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Carrier Micro Has Arrived

Forum Index > StarCraft 2 HotS
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urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-06 20:33:00
December 06 2012 09:45 GMT
#1
Remember Liquid`Tyler's exposé on why the carrier has lost it's luster? If you don't, you can brush up on it here.

Tyler pointed out three differences between the carrier then and now in order of impact on gameplay:
  1. The new carrier cannot perform a target switch between launch range and leash range (vitally important)
  2. The new interceptors do not remain deployed after a stop-move command (launch speed upgrade makes it less of a big deal)
  3. Players can't accidentally attack their own interceptors (also claimed this was not a big deal)


This is an example of the Brood War target switching from leash range.

This is an example of a Wings of Liberty carrier failing to switch targets from leash range.

And this is an example of a Heart of the Swarm Carrier successfully switching targets from leash range due to an undocumented change in the 2.0.2 (or possibly earlier) beta patch:



The carrier has arrived. Thanks, Tyler.
Who dat ninja?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 09:45 GMT
#2
Youtube, process faster dammit!
ㅇㅅㅌㅅ
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2012-12-07 05:39:22
December 06 2012 09:49 GMT
#3
Why you no work Youtube. I'm pretty interested to see this undocumented change.

Edit:

Ok this is pretty cool. I haven't been able to test it myself but judging for the posts later on in the thread the leashing range is there, BUT carriers do not launch all interceptors at once. Pretty cool change, its about time the carrier was given some ability to be microed and actually show the difference the art of control can make.
Now Protoss just need to find a way to get to 6-10 gas, get fleet beacon and stall time for carriers to make after their gateway/robo/whatever non-stargate army dies. LOL gl.
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 09:50 GMT
#4
On December 06 2012 18:49 GhoSt[shield] wrote:
Why you no work Youtube. I'm pretty interested to see this undocumented change.

It's lovely. Youtube is giving me an ETA of 36 minutes (I'm not too experienced with youtubing), so check back then.
Who dat ninja?
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 10:09 GMT
#5
Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow!

2.0.2 is officially the best patch ever! They have done everything right!

SC2 is now better than BW for me! Just a bit of balancing might remain, however the design of the game is now fantastic!
This is not Warcraft in space!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 06 2012 10:13 GMT
#6
Wow, is this for real?

PROCESS FASTER YOUTUBE!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
althaz
Profile Joined May 2010
Australia1001 Posts
December 06 2012 10:14 GMT
#7
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?
The first rule we don't talk about race conditions. of race conditions is
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:14 GMT
#8
If this is legit, my faith in blizzard has gone from tepidly restored to enthusiastically psyched.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 10:15 GMT
#9
Is this real life?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 06 2012 10:15 GMT
#10
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?


The Beta is down right now.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
Last Edited: 2012-12-06 10:16:26
December 06 2012 10:16 GMT
#11
Can I spread the word in the beta forums? *if true*
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-06 10:19:28
December 06 2012 10:17 GMT
#12
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.

On December 06 2012 19:15 Teoita wrote:
Show nested quote +
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?


The Beta is down right now.

I actually used the map editor for this.

On December 06 2012 19:16 YyapSsap wrote:
Can I spread the word in the beta forums? *if true*

Yes.
Who dat ninja?
Semtext
Profile Blog Joined September 2010
Germany287 Posts
December 06 2012 10:18 GMT
#13
Beta is down, Update on the situation is scheduled for 12:00 PST (6th of December, 2012) . Whenever the hell that is. In 4 hours and 20 Minutes?
http://de.twitch.tv/semtext | FBH, Socke, WhiteRa, GoOdy, TLO
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 10:18 GMT
#14
I have heard this from other sources, so it might be legit.

Would be typical of Blizz not to document it, LOL.
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:19 GMT
#15
On December 06 2012 19:17 urashimakt wrote:
Show nested quote +
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
December 06 2012 10:19 GMT
#16
On December 06 2012 19:19 Zahir wrote:
Show nested quote +
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.


Maybe Muta stacking is possible too?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:21 GMT
#17
On December 06 2012 19:19 Ketch wrote:
Show nested quote +
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.


Maybe Muta stacking is possible too?


I think I saw Reaver on Sterling's stream.. :D
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 10:22 GMT
#18
On December 06 2012 19:18 Semtext wrote:
Beta is down, Update on the situation is scheduled for 12:00 PST (6th of December, 2012) . Whenever the hell that is. In 4 hours and 20 Minutes?

Noon PST is in 9 hours and 38 minutes.
Who dat ninja?
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:23 GMT
#19
On December 06 2012 19:21 Everlong wrote:
Show nested quote +
On December 06 2012 19:19 Ketch wrote:
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.


Maybe Muta stacking is possible too?


I think I saw Reaver on Sterling's stream.. :D


Those two changes, along with this would truly amount to a Christmas miracle, lol.

But god damn, I'm really really happy blizzard managed to bring back even one of the mechanics that made the original starcraft what it was. We should all get together to make the dev team a card or something.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 06 2012 10:26 GMT
#20
process u god damn motherfucker!
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 10:26 GMT
#21
On December 06 2012 19:26 ch4ppi wrote:
process u god damn motherfucker!

It plays for me now.
Who dat ninja?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 06 2012 10:26 GMT
#22
The video has processed. Oh my god is this real life?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:26 GMT
#23
The video is up and this is no troll. Target switching within leash range was definitely added :D
ㅇㅅㅌㅅ
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
December 06 2012 10:27 GMT
#24
it just finished processing
VERY FRAGILE, LIKE A BABY PANDA EGG
archonOOid
Profile Blog Joined March 2011
1983 Posts
Last Edited: 2012-12-06 10:29:03
December 06 2012 10:28 GMT
#25
Yay! 1 down and two more to go?
I'm Quotable (IQ)
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 10:29 GMT
#26
Blizz, add this to the patch notes if you have any self-respect.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 06 2012 10:30 GMT
#27
It is so beautiful. Weird how it wasn't mentioned in the recent patch notes, though.
http://na.op.gg/summoner/userName=FLABREZU
Testuser
Profile Blog Joined June 2011
6469 Posts
December 06 2012 10:30 GMT
#28
Wow, pretty cool ... hopefully this along with the nerfed fungals/IT will be enough to make the carrier see play in at least PvZ.
https://soundcloud.com/papercranesdk
recklessfire
Profile Joined September 2010
United States373 Posts
December 06 2012 10:30 GMT
#29
Shouldn't they let us select the interceptors, i understand it will be difficult to select ground units if theres a million interceptors over them, but it would be awesome to be able to move a bunch of them in a single direction in order to dodge possible missile attacks, i.e. the new projectile fungal growth, storm(not really a missile but move interceptors out of the way).
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 06 2012 10:31 GMT
#30
The carrier has finally received a patch. Hope restored, I have been using carriers vs Zergs for months and this is great news!
When I get to grandmasters, you have my permission to die!
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 06 2012 10:32 GMT
#31
On December 06 2012 19:26 Qikz wrote:
The video has processed. Oh my god is this real life?

