• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:31
CET 23:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2071 users

Map Jam & Challenge #9 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
December 21 2013 21:23 GMT
#41
Chiron Beta Prime:
[image loading]

[image loading]

(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:28 GMT
#42
Yeah the timers are not a necessity but it would be a nice gimmick for the map, for the collapsible rocks they are that way to facilitate the wall off for protoss players, if the rocks were covering the back entrance then the protoss could face problems with lings getting inside the mineral line forcing toss to burn forcefields constantly (like with Metalopolis), with the rocks there it is easier for protoss players since they just need to put a pylon between the fallen rocks and the mineral patches and they have covered the back of the mineral field.

Also i just realized that the center is supposed to be UP and not just 2 bases with rocks between them -.-; i won't change it tho, the map would completely break if i do that :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 21 2013 21:34 GMT
#43
Uvantak , this is GOLD ! Are you able to make ugly maps like mine ? =(
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 21:36 GMT
#44
cool topics, lemme see if I got time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-21 21:41:41
December 21 2013 21:39 GMT
#45
Coppermantis, I'm having a hard time seeing the details of your map. Please texture it a little bit -_^


(2)Hidden Spoils


[image loading]
To the victor go the spoils...


Extras:
+ Show Spoiler +
[image loading]
[image loading]


Did the artwork in about 20 minutes haha -_-
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:43 GMT
#46
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 21 2013 21:47 GMT
#47
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥

I wouldn't worry about boring. ^^
Personally, my map is possibly the most standard map I have made in like 6 months haha
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 21:56 GMT
#48
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 22 2013 05:03 GMT
#49
I did a map, ugaiz.

Planet C

[image loading]

+ Show Spoiler [CLOSE] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-12-22 08:11:52
December 22 2013 06:27 GMT
#50
Some sick maps coming out of these topics... I'm very impressed.
+ Show Spoiler [first attempt] +

This is my first attempt, bending the first rule (making the center bases mains) and maybe breaking the second one.
[image loading]


My submission. I'm still having trouble with the second rule... Those funky bases are 1hyg2hym3m, which is just slightly better than 6m1hyg but with the same total income.
Name: Galilei Guile
Bounds: 128x128
Uploaded: nowhere yet
[image loading]


EDIT: added submission and put old attempt in spoiler.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-12-22 07:55:13
December 22 2013 06:28 GMT
#51
Salusa Secundis
updated 1.1

[image loading]

+ Show Spoiler +
[image loading]


The second topic was mine btw, and yes those interpretations were correct. I was trying to find instances where mapmakers added terrain features where units could tread, but did not lead to any base. Surprisingly, I could only find a few instances where this actually happened. Also Uvantak that map is sick nasty, very good
~ ~ <°)))><~ ~ ~
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2013 07:58 GMT
#52
On December 22 2013 06:43 Uvantak wrote:
Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/)

Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want.

Hahaha that poor broken creature lezael, put it out of his misery! ♥



Haha, I never intended for the song to play on the map, it was just a thematic inspiration. It's a silly song about people celebrating christmas after being banished to an asteroid by robots. Plus there'd probably be copyright issues if I published it. Thanks, though.

CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 22 2013 08:29 GMT
#53
What cool submissions so far!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-12-22 11:20:14
December 22 2013 11:12 GMT
#54
Retrosynthesis
Bounds: 156x132

Overview (angled)
Overview (90 degree)
Analyzer

When I started making this I noticed that the middle bases in all the entries thus far were late game bases that were pretty unlikely to actually be taken. So in this map I tried to make the center bases a viable 3rd option - besides being gold, they're also the closest 3rd by ground, though they're still vulnerable to ranged harass from the low ground. There are tons of possible attack and harass paths everywhere, although I apparently didn't quite match the "does not lead to any base" intent of thefish7's topic seeing as how the main harass paths directly connect 3 bases...

Aesthetics are unfinished, pls don't judge. It was originally going to be a sort of flying lab but it obviously doesn't look very labbish right now lol.

Sorry I can't embed images properly since I only have internet on my phone right now, so you'll have to deal with the above links. Map isn't published on any bnet servers for the same reason.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 22 2013 18:04 GMT
#55
So top 3 is : korhal ravine , planet c , retrosynthesis ? :D
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-23 02:51:45
December 22 2013 18:05 GMT
#56
Oh right, submissions are closed.
Poll is being added into the OP, all people submitting a map get an extra vote through PM


Poll: Which map is the best while using the topics well?

Planet C by NewSunshine (8)
 
40%

Korhal Ravine by Uvantak (7)
 
35%

Retrosynthesis by -NegativeZero- (3)
 
15%

Salusa Secundis by TheFish7 (2)
 
10%

Wasted Journeys by SidianTheBard (0)
 
0%

Untitled by moskonia (0)
 
0%

Chiron Beta Prime by Coppermantis (0)
 
0%

Hidden Spoils by The_Templar (0)
 
0%

Galilei Guile by RFDaemoniac (0)
 
0%

20 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Wasted Journeys by SidianTheBard
(Vote): Untitled by moskonia
(Vote): Korhal Ravine by Uvantak
(Vote): Chiron Beta Prime by Coppermantis
(Vote): Hidden Spoils by The_Templar
(Vote): Planet C by NewSunshine
(Vote): Galilei Guile by RFDaemoniac
(Vote): Salusa Secundis by TheFish7
(Vote): Retrosynthesis by -NegativeZero-


Moderatorshe/her
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 22 2013 22:29 GMT
#57
Lol, technically every map is top 3 right now
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 22 2013 22:29 GMT
#58
On December 23 2013 07:29 -NegativeZero- wrote:
Lol, technically every map is top 3 right now

Wow I was expecting 5th at best
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-24 01:00:57
December 24 2013 00:57 GMT
#59
Wow these are some sick maps, bros and brosephinas. Really nice work! If I have time I'll make one just to post cause the topics sound fun, there definitely needs to be more terrain that isn't just another way to attack or cover a base. I can't decide what I like best. There are ideas in every single one of the maps submitted that I really like.

"Galilei Guile" such a cool name
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2013 01:22 GMT
#60
On December 22 2013 06:56 Uvantak wrote:
It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3

I think this is usually a fair criticism of templar's maps but it doesn't apply much at all in this case, imo. The base layout is such that it just becomes a map with an open 3rd and the extra space is part of the rush distance and how the players will take opposing halves to be far from each other. If you shrunk it I think you'd have rush distance and 3rd problems.
Comprehensive strategic intention: DNE
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 574
JuggernautJason101
PiGStarcraft48
CosmosSc2 26
StarCraft: Brood War
Calm 1789
EffOrt 186
actioN 109
Mini 50
Hyun 44
ggaemo 27
NaDa 14
Mong 3
Dota 2
syndereN34
League of Legends
JimRising 298
Counter-Strike
Foxcn153
adren_tv86
minikerr20
Heroes of the Storm
Liquid`Hasu488
Other Games
FrodaN1477
RotterdaM332
C9.Mang0150
Trikslyr54
nookyyy 35
Mew2King30
ViBE28
Liquid`Ken6
Organizations
Other Games
BasetradeTV36
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 65
• musti20045 21
• sitaska19
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 29
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21839
League of Legends
• Doublelift876
Other Games
• imaqtpie1629
• Scarra578
• Shiphtur178
Upcoming Events
WardiTV 2025
12h 30m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
15h 30m
Big Brain Bouts
18h 30m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 11h
WardiTV 2025
1d 12h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 14h
Ladder Legends
1d 20h
BSL 21
1d 21h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.