• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:35
CEST 13:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2474 users

Map Jam & Challenge #10 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 16 2014 13:36 GMT
#21
It starts tomorrow! I am so exited to know what topics are chosen and I really want to see the awesome maps!
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 16:04 GMT
#22
Topics:


  • No elevation levels
  • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.



+ Show Spoiler [Full list of topics] +
1. No elevation levels
2. At least 1 super wide ramp per player.
3. The extended use of the 4 levels of terrain! (Use the positive pathing paint and the height tool to allow units to move through the lowest level of the map and use it in a "serious" map.)
4. Open Naturals.
5. Map must be shaped like a letter of the (English) alphabet.
6. Maps of the largest size possible, 256x256 (total)
7. backward-facing natural expansions, a la King Sejong Station
8. hard to access map centers
9. Island or semi-island map.
10. Natural design must have the features of Backwater Gulch design (Natural base must have 3 ramps, 2 of them blocked by rocks. Need to have an unpathable terrain that cuts the natural somehow (can have as many as wanted). Sizes of ramps and unpathable terrain are the map makers choice, but the size of the whole natural area must be as big as the main best if not bigger.)
11. 5p rotational
12. At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.
13. Expansion pattern must contain at least one triplet of bases whose CC are within siege tank range of each other. Think chuky's back2back but with 3 bases. Doublesided / unconventional resource layout interpretations are acceptable.
ModeratorI am still alive, somehow
TL+ Member
Nestaix
Profile Joined May 2014
10 Posts
Last Edited: 2014-05-17 16:30:26
May 17 2014 16:24 GMT
#23
No elevation levels i get, but...
"At least half of the expansions on the map must be farther away from your opponent's main base than your main base is."

So simply, half the bases are on your side of the map?
read it wrong, im a dummy, godd luck folks

edit: yes, i joined TL for this Map Jam. long time lurker though.
algue
Profile Joined July 2011
France1436 Posts
May 17 2014 16:48 GMT
#24
Lol, I've already a map in store matching the two topics. I just have to make a minor tweak to it and it will be ready.
rly ?
Coppermantis
Profile Joined June 2012
United States845 Posts
May 17 2014 16:59 GMT
#25
Does "half the expansions" mean out of all the expansions total, or just the ones you would be expected to take?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-05-17 18:50:43
May 17 2014 17:35 GMT
#26
On May 18 2014 01:59 Coppermantis wrote:
Does "half the expansions" mean out of all the expansions total, or just the ones you would be expected to take?

I would guess all of them.
edit: I just realized that doesn't add up. If more than half of all the bases are closer to your opponent's main, fewer than half of the bases are further from your main than your opponents main. So I guess the bases on your side of the map
ModeratorI am still alive, somehow
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 17 2014 18:01 GMT
#27
Here is what I've got so far (hopefully correct interpretation of the second requirement)

[image loading]

dimensions = 160x112
main entrances are 3 units (into the nat) and 2 units (into the center) wide; both are filled with unbuildable terrain so you can't warp in if the entrance has been walled. Geysers for the double-sided third are high-yield
This is it... the alpaca lips.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 17 2014 19:08 GMT
#28
Yeah i'm also confused about that second rule :S but i think that you namrufus are on top of it, but your map still is using elevation levels!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 19:21 GMT
#29
On May 18 2014 04:08 Uvantak wrote:
Yeah i'm also confused about that second rule :S but i think that you namrufus are on top of it, but your map still is using elevation levels!

All pathable stuff is on the same level though, so it's fine
ModeratorI am still alive, somehow
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 17 2014 19:28 GMT
#30
I would really like the person that submitted the 2nd rule tp explain it more detailed, it's a bit confusing, maybe a sketch to show what you mean?
"Not you."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 17 2014 19:31 GMT
#31
Pretty cool namru, why the doublesided bases though? Just for the heck of it?

So... basically this means the mains will have a shortcut path

OR

the mains are near the center of the map
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2014-05-17 20:53:51
May 17 2014 20:19 GMT
#32
yeah, mains near the center of the map would do it.

This map comes close, but not quite.

http://www.teamliquid.net/forum/sc2-maps/388154-m-2-hots-dances-of-fireflies

EDIT: A 4p with cross spawn disabled may also do it

EDIT 2: You can avoid the double sided aspect of desert oasis (which can encourage base trades) if you do a reflected map instead of rotational
Coppermantis
Profile Joined June 2012
United States845 Posts
May 17 2014 20:30 GMT
#33
So kind of like Desert Oasis then. Alright, sounds good.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-17 21:30:46
May 17 2014 21:09 GMT
#34
Behold!