Or is it just fantasy!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 06 2012 10:35 GMT
#32
On December 06 2012 19:32 ch4ppi wrote:
Show nested quote +
On December 06 2012 19:26 Qikz wrote:
The video has processed. Oh my god is this real life?

Or is it just fantasy!


He wouldn't be seen dead playing protoss, terran prince! <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 06 2012 10:35 GMT
#33
On December 06 2012 19:32 ch4ppi wrote:
Show nested quote +
On December 06 2012 19:26 Qikz wrote:
The video has processed. Oh my god is this real life?

Or is it just fantasy!

Caught in a landslide,
no escape from reality.
Cry 'havoc' and let slip the dogs of war
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
December 06 2012 10:39 GMT
#34
On December 06 2012 19:35 Ghanburighan wrote:
Show nested quote +
On December 06 2012 19:32 ch4ppi wrote:
On December 06 2012 19:26 Qikz wrote:
The video has processed. Oh my god is this real life?

Or is it just fantasy!

Caught in a landslide,
no escape from reality.


Open your eyes,
Look up to the skies and see:

Three oracles in your mineral line. GG.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 06 2012 10:41 GMT
#35
Oh lawd, oh loawd, lawdy lawd!! It's true then...
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:42 GMT
#36
It's true, I just tested it in editor.. Carriers are officialy back.. :D
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:43 GMT
#37
On December 06 2012 19:42 Everlong wrote:
It's true, I just tested it in editor.. Carriers are officialy back.. :D

Time for (P)Stork to take his rightful throne as the best Protoss in the world.
ㅇㅅㅌㅅ
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 06 2012 10:43 GMT
#38
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
December 06 2012 10:46 GMT
#39
On December 06 2012 19:19 Zahir wrote:
Show nested quote +
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.

Exactly. Maybe they think it's too complicated to put it in words in the patch notes :D So only the people that care (TL) will figure out.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
n00b1n8R
Profile Joined November 2011
Australia45 Posts
December 06 2012 10:51 GMT
#40
While its great that they added the change to the leash mechanics, its unclear from the video as to whether they added the deployed movement from BW which Nony talked about.

Can anybody confirm whether they did?
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 10:52 GMT
#41
On December 06 2012 19:46 imPermanenCe wrote:
Show nested quote +
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.

Exactly. Maybe they think it's too complicated to put it in words in the patch notes :D So only the people that care (TL) will figure out.

I like to think there's one rogue programmer working at Blizzard who masked new ammo launch code as code for the new collapsible rocks.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 10:54 GMT
#42
On December 06 2012 19:51 n00b1n8R wrote:
While its great that they added the change to the leash mechanics, its unclear from the video as to whether they added the deployed movement from BW which Nony talked about.

Can anybody confirm whether they did?

Stop-moving returns the interceptors to the carrier. The shown change is the only one I found after attempting all of Nony's stunts.
Who dat ninja?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 10:57:45
December 06 2012 10:57 GMT
#43
On December 06 2012 19:43 Callynn wrote:
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P

I actually kinda like the possible relationship between the Carrier and the Tempest.

With the Tempest, you get a long-range (range 15) siege flier that is easier to use but has lower DPS.

With the Carrier, you get a sorta long-range (Interceptor release range 8, leash range 14) siege flier that is harder to use but has higher DPS.

A skilled player can possibly make Carriers do wonders, but at the cost of babysitting the Carriers to make maximum use of their leash-range target-switching. Meanwhile, a Tempest doesn't require as much babysitting as long as it's positioned correctly, but at the cost of some DPS.

I wonder how all theorycrafting will turn out in the live game, however.
ㅇㅅㅌㅅ
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 06 2012 11:03 GMT
#44
On December 06 2012 19:43 Callynn wrote:
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P


Tempest boring? It's awesome x_x
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 06 2012 11:06 GMT
#45
u cant unleash all inceptors at once when u pressed S before
yo
d00p
Profile Blog Joined May 2011
711 Posts
December 06 2012 11:11 GMT
#46
On December 06 2012 20:03 Fragile51 wrote:
Show nested quote +
On December 06 2012 19:43 Callynn wrote:
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P


Tempest boring? It's awesome x_x


+1 tempest hate is baffling to me. The unit is cool.
fezvez
Profile Blog Joined January 2011
France3021 Posts
December 06 2012 11:12 GMT
#47
Magnificent!

I don't think there's a need for instant full interceptor launch. First because it looks more like a bug than anything else. Second because it makes an upgrade relevant.

Anyway, I love it. thanks Blizz <3
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-12-06 11:15:56
December 06 2012 11:14 GMT
#48
I just made a test map with the Editor using the newest patch, confirmed that it is working

Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh.
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 11:17 GMT
#49
On December 06 2012 20:14 BeyondCtrL wrote:
I just made a test map with the Editor using the newest patch, confirmed that it is working

Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh.

The one drawback is that you must always engage a fresh battle from 8 units away initially.
Who dat ninja?
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 06 2012 11:22 GMT
#50
Blizzard probably will think this is a glitch and patch it saying "woops, carrier was a a glitch ya'll, we dont want people to use carrier"
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 06 2012 11:24 GMT
#51
On December 06 2012 20:17 urashimakt wrote:
Show nested quote +
On December 06 2012 20:14 BeyondCtrL wrote:
I just made a test map with the Editor using the newest patch, confirmed that it is working

Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh.

The one drawback is that you must always engage a fresh battle from 8 units away initially.


Could use a sacrificial Zealot. Would add some interesting micro possibilities imo.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
December 06 2012 11:33 GMT
#52
TylerCarrier has arrived!
"Having your own haters means you are famous"
Hapse
Profile Joined April 2011
Denmark50 Posts
December 06 2012 11:44 GMT
#53
There should be a hero carrier in the campaign named Tyler
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
December 06 2012 11:48 GMT
#54
You're the man Tyler!
All we have to decide is what to do with the time that is given to us.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
December 06 2012 12:11 GMT
#55
On December 06 2012 19:51 n00b1n8R wrote:
While its great that they added the change to the leash mechanics, its unclear from the video as to whether they added the deployed movement from BW which Nony talked about.

Can anybody confirm whether they did?


I love the carrier change that was carried out by blizzard, to allow more micro. However, "deploying interceptors with stop command" is in my eyes nothing less than a bug or at the very least, extremely confusing and counter intuitive; if it was possible to have them out at all times, why not simply have them always out? It makes no sense to add a bug-exploit that doesn't even do much, after the quick-lauch upgrade.
Berceno
Profile Joined May 2012
Spain401 Posts
December 06 2012 12:14 GMT
#56
I don't think this is THAT nice, you can't keep them out of the carrier and shoot all interceptors instantly, it's nice .... but not that nice
protoss living in da ghetto
Chloroplaste
Profile Joined February 2011
France281 Posts
December 06 2012 12:19 GMT
#57
Nice, I'm surprise this is not in the patch thread though.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
December 06 2012 12:23 GMT
#58
Today was a very good day for starcraft.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 12:24 GMT
#59
On December 06 2012 19:30 GolemMadness wrote:
It is so beautiful. Weird how it wasn't mentioned in the recent patch notes, though.

