(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it.
Map Jam & Challenge #9 - Page 3
Forum Index > SC2 Maps & Custom Games |
Coppermantis
United States845 Posts
(If anyone's familiar with the song "Merry Christmas from Chiron Beta Prime," this was inspired by it. | ||
Uvantak
Uruguay1381 Posts
Also i just realized that the center is supposed to be UP and not just 2 bases with rocks between them -.-; i won't change it tho, the map would completely break if i do that :/ | ||
IeZaeL
Italy991 Posts
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NewSunshine
United States5938 Posts
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The_Templar
your Country52796 Posts
(2)Hidden Spoils To the victor go the spoils... Extras: + Show Spoiler + Did the artwork in about 20 minutes haha -_- | ||
Uvantak
Uruguay1381 Posts
Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want. Hahaha that poor broken creature lezael, put it out of his misery! ♥ | ||
The_Templar
your Country52796 Posts
On December 22 2013 06:43 Uvantak wrote: Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/) Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want. Hahaha that poor broken creature lezael, put it out of his misery! ♥ I wouldn't worry about boring. ^^ Personally, my map is possibly the most standard map I have made in like 6 months haha | ||
Uvantak
Uruguay1381 Posts
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NewSunshine
United States5938 Posts
Planet C + Show Spoiler [CLOSE] + | ||
RFDaemoniac
United States544 Posts
+ Show Spoiler [first attempt] + My submission. I'm still having trouble with the second rule... Those funky bases are 1hyg2hym3m, which is just slightly better than 6m1hyg but with the same total income. Name: Galilei Guile Bounds: 128x128 Uploaded: nowhere yet EDIT: added submission and put old attempt in spoiler. | ||
TheFish7
United States2824 Posts
updated 1.1 + Show Spoiler + The second topic was mine btw, and yes those interpretations were correct. I was trying to find instances where mapmakers added terrain features where units could tread, but did not lead to any base. Surprisingly, I could only find a few instances where this actually happened. Also Uvantak that map is sick nasty, very good | ||
Coppermantis
United States845 Posts
On December 22 2013 06:43 Uvantak wrote: Copper, if you want you could get the song to play on the map, you would need to change the format of the song to ogg or something like that, import it to the map and then swap the original background sounds of the map to the song you want on the data editor ^^ (also i love the Christmas lights, i think i should have come up with something like that instead of the desertic theme i used :/) Stop it guys, you are making me blush, that was a map that i just came up with in some hours, it must have some very ugly problems that i still can't see, also the overall theme is quite boring, i should have added more variation between levels like sidian's and stuff, but any of you want to try it i could publish it if you guys want. Hahaha that poor broken creature lezael, put it out of his misery! ♥ Haha, I never intended for the song to play on the map, it was just a thematic inspiration. It's a silly song about people celebrating christmas after being banished to an asteroid by robots. Plus there'd probably be copyright issues if I published it. Thanks, though. | ||
CutTheEnemy
Canada373 Posts
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-NegativeZero-
United States2140 Posts
Bounds: 156x132 Overview (angled) Overview (90 degree) Analyzer When I started making this I noticed that the middle bases in all the entries thus far were late game bases that were pretty unlikely to actually be taken. So in this map I tried to make the center bases a viable 3rd option - besides being gold, they're also the closest 3rd by ground, though they're still vulnerable to ranged harass from the low ground. There are tons of possible attack and harass paths everywhere, although I apparently didn't quite match the "does not lead to any base" intent of thefish7's topic seeing as how the main harass paths directly connect 3 bases... Aesthetics are unfinished, pls don't judge. It was originally going to be a sort of flying lab but it obviously doesn't look very labbish right now lol. Sorry I can't embed images properly since I only have internet on my phone right now, so you'll have to deal with the above links. Map isn't published on any bnet servers for the same reason. | ||
IeZaeL
Italy991 Posts
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The_Templar
your Country52796 Posts
Poll is being added into the OP, all people submitting a map get an extra vote through PM Poll: Which map is the best while using the topics well? Planet C by NewSunshine (8) Korhal Ravine by Uvantak (7) Retrosynthesis by -NegativeZero- (3) Salusa Secundis by TheFish7 (2) Wasted Journeys by SidianTheBard (0) Untitled by moskonia (0) Chiron Beta Prime by Coppermantis (0) Hidden Spoils by The_Templar (0) Galilei Guile by RFDaemoniac (0) 20 total votes Your vote: Which map is the best while using the topics well? (Vote): Wasted Journeys by SidianTheBard | ||
-NegativeZero-
United States2140 Posts
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The_Templar
your Country52796 Posts
On December 23 2013 07:29 -NegativeZero- wrote: Lol, technically every map is top 3 right now Wow I was expecting 5th at best | ||
EatThePath
United States3943 Posts
"Galilei Guile" such a cool name | ||
EatThePath
United States3943 Posts
On December 22 2013 06:56 Uvantak wrote: It is actually pretty good, you need to reduce the size your maps by around ~20% reducing open areas in main bases(!), naturals and areas surrounding the middle of the map, other than that the layout schemes are good, the themes you come up with are good and the only "big" problem i see is with the flow of the map that is stretched by as i said around ~20 to 30 percent :3 I think this is usually a fair criticism of templar's maps but it doesn't apply much at all in this case, imo. The base layout is such that it just becomes a map with an open 3rd and the extra space is part of the rush distance and how the players will take opposing halves to be far from each other. If you shrunk it I think you'd have rush distance and 3rd problems. | ||
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