh right, submissions are closed.
Poll is being added into the OP, all people submitting a map get an extra vote through PM


Poll: Which map is the best while using the topics well?

Planet C by NewSunshine (8)
 
40%

Korhal Ravine by Uvantak (7)
 
35%

Retrosynthesis by -NegativeZero- (3)
 
15%

Salusa Secundis by TheFish7 (2)
 
10%

Wasted Journeys by SidianTheBard (0)
 
0%

Untitled by moskonia (0)
 
0%

Chiron Beta Prime by Coppermantis (0)
 
0%

Hidden Spoils by The_Templar (0)
 
0%

Galilei Guile by RFDaemoniac (0)
 
0%

20 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Wasted Journeys by SidianTheBard
(Vote): Untitled by moskonia
(Vote): Korhal Ravine by Uvantak
(Vote): Chiron Beta Prime by Coppermantis
(Vote): Hidden Spoils by The_Templar
(Vote): Planet C by NewSunshine
(Vote): Galilei Guile by RFDaemoniac
(Vote): Salusa Secundis by TheFish7
(Vote): Retrosynthesis by -NegativeZero-


Moderatorshe/her
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 22 2013 22:29 GMT
#57
Lol, technically every map is top 3 right now
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 22 2013 22:29 GMT
#58
On December 23 2013 07:29 -NegativeZero- wrote:
Lol, technically every map is top 3 right now

Wow I was expecting 5th at best
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-24 01:00:57
December 24 2013 00:57 GMT
#59
Wow these are some sick maps, bros and brosephinas. Really nice work! If I have time I'll make one just to post cause the topics sound fun, there definitely needs to be more terrain that isn't just another way to attack or cover a base. I can't decide what I like best. There are ideas in every single one of the maps submitted that I really like.

"Galilei Guile" such a cool name
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2013 01:22 GMT
#60
On December 22 2013 06:56 Uvantak wrote:
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3

I think this is usually a fair criticism of templar's maps but it doesn't apply much at all in this case, imo. The base layout is such that it just becomes a map with an open 3rd and the extra space is part of the rush distance and how the players will take opposing halves to be far from each other. If you shrunk it I think you'd have rush distance and 3rd problems.
Comprehensive strategic intention: DNE
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