It's a Easter egg

A beautiful one at that!

Fantastic job, Blizzard, I love you!
This is not Warcraft in space!
ejac
Profile Blog Joined January 2009
United States1195 Posts
December 06 2012 12:26 GMT
#60
I have a really hard time believing this is really going to change anything. While it's nice that it's possible to micro carriers now to some degree now rather than just a-moving, like pheonix vs. muta (atleast pre patch); sure you can spend all the time in the world microing your pheonix against muta, it's still not a good idea just because you can do it.

There were numerous more differences than just the micro why carriers were good against terran in bw, and most of those reasons are absent in sc2.

It does give me hope at least that perhaps DB and kim might be willing to make some other necessary changes though, not that much hope though.
esq>n
TheLight
Profile Joined August 2010
Australia410 Posts
December 06 2012 12:28 GMT
#61
Could someone explain to me how this will increase the utility of the carrier in a real game?
A marine walks into a bar and asks: Where's the counter?
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 06 2012 12:33 GMT
#62
On December 06 2012 21:28 TheLight wrote:
Could someone explain to me how this will increase the utility of the carrier in a real game?


You can change targets and the carriers won't go to range 8. You can launch first volley and move up to 12 range and force change target there. Like this you can siege things a lot easier with carriers.
DBS
Profile Joined July 2012
515 Posts
December 06 2012 12:36 GMT
#63
This patch has truly been incredible. my faith in Jesus... wait I mean blizz, has been restored
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-12-06 12:41:37
December 06 2012 12:41 GMT
#64
anatidaus
Profile Joined February 2010
Canada19 Posts
December 06 2012 12:43 GMT
#65
On December 06 2012 21:28 TheLight wrote:
Could someone explain to me how this will increase the utility of the carrier in a real game?


Well you could say that Blizzard effectively buffed Carriers to range 12.

How's that sound, not too shabby huh?
Somewhere out there, a duck is always watching.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 12:50:03
December 06 2012 12:49 GMT
#66
On December 06 2012 21:43 anatidaus wrote:
Show nested quote +
On December 06 2012 21:28 TheLight wrote:
Could someone explain to me how this will increase the utility of the carrier in a real game?


Well you could say that Blizzard effectively buffed Carriers to range 12.

How's that sound, not too shabby huh?

Technically, the leash range is 14 according to Liquipedia, so maybe some gifted micro can extend that effective range even further to the limits of the leash range.

In comparison, the Tempest currently has range 15, so maybe Carrier micro can be an alternative to Tempest use.
ㅇㅅㅌㅅ
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-12-06 12:59:39
December 06 2012 12:59 GMT
#67
On December 06 2012 19:43 Callynn wrote:
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P


do you have the beta? i used to think tempests were unnecessary and gay but now that i played with them i love them

unfortunately they arent as imba any more tt
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2012-12-06 13:09:40
December 06 2012 13:06 GMT
#68
On December 06 2012 21:49 eviltomahawk wrote:
Show nested quote +
On December 06 2012 21:43 anatidaus wrote:
On December 06 2012 21:28 TheLight wrote:
Could someone explain to me how this will increase the utility of the carrier in a real game?


Well you could say that Blizzard effectively buffed Carriers to range 12.

How's that sound, not too shabby huh?

Technically, the leash range is 14 according to Liquipedia, so maybe some gifted micro can extend that effective range even further to the limits of the leash range.

In comparison, the Tempest currently has range 15, so maybe Carrier micro can be an alternative to Tempest use.


Doesnt that mean that your disengage at the same time when your going to range 14? I mean the interceptors launch their last attacks but their return to carrier of that range. At least thats what i remember from BW (watched a LOT, silver stork carry micro<3)
♞live like a windrammer as you fuck ♞
Aceace
Profile Joined June 2011
Turkey1305 Posts
December 06 2012 13:26 GMT
#69
YES YES YES YES!!!!! Carriers arrived!!!

I'm a hardcore terran player but I really really Reaaallyy love this. But Blizz made a mistake. They should add this to change log ASAP!
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
summerloud
Profile Joined March 2010
Austria1201 Posts
December 06 2012 13:40 GMT
#70
what is needed now is higher armor and/or HP and/or regeneration for interceptors
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
December 06 2012 13:42 GMT
#71
I think they are still deciding whether to do this or not. But probably not unfortunately, because it would take over the tempest's role. I think the carrier will just sit at the "expensive but extremely powerful and food efficient -- build lots of me if you're rich!"
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vertig0
Profile Joined March 2009
United States196 Posts
December 06 2012 14:02 GMT
#72
Holy crap.... I am so impressed with Blizzard's handling of HotS lately. This gives me lots of hope for the future of SC2 ^_^
#1 Fruitdealer fan!
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-12-06 14:05:22
December 06 2012 14:05 GMT
#73
On December 06 2012 22:40 summerloud wrote:
what is needed now is higher armor and/or HP and/or regeneration for interceptors

Yeah, and doubling their damage.

Or maybe we could first try and see how this works in real games.
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 06 2012 14:08 GMT
#74
On December 06 2012 19:19 Zahir wrote:
Show nested quote +
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.

Because they probably implemented this weeks ago and shoved into the "big sledgehammer patch" box without adding the documentation to the proper file. Half the changed data is missing from the patch notes (like the tiny detail that the Thor with its single-target-AA attack shoots faster than the regular AoE attack).
If you cant say what you're meaning, you can never mean what you're saying.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-12-06 14:28:13
December 06 2012 14:28 GMT
#75
On December 06 2012 23:08 Rabiator wrote:
Show nested quote +
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.

Because they probably implemented this weeks ago and shoved into the "big sledgehammer patch" box without adding the documentation to the proper file.

I'm sure it was an Easter egg
This is not Warcraft in space!
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 14:28 GMT
#76
On December 06 2012 22:42 Yoshi Kirishima wrote:
I think they are still deciding whether to do this or not. But probably not unfortunately, because it would take over the tempest's role. I think the carrier will just sit at the "expensive but extremely powerful and food efficient -- build lots of me if you're rich!"


Nah, I think what Blizzard have decided is to give each race two main threads they can go down, so with Terran it's

T Bio
T Mech

Z Melee
Z Ranged

P Ground
P Air

It wouldn't surprise me if they fold Air upgrades for zerg into the ranged upgrades solely to buff a roach/hydra/muta composition.

