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On February 28 2014 05:22 VayneAuthority wrote:Show nested quote +On February 28 2014 05:12 RouaF wrote:On February 28 2014 05:00 VayneAuthority wrote: they can nerf shrooms all they want, its not the AP ratio that makes him good. as long as you can shroom baron with no penalty and then get a free baron whenever you want really early he will still be annoying to play against. not like people go for high AP items on him anyway, its mostly liandry's and morellonomicon and shit like that It's still a huge damage reduction. Teemo is barely viable at the moment, he has seen 0 competitive play for a reason. Yes he can be annoying to play against in certain situations, he's a niche pick, most of the time it doesn't work. Mushrooms are basically the only strong thing he has left and they get a big nerf with 0 compensation, I'd rather see nerfs on champions that are picked banned 80%+ of the time in competitive play because they have really proved that they were too strong too often. And please don't pull out the "but riot also balances for bronze/silver" argument. If that were the case, malphite amumu and yi would be nerfed every patch. its not a bronze/silver nerf but it isn't competitive either obviously. Teemo is extremely popular in high diamond but probably wont be picked as much after these nerfs. He even gets banned occasionally o_O I play in Dia2/dia1 and I almost never see teemo. Well I see him when I pick him but other than that .... :D People in high diamond pick almost exactly like pro play because they realize that gaining elo with gragas, leblanc, ziggs, renekton, shyvana, mundo is 10 times easier than with teemo lol.
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Teemo nerfs weren't warranted, especially without buffing anything in return to counteract the nerf
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On February 28 2014 05:52 wei2coolman wrote: Teemo nerfs weren't warranted, especially without buffing anything in return to counteract the nerf If this was last season, I'd agree with you. Now? Not so much.
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United States23745 Posts
Teemo might not have needed nerfed, but I'm not gonna complain about it. Shrooms were pretty annoying without Oracles.
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Yeah RIP Teemo, I don't normally bitch about Riots nerf strategies, but this one is just dumb. Not only did he not really need a nerf (was anyone really complaining about Teemo being OP?) they went way overboard on it.
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On February 28 2014 05:59 Gahlo wrote:Show nested quote +On February 28 2014 05:52 wei2coolman wrote: Teemo nerfs weren't warranted, especially without buffing anything in return to counteract the nerf If this was last season, I'd agree with you. Now? Not so much. Are you seriously falling for the Reddit bait that teemo is too op'd? Yes, please list to me why Teemo was so broken in high level play.
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man who cares if teemo got nerfed it was annoying to play against him good riddance
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United States23745 Posts
On February 28 2014 06:02 wei2coolman wrote:Show nested quote +On February 28 2014 05:59 Gahlo wrote:On February 28 2014 05:52 wei2coolman wrote: Teemo nerfs weren't warranted, especially without buffing anything in return to counteract the nerf If this was last season, I'd agree with you. Now? Not so much. Are you seriously falling for the Reddit bait that teemo is too op'd? Yes, please list to me why Teemo was so broken in high level play. I don't have any personal experience, but there was this post
On February 28 2014 05:22 VayneAuthority wrote:Show nested quote +On February 28 2014 05:12 RouaF wrote:On February 28 2014 05:00 VayneAuthority wrote: they can nerf shrooms all they want, its not the AP ratio that makes him good. as long as you can shroom baron with no penalty and then get a free baron whenever you want really early he will still be annoying to play against. not like people go for high AP items on him anyway, its mostly liandry's and morellonomicon and shit like that It's still a huge damage reduction. Teemo is barely viable at the moment, he has seen 0 competitive play for a reason. Yes he can be annoying to play against in certain situations, he's a niche pick, most of the time it doesn't work. Mushrooms are basically the only strong thing he has left and they get a big nerf with 0 compensation, I'd rather see nerfs on champions that are picked banned 80%+ of the time in competitive play because they have really proved that they were too strong too often. And please don't pull out the "but riot also balances for bronze/silver" argument. If that were the case, malphite amumu and yi would be nerfed every patch. its not a bronze/silver nerf but it isn't competitive either obviously. Teemo is extremely popular in high diamond but probably wont be picked as much after these nerfs. He even gets banned occasionally Seems like Teemo was pretty strong even at high levels of play. Again, not sure if the nerfs were warented, but he seems more useful that you are giving him credit for.
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League has all kinds of wonky things where the ease of murdering someone hopelessly is totally out of whack with the difficulty of avoiding said murdering. Teemo's shrooms as currently constructed fall very much into this problem area, hence the nerf.
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Roffles
Pitcairn19291 Posts
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I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind.
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On February 28 2014 06:14 RouaF wrote: I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind. Apparently he gets picked in SEA and that one TSM v C9 game.
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Roffles
Pitcairn19291 Posts
On February 28 2014 06:14 RouaF wrote: I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind. Xin Zhao has some new company. Huehuehue
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On February 28 2014 06:14 RouaF wrote: I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind. Shrooms are good against bad rotations, and bad team movements. That's why. But the pickrate wasn't outrageous enough to justify it. And considering how most of his "good matchups" are tightrope walks that are super easy to punish one misstep from a teemo, there was no need to really nerf him. Like I said, the nerf to his ult is fine, but without compensating it, you're just removing flat ratio from entire kit without supplementing any other areas of his kit (which is extremely fragile as is).