KTV I suck at making names


[image loading]

Cross spawns only atm, but if you guys think that the map could become even more imba with all the spawns enabled i will do so just for the heck of it!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 21:42 GMT
#35
KTV Rocky Cyclone?
ModeratorI am still alive, somehow
TL+ Member
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-05-17 22:34:36
May 17 2014 22:01 GMT
#36
I thought those were all destructible rocks at first.
[I can't think of a name either]
[image loading]
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Multiple cliff levels used for aesthetic purposes, but all playable terrain is on one elevation.

^^ One of the buildings accidentally got shifted onto some terrain in the bottom left. Ignore that.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-18 01:48:36
May 17 2014 22:30 GMT
#37
That's a fairly good name thnks templar, renamed and published to EU & AM!

Also here are some screenshots since the overview looks just awful without the fog and static shadows.

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


How about something like Broken City Copper? idk, again i really suck at naming things
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 18 2014 02:44 GMT
#38
On May 18 2014 01:04 The_Templar wrote:
Topics:


  • No elevation levels
  • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.



+ Show Spoiler [Full list of topics] +
1. No elevation levels
2. At least 1 super wide ramp per player.
3. The extended use of the 4 levels of terrain! (Use the positive pathing paint and the height tool to allow units to move through the lowest level of the map and use it in a "serious" map.)
4. Open Naturals.
5. Map must be shaped like a letter of the (English) alphabet.
6. Maps of the largest size possible, 256x256 (total)
7. backward-facing natural expansions, a la King Sejong Station
8. hard to access map centers
9. Island or semi-island map.
10. Natural design must have the features of Backwater Gulch design (Natural base must have 3 ramps, 2 of them blocked by rocks. Need to have an unpathable terrain that cuts the natural somehow (can have as many as wanted). Sizes of ramps and unpathable terrain are the map makers choice, but the size of the whole natural area must be as big as the main best if not bigger.)
11. 5p rotational
12. At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.
13. Expansion pattern must contain at least one triplet of bases whose CC are within siege tank range of each other. Think chuky's back2back but with 3 bases. Doublesided / unconventional resource layout interpretations are acceptable.

No elevation changes is boring to me, it makes it harder to have a map that actually works, so I have a harder time treating it seriously. The other one was confusing at first, but might've been good if the other restraint was better.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 02:48 GMT
#39
No elevation changes definitely makes the other one hard.

I just made my map really big to compensate :/

First attempt, will probably refine before submitting.

[image loading]


Bottom minerals are clearly messed up and the mains are the largest islands towards the center.

Would probably rock the back door to the main.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 03:02 GMT
#40
I can't believe our TLMC finalist is putting swastikas on his maps.

I agree the one terrain level rule is really annoying. Maybe it was intended to produce interesting main choke ideas?

@RFD that is huge. Kinda cool, but huge. I would make a big open space on the north route because it's just one path with no flanking opportunity. Mech push... The idea of a map with a huge air space in the middle is kind of cool though... maybe I'll work on that too.
Comprehensive strategic intention: DNE
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group B
Maru vs ZounLIVE!
SHIN vs Rogue
Ryung 480
IntoTheiNu 320
CranKy Ducklings SOOP35
Rex25
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 480
Lowko306
TKL 74
Rex 25
ProTech6
StarCraft: Brood War
Britney 22046
Calm 5480
Hyuk 842
Jaedong 448
Horang2 419
EffOrt 332
Mini 285
BeSt 283
Leta 202
Pusan 147
[ Show more ]
Soulkey 144
ZerO 135
Light 130
Last 118
ggaemo 103
hero 81
ToSsGirL 78
Rush 51
Aegong 50
Mind 46
Shinee 41
scan(afreeca) 35
sorry 34
JYJ 32
Sharp 32
soO 31
Sea.KH 27
Barracks 19
Terrorterran 19
Free 18
JulyZerg 17
910 13
Sacsri 13
GoRush 13
Noble 12
zelot 11
Movie 9
ajuk12(nOOB) 7
Icarus 6
Dota 2
Dendi530
XcaliburYe170
canceldota63
Counter-Strike
olofmeister1675
x6flipin248
allub168
markeloff103
kRYSTAL_56
Other Games
B2W.Neo914
Pyrionflax156
Mew2King120
DeMusliM25
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 993
Other Games
gamesdonequick523
Counter-Strike
PGL290
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1640
• Jankos1487
Upcoming Events
WardiTV Spring Champion…
25m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
TKL 74
OSC
7h 25m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
12h 25m
Maestros of the Game
1d 1h
Replay Cast
1d 12h
RSL Revival
1d 19h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 23h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.