There are obvious overlaps (particularly in TvZ) but that strikes me as the direction they're going atm.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
December 06 2012 14:59 GMT
#77
Now they just need base 4 armor back
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
TheDraken
Profile Joined July 2011
United States640 Posts
December 06 2012 15:03 GMT
#78
thank you tyler.
fast food. y u no make me fast? <( ಠ益ಠ <)
StreetWise
Profile Joined January 2010
United States594 Posts
December 06 2012 15:04 GMT
#79
This thread needs Tylers thoughts and stamp of approval. That said, I wonder what other easter eggs there are in this patch.
I will not be poisoned by your bitterness
Bareleon
Profile Blog Joined May 2011
371 Posts
December 06 2012 15:11 GMT
#80
On December 06 2012 19:23 Zahir wrote:
Show nested quote +
On December 06 2012 19:21 Everlong wrote:
On December 06 2012 19:19 Ketch wrote:
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.


Maybe Muta stacking is possible too?


I think I saw Reaver on Sterling's stream.. :D


Those two changes, along with this would truly amount to a Christmas miracle, lol.

But god damn, I'm really really happy blizzard managed to bring back even one of the mechanics that made the original starcraft what it was. We should all get together to make the dev team a card or something.


They have the Reaver now? Or should I just assume they dont?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 06 2012 15:35 GMT
#81
Awesome, really nice to see they implemented it!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 06 2012 15:42 GMT
#82
Hope we can get a bit of true NonY action here!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 06 2012 15:45 GMT
#83
This is actually huge! <3 Tyler.

Now just decrease the fucking buildtime by 10-20 secs, disallow fungal to work on interceptors and we're set for the carrier :>
Mada Mada Dane
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 15:58 GMT
#84
This is fucking awesome. Protoss air is really badass now.
He drone drone drone. Me win. - ogsMC
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2012-12-06 16:17:23
December 06 2012 16:16 GMT
#85
I never thought it would actually be implemented.. This is amazing!

Thanks so much for making that video, NonY! You might have singlehandedly changed how the protoss match-ups will play out in HotS. Considering this, even though it existed before, let's call it Tyler-micro when ever it happens, as a way to credit the change to him (much like what artosis pylon derived from) :D
SamsLiST
Profile Joined May 2011
Germany184 Posts
December 06 2012 16:17 GMT
#86
ok now ill give Tyler the fault on every single game ill ever lose vs carriers in the next decade
Brutaxilos
Profile Blog Joined July 2010
United States2624 Posts
December 06 2012 16:46 GMT
#87
Can watch YouTube on campus. But if what you're saying is true, BEST PATCH EVER.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 06 2012 16:58 GMT
#88
Nice change, imagine Blizz didn't even want to have a Carrier in SC2
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 17:09 GMT
#89
I am so happy about this. Time to practice with Carriers!!!!!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 17:14 GMT
#90
It's funny that Blizzard didn't document it because they don't want to admit they took a lesson from BW.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2012 17:17 GMT
#91
On December 07 2012 02:14 DemigodcelpH wrote:
It's funny that Blizzard didn't document it because they don't want to admit they took a lesson from BW.


Or they just forgot? Or they just changed it and wanted us to find out on our own?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OrangeNinja21
Profile Joined November 2010
United States84 Posts
December 06 2012 17:36 GMT
#92
This. Changes. Everything. GG
¯\_(ツ)_/¯
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 06 2012 17:41 GMT
#93
On December 07 2012 02:14 DemigodcelpH wrote:
It's funny that Blizzard didn't document it because they don't want to admit they took a lesson from BW.

There's almost always undocumented changes in Blizzard patches, it has nothing to do with BW.
Banelings are too cute to blow up
Ayaz2810
Profile Joined September 2011
United States2763 Posts
December 06 2012 17:44 GMT
#94
This is really fantastic! I don't understand why they kept us in the dark about it. It's easily one of the most requested changes by Protoss players.... that's really odd.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Inf-badguy
Profile Joined July 2003
Canada171 Posts
December 06 2012 17:47 GMT
#95
Neat. Glad they put this in. Can't wait to learn how to use it effectively. Now if they'd just reduce the damn build time a bit...

Is there any confirmation on whether interceptors stay out of the carrier now when the unit continues moving similar to BW? I understand the graviton catapult makes that less useful in sc2 but it'd still be nice to have.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
December 06 2012 17:49 GMT
#96
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)
OrganicDoom
Profile Joined March 2011
United States32 Posts
December 06 2012 17:51 GMT
#97
On December 07 2012 00:45 Kyuki wrote:
This is actually huge! <3 Tyler.

Now just decrease the fucking buildtime by 10-20 secs, disallow fungal to work on interceptors and we're set for the carrier :>


Its going to be hard as hell to hit a interceptor with projectile fungal. All they have to do is micro switch targets and it will miss.
!!! Zerg Fighting !!!
Tamburlaine
Profile Joined April 2010
Canada288 Posts
December 06 2012 17:58 GMT
#98
Well, that's really cool.

But that doesn't mean I've forgotten about how god damn long it takes to build one. Oh no, I have not forgotten.
I like things.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 06 2012 18:06 GMT
#99
On December 06 2012 19:57 eviltomahawk wrote:
Show nested quote +
On December 06 2012 19:43 Callynn wrote:
Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P

I actually kinda like the possible relationship between the Carrier and the Tempest.

With the Tempest, you get a long-range (range 15) siege flier that is easier to use but has lower DPS.

With the Carrier, you get a sorta long-range (Interceptor release range 8, leash range 14) siege flier that is harder to use but has higher DPS.

A skilled player can possibly make Carriers do wonders, but at the cost of babysitting the Carriers to make maximum use of their leash-range target-switching. Meanwhile, a Tempest doesn't require as much babysitting as long as it's positioned correctly, but at the cost of some DPS.

I wonder how all theorycrafting will turn out in the live game, however.


There's also the fact that Intercepters can be shot by GtA, while Tempests can't. And Intercepters cost money to build.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 06 2012 18:11 GMT
#100
awwww goodbye hard to micro carrier. But hello easy to use carrier that will be used by people ... maybe. Had my fun share in Wings with them, so I don't mind.
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
December 06 2012 18:16 GMT
#101
like there was significant micro with carriers in Wol before lol. I used them quiet a bit in Wol and other than shift queing targets there isnt much micro you can do before fungal roots so much of your army you just keep the carriers above/roots the carrier itself.

Maybe i can now nibble away at bases/ infestor count with them; needs some testing.
Not yet
bduddy
Profile Joined May 2012
United States1326 Posts
December 06 2012 18:20 GMT
#102
On December 06 2012 23:08 Rabiator wrote:
Show nested quote +
On December 06 2012 19:19 Zahir wrote:
On December 06 2012 19:17 urashimakt wrote:
On December 06 2012 19:14 althaz wrote:
This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm?

I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you.

You can trust me. The video's got about 10 minutes on it.


Why didn't blizz mention this? Their patch would have had twice the positive press it already has.

