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Map Jam & Challenge #15

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-11-17 12:54:51
November 10 2014 05:30 GMT
#1
Map Jam & Challenge #15


From
Saturday, Nov 15 4:00pm GMT (GMT+00:00)
To
Sunday, Nov 16 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Saturday, Nov 22 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
Root of the Problem by Meavis + Show Spoiler +
[image loading]
http://imgur.com/a/xMK44


Flying Serpent by RFDaemoniac + Show Spoiler +
[image loading]


Cobalt Rocks by Ej_ + Show Spoiler +
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Biomass Boulevard by Coppermantis + Show Spoiler +
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Banana Syndrome by Yonnua + Show Spoiler +
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MJKTV Blackwater Complex by Uvantak + Show Spoiler +
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+ Show Spoiler +
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Longest by Homonuncnunc + Show Spoiler +
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+ Show Spoiler +
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Uncharted Construct by SwedenTheKid + Show Spoiler +
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+ Show Spoiler +
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Crom Valley by Xenotolerance + Show Spoiler +
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+ Show Spoiler +
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Such Kappa by IeZaeL + Show Spoiler +
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From The Desert With Love by Big J + Show Spoiler +
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+ Show Spoiler +
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Crumbling Peaks by JuzLess + Show Spoiler +
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+ Show Spoiler +
[image loading]



Poll: Which map uses the given topics in the best way?

Crumbling Peaks by JuzLess (5)
 
18%

Flying Serpent by RFDaemoniac (4)
 
14%

MJKTV Blackwater Complex by Uvantak (4)
 
14%

Biomass Boulevard by Coppermantis (3)
 
11%

Longest by Homonuncnunc (3)
 
11%

Uncharted Construct by SwedenTheKid (3)
 
11%

Root of the Problem by Meavis (2)
 
7%

Crom Valley by Xenotolerance (2)
 
7%

Banana Syndrome by Yonnua (1)
 
4%

Such Kappa by IeZaeL (1)
 
4%

Cobalt Rocks by Ej_ (0)
 
0%

From The Desert With Love by Big J (0)
 
0%

28 total votes

Your vote: Which map uses the given topics in the best way?

(Vote): Root of the Problem by Meavis
(Vote): Flying Serpent by RFDaemoniac
(Vote): Cobalt Rocks by Ej_
(Vote): Biomass Boulevard by Coppermantis
(Vote): Banana Syndrome by Yonnua
(Vote): MJKTV Blackwater Complex by Uvantak
(Vote): Longest by Homonuncnunc
(Vote): Uncharted Construct by SwedenTheKid
(Vote): Crom Valley by Xenotolerance
(Vote): Such Kappa by IeZaeL
(Vote): From The Desert With Love by Big J
(Vote): Crumbling Peaks by JuzLess




Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

  • Map Jam #12
    • Low Main.
    • 1/4 of bases or more must be islands.

  • Map Jam #13
    • At most two ramps per player
    • Island map

  • Map Jam #14
    • Maximum of 8 bases
    • Very short air rush distance





Topics:

  • Use of mineral walls.
  • Playable bounds must be at least twice as long as they are wide, or vice versa.



    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


Map Jam & Challenge #15
The Map Jam & Challenge starts Saturday, Nov 15 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 11 2014 09:22 GMT
#2
aw ye, topic sent
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 11 2014 12:10 GMT
#3
go away meavis, you're retired.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 11 2014 12:23 GMT
#4
On November 11 2014 21:10 -NegativeZero- wrote:
go away meavis, you're retired.

The topic he sent though, it would save ESPORTS
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 11 2014 12:49 GMT
#5
On November 11 2014 21:10 -NegativeZero- wrote:
go away meavis, you're retired.


just because I don't try anymore doesn't mean I can't have a little fun
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 11 2014 19:08 GMT
#6
PM'd! Guess which topic i sent! ;D
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-11-11 19:19:45
November 11 2014 19:15 GMT
#7
get hype

I may have sent in the dumbest topic ever watch out
www.alonetone.com/xenotolerance
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 14 2014 20:52 GMT
#8
Reminder that this starts in less than 24 hours!
Moderatorshe/her
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
November 14 2014 21:42 GMT
#9
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.
Casual Mapmaker
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2014-11-14 22:35:23
November 14 2014 22:35 GMT
#10
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Welcome to map jam, where two imba topics come together to make maps that make genuinely no sense but still look amazing.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Xenotolerance
Profile Joined November 2012
United States464 Posts
November 15 2014 02:19 GMT
#11
where the topics are imba and the balance doesn't matter
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 15 2014 02:26 GMT
#12
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 04:15 GMT
#13
On November 15 2014 11:26 SidianTheBard wrote:
Show nested quote +
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD

no
Moderatorshe/her
TL+ Member
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 15 2014 05:13 GMT
#14
Map jam #7 had my favorite topic in it: Based on a Magic: the Gathering card. I would constantly submit that, but as evidenced by how that jam played out not everyone plays/played Magic.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 15 2014 08:41 GMT
#15
On November 15 2014 13:15 The_Templar wrote:
Show nested quote +
On November 15 2014 11:26 SidianTheBard wrote:
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD

no


The battle is on! Templar is mad! Better watch out Sweden, the gloves are off! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 09:10 GMT
#16
The texturing/doodading I did in one of my recent WIP (it's the latest page in the WIP Thread)maps was done in about a half hour. It's still WIP but I think it's pretty good. But as far as balance and playability I'm sure The_Templar can crush me... Can't wait to see though gl hf
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 15:43 GMT
#17
Topics:

-Use of mineral walls.
-Playable bounds must be at least twice as long as they are wide, or vice versa.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 15 2014 16:22 GMT
#18
omg will be able to create actual playable maps this time? what is this madness?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 16:24 GMT
#19
On November 16 2014 01:22 Uvantak wrote:
omg will be able to create actual playable maps this time? what is this madness?

Harder than it looks :D
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 15 2014 16:48 GMT
#20
Root of the problem
128x256
[image loading]
http://imgur.com/a/xMK44
"Not you."
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