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Active: 1377 users

Map Jam & Challenge #10

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-05-18 16:21:04
May 03 2014 13:27 GMT
#1
Map Jam & Challenge #10


From
Saturday, May 17 4:00pm GMT (GMT+00:00)
To
Sunday, May 18 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Wednesday, May 21 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

KTV I suck at making names by Uvantak
+ Show Spoiler +
[image loading]


[I can't think of a name either] by Coppermantis
+ Show Spoiler +
[image loading]
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Thermolysis by -NegativeZero-
+ Show Spoiler +
[image loading]

Angled
+ Show Spoiler +
[image loading]


Bases/features
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Untitled by leZaeL
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Megadodo by Namrufus
+ Show Spoiler +
[image loading]


Space Invaders by RFDaemoniac
+ Show Spoiler +
[image loading]


Crab Islands by Nestaix
+ Show Spoiler +
[image loading]

+ Show Spoiler +

[image loading]
[image loading]
[image loading]




Poll: Which map is the best while using the topics well?

Thermolysis by -NegativeZero- (7)
 
30%

KTV I suck at making names by Uvantak (6)
 
26%

Untitled by leZaeL (5)
 
22%

[I can't think of a name either] by Coppermantis (4)
 
17%

Crab Islands by Nestaix (1)
 
4%

Megadodo by Namrufus (0)
 
0%

Space Invaders by RFDaemoniac (0)
 
0%

23 total votes

Your vote: Which map is the best while using the topics well?

(Vote): KTV I suck at making names by Uvantak
(Vote): [I can't think of a name either] by Coppermantis
(Vote): Thermolysis by -NegativeZero-
(Vote): Untitled by leZaeL
(Vote): Megadodo by Namrufus
(Vote): Space Invaders by RFDaemoniac
(Vote): Crab Islands by Nestaix


Participants also have one vote available via PM.


Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9[list]
  • 2 central bases separated by rocks with two ramps leading to each expansion
  • Nonlinear terrain: Use of ramps, highground pods, and/or pathways that are not part of the main attack routes.




Topics:


  • No elevation levels
  • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.



    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using [url=http://www.randomizer.org/]randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


Map Jam & Challenge #10
The Map Jam & Challenge starts Saturday, May 17 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-05-03 15:35:35
May 03 2014 15:34 GMT
#2
Inappropriate Architecture.

Penis shaped cliffs. Boobie mineral lines. Swastika texturing. Long narrow rock doodads with a bunch of bush around the base.

Go ahead, call me juvenile but that'd be pretty hilarious seeing a bunch of map submissions with penis on them lol.

+ Show Spoiler +

I didn't submit that topic.....but I should have...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 03 2014 16:37 GMT
#3
Didn't we already had a MJC where the mappers were supposed to use penises on the maps? i recall it because i couldn't stop laughing while i was making "the bush" on mine with Aiur Trees.

I hope my idea gets chosen, it will be amazing to see what can you guys come up with if it does :3

Also i just got my internet back in time to submit my idea yay!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Samro225am
Profile Joined August 2010
Germany982 Posts
May 03 2014 18:58 GMT
#4
<3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 03 2014 19:34 GMT
#5
w00t these are always a good time

we definitely had genitalia maps already, but that's never a bad thing, unless the maps are bad.

the theme should be 3player maps with bawdy art in the middle, a la octopus
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-03 19:49:03
May 03 2014 19:48 GMT
#6
ETP, why not both?

+ Show Spoiler +
NSFW? i'm not sure
+ Show Spoiler +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 03 2014 20:27 GMT
#7
On May 04 2014 00:34 SidianTheBard wrote:
Inappropriate Architecture.

Penis shaped cliffs. Boobie mineral lines. Swastika texturing. Long narrow rock doodads with a bunch of bush around the base.

Go ahead, call me juvenile but that'd be pretty hilarious seeing a bunch of map submissions with penis on them lol.

+ Show Spoiler +

I didn't submit that topic.....but I should have...

