• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:46
CEST 04:46
KST 11:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace Megathread Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7160 users

Map Jam & Challenge #15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-11-17 12:54:51
November 10 2014 05:30 GMT
#1
Map Jam & Challenge #15


From
Saturday, Nov 15 4:00pm GMT (GMT+00:00)
To
Sunday, Nov 16 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Saturday, Nov 22 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
Root of the Problem by Meavis + Show Spoiler +
[image loading]
http://imgur.com/a/xMK44


Flying Serpent by RFDaemoniac + Show Spoiler +
&#91;image loading&#93;


Cobalt Rocks by Ej_ + Show Spoiler +
&#91;image loading&#93;


Biomass Boulevard by Coppermantis + Show Spoiler +
&#91;image loading&#93;


Banana Syndrome by Yonnua + Show Spoiler +
[image loading]


MJKTV Blackwater Complex by Uvantak + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;


Longest by Homonuncnunc + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
[image loading]
[image loading]


Uncharted Construct by SwedenTheKid + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;


Crom Valley by Xenotolerance + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;


Such Kappa by IeZaeL + Show Spoiler +
&#91;image loading&#93;


From The Desert With Love by Big J + Show Spoiler +
[image loading]

+ Show Spoiler +
&#91;image loading&#93;


Crumbling Peaks by JuzLess + Show Spoiler +
&#91;image loading&#93;

+ Show Spoiler +
&#91;image loading&#93;



Poll: Which map uses the given topics in the best way?

Crumbling Peaks by JuzLess (5)
 
18%

Flying Serpent by RFDaemoniac (4)
 
14%

MJKTV Blackwater Complex by Uvantak (4)
 
14%

Biomass Boulevard by Coppermantis (3)
 
11%

Longest by Homonuncnunc (3)
 
11%

Uncharted Construct by SwedenTheKid (3)
 
11%

Root of the Problem by Meavis (2)
 
7%

Crom Valley by Xenotolerance (2)
 
7%

Banana Syndrome by Yonnua (1)
 
4%

Such Kappa by IeZaeL (1)
 
4%

Cobalt Rocks by Ej_ (0)
 
0%

From The Desert With Love by Big J (0)
 
0%

28 total votes

Your vote: Which map uses the given topics in the best way?

(Vote): Root of the Problem by Meavis
(Vote): Flying Serpent by RFDaemoniac
(Vote): Cobalt Rocks by Ej_
(Vote): Biomass Boulevard by Coppermantis
(Vote): Banana Syndrome by Yonnua
(Vote): MJKTV Blackwater Complex by Uvantak
(Vote): Longest by Homonuncnunc
(Vote): Uncharted Construct by SwedenTheKid
(Vote): Crom Valley by Xenotolerance
(Vote): Such Kappa by IeZaeL
(Vote): From The Desert With Love by Big J
(Vote): Crumbling Peaks by JuzLess




Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

  • Map Jam #12
    • Low Main.
    • 1/4 of bases or more must be islands.

  • Map Jam #13
    • At most two ramps per player
    • Island map

  • Map Jam #14
    • Maximum of 8 bases
    • Very short air rush distance





Topics:

  • Use of mineral walls.
  • Playable bounds must be at least twice as long as they are wide, or vice versa.



    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


Map Jam & Challenge #15
The Map Jam & Challenge starts Saturday, Nov 15 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
ModeratorI am still alive, somehow
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 11 2014 09:22 GMT
#2
aw ye, topic sent
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 11 2014 12:10 GMT
#3
go away meavis, you're retired.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 11 2014 12:23 GMT
#4
On November 11 2014 21:10 -NegativeZero- wrote:
go away meavis, you're retired.

