[Ultimate Guide] Pantheon - Page 4
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Schnake
Germany2819 Posts
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JonGalt
Pootie too good!4331 Posts
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AsnSensation
Germany24009 Posts
For me only Perseus Pantheon gg no re. (He-ManTheon is acceptable, too) Full metal so overrated. | ||
Deleted User 45971
533 Posts
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caelym
United States6421 Posts
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Atrioc
United States1865 Posts
Thanks Nuiyuki! On July 07 2013 17:05 Nuiyuki wrote: Hay Atrioc, I'm new to Pantheon and don't know the skill order for him. Could you help me please :c Many friends of mine tell me to start Q > W > E and then maxing Q > E > W, would that be okay ? o: I cannot believe I forgot to upload the Skill Order page! Its a really unique part of the guide and the way I play Pantheon, so thank you so much for pointing this out, haha. I have fixed the error and put it in now (between Matchups and Playstyle) On July 07 2013 17:04 UniversalSnip wrote: hello king of panth hype, I notice you are big into mercurial scimitar as a situational buy. I've been getting it almost constantly on talon lately and it feels like a huge upgrade vs other options like ga or hexdrinker, and im starting to think it's pretty much just the best MR option for this specific type of character, and that I should leave hexdrinker exclusively to bruisers. What are your thoughts on scimitar vs hexdrinker. I agree haha. Scimitar has a really huge skill ceiling and the more I buy it the stronger I feel with it - you can make a LOT of plays that people don't expect by completely invalidating a CC and vs. many characters it makes you a much stronger duelist. On July 07 2013 12:41 rigelq wrote: I usually play panth top lane but I have had great success building boots of mobility on pantheon. It does cut down on your survivability but I have found it really useful for chasing people down and roaming even harder. Also I have found FH to be an amazing defensive item on pantheon because of the cdr and mana. I don't know if you have tired these items out but I have found them to be very useful. Great guide! I love boots of mobility when I am smurfing on Pantheon, because I get super impatient and just want to grab as many kills as possible, but I think its only really useful if you are really outplaying the other team. Tabi and Mercs are so powerful that I cant really recommend skipping them if you are actually tryharding. I'll definitely give frozen heart a try! On July 07 2013 20:36 AsnSensation wrote: Ok Real talk though! WHICH SKIN? For me only Perseus Pantheon gg no re. (He-ManTheon is acceptable, too) Full metal so overrated. Perseus Pantheon was one of the first skins I ever bought, one of my favorite of all time, and the skin I always use if I'm really really tryharding on Pantheon. But I really like how flashy Myrmidion Pantheon is and I like to use that one a lot too. On July 07 2013 21:07 Potatisodlaren wrote: What's your thought on instead of going HP regen necklace you get 5 mana pots or 4 pots and an extra ward? I feel like that's a stronger opening a lot of the time, especially against armor/sustain champs like Cho. Unlimited mana for aggression and safe last-hitting with spears if you get camped. An extra ward to cover both sides of the lane to make aggression safer. It seems to me that 4 mana pots and an extra ward is simply superior to the necklace since Panth really need to win his lane more than he needs gold efficiency with the regen. You mean like 5 health pots, 4 mana pots, and a ward? I can honestly say I've never tried it and I will definitely look into it. Generally if I was going to start that many consumables though, I would prefer a flask start to be a little more efficient. I think 4 mana pots might be too many (crazy as that sounds) and since the rejuv bead builds so cleanly into tiamat I hate to give it up so easily. What about rejuv bead + 4 health pots + 1 mana pot? | ||
Waxangel
United States33012 Posts
otherwise good guide :O | ||
GolemMadness
Canada11044 Posts
Now 4-0 after going 6-0-7 last game! Lost my first game top lane because our jungle Fiddlesticks decided that since he was getting counterjungled, the solution was to buy 0 wards and instead rush philosopher's stone, kage's and mobility boots. Then when we were doing baron, he just lets Nunu walk up and take it. I mean... | ||
Dark_Chill
Canada3353 Posts
The other problem is that Zed is a lot more difficult to gank as well. You have to be constantly worrying but can be pretty safe while making you his bitch. Also, I recently had the joy of facing tiger udyr top. He took pretty much all of the creep agro, I took barely any, and we killed each other. Then from there, he beat me up terribly. He could dive me and still end up with a kill (though I killed him too) by like level 3/4. Then I learned that Tiger stance deals this weird damage where you get hurt after getting hit (delayed damage I guess) and wasted a flash. I suppose the point of this story is that Udyr, while I may be too low level to say this, could be a tough lane for panth. His movement speed and bear makes it actually not too hard to get to Panth and "force" him to fight. Tiger will make it so that even if you stay and fight, you will lose out hard unless you get into a good position. If you can't force him into a bad position early on, turtle starts letting him slowly ignore your harass (and with a couple of mana pots from Udyr, he can keep this up pretty easily). His gank assist I find is similar to Panth's, but it's also a lot harder to gank Udyr than it is Panth (recurring theme). Essentially, I find that if you can't get the early kill and if you stay even with him, Udyr becomes really intolerable (and this isn't later on or anything, lvl 4 or soit's really obnoxious). Now I imagine most people here are good and won't still be dying to him under tower if they face this match-up, but does anyone have any input on how you should play the match-up? | ||
