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Map Jam & Challenge #17

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2015-02-22 16:07:45
February 16 2015 21:46 GMT
#1
Map Jam & Challenge #17
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge

From
Saturday, Feb 21 4:00pm GMT (GMT+00:00)
To
Sunday, Feb 22 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics in one map.
  • Post your map overview and relevant details in this thread.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Feb 24 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
Forest Maze by TheFish7 + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

RNGesus by Uvantak + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

Unknown Laboratory by lftsraindrop + Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Ruinous Maximus MJE by NinjaDuckBob + Show Spoiler +
&#91;image loading&#93;

Hiatus by ScorpSCII + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;

Algue's Fantasy by -NegativeZero- + Show Spoiler +
&#91;image loading&#93;



Poll: Which map uses the given topics the best?

Forest Maze by TheFish7 (1)
 
3%

RNGesus by Uvantak (2)
 
5%

Unknown Laboratory by lftsraindrop (0)
 
0%

Ruinous Maximus MJE by NinjaDuckBob (1)
 
3%

Hiatus by ScorpSCII (27)
 
71%

Algue's Fantasy by -NegativeZero- (7)
 
18%

38 total votes

Your vote: Which map uses the given topics the best?

(Vote): Forest Maze by TheFish7
(Vote): RNGesus by Uvantak
(Vote): Unknown Laboratory by lftsraindrop
(Vote): Ruinous Maximus MJE by NinjaDuckBob
(Vote): Hiatus by ScorpSCII
(Vote): Algue's Fantasy by -NegativeZero-







Topics:

TBD




    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no giveaways, no t-shirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


    Map Jam & Challenge #17
    The Map Jam & Challenge starts Saturday, Feb 21 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

    Topics will be announced in this thread.

    The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.

    Previous Topics
    + Show Spoiler +

    • Map Jam #1
      • 2v2
      • Desert Oasis Style Mains

    • Map Jam #2
      • Extreme chokes and open spaces
      • Use of hostile units

    • Map Jam #3
      • 3 player
      • multiple Xel'Naga Towers

    • Map Jam #4
      • Area < 16900
      • Forward high ground

    • Map Jam #5
      • No ramps
      • Maximum playable width of 116

    • Map Jam #6
      • Gold Bases
      • Contains at least 11 ramps per player

    • Map Jam #7
      • Based on a Magic the Gathering card
      • Xel'Naga tower in main

    • Map Jam #8
      • 3 player map
      • Asymmetric

    • Map Jam #9
      • 2 Central bases separated by rocks with two ramps leading to each expansion
      • Nonlinear terrain

    • Map Jam #10
      • No elevation levels
      • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

    • Map Jam #11
      • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
      • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

    • Map Jam #12
      • Low Main.
      • 1/4 of bases or more must be islands.

    • Map Jam #13
      • At most two ramps per player
      • Island map

    • Map Jam #14
      • Maximum of 8 bases
      • Very short air rush distance

    • Map Jam #15
      • Use of mineral walls.
      • Playable bounds at least twice as long as wide, or vice versa.

    • Map Jam #16
      • Only 2 normal (8 mineral, 2 gas) bases per player.
      • The use of single wide horizontal or vertical ramps.


    ModeratorI am still alive, somehow
    TL+ Member
    Uvantak
    Profile Blog Joined June 2011
    Uruguay1381 Posts
    February 16 2015 22:21 GMT
    #2
    Templar I luv u :3
    @Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
    Xenotolerance
    Profile Joined November 2012
    United States464 Posts
    February 16 2015 22:48 GMT
    #3
    Topic seeeent
    www.alonetone.com/xenotolerance
    Big J
    Profile Joined March 2011
    Austria16289 Posts
    February 16 2015 23:17 GMT
    #4
    Submitted
    IeZaeL
    Profile Joined July 2012
    Italy991 Posts
    February 17 2015 08:55 GMT
    #5
    Topic sent :D
    Author of Coda and Eastwatch.
    Coppermantis
    Profile Joined June 2012
    United States845 Posts
    February 17 2015 09:40 GMT
    #6
    Sent mine in.
    fluidrone
    Profile Blog Joined January 2015
    France1478 Posts
    Last Edited: 2015-02-18 11:28:55
    February 18 2015 11:28 GMT
    #7
    a templar onboard a battlecruiser.. what could go wrong?
    + Show Spoiler +
    [image loading]


    thank you for mapmaking event <3
    "not enough rights"
    EatThePath
    Profile Blog Joined September 2009
    United States3943 Posts
    February 20 2015 16:35 GMT
    #8
    submitted, see you tomorrow
    Comprehensive strategic intention: DNE
    The_Templar
    Profile Blog Joined January 2011
    your Country52798 Posts
    Last Edited: 2015-02-21 16:05:08
    February 21 2015 16:04 GMT
    #9
    Topics:
    • 5 player map
    • At least one double-sided XNT, i.e. the tower is placed between two unpathable areas that create a long walk distance between either side, with no space adjacent to the tower for passage.


