Carrier Micro Has Arrived - Page 5
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Zorgaz
Sweden2951 Posts
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andiCR
Costa Rica2273 Posts
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Kyuki
Sweden1867 Posts
Now just decrease the fucking buildtime by 10-20 secs, disallow fungal to work on interceptors and we're set for the carrier :> | ||
awesomoecalypse
United States2235 Posts
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Millet
Sweden143 Posts
Thanks so much for making that video, NonY! You might have singlehandedly changed how the protoss match-ups will play out in HotS. Considering this, even though it existed before, let's call it Tyler-micro when ever it happens, as a way to credit the change to him (much like what artosis pylon derived from) :D | ||
SamsLiST
Germany184 Posts
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Brutaxilos
United States2572 Posts
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TurboMaN
Germany925 Posts
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KrazyTrumpet
United States2520 Posts
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DemigodcelpH
1138 Posts
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Plansix
United States60190 Posts
On December 07 2012 02:14 DemigodcelpH wrote: It's funny that Blizzard didn't document it because they don't want to admit they took a lesson from BW. Or they just forgot? Or they just changed it and wanted us to find out on our own? | ||
OrangeNinja21
United States84 Posts
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nihlon
Sweden5581 Posts
On December 07 2012 02:14 DemigodcelpH wrote: It's funny that Blizzard didn't document it because they don't want to admit they took a lesson from BW. There's almost always undocumented changes in Blizzard patches, it has nothing to do with BW. | ||
Ayaz2810
United States2763 Posts
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Inf-badguy
Canada171 Posts
Is there any confirmation on whether interceptors stay out of the carrier now when the unit continues moving similar to BW? I understand the graviton catapult makes that less useful in sc2 but it'd still be nice to have. | ||
RavenLoud
Canada1100 Posts
(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.) | ||
OrganicDoom
United States32 Posts
On December 07 2012 00:45 Kyuki wrote: This is actually huge! <3 Tyler. Now just decrease the fucking buildtime by 10-20 secs, disallow fungal to work on interceptors and we're set for the carrier :> Its going to be hard as hell to hit a interceptor with projectile fungal. All they have to do is micro switch targets and it will miss. | ||
Tamburlaine
Canada288 Posts
But that doesn't mean I've forgotten about how god damn long it takes to build one. Oh no, I have not forgotten. | ||
NicolBolas
United States1388 Posts
On December 06 2012 19:57 eviltomahawk wrote: I actually kinda like the possible relationship between the Carrier and the Tempest. With the Tempest, you get a long-range (range 15) siege flier that is easier to use but has lower DPS. With the Carrier, you get a sorta long-range (Interceptor release range 8, leash range 14) siege flier that is harder to use but has higher DPS. A skilled player can possibly make Carriers do wonders, but at the cost of babysitting the Carriers to make maximum use of their leash-range target-switching. Meanwhile, a Tempest doesn't require as much babysitting as long as it's positioned correctly, but at the cost of some DPS. I wonder how all theorycrafting will turn out in the live game, however. There's also the fact that Intercepters can be shot by GtA, while Tempests can't. And Intercepters cost money to build. | ||
FeyFey
Germany10114 Posts
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