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Map Jam & Challenge #18

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-04-01 11:36:23
March 16 2015 13:49 GMT
#1
Map Jam & Challenge #18
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge

From
Saturday, Mar 28 4:00pm GMT (GMT+00:00)
To
Sunday, Mar 29 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics in one map.
  • Post your map overview and relevant details in this thread.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Mar 31 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
Dead Man's Estate by Fatam + Show Spoiler +
[image loading]

Remake of + Show Spoiler +
[image loading]

Stairway to Oblivion RE by The_Templar + Show Spoiler +
[image loading]

Remake of: + Show Spoiler +
[image loading]

Newkirk District by Alpaca10 + Show Spoiler +
[image loading]

Remake of + Show Spoiler +
[image loading]



Poll: Which map uses the given topics the best?

Dead Man's Estate by Fatam (11)
 
50%

Stairway to Oblivion RE by The_Templar (6)
 
27%

Newkirk District by Alpaca10 (5)
 
23%

22 total votes

Your vote: Which map uses the given topics the best?

(Vote): Dead Man's Estate by Fatam
(Vote): Stairway to Oblivion RE by The_Templar
(Vote): Newkirk District by Alpaca10







Topics:

  • Wide ramp into the main and natural.
  • Remake of an older map by yourself.




    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no giveaways, no t-shirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


    Map Jam & Challenge #18
    The Map Jam & Challenge starts Saturday, Mar 28 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

    Topics will be announced in this thread.

    The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.

    Previous Topics
    + Show Spoiler +

    • Map Jam #1
      • 2v2
      • Desert Oasis Style Mains

    • Map Jam #2
      • Extreme chokes and open spaces
      • Use of hostile units

    • Map Jam #3
      • 3 player
      • multiple Xel'Naga Towers

    • Map Jam #4
      • Area < 16900
      • Forward high ground

    • Map Jam #5
      • No ramps
      • Maximum playable width of 116

    • Map Jam #6
      • Gold Bases
      • Contains at least 11 ramps per player

    • Map Jam #7
      • Based on a Magic the Gathering card
      • Xel'Naga tower in main

    • Map Jam #8
      • 3 player map
      • Asymmetric

    • Map Jam #9
      • 2 Central bases separated by rocks with two ramps leading to each expansion
      • Nonlinear terrain

    • Map Jam #10
      • No elevation levels
      • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

    • Map Jam #11
      • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
      • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

    • Map Jam #12
      • Low Main.
      • 1/4 of bases or more must be islands.

    • Map Jam #13
      • At most two ramps per player
      • Island map

    • Map Jam #14
      • Maximum of 8 bases
      • Very short air rush distance

    • Map Jam #15
      • Use of mineral walls.
      • Playable bounds at least twice as long as wide, or vice versa.

    • Map Jam #16
      • Only 2 normal (8 mineral, 2 gas) bases per player.
      • The use of single wide horizontal or vertical ramps.

    • Map Jam #17
      • 5 player map
      • At least one double-sided XNT, i.e. the tower is placed between two unpathable areas that create a long walk distance between either side, with no space adjacent to the tower for passage.


    Moderatorshe/her
    TL+ Member
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    March 16 2015 15:43 GMT
    #2
    Topic sent, guess I have to put the effort into this now. Hope we can get some more epic maps like last map jam.
    Casual Mapmaker
    Fatam
    Profile Joined June 2012
    1986 Posts
    March 16 2015 20:56 GMT
    #3
    Wish these weren't always on weekends :-P (I work weekends )
    Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
    Zweck
    Profile Joined February 2015
    Germany211 Posts
    March 22 2015 11:49 GMT
    #4
    "Topics will be announced in this thread." ?
    https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
    ScorpSCII
    Profile Joined April 2012
    Denmark499 Posts
    March 22 2015 12:47 GMT
    #5
    On March 22 2015 20:49 Zweck wrote:
    "Topics will be announced in this thread." ?

    I believe he has forgotten.
    Mapmaker | Author of Atlas, Rao Mesa & Paralda
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    March 22 2015 14:18 GMT
    #6
    I have, sorry. Let's do this next weekend.
    Moderatorshe/her
    TL+ Member
    Zweck
    Profile Joined February 2015
    Germany211 Posts
    March 22 2015 15:15 GMT
    #7
    noooo i dont have time next weekend -.-
    https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
    Big J
    Profile Joined March 2011
    Austria16289 Posts
    March 22 2015 18:26 GMT
    #8
    Oh yeah, I might find some time next weekend
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    March 24 2015 19:12 GMT
    #9
    Wow, I totally forgot as well. Sweet, I still have time
    Casual Mapmaker
    Alpaca10
    Profile Joined March 2015
    Germany15 Posts
    March 24 2015 19:47 GMT
    #10
    Wuhu can't wait for the maps that will come :D
    And my first map contest, hope the topics are not so hard like the last one i saw
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    March 27 2015 17:08 GMT
    #11
    A little less than 24 hours left until this starts!
    Moderatorshe/her
    TL+ Member
    EatThePath
    Profile Blog Joined September 2009
    United States3943 Posts
    Last Edited: 2015-03-28 01:38:19
    March 28 2015 01:37 GMT
    #12
    Can I still submit topic? Hmm what shall it be...

    Last time mine (mildly) contributed to some awesome legit maps, thanks RNG!

    And mine was so not coming together that I didn't even post in the face of epic competition.
    Comprehensive strategic intention: DNE
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    March 28 2015 01:41 GMT
    #13
    Yeah, you can still enter a topic. That's why I bumped the thread
    Moderatorshe/her
    TL+ Member
    EatThePath
    Profile Blog Joined September 2009
    United States3943 Posts
    March 28 2015 01:48 GMT
    #14
    hype bump sent gogo
    Comprehensive strategic intention: DNE
    Coppermantis
    Profile Joined June 2012
    United States845 Posts
    March 28 2015 04:41 GMT
    #15
    I'm away from my home computer, can't participate this week

    Oh well.
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    March 28 2015 15:30 GMT
    #16
    Topics:
    • Wide ramp into the main and natural.
    • Remake of an older map by yourself.
    Moderatorshe/her
    TL+ Member
    eTcetRa
    Profile Joined November 2010
    Australia822 Posts
    March 28 2015 16:05 GMT
    #17
    Oh this will be good. Participating for the first time in a while, but not til the morning!
    Retired Mapmaker™
    -NegativeZero-
    Profile Joined August 2011
    United States2142 Posts
    Last Edited: 2015-03-28 17:15:42
    March 28 2015 17:15 GMT
    #18
    I don't think I've ever finished a map with a natural that has a ramp instead of a flat choke...this is going to be interesting.
    vibeo gane,
    Meavis
    Profile Blog Joined September 2011
    Netherlands1300 Posts
    March 28 2015 17:33 GMT
    #19
    1st topic is a bit of a shame, it only impacts a single small point of the map
    "Not you."
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    March 28 2015 17:51 GMT
    #20
    Just to clarify on that first topic, I believe it means that both the main and natural have to have wide ramps.
    Moderatorshe/her
    TL+ Member
    1 2 3 Next All
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