• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:42
CET 17:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2631 users

Map Jam & Challenge #10 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 03:07 GMT
#41
Instead I'm going to do away with the second paths and refocus around pushing you toward the other direction. I am still considering having a klontas mire type connection
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 18 2014 03:37 GMT
#42
On May 18 2014 11:48 RFDaemoniac wrote:
No elevation changes definitely makes the other one hard.

I just made my map really big to compensate :/

First attempt, will probably refine before submitting.

[image loading]


Bottom minerals are clearly messed up and the mains are the largest islands towards the center.

Would probably rock the back door to the main.

woah, that cliffing though.
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-05-18 12:06:09
May 18 2014 10:55 GMT
#43
Thermolysis
156x116
Published on all servers

[image loading]

Angled
+ Show Spoiler +
[image loading]


Bases/features
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


-Mains are at 5 and 7, if it wasn't clear.

-The idea for the scout path between the mains was taken directly from the BW map Cloud of Souls by Nightmarjoo and TkTkVrooM. The 2-tile chokes on either side are each blocked by 4 zerg eggs, but there is a mineral patch on either side to allow workers to mineral walk through the eggs to access the opponent's main. (Unlike the original BW map these mineral patches are not hallucinated and thus remain permanently; each has 100 minerals.) Several unbuildable rocks prevent warp-ins over the eggs (these aren't in the overview but are present in the updated version).

-The watchtower, accessible only to workers in the early game, can see both sets of eggs and both destructible rocks leading to the bottom semi-island.

-Assuming distances are measured from the main choke, the topic requirement is met for all bases except the gold even when the eggs are still up. Once the eggs are destroyed, main-main is shortened and the topic requirement is met for all bases except the 6m1hyg no matter what position you use for the measurements.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 18 2014 12:14 GMT
#44
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-05-18 12:21:18
May 18 2014 12:17 GMT
#45
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Well, you have my vote lol. I love stupidly tiny maps like this.

Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible.
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
May 18 2014 13:38 GMT
#46
On May 18 2014 21:17 -NegativeZero- wrote:
Show nested quote +
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Well, you have my vote lol. I love stupidly tiny maps like this.

Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible.

It actually has 8 mineral patches in the gold, while only 6 are allowed on ladder maps.

Anyways the map looks great, how did you make it look so good in just 30 minutes? Amazing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 18 2014 13:56 GMT
#47
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Those aesthetics seem familiar
Retired Mapmaker™
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 18 2014 15:06 GMT
#48
(2) Megadodo
160x112

[image loading]
This is it... the alpaca lips.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 15:20 GMT
#49
Just under an hour left, yeah?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 15:53 GMT
#50
Megadodo best name 2014.

Lez that looks super fun, haha.

Negzero you better win with that, it looks like it'd actually make some great games.


I'm going to start my map now... do you guys mind if I submit it after deadline?
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 15:59 GMT
#51
I don't think it's a problem, but if Templar comes back and makes the poll and you're not done you're probably out of luck

(2) Space Invaders
[image loading]
pathable ground is 208 x 142

Still not sure how I want the minerals in the mains :/

Nat, third, and rear fourth are farther away. Forward fourth, the middle base, and island base are closer.

Rush distance is 150 ^^

Teal blobs are rocks.
Nestaix
Profile Joined May 2014
10 Posts
May 18 2014 16:01 GMT
#52
Uhm, apparently I can't post images because I'm a new user on TL, hopefully its all right if i post links, for now.
(or if possible, maybe an admin could edit my post to make the images imbedded?)

With these restrictions I couldn't be bothered to try and balance my map, so I decided to just make something I think would be fun to play on in a very non-competative enviroment, which means backdoors, siege tank abuseable spaces, island expansions and all that. But with that said, I present:

(2) Crab Islands
152x152
uploaded to: [EU] [NA]

Overview:
http://i.imgur.com/C0kUfEX.jpg


+ Show Spoiler [additional pictures] +

http://i.imgur.com/EHcBkXK.jpg
http://i.imgur.com/I38YzqI.jpg
http://i.imgur.com/GudOcpt.jpg



EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-05-18 16:05:29
May 18 2014 16:04 GMT
#53
Yeah no biggie I'll do it for fun anyway, I love making skybridges *spoiler*.

I think the main mins should be oriented at the inner edge of the main in the closest possible air to air position. This plays up the close air and also gives you room to fly around the top edge of the map to hit the nats. Looks really cool RFD, much better! Are you going to do aesthetics? I can imagine the fighting across the chokey pathways in mid creating this urban fighting vibe. Not that you should do city, but just this sense of room to room combat, would even work with jungle.

Dang that looks really fun too, nestaix. Welcome to the map jam. ^^
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-05-18 16:05:07
May 18 2014 16:04 GMT
#54
submissions are closed except for EatThePath, updating OP
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 16:05 GMT
#55
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-05-18 16:10:49
May 18 2014 16:10 GMT
#56
On May 19 2014 01:05 EatThePath wrote:
Show nested quote +
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 16:11 GMT
#57
On May 19 2014 01:10 The_Templar wrote:
Show nested quote +
On May 19 2014 01:05 EatThePath wrote:
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions

Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 18 2014 16:14 GMT
#58
On May 19 2014 01:11 EatThePath wrote:
Show nested quote +
On May 19 2014 01:10 The_Templar wrote:
On May 19 2014 01:05 EatThePath wrote:
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions

Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later.

I didn't finish mine either
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-18 16:28:48
May 18 2014 16:22 GMT
#59
On May 18 2014 12:02 EatThePath wrote:
I can't believe our TLMC finalist is putting swastikas on his maps.

I agree the one terrain level rule is really annoying. Maybe it was intended to produce interesting main choke ideas?

Ahahahahah i was wondering how much time it would take for a lurker to show up and talk about how literally hitler my map is :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 16:23 GMT
#60
For aesthetics I'm imagining something hr giger-esque. Lots of zerg dead bodies and technology and such. Do you think it's worth it? I could maybe spin off from it with a few high ground bits, like the main for standardness and maybe the skinny path through the middle to give it some advantage, and generally tighten things up.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Monthly #3 - March
Serral1253
WardiTV554
uThermal514
IndyStarCraft 199
SteadfastSC137
StrangeGG56
MindelVK21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1253
uThermal 514
IndyStarCraft 199
SteadfastSC 137
Liquid`TLO 116
BRAT_OK 72
MindelVK 21
StarCraft: Brood War
Sea 44615
Britney 39841
Rain 1945
Shuttle 629
JYJ 80
Free 67
Dewaltoss 64
Backho 59
Rock 38
ToSsGirL 35
[ Show more ]
NaDa 9
Dota 2
Gorgc5819
qojqva1416
Fuzer 187
Counter-Strike
fl0m4060
allub160
Heroes of the Storm
Khaldor557
Liquid`Hasu297
Other Games
tarik_tv2763
B2W.Neo1156
Grubby1151
Liquid`RaSZi1023
Beastyqt494
mouzStarbuck176
QueenE134
ArmadaUGS109
Hui .94
Mew2King84
KnowMe51
JuggernautJason18
Organizations
Other Games
BasetradeTV158
Counter-Strike
PGL154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 33
• poizon28 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1280
League of Legends
• Jankos3787
Upcoming Events
Replay Cast
16h 18m
Wardi Open
19h 18m
Monday Night Weeklies
1d
Replay Cast
1d 7h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.