Xenocide_Knight
Korea (South)2625 Posts
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Blyf
Denmark408 Posts
If Udyr specs defensively, starts cloth+5 and maxes turtle I would say that he can be a hard counter to panth. He just has to avoid trading early, even if this means zoning himself entirely from gold (not exp). Then, with a few levels in turtle, he can start to shield spears and sustain while bullying you and scaling harder. You do have a window of opportunity though and this will be in the very early levels, where Udyr is deceivingly squishy. Throw spears as soon as you arrive in lane, and try to force an all-in before level 3 where Udyr's stance swapping starts to pick up (dorans blade start is good for this). Panth vs Irelia plays out almost exactly the same in my experience, and the same could be said for a lot of tanky bruisers. Edit: Typos | ||
Deleted User 45971
533 Posts
On July 08 2013 01:56 Atrioc wrote: You mean like 5 health pots, 4 mana pots, and a ward? I can honestly say I've never tried it and I will definitely look into it. Generally if I was going to start that many consumables though, I would prefer a flask start to be a little more efficient. I think 4 mana pots might be too many (crazy as that sounds) and since the rejuv bead builds so cleanly into tiamat I hate to give it up so easily. What about rejuv bead + 4 health pots + 1 mana pot? I mean that you get 5 health pots, 4 mana pots and 2 wards. 2 wards is really nice since Panth gets camped so often. The Flask start doesn't give you any wards, which is the crucial part. It's especially nice vs sustain champs like Cho. The mana pots you will use eventually although not always before the first back, so its fine I think. Getting the rejuv bead for Tiamat is really nice and efficient but Panth just wants to crush his lane, and mana pots helps him do that. There is also the additional benefit of being able to cs with spears with the extra mana if you are getting camped, so it is both more safe and aggressive than rejuv opening. I also think that you will make more than 180g from being able to control the lane better with the extra mana when going this start, so the 180g for Tiamat rarely matters. | ||
Guilty
Canada812 Posts
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Sakray
France2198 Posts
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ComaDose
Canada10349 Posts
The ven diagram best part imo. | ||
Sakray
France2198 Posts
I've rushed bruta and last whisper, but I do feel that all this arpen early is a bit of overkill, isn't it better to build bruta (or maybe black cleaver but it's expensive) then to rush BT for a huge spike of damage ? (I was using Achilles' style) | ||
schmutttt
Australia3856 Posts
sick guide and layout though On July 07 2013 02:41 NeoIllusions wrote: I'm definitely playing some Pantheon mid this weekend as well. So long Kha'Zix. Hello Fizz and Pantheon for the next month. You're a bad person | ||
Terranasaur
United States2085 Posts
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Ryuu314
United States12679 Posts
On July 08 2013 15:47 Dark_Chill wrote: Okay, noob question here after reading the guide. At six and onwards, what are you supposed to do vs Zed? It feels as though he can afford to build defensively and still deal tons of damage, something I find Panth can't really do. It's not even like zoning him is easy, as he can still cs from a distance (unless I'm playing badly, but I really feel as though there really isn't anything I can do). The other problem is that Zed is a lot more difficult to gank as well. You have to be constantly worrying but can be pretty safe while making you his bitch. Also, I recently had the joy of facing tiger udyr top. He took pretty much all of the creep agro, I took barely any, and we killed each other. Then from there, he beat me up terribly. He could dive me and still end up with a kill (though I killed him too) by like level 3/4. Then I learned that Tiger stance deals this weird damage where you get hurt after getting hit (delayed damage I guess) and wasted a flash. I suppose the point of this story is that Udyr, while I may be too low level to say this, could be a tough lane for panth. His movement speed and bear makes it actually not too hard to get to Panth and "force" him to fight. Tiger will make it so that even if you stay and fight, you will lose out hard unless you get into a good position. If you can't force him into a bad position early on, turtle starts letting him slowly ignore your harass (and with a couple of mana pots from Udyr, he can keep this up pretty easily). His gank assist I find is similar to Panth's, but it's also a lot harder to gank Udyr than it is Panth (recurring theme). Essentially, I find that if you can't get the early kill and if you stay even with him, Udyr becomes really intolerable (and this isn't later on or anything, lvl 4 or soit's really obnoxious). Now I imagine most people here are good and won't still be dying to him under tower if they face this match-up, but does anyone have any input on how you should play the match-up? Well stuff like lane Udyr is kinda why Pantheon has a much easier time mid now. There are some champs that can get tanky much faster than you can keep up in damage and/or can build tanky and still be extremely useful. | ||
Capricious_LoL
United States222 Posts
+ Show Spoiler + Disclaimer: I may be a troll | ||
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