Because they probably implemented this weeks ago and shoved into the "big sledgehammer patch" box without adding the documentation to the proper file. Half the changed data is missing from the patch notes (like the tiny detail that the Thor with its single-target-AA attack shoots faster than the regular AoE attack).
Makes sense... are you or anyone else compiling these undocumented changes?
>Liquid'Nazgul: Of course you are completely right
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
December 06 2012 18:52 GMT
#103
2 month old stealth change, posted forever go. x.x

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 06 2012 18:55 GMT
#104
On December 07 2012 03:52 JoshSuth wrote:
2 month old stealth change, posted forever go. x.x

http://www.youtube.com/watch?v=LflVfyioTzA

I dont see any leash range target change. "Carriers attacking while moving" has always been a feature.
Administrator~ Spirit will set you free ~
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
December 06 2012 18:55 GMT
#105
On December 06 2012 19:09 Alex1Sun wrote:
Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow! Wow!

2.0.2 is officially the best patch ever! They have done everything right!

SC2 is now better than BW for me! Just a bit of balancing might remain, however the design of the game is now fantastic!


Just because of this? O_O
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Grend
Profile Blog Joined April 2010
1600 Posts
December 06 2012 19:01 GMT
#106
On December 07 2012 03:11 FeyFey wrote:
awwww goodbye hard to micro carrier. But hello easy to use carrier that will be used by people ... maybe. Had my fun share in Wings with them, so I don't mind.

Haha so you`re a WoL elitist? "Damn Hots noobs, in WoL Carriers used to be crap and they were impossible to micro, so only pros on FFA maps could use them. Now look at you idiots, crushing me with your "micro" usage and leashing, pathethic.". It wasnt hard in WoL, it was unmicroable.
♞ Against the Wind - Bob Seger ♞
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 06 2012 19:08 GMT
#107
Is there a link for the undocumented change in the 2.0.2 beta patch video on youtube ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-06 20:28:14
December 06 2012 19:10 GMT
#108
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

As long as the interceptors are still outside of the carrier, they can receive new attack commands from leash range. Once they touch the carrier, they need to be redeployed from launch range.

On December 07 2012 03:11 FeyFey wrote:
awwww goodbye hard to micro carrier. But hello easy to use carrier that will be used by people ... maybe. Had my fun share in Wings with them, so I don't mind.

The reality is that in Wings of Liberty the carrier behaved the same no matter who used them. They weren't hard to micro. They could not be microed. Now, if you micro, they are a bit better.

On December 07 2012 04:08 Toads wrote:
Is there a link for the undocumented change in the 2.0.2 beta patch video on youtube ?

Do you mean the video I uploaded? This is the only undocumented change I discovered.

On December 07 2012 03:52 JoshSuth wrote:
2 month old stealth change, posted forever go. x.x

VIDEO SNIPPED

The video mentions (and demonstrates) "carriers now being able to attack while moving", which is a feature the carrier has always had even since the Wings of Liberty beta. It could be that the HotS beta has had leashed target switching since the patch that you documented, but I only discovered it last night and I've found no record of it being mentioned on YouTube, reddit, TL.net, or the official SC2 forums.

Did Blizzard give you any notes on a carrier change? It could be they meant it was leash target switching but in communicating it to you the message was jumbled.
Who dat ninja?
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
December 06 2012 19:12 GMT
#109
OH MY GOD YES
The heart's eternal vow
Sithril
Profile Joined April 2011
Slovakia169 Posts
December 06 2012 19:12 GMT
#110
If this is true than this is beautiful.

I may now switch from T to P in HotS.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 06 2012 19:17 GMT
#111
On December 07 2012 04:10 urashimakt wrote:
Show nested quote +
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

As long as the interceptors are still outside of the carrier, they can receive new attack commands from leash range. Once they touch the carrier, they need to be redeployed from launch range.

Show nested quote +
On December 07 2012 03:11 FeyFey wrote:
awwww goodbye hard to micro carrier. But hello easy to use carrier that will be used by people ... maybe. Had my fun share in Wings with them, so I don't mind.

The reality is that in Wings of Liberty the carrier behaved the same no matter who used them. They weren't hard to micro. They could not be microed. Now, if you micro, they are a bit better.

Show nested quote +
On December 07 2012 04:08 Toads wrote:
Is there a link for the undocumented change in the 2.0.2 beta patch video on youtube ?

Do you mean the video I uploaded? This is the only undocumented change I discovered.


I though there was a 10 min video. My bad
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-06 20:08:18
December 06 2012 20:07 GMT
#112
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

If you do not issue a new attack target to the carrier within leash range then the interceptors will dutifully return to the carrier. Micro is required.

If there is a target within launch range, however, that will be auto-acquired.
Who dat ninja?
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
December 06 2012 21:33 GMT
#113
Now we just need goliaths back... incoming epic games. Haha.
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 21:37 GMT
#114
On December 07 2012 06:33 Vasoline73 wrote:
Now we just need goliaths back... incoming epic games. Haha.


Thors can use Explosive mode against Interceptors and High-Impact mode against Carriers! :D
Rainling
Profile Joined June 2011
United States456 Posts
December 06 2012 21:37 GMT
#115
Wow, this is a really cool change. It makes carriers harder to use and more viable at the same time. Thanks for bringing this to our attention Nony, this is a wonderful addition to the game.
tsuxiit
Profile Joined July 2010
1305 Posts
December 06 2012 21:38 GMT
#116
Okay, but do the interceptors return if the carrier is then move commanded?
ragnorr
Profile Joined April 2011
Denmark6097 Posts
December 06 2012 21:48 GMT
#117
On December 07 2012 06:33 Vasoline73 wrote:
Now we just need goliaths back... incoming epic games. Haha.

Might as well rename the thor soon if they are going though resizing the model of the thor
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
December 06 2012 21:59 GMT
#118
On December 06 2012 21:28 TheLight wrote:
Could someone explain to me how this will increase the utility of the carrier in a real game?


noobalert

User was warned for this post
Tdelamay
Profile Joined October 2009
Canada548 Posts
December 06 2012 23:17 GMT
#119
Best change ever! Glory to the Carriers!
This road isn't leading anywhere...
Synche
Profile Joined May 2010
United States1345 Posts
December 06 2012 23:30 GMT
#120
On December 07 2012 04:01 Grend wrote:
Show nested quote +
On December 07 2012 03:11 FeyFey wrote:
awwww goodbye hard to micro carrier. But hello easy to use carrier that will be used by people ... maybe. Had my fun share in Wings with them, so I don't mind.

Haha so you`re a WoL elitist? "Damn Hots noobs, in WoL Carriers used to be crap and they were impossible to micro, so only pros on FFA maps could use them. Now look at you idiots, crushing me with your "micro" usage and leashing, pathethic.". It wasnt hard in WoL, it was unmicroable.


The scary thing is that he probably believes that. This is why blizzard can't listen to the forum threads...there will always be people like this
ledarsi
Profile Joined September 2010
United States475 Posts
December 06 2012 23:52 GMT
#121
Now terran just needs goliaths, or something similar.

You know, Blizzard, making the Thor switch between multi-target mode and single-target mode makes you look like you are trying to polish a turd. You know a really simple way to either do more damage to one target, or hit multiple targets? HAVE MULTIPLE UNITS. Three goliaths don't need splash damage- they can hit three mutas anyway. And they can focus fire on a single target and do increased damage.