The topic he sent though, it would save ESPORTS
ModeratorI am still alive, somehow
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 11 2014 12:49 GMT
#5
On November 11 2014 21:10 -NegativeZero- wrote:
go away meavis, you're retired.


just because I don't try anymore doesn't mean I can't have a little fun
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 11 2014 19:08 GMT
#6
PM'd! Guess which topic i sent! ;D
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-11-11 19:19:45
November 11 2014 19:15 GMT
#7
get hype

I may have sent in the dumbest topic ever watch out
www.alonetone.com/xenotolerance
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 14 2014 20:52 GMT
#8
Reminder that this starts in less than 24 hours!
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
November 14 2014 21:42 GMT
#9
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.
Casual Mapmaker
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2014-11-14 22:35:23
November 14 2014 22:35 GMT
#10
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Welcome to map jam, where two imba topics come together to make maps that make genuinely no sense but still look amazing.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Xenotolerance
Profile Joined November 2012
United States464 Posts
November 15 2014 02:19 GMT
#11
where the topics are imba and the balance doesn't matter
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 15 2014 02:26 GMT
#12
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 15 2014 04:15 GMT
#13
On November 15 2014 11:26 SidianTheBard wrote:
Show nested quote +
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD

no
ModeratorI am still alive, somehow
TL+ Member
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 15 2014 05:13 GMT
#14
Map jam #7 had my favorite topic in it: Based on a Magic: the Gathering card. I would constantly submit that, but as evidenced by how that jam played out not everyone plays/played Magic.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 15 2014 08:41 GMT
#15
On November 15 2014 13:15 The_Templar wrote:
Show nested quote +
On November 15 2014 11:26 SidianTheBard wrote:
On November 15 2014 06:42 SwedenTheKid wrote:
So this will be my first map jam. My topic was kinda imba now that I think about it...eh maybe not. idk how well I can make a map in 1 day. Textures are bound to be bad...nothing Protoss decals can't fix I guess.


Already going to look better then a templar map! :DDDDDDDD

no


The battle is on! Templar is mad! Better watch out Sweden, the gloves are off! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 09:10 GMT
#16
The texturing/doodading I did in one of my recent WIP (it's the latest page in the WIP Thread)maps was done in about a half hour. It's still WIP but I think it's pretty good. But as far as balance and playability I'm sure The_Templar can crush me... Can't wait to see though gl hf
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 15 2014 15:43 GMT
#17
Topics:

-Use of mineral walls.
-Playable bounds must be at least twice as long as they are wide, or vice versa.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 15 2014 16:22 GMT
#18
omg will be able to create actual playable maps this time? what is this madness?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 15 2014 16:24 GMT
#19
On November 16 2014 01:22 Uvantak wrote:
omg will be able to create actual playable maps this time? what is this madness?

Harder than it looks :D
ModeratorI am still alive, somehow
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 15 2014 16:48 GMT
#20
Root of the problem
128x256
[image loading]
http://imgur.com/a/xMK44
"Not you."
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 17:01 GMT
#21
Wait... When is it due? It says Saturday 8:00am, and in my time zone that's past. Is it supposed to say Sunday 8:00am?
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 15 2014 17:07 GMT
#22
On November 16 2014 02:01 SwedenTheKid wrote:
Wait... When is it due? It says Saturday 8:00am, and in my time zone that's past. Is it supposed to say Sunday 8:00am?

ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
November 15 2014 17:40 GMT
#23
Ok!
Casual Mapmaker
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 15 2014 19:15 GMT
#24
I hope someone is remaking Crystallis (again), except really wide.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 15 2014 21:05 GMT
#25
Flying Serpent
208x104
[image loading]
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-11-15 22:09:07
November 15 2014 22:03 GMT
#26
Cobalt Rocks
76x156
[image loading]

published on EU under the same name
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-11-15 22:58:13
November 15 2014 22:56 GMT
#27
[image loading]
Biomass Boulevard
100x204

I got lazy and basically stopped doing the art after a little bit.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 15 2014 23:33 GMT
#28
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 15 2014 23:36 GMT
#29
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?
ModeratorI am still alive, somehow
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 15 2014 23:42 GMT
#30
On November 16 2014 08:36 The_Templar wrote:
Show nested quote +
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?


Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 16 2014 00:00 GMT
#31
On November 16 2014 08:42 Yonnua wrote:
Show nested quote +
On November 16 2014 08:36 The_Templar wrote:
On November 16 2014 08:33 Yonnua wrote:
Banana Syndrome
176x80

+ Show Spoiler +
[image loading]

[image loading]


It's all about taking dem concepts to the extreme! Other than the mains and the gold, those should all be blocking paths.

So it's a semi-island map?


Yes! Also worth noting that it's possible to glitch through the gas geysers at the gold base with a probe.

I always mean to incorporate that into my maps, always forget :\
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 16 2014 00:50 GMT
#32
MJKTV Blackwater Complex

[image loading]

90º Overview
+ Show Spoiler +
[image loading]


Pretty pics (?)
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Yes, mineral patches will be destroyed/erased if the rocks fall on them.
Yes, the xel'naga tower will also be erased if the tower is destroyed.
Rock leading to the third base have 400hp+2armor, i'm unsure if i should keep it as a x2 wide ramp tho, it may be too easy to break and get into the nat, it still is a MJC map :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-11-16 04:25:22
November 16 2014 04:04 GMT
#33
Longest

176x86


[image loading]

Pics

+ Show Spoiler +

[image loading]
[image loading]


Based on the Halo:CE map of the same name.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-11-16 16:41:01
November 16 2014 04:15 GMT
#34
+ Show Spoiler +
They said not to worry about balance. So I made an Island map.

Here goes my first Map Jam entry.
Name- Uncharted Construct
Published- NA
Size (playable)- 92x192
bases-8 (8min, 2 gas)
Gold mineral blocks have lowered amounts of resources.
Its not a real island map, since there are 3 routs that are blocked by gold minerals (one thru the center, and another two that lead to possible outer bases). Base layout is pretty normal, other than the obvious, with each base having the normal amount of recourses. All in all its utterly awful. But its just for fun, so
[image loading]
[image loading]
Better shots-
+ Show Spoiler +
Natural[image loading] 3rd/4th
[image loading][image loading]
natural
[image loading]
Casual Mapmaker
Spect8rCraft
Profile Joined December 2012
649 Posts
November 16 2014 04:39 GMT
#35
On November 16 2014 13:04 Homonuncnunc wrote:
Longest

176x86


+ Show Spoiler +
[image loading]


Pics

+ Show Spoiler +

[image loading]
[image loading]


Based on the Halo:CE map of the same name.


It's strange how even the high-ground/low-ground remind me of the alcoves and flag bases. I really dig it. :D
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 07:34 GMT
#36
Is that the halo CE hallway map? With the 2 lanes and high ground areas? Bringing back the memories Pretty cool.
Casual Mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-11-16 07:39:50
November 16 2014 07:38 GMT
#37
Crom Valley
Dedicated to the glorious Barbarian I just ascended in NetHack. Uploaded on NA and EU

152x76, nat to nat ~44 seconds
[image loading]
I don't think good texturing is on the barbarian's list of the finest things in life...

Details
+ Show Spoiler +
[image loading]
Standard natural applies, can be walled at the ramp with 3 structures plus pylon & zealot. Zerg can wall to the high ground on just the hatch creep with 3 structures plus a spine and a queen or w/e.

[image loading]
All of the gold patches take 5 trips to deplete. The central geysers each have enough for 25 trips, so you can expedite the removal of some of the middle patches with the resource-switching trick.

[image loading]
If a rock tower is collapsed, the ramp to the 4th is completely blocked, and it both towers are down before any patches are mined out, there are no land routes to the opponent.


Good luck everyone! This set of maps looks really cool!
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 08:30 GMT
#38
Looks like your suffering from that Mar Sara texture glitch Xeno. Other than that it looks good! Seems like an actual playable map (in comparison to mine )
Casual Mapmaker
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 16 2014 08:32 GMT
#39
Super busy with upcoming exams so I did something fast. I'll admit it's not the most original, I stole a couple ideas from pro maps, but it's the best I could do in a short amount of time.