We should take it one step further and force the penis/penises to be a prominent terrain feature rather than just decoration. For an example, this BW map basically did it perfectly lol.
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 03 2014 21:16 GMT
#8
brb, gonna work on my back-breaking new layout, tentatively dubbed Space Docking - was thinking of using Braxis Alpha again
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2014-05-04 01:16:37
May 04 2014 01:15 GMT
#9
cool

edit: the formatting of the OP is broken around the "How does it work" section.
This is it... the alpaca lips.
Coppermantis
Profile Joined June 2012
United States845 Posts
May 04 2014 01:48 GMT
#10
On May 04 2014 04:48 Uvantak wrote:
ETP, why not both?

+ Show Spoiler +
NSFW? i'm not sure
+ Show Spoiler +
[image loading]


That's really impressive, actually. Like, wow.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 04 2014 02:44 GMT
#11
On May 04 2014 04:48 Uvantak wrote:
ETP, why not both?

+ Show Spoiler +
NSFW? i'm not sure
+ Show Spoiler +
[image loading]

Is this photoshopped, or the real map textures? If there is no photoshop involved then huge props, really amazing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 04 2014 05:46 GMT
#12
On May 04 2014 04:48 Uvantak wrote:
ETP, why not both?

+ Show Spoiler +
NSFW? i'm not sure
+ Show Spoiler +
[image loading]

I'm in love, like wow
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-05-04 06:11:17
May 04 2014 06:02 GMT
#13
Can we make one of the aesthetic challenges to do art in the middle, not necessarily that good, but kind of like that octopus one that got into the TLMC finals? It'd be interesting to see what people'd come up with.

Ah, ETP already said this. In this case, I second that motion.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 04 2014 12:38 GMT
#14
I feel like aesthetic challenge should be different than a layout one, since the whole point is having 2 different features, and trying to combine them, while you can put any theme on every layout.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 04 2014 14:53 GMT
#15
Must be summer time :D

We definitely did put aesthetic challenges separate, so we still had 2 layout features.

Remember to also submit your topic to The_Templar by PM.

I'd like to see terrain that nerfs swarm hosts. Think we can do that?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 04 2014 14:59 GMT
#16
On May 04 2014 11:44 moskonia wrote:
Show nested quote +
On May 04 2014 04:48 Uvantak wrote:
ETP, why not both?

+ Show Spoiler +
NSFW? i'm not sure
+ Show Spoiler +
[image loading]

Is this photoshopped, or the real map textures? If there is no photoshop involved then huge props, really amazing.

Those are grass textures only, that "photo" was made by Koagel a couple eons ago, he also made + Show Spoiler [this] +
[image loading]
, and as far as i know he was the one to come up with the use of Ground Props (the doodad) as a ladder for ramps (i used them on Kamala & Foxtrot). You can find more pics on the Map Art Thread

On May 04 2014 23:53 RFDaemoniac wrote:I'd like to see terrain that nerfs swarm hosts. Think we can do that?

That would be quite hard i feel, because any nerf to SH would a nerf to Toss in general, because the units behave similarly... But i'm not sure, i would have to see what you guys come up with.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 04 2014 15:39 GMT
#17
Can I submit a topic even though I am not making a map?
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 04 2014 15:47 GMT
#18
You can nerf SHs without nerfing toss by making a lot of height differentials in the map. Without creep Locusts are super slow, so by forcing them to move like in a tower defense game they will not do anything. This is also a big hit for Zerg in general, since a layout with many height differences is a very choked one. This is not a nerf to Protoss because Colossi and Stalkers can both move up and down cliffs.
Quakecomm
Profile Joined April 2012
United States344 Posts
May 04 2014 17:32 GMT
#19
there's another one :') I might submit a map this time for fun
gorkey island is the only good map
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 04 2014 18:59 GMT
#20
Some good ones so far, but I feel a few of them would be really silly
On May 05 2014 00:39 TheFlexN wrote:
Can I submit a topic even though I am not making a map?

Yes
Moderatorshe/her
TL+ Member
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