Thors are an incredibly poorly designed unit, always have been. "Let the art lead" because giant mechs are cool? Seriously?
"First decide who you would be, then do what you must do."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
December 06 2012 23:56 GMT
#122

Holy shit they actually added the micro back??? what the fuck

That's surprising... ACTUALLY ITS NOT. I totally forgot about the tempest nerf, no more massive damage vs ground, meaning it doesn't own thors anymore. So now Tempest is solution to colossi/BL and capital ships in the air, and Carrier is good against mech and has its own uses!

NICE!!!

I doubted they would change the carrier back to this or even keep it in the game, because its role overlapped with the previous tempest, except it just has a little less range than tempest.

Damn blizzard, so fucking impressed as always with their patches. But now more than ever
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Belisarius
Profile Joined November 2010
Australia6229 Posts
Last Edited: 2012-12-06 23:57:58
December 06 2012 23:56 GMT
#123
Although it goes without saying that I have a massive erection, I don't know if this will be enough in practice.

Smart-fire still means that incerceptors will melt to any form of AA (especially marines), they can still be fungaled, and the carrier itself is still incredibly squishy versus both corruptors and vikings.

I'm excited that they made the change, but I'm pretty sure the carrier is still en route.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
Last Edited: 2012-12-07 00:01:44
December 06 2012 23:58 GMT
#124
On December 07 2012 08:52 ledarsi wrote:
Now terran just needs goliaths, or something similar.

You know, Blizzard, making the Thor switch between multi-target mode and single-target mode makes you look like you are trying to polish a turd. You know a really simple way to either do more damage to one target, or hit multiple targets? HAVE MULTIPLE UNITS. Three goliaths don't need splash damage- they can hit three mutas anyway. And they can focus fire on a single target and do increased damage.

Thors are an incredibly poorly designed unit, always have been. "Let the art lead" because giant mechs are cool? Seriously?


They have vikings already. With the micro back for the carrier, there will be similar micro with the Viking (except perhaps a little less frustrating now, since it can fly) in the way that you must choose whether to pursue the carriers or back up, and trying to mess up the carrier micro etc.

Also... a thor can do much more damage if they clump up a lot. So it's not quite the same. And did you forget thors have great DPS vs ground?

And you have vikings already. So the goliath role for mech was split up into viking and thor, which is nice because there is more specialization, while bio compositions can use thors and vikings too, offering more strategy in picking which units to use than simply using only marines (and the occasional valkyries) or only goliaths (and sometimes wraiths).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 07 2012 00:04 GMT
#125
On December 07 2012 08:52 ledarsi wrote:
Now terran just needs goliaths, or something similar.

You know, Blizzard, making the Thor switch between multi-target mode and single-target mode makes you look like you are trying to polish a turd. You know a really simple way to either do more damage to one target, or hit multiple targets? HAVE MULTIPLE UNITS. Three goliaths don't need splash damage- they can hit three mutas anyway. And they can focus fire on a single target and do increased damage.

Thors are an incredibly poorly designed unit, always have been. "Let the art lead" because giant mechs are cool? Seriously?


You know, Thors are more than just anti-air. They do strong single-target damage at a healthy range. They have lots of Hp, so that they can soak damage. And their large size means that AoE doesn't hurt them nearly as much.

The only reason they weren't viable in TvP before now was that they had energy (for a worthless ability) and thus were susceptible to Feedback. That's gone now.

Going back to the Goliath would be a mistake at this point; you'd be throwing away a worthwhile unit for something easily killed and who's GtG attack is hardly impressive. In short, you'd be using a one-dimensional unit that you only build in response to someone going air.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-07 00:09:22
December 07 2012 00:06 GMT
#126
Regardless of whether there is a Viking in the game, the Thor would be better designed to be replaced with a 2 supply version of itself, with less HP and damage. If you want to split the Goliath into two units, an anti-air one and an anti-ground one, then you should have a 2 supply Viking (in the game) and a 2 supply ground mech from the factory. It can be good against ground, and less strong against air than the Viking, that would be acceptable. Heck, make it an anti-light anti-air attack, similar to the thor's. But the huge mech thing is boring, leads to deathballs, and limits terran's options for producing them and distributing them around the map.
"First decide who you would be, then do what you must do."
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 07 2012 00:12 GMT
#127
On December 07 2012 09:06 ledarsi wrote:
Regardless of whether there is a Viking in the game, the Thor would be better designed to be replaced with a 2 supply version of itself, with less HP and damage. If you want to split the Goliath into two units, an anti-air one and an anti-ground one, then you should have a 2 supply Viking (in the game) and a 2 supply ground mech from the factory. It can be good against ground, and less strong against air than the Viking, that would be acceptable. Heck, make it an anti-light anti-air attack, similar to the thor's. But the huge mech thing is boring, leads to deathballs, and limits terran's options for producing them and distributing them around the map.


Which forces the Terran to have to diversify their economy instead of just building everything from the Factory. And since factory and ship upgrades all work the same now... I don't see the problem with it. If you're serious about anti-air, bring out your Vikings. If you need just some anti-air, you have your Thors.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
RavenLoud
Profile Joined March 2011
Canada1100 Posts
December 07 2012 00:21 GMT
#128
On December 07 2012 05:07 urashimakt wrote:
Show nested quote +
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

If you do not issue a new attack target to the carrier within leash range then the interceptors will dutifully return to the carrier. Micro is required.

If there is a target within launch range, however, that will be auto-acquired.

Darn, so basically it's impossible to use this micro against mid-low hp units once you get graviton catapult and a critical mass of carriers because you kill your first target way to fast to possibly give another attack command in time.

It'll only be useful in small numbers of carriers that allow you the time to target another enemy unit before the first one dies.
BearStorm
Profile Joined September 2010
United States795 Posts
December 07 2012 00:39 GMT
#129
Everyone who is happy about this change (and hopefully a followup change implementing the full version of BW carrier micro) should thank Tyler.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
Belisarius
Profile Joined November 2010
Australia6229 Posts
Last Edited: 2012-12-07 00:48:39
December 07 2012 00:48 GMT
#130
On December 07 2012 09:21 RavenLoud wrote:
Show nested quote +
On December 07 2012 05:07 urashimakt wrote:
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

If you do not issue a new attack target to the carrier within leash range then the interceptors will dutifully return to the carrier. Micro is required.

If there is a target within launch range, however, that will be auto-acquired.

Darn, so basically it's impossible to use this micro against mid-low hp units once you get graviton catapult and a critical mass of carriers because you kill your first target way to fast to possibly give another attack command in time.

It'll only be useful in small numbers of carriers that allow you the time to target another enemy unit before the first one dies.