+ Show Spoiler +
[image loading]

lol just kidding, good luck to everyone who legitimately entered
vibeo gane,
fenix404
Profile Joined May 2011
United States305 Posts
November 16 2014 08:51 GMT
#40
i love long maps AND mineral walls

good topic :D
"think for yourself, question authority"
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-11-16 09:25:10
November 16 2014 09:24 GMT
#41
On November 16 2014 17:32 -NegativeZero- wrote:
Super busy with upcoming exams so I did something fast. I'll admit it's not the most original, I stole a couple ideas from pro maps, but it's the best I could do in a short amount of time.

+ Show Spoiler +
[image loading]

lol just kidding, good luck to everyone who legitimately entered


I wasn't paying attention and thought for a minute that you were a wizard. Then I looked closer.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-11-16 11:51:10
November 16 2014 11:50 GMT
#42
Such Kappa
Much stupid

[image loading]
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
November 16 2014 13:27 GMT
#43
From The Desert With Love
[image loading]

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 16 2014 13:33 GMT
#44
Big J, there seems to be a missing main ramp.
ModeratorI am still alive, somehow
TL+ Member
JuzLess
Profile Joined December 2012
Sweden11 Posts
November 16 2014 13:41 GMT
#45
Crumbling Peaks
176x88
[image loading]

The mineral fields blocking the ramp by the natural have 50 minerals.
+ Show Spoiler +
[image loading]


I don't know if I'm actually allowed to submit a map as i didn't send in a topic but, hey, making maps is fun so whatever.

Also, yay first post ever!
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 16:30 GMT
#46
On November 16 2014 22:41 JuzLess wrote:
Crumbling Peaks
176x88

The mineral fields blocking the ramp by the natural have 50 minerals.
+ Show Spoiler +
[image loading]


I don't know if I'm actually allowed to submit a map as i didn't send in a topic but, hey, making maps is fun so whatever.

Also, yay first post ever!

Welcome to the forums! :D I dig the main bases and the free-ish no-gas natural
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 16 2014 16:42 GMT
#47
I don't have access to a computer for quite a while, so updating the OP is going to be a bit delayed, but here's the poll

Poll: Which map uses the given topics in the best way?

Crumbling Peaks by JuzLess (5)
 
18%

Flying Serpent by RFDaemoniac (4)
 
14%

MJKTV Blackwater Complex by Uvantak (4)
 
14%

Biomass Boulevard by Coppermantis (3)
 
11%

Longest by Homonuncnunc (3)
 
11%

Uncharted Construct by SwedenTheKid (3)
 
11%

Root of the Problem by Meavis (2)
 
7%

Crom Valley by Xenotolerance (2)
 
7%

Banana Syndrome by Yonnua (1)
 
4%

Such Kappa by IeZaeL (1)
 
4%

Cobalt Rocks by Ej_ (0)
 
0%

From The Desert With Love by Big J (0)
 
0%

28 total votes

Your vote: Which map uses the given topics in the best way?

(Vote): Root of the Problem by Meavis
(Vote): Flying Serpent by RFDaemoniac
(Vote): Cobalt Rocks by Ej_
(Vote): Biomass Boulevard by Coppermantis
(Vote): Banana Syndrome by Yonnua
(Vote): MJKTV Blackwater Complex by Uvantak
(Vote): Longest by Homonuncnunc
(Vote): Uncharted Construct by SwedenTheKid
(Vote): Crom Valley by Xenotolerance
(Vote): Such Kappa by IeZaeL
(Vote): From The Desert With Love by Big J
(Vote): Crumbling Peaks by JuzLess



Reminder that everyone who submitted a map has an extra vote available through PM
ModeratorI am still alive, somehow
TL+ Member
JuzLess
Profile Joined December 2012
Sweden11 Posts
November 16 2014 16:46 GMT
#48
On November 17 2014 01:30 SwedenTheKid wrote:
Show nested quote +
On November 16 2014 22:41 JuzLess wrote:
Crumbling Peaks
176x88

The mineral fields blocking the ramp by the natural have 50 minerals.
+ Show Spoiler +
[image loading]


I don't know if I'm actually allowed to submit a map as i didn't send in a topic but, hey, making maps is fun so whatever.

