Until something new and innovative comes along and makes the game easier than LoL or DotA.. Its quite difficult to think of ways to bring SC2 at the top of the charts..
Ideas to help Starcraft grow? - Page 8
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FoxerGames
Australia120 Posts
Until something new and innovative comes along and makes the game easier than LoL or DotA.. Its quite difficult to think of ways to bring SC2 at the top of the charts.. | ||
TheSwamp
United States1497 Posts
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Nightsz
Canada398 Posts
But Blizzard would never do something like that, Theres also HUGE problems with matchups like TvP being stagnant and boring. The only saving grace for this game from what I see is a complete revamp of protoss units in LoTV. Otherwise, this game is gonna be dead. | ||
ProxyKite
United States40 Posts
Alas, I still watch sc2 from time to time, but it's not as enjoyable anymore with Korean players dominating nearly every scene and me not being as good anymore. If sc2 wants more viewers, maybe team games with bigger maps? Like iNcontroL said, sc2 won't die off so soon and people will still play it. People have said LoL viewership will plateau. Who knows? I know I'm watching TI3 this weekend and rooting for Na'Vi (always rooted for you TL, but you had an amazing run!). | ||
-Kyo-
Japan1926 Posts
On August 10 2013 16:44 Nightsz wrote: Making the game free to play helps alot, and I mean ALOT. But Blizzard would never do something like that, Theres also HUGE problems with matchups like TvP being stagnant and boring. The only saving grace for this game from what I see is a complete revamp of protoss units in LoTV. Otherwise, this game is gonna be dead. I find this to be like one of the biggest things they overlook; but only because of how much work it would be. This has nothing to do with balance, but rather, Protoss base game design is completely abysmal. The play style is completely opposite from BW; which is okay in and of itself. The problem however, is how it ended up. I still maintain that things such as warpgate do more harm than good for the game, especially for protoss players. Even more so. is that for 3 years Protoss has not had one unit to "micro" in a manner that really showed exceptional skill. The closest thing is blink stalkers, but any high level player who has played around with mass blink stalkers knows it's nothing special. It'd be sick to be able to bring back a similar game style from BW that encourages skill and skill based units. When you have things like Immortals that cannot attack units being picked up and dropped by a medivac because they attack too slow it's just hilarious that you're supposed to be able to do anything about it. I wrote a blog a while ago about spell casters as well, but people overlook this stuff and just accept the game for what it is. The issue is that it's these very things that make the game incredibly boring. Sadly, the best way for the game to grow would be developer influence. As we all know, that's not going so well at the moment. Blizzard needs to directly confront pro players and get their advice instead of doing everything with their team of 4(?) WCS employees. I think it's definitely still something that can happen for Legacy of the Void, but something they'll need to focus very hard on if they want the growth the community is looking for at this point! | ||
SamirDuran
Philippines894 Posts
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phodacbiet
United States1738 Posts
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JoeCool
Germany2517 Posts
And imo it is not Blizzards fault that more and more people are playing LoL. It would be if you consider LoL or DOTA a RTS-Game but they are not. If you want to play tennis, you go and play tennis and then it does not matter how often you are told that hockey is better because it might easier to follow or because you can play with friends as a team. It occurs to me that most of the criticism is about the RTS-Genre in general. Not about SC2. Plus I don´t think that neither LoL nor DOTA are easier to get into. I tried both of them for countless (especially LoL because everyone seems to love it) hours and still I don´t have a clue what to do or what these games are about. Maybe I´m too stupid who knows... Yeeeeeeeeeaaaaaaaaars ago CSS was Esport #1 now it´s LoL. So what?! Times change, still there are more than enough players for SC 2. I love the game the way it is. Maybe there is sth wrong with me. :X | ||
skatblast
United States784 Posts
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StatixEx
United Kingdom779 Posts
Starcraft is a VERY inaccessible;e game made inaccessible by us lot. we are far FAR TOO competitive and noone really wants to help anyone. Game after game i play i lose and get the BM, ive stopped responding in game totally now, i dont care if i win or lose but i certainly dont want some same league guy advising me how to play my race when looking at the stat screen at the end it was as even as it could have been till the crucial engagement. Anyway i digress. Starcraft is hard, starcraft has a VERY VERY steep learning curve to get anywhere (good) and everyone thinks they are going to get on the OSL finals stage, and make a living off it. Starcraft will maintain THIS level of popularity for the rest of its time, in fact so far i think there is way more exposure now than there ever was. Blizzard hasnt done anything wrong, the player base when they go on tilt lose interest, we get bored, (i dont but im not the person who thinks theres a problem here). So TLDR, starcraft is just too hard and inaccessible for casual players to get in, no wonder it has a declining viewer/support base. Even the harcore players have issues . . look at me, nerf those fucking widow mines man! | ||