I'm fairly sure that you can re-target after the unit has died, provided you do so before the returning interceptors actually reach their carrier.
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
December 07 2012 00:49 GMT
#131
Finally Blizzard getting the good stuff done. Loving this patch all over.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
WombaT
Profile Blog Joined May 2010
Northern Ireland25134 Posts
December 07 2012 00:55 GMT
#132
I'm so annoyed Blizzard didn't publicise this fine change better, seems somewhat strange

Loving the change though, nice.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
December 07 2012 01:03 GMT
#133
So blizzard is actually fixing the game in HOTS!? this is looking good.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-12-07 01:07:46
December 07 2012 01:07 GMT
#134
unfortunately this change is almost completely irrelevant so far since carriers are still complete trash in the current game:
- zerg counter they very hard with corruptors, no micro saves you from that.
- protoss has the tempest now, can't do cute micro tricks against that. It's not even good enough against stlakers anyway to even have a chance even if you surprise your opponent
- terran did have some big weaknesses to the carrier if they went mech but with the thor and upgrade buff that is hardly true anymore, 1/0 or 2/0 carriers suck really hard against 3/3 vikings.

The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest
There were some options to create interesting carrier play in hots, for example if they had given terran a goliath unit or if they had buffed the carrier for PvP and made the stalker the only counter. IF that had happened then this carrier micro stuff would be cool and something to rejoice about, now it's practically irrelevant...
WombaT
Profile Blog Joined May 2010
Northern Ireland25134 Posts
December 07 2012 02:04 GMT
#135
On December 07 2012 10:07 Markwerf wrote:
unfortunately this change is almost completely irrelevant so far since carriers are still complete trash in the current game:
- zerg counter they very hard with corruptors, no micro saves you from that.
- protoss has the tempest now, can't do cute micro tricks against that. It's not even good enough against stlakers anyway to even have a chance even if you surprise your opponent
- terran did have some big weaknesses to the carrier if they went mech but with the thor and upgrade buff that is hardly true anymore, 1/0 or 2/0 carriers suck really hard against 3/3 vikings.

The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest
There were some options to create interesting carrier play in hots, for example if they had given terran a goliath unit or if they had buffed the carrier for PvP and made the stalker the only counter. IF that had happened then this carrier micro stuff would be cool and something to rejoice about, now it's practically irrelevant...

I don't know, the Carrier's problem was never its base stats.

A microable Carrier could at least be useful mixing into balanced compositions if it was done right. It was very all-or-nothing in WoL, which made it a lot more hard-counterable.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Schismz
Profile Joined February 2011
United States11 Posts
December 07 2012 03:40 GMT
#136
This is absolutely wonderful, I have no idea why blizz wouldn't put this in the patch notes, but oh well, a huge buff to the carrier!
Are you ready to stir the beans!?
Cyanocyst
Profile Joined October 2010
2222 Posts
December 07 2012 03:47 GMT
#137
On December 06 2012 19:18 Crawdad wrote:
I have heard this from other sources, so it might be legit.

Would be typical of Blizz not to document it, LOL.


Lol its probably in bug fixes.

|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
WombaT
Profile Blog Joined May 2010
Northern Ireland25134 Posts
December 07 2012 03:59 GMT
#138
On December 07 2012 12:47 Cyanocyst wrote:
Show nested quote +
On December 06 2012 19:18 Crawdad wrote:
I have heard this from other sources, so it might be legit.

Would be typical of Blizz not to document it, LOL.


Lol its probably in bug fixes.


I would laugh so hard if they put a note like 'forgot to include any ability to micro the unit' beside it. Dustin 'Rock' Browder has the capacity for such self-deprecating humour I hope he rises to it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Don.681
Profile Joined September 2010
Philippines189 Posts
December 07 2012 05:03 GMT
#139
Does this include the micro trick where you move carriers so the interceptors don't come inside and when you hit attack, all interceptors near-instantaneously pop out again?
flyingnimbus
Profile Joined July 2010
Canada16 Posts
December 07 2012 05:21 GMT
#140
On December 07 2012 14:03 Don.681 wrote:
Does this include the micro trick where you move carriers so the interceptors don't come inside and when you hit attack, all interceptors near-instantaneously pop out again?


Unfortunately, no. While the change in this patch was a step in the right direction, carrier micro won't be complete until they implement all of NonY's suggestions. As of right now, the moment the interceptors start to return to the carrier, you won't be able to deploy them again unless you're within 8 range of the target - and they don't deploy instantaneously either.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
December 07 2012 05:49 GMT
#141
On December 07 2012 09:48 Belisarius wrote:
Show nested quote +
On December 07 2012 09:21 RavenLoud wrote:
On December 07 2012 05:07 urashimakt wrote:
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

If you do not issue a new attack target to the carrier within leash range then the interceptors will dutifully return to the carrier. Micro is required.

If there is a target within launch range, however, that will be auto-acquired.

Darn, so basically it's impossible to use this micro against mid-low hp units once you get graviton catapult and a critical mass of carriers because you kill your first target way to fast to possibly give another attack command in time.

It'll only be useful in small numbers of carriers that allow you the time to target another enemy unit before the first one dies.


I'm fairly sure that you can re-target after the unit has died, provided you do so before the returning interceptors actually reach their carrier.

Ah awesome, thanks for the info.

I'd like to see carrier armor being brought back to 4, especially if the merging of vehicle and air upgrades go through. Still, great change.
mongoose22
Profile Joined July 2012
174 Posts
December 07 2012 06:05 GMT
#142
On December 07 2012 08:58 Yoshi Kirishima wrote:
Show nested quote +
On December 07 2012 08:52 ledarsi wrote:
Now terran just needs goliaths, or something similar.

You know, Blizzard, making the Thor switch between multi-target mode and single-target mode makes you look like you are trying to polish a turd. You know a really simple way to either do more damage to one target, or hit multiple targets? HAVE MULTIPLE UNITS. Three goliaths don't need splash damage- they can hit three mutas anyway. And they can focus fire on a single target and do increased damage.

Thors are an incredibly poorly designed unit, always have been. "Let the art lead" because giant mechs are cool? Seriously?


They have vikings already. With the micro back for the carrier, there will be similar micro with the Viking (except perhaps a little less frustrating now, since it can fly) in the way that you must choose whether to pursue the carriers or back up, and trying to mess up the carrier micro etc.

Also... a thor can do much more damage if they clump up a lot. So it's not quite the same. And did you forget thors have great DPS vs ground?

And you have vikings already. So the goliath role for mech was split up into viking and thor, which is nice because there is more specialization, while bio compositions can use thors and vikings too, offering more strategy in picking which units to use than simply using only marines (and the occasional valkyries) or only goliaths (and sometimes wraiths).


Plus, combined Armory upgrades essentially means all Terran air units are now part of the Mech tech path, and the Viking's anti-air attack has a huge range advantage over the Goliath while doing roughly the same amount of damage. The Viking's ground attack has the same DPS as a Goliath, plus it looks like one to boot, too. Not starting with 1 armor is a detriment, though.
WombaT
Profile Blog Joined May 2010
Northern Ireland25134 Posts
December 07 2012 06:08 GMT
#143
On December 07 2012 15:05 mongoose22 wrote:
Show nested quote +
On December 07 2012 08:58 Yoshi Kirishima wrote:
On December 07 2012 08:52 ledarsi wrote:
Now terran just needs goliaths, or something similar.

