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Map Jam & Challenge #18 - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
SwedenTheKid
Profile Joined July 2014
567 Posts
March 28 2015 18:03 GMT
#21
Oh dear, I've only made a few maps. Also, does the wide ramp into the nat have to be the only entrance?
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-28 18:35:13
March 28 2015 18:34 GMT
#22
Hmmm clever second topic, good idea whoever sent that. About the ramps...

  • is there any stipulation about having rocks or other augments?
  • to clarify.. main and nat?
  • if so, is a 2wide ramp sufficient for the main?

Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2015-03-28 21:44:27
March 28 2015 21:44 GMT
#23
On March 29 2015 03:34 EatThePath wrote:
Hmmm clever second topic, good idea whoever sent that. About the ramps...

  • is there any stipulation about having rocks or other augments?
  • to clarify.. main and nat?
  • if so, is a 2wide ramp sufficient for the main?


  • Rocks are allowed.
  • The wording in the topic sent is a bit ambiguous.
    Topic for challenge: wide ramp for main and natural.

    (Designers would have to come up with some creative way to make the map safe and balanced. ...)

  • If so, yes.


On March 29 2015 03:03 SwedenTheKid wrote:
Oh dear, I've only made a few maps. Also, does the wide ramp into the nat have to be the only entrance?

I would guess no.
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-29 04:14:32
March 29 2015 03:06 GMT
#24
That was embarrassing
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
March 29 2015 03:21 GMT
#25
I'm assuming since it's a "remake" and not an "edit", we're not allowed to take the existing made map and modify it, aka we have to completely start from scratch.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
March 29 2015 04:03 GMT
#26
Oh, well good luck to everyone else then.
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2015 04:08 GMT
#27
On March 29 2015 12:21 Fatam wrote:
I'm assuming since it's a "remake" and not an "edit", we're not allowed to take the existing made map and modify it, aka we have to completely start from scratch.

I would say yes.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 29 2015 05:02 GMT
#28
Ahhh shit, my PC shutdown and I lost the biggest chunk of my map ;_; RIP
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
March 29 2015 06:30 GMT
#29
☐ Not REKT ☑ REKT ☑ REKTangle ☑ SHREKT ☑ REKT-it Ralph ☑ Total REKTall ☑ The Lord of the REKT ☑ The Usual SusREKTs ☑ North by NorthREKT ☑ REKT to the Future ☑ Once Upon a Time in the REKT ☑ The Good, the Bad, and the REKT ☑ LawREKT of Arabia ☑ Tyrannosaurus REKT ☑ eREKTile dysfunction
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
March 29 2015 08:47 GMT
#30
Dead Man's Estate
124x152

[image loading]

Overhead view - + Show Spoiler +
[image loading]


Started making it with this old thing in mind - + Show Spoiler +
[image loading]

but it didn't end up turning out all that similar. Not sure if that matters or not for the contest.

FFE is pretty easy from the top of the choke to the rocks (if looking at the southern spawn), pylon + 2 buildings does the trick.

Hope you guys like it! or at least find something interesting in it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2015 14:02 GMT
#31
Stairway to Oblivion RE

+ Show Spoiler [Old Version] +
http://www.teamliquid.net/forum/sc2-maps/438124-2-stairway-to-oblivion

[image loading]

+ Show Spoiler [New Version] +
[image loading]

160x158
ModeratorI am still alive, somehow
TL+ Member
Alpaca10
Profile Joined March 2015
Germany15 Posts
March 29 2015 14:09 GMT
#32
Newkirk District


Original + Show Spoiler +

[image loading]


Remake + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
March 29 2015 16:11 GMT
#33
On March 29 2015 12:21 Fatam wrote:
I'm assuming since it's a "remake" and not an "edit", we're not allowed to take the existing made map and modify it, aka we have to completely start from scratch.

What I imagined was people building upon and improving one of their previous ideas. I don't think the method is as important as the result, so it's up to you whether you want to start from scratch or alter an existing map. Just keep in mind that map jams are about challenging yourself and thinking differently, so although you could just do a small change to an old map, it kind of contradicts with the reason you decided to participate in the first place.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2015 16:15 GMT
#34
On March 29 2015 23:09 Alpaca10 wrote:
Newkirk District


Original + Show Spoiler +

[image loading]


Remake + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

I think the idea was that you were supposed to remake one of your own old maps, not any old map.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2015 16:35 GMT
#35
Poll: Which map uses the given topics the best?

Dead Man's Estate by Fatam (11)
 
50%

Stairway to Oblivion RE by The_Templar (6)
 
27%

Newkirk District by Alpaca10 (5)
 
23%

22 total votes

Your vote: Which map uses the given topics the best?

(Vote): Dead Man's Estate by Fatam
(Vote): Stairway to Oblivion RE by The_Templar
(Vote): Newkirk District by Alpaca10

ModeratorI am still alive, somehow
TL+ Member
Alpaca10
Profile Joined March 2015
Germany15 Posts
March 29 2015 16:35 GMT
#36
So new mapmakers are not allowed to participate? I only made 2 maps 1 week ago... not the best topics for this time.....
SwedenTheKid
Profile Joined July 2014
567 Posts
March 29 2015 16:55 GMT
#37
Ugh, if only I had understood the rules.... So Newkirk got in but not mine? Maybe I shouldn't have removed it? Idk, no big deal.
Casual Mapmaker
Alpaca10
Profile Joined March 2015
Germany15 Posts
March 29 2015 17:03 GMT
#38
I feel stupid about this that I got in :'/ But it is really not the best topic, if it have something to do with what you made earlier, but not able to participate if you are new....Maybe I should had just post the map I made last week with just making wide ramps. Thought that you just have to make a remake of an older map. Looks like my english isn't good enough to understood what it meant.... Wondered more why others didn't understood about the first one tho...
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 29 2015 17:52 GMT
#39
Alpaca I think it's great you remade a ladder map since you didn't have a previous map of yours to edit. This is the spirit of the map jam, finding creative solutions. I wish I'd have thought of editing a ladder map cause I struggled to find a map of mine that I wanted to redo for the jam.
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 29 2015 17:53 GMT
#40
On March 29 2015 15:30 Fatam wrote:
☐ Not REKT ☑ REKT ☑ REKTangle ☑ SHREKT ☑ REKT-it Ralph ☑ Total REKTall ☑ The Lord of the REKT ☑ The Usual SusREKTs ☑ North by NorthREKT ☑ REKT to the Future ☑ Once Upon a Time in the REKT ☑ The Good, the Bad, and the REKT ☑ LawREKT of Arabia ☑ Tyrannosaurus REKT ☑ eREKTile dysfunction



^______^
Comprehensive strategic intention: DNE
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