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Map Jam & Challenge #15 - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 17:01 GMT
#21
Wait... When is it due? It says Saturday 8:00am, and in my time zone that's past. Is it supposed to say Sunday 8:00am?
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 17:07 GMT
#22
On November 16 2014 02:01 SwedenTheKid wrote:
Wait... When is it due? It says Saturday 8:00am, and in my time zone that's past. Is it supposed to say Sunday 8:00am?

Moderatorshe/her
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 17:40 GMT
#23
Ok!
Casual Mapmaker
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 15 2014 19:15 GMT
#24
I hope someone is remaking Crystallis (again), except really wide.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 15 2014 21:05 GMT
#25
Flying Serpent
208x104
[image loading]
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-11-15 22:09:07
November 15 2014 22:03 GMT
#26
Cobalt Rocks
76x156
[image loading]

published on EU under the same name
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-11-15 22:58:13
November 15 2014 22:56 GMT
#27
[image loading]
Biomass Boulevard
100x204

I got lazy and basically stopped doing the art after a little bit.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 15 2014 23:33 GMT
#28
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 23:36 GMT
#29
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 15 2014 23:42 GMT
#30
On November 16 2014 08:36 The_Templar wrote:
Show nested quote +
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?


Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 16 2014 00:00 GMT
#31
On November 16 2014 08:42 Yonnua wrote:
Show nested quote +
On November 16 2014 08:36 The_Templar wrote:
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?


Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe.

I always mean to incorporate that into my maps, always forget :\
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 16 2014 00:50 GMT
#32
MJKTV Blackwater Complex

[image loading]

90º Overview
+ Show Spoiler +
[image loading]


Pretty pics (?)
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Yes, mineral patches will be destroyed/erased if the rocks fall on them.
Yes, the xel'naga tower will also be erased if the tower is destroyed.
Rock leading to the third base have 400hp+2armor, i'm unsure if i should keep it as a x2 wide ramp tho, it may be too easy to break and get into the nat, it still is a MJC map :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-11-16 04:25:22
November 16 2014 04:04 GMT
#33
Longest

176x86


[image loading]

Pics

+ Show Spoiler +

[image loading]
[image loading]


Based on the Halo:CE map of the same name.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-11-16 16:41:01
November 16 2014 04:15 GMT
#34
+ Show Spoiler +
They said not to worry about balance. So I made an Island map.

Here goes my first Map Jam entry.
Name- Uncharted Construct
Published- NA
Size (playable)- 92x192
bases-8 (8min, 2 gas)
Gold mineral blocks have lowered amounts of resources.
Its not a real island map, since there are 3 routs that are blocked by gold minerals (one thru the center, and another two that lead to possible outer bases). Base layout is pretty normal, other than the obvious, with each base having the normal amount of recourses. All in all its utterly awful. But its just for fun, so
[image loading]
[image loading]
Better shots-
+ Show Spoiler +
Natural[image loading] 3rd/4th
[image loading][image loading]
natural
[image loading]
Casual Mapmaker
Spect8rCraft
Profile Joined December 2012
649 Posts
November 16 2014 04:39 GMT
#35
On November 16 2014 13:04 Homonuncnunc wrote:
Longest

176x86


+ Show Spoiler +
[image loading]


Pics

+ Show Spoiler +

[image loading]
[image loading]


Based on the Halo:CE map of the same name.


It's strange how even the high-ground/low-ground remind me of the alcoves and flag bases. I really dig it. :D
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 07:34 GMT
#36
Is that the halo CE hallway map? With the 2 lanes and high ground areas? Bringing back the memories Pretty cool.
Casual Mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-11-16 07:39:50
November 16 2014 07:38 GMT
#37
Crom Valley
Dedicated to the glorious Barbarian I just ascended in NetHack. Uploaded on NA and EU

152x76, nat to nat ~44 seconds
[image loading]
I don't think good texturing is on the barbarian's list of the finest things in life...

Details
+ Show Spoiler +
[image loading]
Standard natural applies, can be walled at the ramp with 3 structures plus pylon & zealot. Zerg can wall to the high ground on just the hatch creep with 3 structures plus a spine and a queen or w/e.

[image loading]
All of the gold patches take 5 trips to deplete. The central geysers each have enough for 25 trips, so you can expedite the removal of some of the middle patches with the resource-switching trick.

[image loading]
If a rock tower is collapsed, the ramp to the 4th is completely blocked, and it both towers are down before any patches are mined out, there are no land routes to the opponent.


Good luck everyone! This set of maps looks really cool!
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 08:30 GMT
#38
Looks like your suffering from that Mar Sara texture glitch Xeno. Other than that it looks good! Seems like an actual playable map (in comparison to mine )
Casual Mapmaker
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 16 2014 08:32 GMT
#39
Super busy with upcoming exams so I did something fast. I'll admit it's not the most original, I stole a couple ideas from pro maps, but it's the best I could do in a short amount of time.

+ Show Spoiler +
[image loading]

lol just kidding, good luck to everyone who legitimately entered
vibeo gane,
fenix404
Profile Joined May 2011
United States305 Posts
November 16 2014 08:51 GMT
#40
i love long maps AND mineral walls

good topic :D
"think for yourself, question authority"
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