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On February 28 2014 06:18 wei2coolman wrote:Show nested quote +On February 28 2014 06:14 RouaF wrote: I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind. Shrooms are good against bad rotations, and bad team movements. That's why. But the pickrate wasn't outrageous enough to justify it. And considering how most of his "good matchups" are tightrope walks that are super easy to punish one misstep from a teemo, there was no need to really nerf him. Like I said, the nerf to his ult is fine, but without compensating it, you're just removing flat ratio from entire kit without supplementing any other areas of his kit (which is extremely fragile as is). This is one of the things where you're only looking at direct nerf/buffs to a champion. The changes to vision were massive for Teemo. If anything, this is compensation for that.
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On February 28 2014 06:13 Roffles wrote:Show nested quote +On February 28 2014 05:41 IMoperator wrote:On February 28 2014 05:25 Roffles wrote:On February 28 2014 05:21 IMoperator wrote: im glad they dont buff gangplank because champs that are easy as fuck to play shouldnt ever be competitive imo. Lol whatchu loling at? You. There's a QQ thread here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=220361Please redirect ALL your posts here. but i wasnt qqing about anything...
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my go-to aram teemo strat was maxing CDR asap and then shrooming up our entire side of the map. i'm not sure what i'll do anymore now, thx riot
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On February 28 2014 06:11 Haiq343 wrote: League has all kinds of wonky things where the ease of murdering someone hopelessly is totally out of whack with the difficulty of avoiding said murdering. Teemo's shrooms as currently constructed fall very much into this problem area, hence the nerf.
Then, in my opinion, riot needs to look at all skills the champ has, the reasoning should be something like this : teemo shrooms are a problematic mechanic at the moment but teemo isn't strong enough to be nerfed, what skill could be boosted if we nerf his shrooms ?
I'll give you an example, take a good look at teemo's W, do you really think a skill that makes you just run a bit faster is a good skill ? A passive speed boost that gets disabled when you get hit and an active that just gives you speed and nothing else ? Compare it to say .... shyvana's burnout. One is just flat out stronger than the other.
Teemo's shrooms are strong right now because the rest of his kit and base stats are just very weak, he's in the category of old champions that are VERY GOOD at something but extremely shitty at the rest, just like warwick, poppy and a few others.
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Roffles
Pitcairn19291 Posts
On February 28 2014 06:21 IMoperator wrote:Show nested quote +On February 28 2014 06:13 Roffles wrote:On February 28 2014 05:41 IMoperator wrote:On February 28 2014 05:25 Roffles wrote:On February 28 2014 05:21 IMoperator wrote: im glad they dont buff gangplank because champs that are easy as fuck to play shouldnt ever be competitive imo. Lol whatchu loling at? You. There's a QQ thread here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=220361Please redirect ALL your posts here. but i wasnt qqing about anything...
On February 13 2014 08:51 IMoperator wrote: Why was gragas not nerfed? he's such a ridiculous fucking champion.
On February 15 2014 20:07 IMoperator wrote: i hate how this game is so team reliant. there's no reason for me to be in the same elo as some of these idiots lol.
On February 21 2014 07:38 IMoperator wrote: how long until wukong's ult gets nerfed? or his passive?
On February 27 2014 07:46 IMoperator wrote: pls more gragas nerfs thanks riot.
On February 27 2014 07:04 IMoperator wrote: also nerf panth ult cd pls
On February 27 2014 10:11 IMoperator wrote: ok how do you carry as adc in solo queue? it seems like the game 100% depends on if your mid/top/jung wins or not, and you have no control over anything unless you get stupidly fed. how do people like wildturtle and them all rank up fast? do they just duo?
On February 28 2014 05:21 IMoperator wrote: im glad they dont buff gangplank because champs that are easy as fuck to play shouldnt ever be competitive imo.
On February 28 2014 06:03 IMoperator wrote: man who cares if teemo got nerfed it was annoying to play against him good riddance
lol
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On February 28 2014 06:21 Gahlo wrote:Show nested quote +On February 28 2014 06:18 wei2coolman wrote:On February 28 2014 06:14 RouaF wrote: I just don't see how a champ can be nerfed if he's not good enough to see at least some picks in pro play. It's not like teemo is some kind of heavy snowballer with resets 1v5'ing noobs yi style.
I might be the only one to think that way but you will have to provide strong arguments to make me change my mind. Shrooms are good against bad rotations, and bad team movements. That's why. But the pickrate wasn't outrageous enough to justify it. And considering how most of his "good matchups" are tightrope walks that are super easy to punish one misstep from a teemo, there was no need to really nerf him. Like I said, the nerf to his ult is fine, but without compensating it, you're just removing flat ratio from entire kit without supplementing any other areas of his kit (which is extremely fragile as is). This is one of the things where you're only looking at direct nerf/buffs to a champion. The changes to vision were massive for Teemo. If anything, this is compensation for that. Yeah a direct nerf to a champion that didn't need one.
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