    Example of the second one:
    [image loading]
    ModeratorI am still alive, somehow
    TL+ Member
    TheFish7
    Profile Blog Joined February 2012
    United States2824 Posts
    February 21 2015 20:04 GMT
    #10
    Oooh intriguing set of topics. I wonder how many maps will end up with 5 XNTs.
    ~ ~ <°)))><~ ~ ~
    The_Templar
    Profile Blog Joined January 2011
    your Country52798 Posts
    February 21 2015 20:23 GMT
    #11
    On February 22 2015 05:04 TheFish7 wrote:
    Oooh intriguing set of topics. I wonder how many maps will end up with 5 XNTs.

    Mine probably will >.<
    ModeratorI am still alive, somehow
    TL+ Member
    Big J
    Profile Joined March 2011
    Austria16289 Posts
    February 22 2015 01:40 GMT
    #12
    Odd amounts of players on a map always makes me throw up when using the editor... I'm trying but I'm really shit at this...
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    February 22 2015 02:33 GMT
    #13
    Why do I get the feeling lots of people are going to give up with the 5p topic?
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52798 Posts
    February 22 2015 02:47 GMT
    #14
    On February 22 2015 11:33 SwedenTheKid wrote:
    Why do I get the feeling lots of people are going to give up with the 5p topic?

    Yes, well...
    ModeratorI am still alive, somehow
    TL+ Member
    TheFish7
    Profile Blog Joined February 2012
    United States2824 Posts
    February 22 2015 02:53 GMT
    #15
    Forest Maze

    15 bases, semi-symmetrical, gratuitous LOS blockers, close spawns disabled.

    [image loading]

    + Show Spoiler +
    [image loading]

    [image loading]

    [image loading]


    ~ ~ <°)))><~ ~ ~
    Big J
    Profile Joined March 2011
    Austria16289 Posts
    Last Edited: 2015-02-22 03:42:17
    February 22 2015 03:40 GMT
    #16
    On February 22 2015 11:33 SwedenTheKid wrote:
    Why do I get the feeling lots of people are going to give up with the 5p topic?


    I already hate the imbalance on 4p rotational maps. And 5p has to be rotational, but even then the ramps don't work out so you have to make it more broken.
    But I still calculated through where to place all the starting positions so that they are equal far away and already putting up with the fact that one of the bases (for me bottom middle) cannot be like the others (I'd have to move it one hex for that). But then it came back to ramps again and I realized how I would just end up with way too many bases from my original plan.
    And in the end it's just going to be 3p with 5-positions to begin with, because letting 2 players start next to each other would be insane.

    Maybe I should just make some assymetric-don't-even-try thingy, but I'm not in the mood for that. I like symmetries... (taking it too seriously, I know. But I honestly have no clue how to make a 5p map that somehow makes sense in my head)
    Uvantak
    Profile Blog Joined June 2011
    Uruguay1381 Posts
    Last Edited: 2015-02-22 05:18:05
    February 22 2015 05:12 GMT
    #17
    Behold! RNGesus

    [image loading]


    + Show Spoiler [90º Overview] +
    [image loading]


    The map can be played as 1v1, 2v2, 1v2v2 or a extremely RNG based FFA, the choice is yours!

    Map info:

    ♦ In 1v1 players can't spawn the two at the same time on the same main.
    ♦ Horizontal and Diagonal rocks have 4000 HP and 3 armor each, Vertical rocks have 7000 HP with the same armor.

    + Show Spoiler [Pics] +
    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    I spent like 2 3* hours 20 min on this and somehow it came up pretty, natural tilesets ftw! lol


    Can be found in: Nowhere. If anyone wants me to upload this say so!
    @Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
    And G
    Profile Joined May 2012
    Germany491 Posts
    February 22 2015 05:41 GMT
    #18
    I was going to make an axially symmetric 1v4 map with the one player starting with a gold base and walled off, but I just don't have the time and the whole concept is stupid anyway...
    not a community mapmaker
    -NegativeZero-
    Profile Joined August 2011
    United States2142 Posts
    February 22 2015 06:26 GMT
    #19
    beautiful aesthetics for this duration of time, but holy 4 base deadwing turtle batman
    vibeo gane,
    lftsraindrop
    Profile Joined June 2014
    Korea (South)14 Posts
    February 22 2015 07:57 GMT
    #20
    Unknown Laboratory
    [image loading]
    Unknown Laboratory

    Analyzer
    + Show Spoiler +

    [image loading]


    Size : 126*126
    11, center are isolated.
    1, 4, 9 are common.
    1 2 Next All
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