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Map Jam & Challenge #10 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 03:07 GMT
#41
Instead I'm going to do away with the second paths and refocus around pushing you toward the other direction. I am still considering having a klontas mire type connection
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 18 2014 03:37 GMT
#42
On May 18 2014 11:48 RFDaemoniac wrote:
No elevation changes definitely makes the other one hard.

I just made my map really big to compensate :/

First attempt, will probably refine before submitting.

[image loading]


Bottom minerals are clearly messed up and the mains are the largest islands towards the center.

Would probably rock the back door to the main.

woah, that cliffing though.
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-05-18 12:06:09
May 18 2014 10:55 GMT
#43
Thermolysis
156x116
Published on all servers

[image loading]

Angled
+ Show Spoiler +
[image loading]


Bases/features
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


-Mains are at 5 and 7, if it wasn't clear.

-The idea for the scout path between the mains was taken directly from the BW map Cloud of Souls by Nightmarjoo and TkTkVrooM. The 2-tile chokes on either side are each blocked by 4 zerg eggs, but there is a mineral patch on either side to allow workers to mineral walk through the eggs to access the opponent's main. (Unlike the original BW map these mineral patches are not hallucinated and thus remain permanently; each has 100 minerals.) Several unbuildable rocks prevent warp-ins over the eggs (these aren't in the overview but are present in the updated version).

-The watchtower, accessible only to workers in the early game, can see both sets of eggs and both destructible rocks leading to the bottom semi-island.

-Assuming distances are measured from the main choke, the topic requirement is met for all bases except the gold even when the eggs are still up. Once the eggs are destroyed, main-main is shortened and the topic requirement is met for all bases except the 6m1hyg no matter what position you use for the measurements.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 18 2014 12:14 GMT
#44
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-05-18 12:21:18
May 18 2014 12:17 GMT
#45
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Well, you have my vote lol. I love stupidly tiny maps like this.

Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible.
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
May 18 2014 13:38 GMT
#46
On May 18 2014 21:17 -NegativeZero- wrote:
Show nested quote +
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Well, you have my vote lol. I love stupidly tiny maps like this.

Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible.

It actually has 8 mineral patches in the gold, while only 6 are allowed on ladder maps.

Anyways the map looks great, how did you make it look so good in just 30 minutes? Amazing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 18 2014 13:56 GMT
#47
On May 18 2014 21:14 IeZaeL wrote:
My best map , im sure you will like it very much. Here it is :

+ Show Spoiler +
Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Those aesthetics seem familiar
Retired Mapmaker™
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 18 2014 15:06 GMT
#48
(2) Megadodo
160x112

[image loading]
This is it... the alpaca lips.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 15:20 GMT
#49
Just under an hour left, yeah?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 15:53 GMT
#50
Megadodo best name 2014.

Lez that looks super fun, haha.

Negzero you better win with that, it looks like it'd actually make some great games.


I'm going to start my map now... do you guys mind if I submit it after deadline?
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 15:59 GMT
#51
I don't think it's a problem, but if Templar comes back and makes the poll and you're not done you're probably out of luck

(2) Space Invaders
[image loading]
pathable ground is 208 x 142

Still not sure how I want the minerals in the mains :/

Nat, third, and rear fourth are farther away. Forward fourth, the middle base, and island base are closer.

Rush distance is 150 ^^

Teal blobs are rocks.
Nestaix
Profile Joined May 2014
10 Posts
May 18 2014 16:01 GMT
#52
Uhm, apparently I can't post images because I'm a new user on TL, hopefully its all right if i post links, for now.
(or if possible, maybe an admin could edit my post to make the images imbedded?)

With these restrictions I couldn't be bothered to try and balance my map, so I decided to just make something I think would be fun to play on in a very non-competative enviroment, which means backdoors, siege tank abuseable spaces, island expansions and all that. But with that said, I present:

(2) Crab Islands
152x152
uploaded to: [EU] [NA]

Overview:
http://i.imgur.com/C0kUfEX.jpg


+ Show Spoiler [additional pictures] +

http://i.imgur.com/EHcBkXK.jpg
http://i.imgur.com/I38YzqI.jpg
http://i.imgur.com/GudOcpt.jpg



EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-05-18 16:05:29
May 18 2014 16:04 GMT
#53
Yeah no biggie I'll do it for fun anyway, I love making skybridges *spoiler*.

I think the main mins should be oriented at the inner edge of the main in the closest possible air to air position. This plays up the close air and also gives you room to fly around the top edge of the map to hit the nats. Looks really cool RFD, much better! Are you going to do aesthetics? I can imagine the fighting across the chokey pathways in mid creating this urban fighting vibe. Not that you should do city, but just this sense of room to room combat, would even work with jungle.

Dang that looks really fun too, nestaix. Welcome to the map jam. ^^
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-05-18 16:05:07
May 18 2014 16:04 GMT
#54
submissions are closed except for EatThePath, updating OP
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 16:05 GMT
#55
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-05-18 16:10:49
May 18 2014 16:10 GMT
#56
On May 19 2014 01:05 EatThePath wrote:
Show nested quote +
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 16:11 GMT
#57
On May 19 2014 01:10 The_Templar wrote:
Show nested quote +
On May 19 2014 01:05 EatThePath wrote:
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions

Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 18 2014 16:14 GMT
#58
On May 19 2014 01:11 EatThePath wrote:
Show nested quote +
On May 19 2014 01:10 The_Templar wrote:
On May 19 2014 01:05 EatThePath wrote:
On May 19 2014 01:04 The_Templar wrote:
submissions are closed except for EatThePath, updating OP

Wow hater.

Fine I'll make my own poll.

I crossed it out when you made your previous post actually, hence the edit.
You actually have like 5 minutes because there are a lot of submissions

Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later.

I didn't finish mine either
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-18 16:28:48
May 18 2014 16:22 GMT
#59
On May 18 2014 12:02 EatThePath wrote:
I can't believe our TLMC finalist is putting swastikas on his maps.

I agree the one terrain level rule is really annoying. Maybe it was intended to produce interesting main choke ideas?

Ahahahahah i was wondering how much time it would take for a lurker to show up and talk about how literally hitler my map is :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 18 2014 16:23 GMT
#60
For aesthetics I'm imagining something hr giger-esque. Lots of zerg dead bodies and technology and such. Do you think it's worth it? I could maybe spin off from it with a few high ground bits, like the main for standardness and maybe the skinny path through the middle to give it some advantage, and generally tighten things up.
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