Map Jam & Challenge #10 - Page 3
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RFDaemoniac
United States544 Posts
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Semmo
Korea (South)627 Posts
On May 18 2014 11:48 RFDaemoniac wrote: No elevation changes definitely makes the other one hard. I just made my map really big to compensate :/ First attempt, will probably refine before submitting. Bottom minerals are clearly messed up and the mains are the largest islands towards the center. Would probably rock the back door to the main. woah, that cliffing though. | ||
-NegativeZero-
United States2140 Posts
156x116 Published on all servers Angled + Show Spoiler + Bases/features + Show Spoiler + -Mains are at 5 and 7, if it wasn't clear. -The idea for the scout path between the mains was taken directly from the BW map Cloud of Souls by Nightmarjoo and TkTkVrooM. The 2-tile chokes on either side are each blocked by 4 zerg eggs, but there is a mineral patch on either side to allow workers to mineral walk through the eggs to access the opponent's main. (Unlike the original BW map these mineral patches are not hallucinated and thus remain permanently; each has 100 minerals.) Several unbuildable rocks prevent warp-ins over the eggs (these aren't in the overview but are present in the updated version). -The watchtower, accessible only to workers in the early game, can see both sets of eggs and both destructible rocks leading to the bottom semi-island. -Assuming distances are measured from the main choke, the topic requirement is met for all bases except the gold even when the eggs are still up. Once the eggs are destroyed, main-main is shortened and the topic requirement is met for all bases except the 6m1hyg no matter what position you use for the measurements. | ||
IeZaeL
Italy991 Posts
+ Show Spoiler + Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler + Aesthetics : + Show Spoiler + | ||
-NegativeZero-
United States2140 Posts
On May 18 2014 21:14 IeZaeL wrote: My best map , im sure you will like it very much. Here it is : + Show Spoiler + Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler + Aesthetics : + Show Spoiler + Well, you have my vote lol. I love stupidly tiny maps like this. Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible. | ||
moskonia
Israel1448 Posts
On May 18 2014 21:17 -NegativeZero- wrote: Well, you have my vote lol. I love stupidly tiny maps like this. Edit: It reminds me of my own map Chaotic Arena except very slightly less chaotic (which is probably a good thing lol) and with 500% better aesthetics. And it has standard resource configurations, which means this needs to be put on the ladder as soon as possible. It actually has 8 mineral patches in the gold, while only 6 are allowed on ladder maps. Anyways the map looks great, how did you make it look so good in just 30 minutes? Amazing. | ||
eTcetRa
Australia822 Posts
On May 18 2014 21:14 IeZaeL wrote: My best map , im sure you will like it very much. Here it is : + Show Spoiler + Nah just kidding , i made this little shit in 30 minutes. You sure you wanna see this ?+ Show Spoiler + Aesthetics : + Show Spoiler + Those aesthetics seem familiar | ||
Namrufus
United States396 Posts
160x112 | ||
RFDaemoniac
United States544 Posts
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EatThePath
United States3943 Posts
Lez that looks super fun, haha. Negzero you better win with that, it looks like it'd actually make some great games. I'm going to start my map now... do you guys mind if I submit it after deadline? | ||
RFDaemoniac
United States544 Posts
(2) Space Invaders pathable ground is 208 x 142 Still not sure how I want the minerals in the mains :/ Nat, third, and rear fourth are farther away. Forward fourth, the middle base, and island base are closer. Rush distance is 150 ^^ Teal blobs are rocks. | ||
Nestaix
10 Posts
(or if possible, maybe an admin could edit my post to make the images imbedded?) With these restrictions I couldn't be bothered to try and balance my map, so I decided to just make something I think would be fun to play on in a very non-competative enviroment, which means backdoors, siege tank abuseable spaces, island expansions and all that. But with that said, I present: (2) Crab Islands 152x152 uploaded to: [EU] [NA] Overview: http://i.imgur.com/C0kUfEX.jpg + Show Spoiler [additional pictures] + | ||
EatThePath
United States3943 Posts
I think the main mins should be oriented at the inner edge of the main in the closest possible air to air position. This plays up the close air and also gives you room to fly around the top edge of the map to hit the nats. Looks really cool RFD, much better! Are you going to do aesthetics? I can imagine the fighting across the chokey pathways in mid creating this urban fighting vibe. Not that you should do city, but just this sense of room to room combat, would even work with jungle. Dang that looks really fun too, nestaix. Welcome to the map jam. ^^ | ||
The_Templar
your Country52796 Posts
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EatThePath
United States3943 Posts
On May 19 2014 01:04 The_Templar wrote: submissions are closed Wow hater. Fine I'll make my own poll. | ||
The_Templar
your Country52796 Posts
I crossed it out when you made your previous post actually, hence the edit. You actually have like 5 minutes because there are a lot of submissions | ||
EatThePath
United States3943 Posts
On May 19 2014 01:10 The_Templar wrote: I crossed it out when you made your previous post actually, hence the edit. You actually have like 5 minutes because there are a lot of submissions Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later. | ||
The_Templar
your Country52796 Posts
On May 19 2014 01:11 EatThePath wrote: Haha it's okay, we have to keep to the rules or why have them. I'll throw mine up later. I didn't finish mine either | ||
Uvantak
Uruguay1381 Posts
On May 18 2014 12:02 EatThePath wrote: I can't believe our TLMC finalist is putting swastikas on his maps. I agree the one terrain level rule is really annoying. Maybe it was intended to produce interesting main choke ideas? Ahahahahah i was wondering how much time it would take for a lurker to show up and talk about how literally hitler my map is :3 | ||
RFDaemoniac
United States544 Posts
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