DjayEl
France252 Posts
Most proposed solution -> make SC2 more like BW. ... wtf? And about that "static games" thing: balanced games that follow intrinsic "rules" ARE static when they are figured out, look at chess (or soccer or any positional-based game of sport). There is just no reason to attack if you can predict the outcome of the battle unless you have a tremendous advantage; and if you can't, that's just means the game is too random and therefore cannot be mastered in a competitive way whatsoever. Here in EU tons of morons can watch soccer games for 90+ minutes where players are running on the grass doing basically nothing and still cheer loudly for their favorite player while having beer with friends, and they only are slightly disappointed when the result is a 0-0 at the end of the match. If SC2 is like Tennis, let it be: it does not need mass viewers, it need to be balanced and fun FOR SOME PLAYERS. Those who wish to play another game (or BW), then go and play another game (or BW), they are out there waiting for you. And let Blizzard do their job. | ||
6NR
United States1472 Posts
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edlover420
349 Posts
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Emuking
United States144 Posts
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AssyrianKing
Australia2111 Posts
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dNsIMonTy
United Kingdom26 Posts
Balance the game properly (not being bias to and races here) | ||
Marathi
298 Posts
UFC - Fight of the Night / SC2 Match/Series of the competition UFC - Submission of the Night / SC2 Most Innovative Strategy of the competition UFC - Knockout of the Night / SC2 Best Comeback of the competition with fixed cash prizes for each and picked by the competition and not publicly so players who deserve it could pick up these extra cash bonuses for smart, strong and exciting play. I'd also like to see Blizzard team up with one or some of the online tournament platforms and come to some way to include signups and run the tournaments through starcraft itself. | ||
Ciko
Croatia7 Posts
Battlenet Back in the old days of SC1 what was the most social place you could go to on the internet? It was the chat rooms. Blizzard showed their brilliance back then by designing Battlenet user interface like a chat room. Today we have social networks like Facebook and Twitter. Blizzard should have designed their new Battlenet just like those social networks. Imagine if you had your page where you could write things about yourself and check out your statistics, a page where you can see your friends, contact them, organise groups, teams, chat rooms that are not in a small corner of your screen, pages where you can read and follow tournaments, acces replays, a way to follow your favorite players, a good normal ladder (like ICCup) and maybe seperate regional ladders for example: UK, Germany, France and so on. Game Dota1 is an awesome game I loved to play it and to watch it. Valve took Dota1 and made the same game (minor differences) with better graphics, support and generally just better, more modern game. Blizzard on the other hand took the concept of StarCraft and made a new game totally different. I think that was a mistake. I played Zerg in Broodwar because I loved the "choo choo" train or "avalance" feeling it gave me. Let me explain. You play Zerg by expanding everywhere, macroing, harassing, delaying your opponent and then one beautiful glorious moment comes when you invade and overwhelm your opponent with millions of Zerglings. In SC2 that's not the case, Zerg feels more like Terran in SC1, build your army of bl infestor or swarm host and just siege your opponent. While Terran in SC2 to me feels like Zerg in SC1, constant aggression. Everything changed for the worse. That’s my feeling at least. Does anyone feel the same or am I just stupid? In either case its a different game and if SC1 was/is so incredible then why rob us of it? So what I think they should do is redesign the core mechanics: economy, mules, warpgates, injects, units like colossus, broodlords, medivacs, marauders, roaches and many more. They are badly designed and boring in my opinion. One last thing that might sound counter-intuitive I think they should decrease movement speed of all units. That would allow for better micro, less volatile matches, more special tactics and higher entertainment overall for viewers. | ||
Big G
Italy835 Posts
1) make WoL free to play 2) support team games in every possible way, from good maps to specific balance tweaks if needed. | ||
Green_25
Great Britain696 Posts
Starcraft should be the niche game, and hold the title of 'toughest game'. Thats its niche, always been that way. Since HOTS blizzard decided to go half and half, making it slightly more accessible like LOL but getting stuck in the middle, so all it did was anger old school starcraft fans while LOL players continued playng LOL. Essentially I don't want or expect Starcraft to ever become 'mainstream'. If you dumb it down all you do is alienate your niche audience without really gaining anything since there are other games out there which do what you are aiming for much better. Also fuck team games in starcraft. That shit is for fun, not esports. This is the 1v1 game bud, sorry. I doubt I'd be watching if this wasn't 1v1. | ||
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