Map Jam & Challenge #15 - Page 2
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SwedenTheKid
567 Posts
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The_Templar
your Country52796 Posts
On November 16 2014 02:01 SwedenTheKid wrote: Wait... When is it due? It says Saturday 8:00am, and in my time zone that's past. Is it supposed to say Sunday 8:00am? | ||
SwedenTheKid
567 Posts
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Homonuncnunc
United States41 Posts
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Coppermantis
United States845 Posts
Biomass Boulevard 100x204 I got lazy and basically stopped doing the art after a little bit. | ||
Yonnua
United Kingdom2331 Posts
176x80 + Show Spoiler + It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths. | ||
The_Templar
your Country52796 Posts
On November 16 2014 08:33 Yonnua wrote: Banana Syndrome 176x80 + Show Spoiler + It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths. So it's a semi-island map? | ||
Yonnua
United Kingdom2331 Posts
Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe. | ||
The_Templar
your Country52796 Posts
On November 16 2014 08:42 Yonnua wrote: Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe. I always mean to incorporate that into my maps, always forget :\ | ||
Uvantak
Uruguay1381 Posts
Yes, mineral patches will be destroyed/erased if the rocks fall on them. Yes, the xel'naga tower will also be erased if the tower is destroyed. Rock leading to the third base have 400hp+2armor, i'm unsure if i should keep it as a x2 wide ramp tho, it may be too easy to break and get into the nat, it still is a MJC map :b | ||
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SwedenTheKid
567 Posts
They said not to worry about balance. So I made an Island map. Here goes my first Map Jam entry. Name- Uncharted Construct Published- NA Size (playable)- 92x192 bases-8 (8min, 2 gas) Gold mineral blocks have lowered amounts of resources. Its not a real island map, since there are 3 routs that are blocked by gold minerals (one thru the center, and another two that lead to possible outer bases). Base layout is pretty normal, other than the obvious, with each base having the normal amount of recourses. All in all its utterly awful. But its just for fun, so Better shots- + Show Spoiler + | ||
Spect8rCraft
649 Posts
On November 16 2014 13:04 Homonuncnunc wrote: Longest 176x86 + Show Spoiler + Pics Based on the Halo:CE map of the same name. It's strange how even the high-ground/low-ground remind me of the alcoves and flag bases. I really dig it. :D | ||
SwedenTheKid
567 Posts
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Xenotolerance
United States464 Posts
Dedicated to the glorious Barbarian I just ascended in NetHack. Uploaded on NA and EU 152x76, nat to nat ~44 seconds I don't think good texturing is on the barbarian's list of the finest things in life... Details + Show Spoiler + Standard natural applies, can be walled at the ramp with 3 structures plus pylon & zealot. Zerg can wall to the high ground on just the hatch creep with 3 structures plus a spine and a queen or w/e. All of the gold patches take 5 trips to deplete. The central geysers each have enough for 25 trips, so you can expedite the removal of some of the middle patches with the resource-switching trick. If a rock tower is collapsed, the ramp to the 4th is completely blocked, and it both towers are down before any patches are mined out, there are no land routes to the opponent. Good luck everyone! This set of maps looks really cool! | ||
SwedenTheKid
567 Posts
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-NegativeZero-
United States2140 Posts
+ Show Spoiler + | ||
fenix404
United States305 Posts
good topic :D | ||
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