Also, yay first post ever!

Welcome to the forums! :D I dig the main bases and the free-ish no-gas natural


Thanks for the welcome! For some reason the in-base-expand/kinda-third-base idea was the first that popped into my head when I read the mineral wall topic and then it turned out pretty nicely so I had to post it :D
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-16 17:32:36
November 16 2014 17:31 GMT
#49
On November 16 2014 22:33 The_Templar wrote:
Big J, there seems to be a missing main ramp.


woopsi
Don't even know how that got lost since I painted the top with symmetry on and can't remember tinkering around in that area afterwards
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 16 2014 20:20 GMT
#50
I've never understood why the poll is open for a week in this. :p
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 17 2014 02:52 GMT
#51
On November 17 2014 05:20 Yonnua wrote:
I've never understood why the poll is open for a week in this. :p

It's just one of those things. I'll probably forget again ^^
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 22 2014 15:59 GMT
#52
On November 17 2014 11:52 The_Templar wrote:
Show nested quote +
On November 17 2014 05:20 Yonnua wrote:
I've never understood why the poll is open for a week in this. :p

It's just one of those things. I'll probably forget again ^^

Nope!

List of PM votes:
Crumbling Peaks: 1
(Please more people send in PM votes next time T_T)

List of Poll votes:
Crumbling Peaks: 5
Flying Serpent: 4
Uncharted Construct: 3
MJKTV Blackwater Complex: 3
Crom Valley: 2
Longest: 2
Biomass Boulevard: 2
Banana Syndrome: 1
Such Kappa: 1
Cobalt Rocks: 0
From The Desert With Love: 0
Root of the Problem: 0

Crumbling Peaks wins!
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
November 22 2014 19:31 GMT
#53
Yay! Crumbling peaks wins! My map got 4th! GJ everyone
Sorry I didn't PM! Was late while voting and couldn't make up my mind...and I forgot...Promise I will next time!
+ Show Spoiler +
Sorry please forgive me
Casual Mapmaker
JuzLess
Profile Joined December 2012
Sweden11 Posts
November 22 2014 19:35 GMT
#54
Woah! This is now officially the best thing I've ever done on the internet
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 22 2014 19:48 GMT
#55
GG ! Hope the winner continues making maps !
Author of Coda and Eastwatch.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 22 2014 22:50 GMT
#56
sweet, I got a vote #madeit
"Not you."
Big J
Profile Joined March 2011
Austria16289 Posts
November 23 2014 14:15 GMT
#57
Why do I have to wait so long for the next Map Jam?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 23 2014 14:17 GMT
#58
On November 23 2014 23:15 Big J wrote:
Why do I have to wait so long for the next Map Jam?

Because I only do them once a month
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
November 23 2014 17:25 GMT
#59
On November 23 2014 23:17 The_Templar wrote:
Show nested quote +
On November 23 2014 23:15 Big J wrote:
Why do I have to wait so long for the next Map Jam?

Because I only do them once a month


Can't you find a sponsor and do an extra one? Hot6 Map Jam?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 23 2014 17:25 GMT
#60
I think more than once per month would get old fast.
ModeratorI am still alive, somehow
TL+ Member
Normal
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#86 (PTR Edition)
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft507
RuFF_SC2 2
StarCraft: Brood War
Rain 3188
GuemChi 2912
Sea 2232
Artosis 547
Mind 62
Sexy 41
Terrorterran 16
Bale 12
Super Smash Bros
hungrybox1335
AZ_Axe197
Other Games
summit1g7358
Day[9].tv1971
C9.Mang0510
WinterStarcraft239
ViBE159
Maynarde83
Trikslyr67
CosmosSc2 17
PiLiPiLi3
Organizations
Other Games
gamesdonequick1171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH231
• Hupsaiya 93
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1971
Upcoming Events
Replay Cast
6h 14m
The PondCast
1d 7h
OSC
1d 21h
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
GSL
4 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
Replay Cast
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.