You know, Blizzard, making the Thor switch between multi-target mode and single-target mode makes you look like you are trying to polish a turd. You know a really simple way to either do more damage to one target, or hit multiple targets? HAVE MULTIPLE UNITS. Three goliaths don't need splash damage- they can hit three mutas anyway. And they can focus fire on a single target and do increased damage.

Thors are an incredibly poorly designed unit, always have been. "Let the art lead" because giant mechs are cool? Seriously?


They have vikings already. With the micro back for the carrier, there will be similar micro with the Viking (except perhaps a little less frustrating now, since it can fly) in the way that you must choose whether to pursue the carriers or back up, and trying to mess up the carrier micro etc.

Also... a thor can do much more damage if they clump up a lot. So it's not quite the same. And did you forget thors have great DPS vs ground?

And you have vikings already. So the goliath role for mech was split up into viking and thor, which is nice because there is more specialization, while bio compositions can use thors and vikings too, offering more strategy in picking which units to use than simply using only marines (and the occasional valkyries) or only goliaths (and sometimes wraiths).


Plus, combined Armory upgrades essentially means all Terran air units are now part of the Mech tech path, and the Viking's anti-air attack has a huge range advantage over the Goliath while doing roughly the same amount of damage. The Viking's ground attack has the same DPS as a Goliath, plus it looks like one to boot, too. Not starting with 1 armor is a detriment, though.

Hopefully they find a way. I was amazed at how little balancing they did to the Carrier throughout WoL, but this new patch has shown a willingness to try things so perhaps they will make it viable over time, even if it isn't immediately tearing things up
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
IPS.Blue
Profile Joined January 2004
Germany309 Posts
December 07 2012 10:31 GMT
#144
On December 07 2012 14:21 flyingnimbus wrote:
Unfortunately, no. While the change in this patch was a step in the right direction, carrier micro won't be complete until they implement all of NonY's suggestions. As of right now, the moment the interceptors start to return to the carrier, you won't be able to deploy them again unless you're within 8 range of the target - and they don't deploy instantaneously either.

Agree. Maybe Blizzard is scared to remove "Gravitic Catapult". Still it's huge, the original SC 2 carrier was just so frustrating to use.

On December 07 2012 10:07 Markwerf wrote:
The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest

Could very well be. Time will tell.
PineapplePizza
Profile Joined June 2010
United States749 Posts
December 07 2012 11:24 GMT
#145
On December 07 2012 19:31 IPS.Blue wrote:
Show nested quote +
On December 07 2012 14:21 flyingnimbus wrote:
Unfortunately, no. While the change in this patch was a step in the right direction, carrier micro won't be complete until they implement all of NonY's suggestions. As of right now, the moment the interceptors start to return to the carrier, you won't be able to deploy them again unless you're within 8 range of the target - and they don't deploy instantaneously either.

Agree. Maybe Blizzard is scared to remove "Gravitic Catapult". Still it's huge, the original SC 2 carrier was just so frustrating to use.

Show nested quote +
On December 07 2012 10:07 Markwerf wrote:
The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest

Could very well be. Time will tell.


Corruptors are like devourers that cost 100m / 50g less and shoot twice as fast.

They also need to bring back the 4 armor, I dunno why they got rid of that =/
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
summerloud
Profile Joined March 2010
Austria1201 Posts
December 07 2012 15:26 GMT
#146
On December 07 2012 20:24 Ooshmagoosh wrote:
Show nested quote +
On December 07 2012 19:31 IPS.Blue wrote:
On December 07 2012 14:21 flyingnimbus wrote:
Unfortunately, no. While the change in this patch was a step in the right direction, carrier micro won't be complete until they implement all of NonY's suggestions. As of right now, the moment the interceptors start to return to the carrier, you won't be able to deploy them again unless you're within 8 range of the target - and they don't deploy instantaneously either.

Agree. Maybe Blizzard is scared to remove "Gravitic Catapult". Still it's huge, the original SC 2 carrier was just so frustrating to use.

On December 07 2012 10:07 Markwerf wrote:
The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest

Could very well be. Time will tell.


Corruptors are like devourers that cost 100m / 50g less and shoot twice as fast.

They also need to bring back the 4 armor, I dunno why they got rid of that =/


crazy idea on how to balance corruptors: make corruption energy-based and make it cost 100 energy, give corruptors 400 energy max

then watch them get raped by feedback if you dont spend your energy
LavaLava
Profile Joined January 2012
United States235 Posts
December 07 2012 18:01 GMT
#147
I love this. You don't even need interceptor follow, honestly. It is a little confusing and looks weird. But "hey, attack THAT now" is about as intuitive as it gets.
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
December 08 2012 03:48 GMT
#148
I missed carrier :D
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
IPS.Blue
Profile Joined January 2004
Germany309 Posts
December 08 2012 11:51 GMT
#149
On December 07 2012 20:24 Ooshmagoosh wrote:
Show nested quote +
On December 07 2012 19:31 IPS.Blue wrote:
On December 07 2012 14:21 flyingnimbus wrote:
Unfortunately, no. While the change in this patch was a step in the right direction, carrier micro won't be complete until they implement all of NonY's suggestions. As of right now, the moment the interceptors start to return to the carrier, you won't be able to deploy them again unless you're within 8 range of the target - and they don't deploy instantaneously either.

Agree. Maybe Blizzard is scared to remove "Gravitic Catapult". Still it's huge, the original SC 2 carrier was just so frustrating to use.

On December 07 2012 10:07 Markwerf wrote:
The problem with the carrier was never this lack of micro capability so well brought to attention by Nony. It's the fact the carrier is countered by air units.. There will never be any interesting carrier micro in sc2 because it's carrier vs viking, carrier vs corruptor or carrier vs tempest

Could very well be. Time will tell.


Corruptors are like devourers that cost 100m / 50g less and shoot twice as fast.

Imagine Corruptors having to be morphed out of Mutas ...
killamane
Profile Joined May 2010
United States138 Posts
December 08 2012 15:26 GMT
#150
hell , its a bout time
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
December 08 2012 15:31 GMT
#151
Carrier micro has.. only sent a message via the internet. This is a good, but small step towards actual carrier micro.
There are three types of people in the universe: those who can count, and those who cant.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 08 2012 15:39 GMT
#152
Does noone think hots will increase in viability just because of the addition of tempests?

before, carriers fared well against vikings, however vikings could snipe a carrier all of them would launch , and then theyd kill a viking, vikings backed off, 1 for 1.
Now its much more dangerous for vikings to enter the protoss air. especially with vortex, storm, and archon support.

I personally think carrier / tempest will be quite strong, if not even too strong.
MarkCJ
Profile Joined December 2012
Canada239 Posts
December 09 2012 16:20 GMT
#153
Pretty neat I guess
"Roses are red, QoP is blue, Anti-Mage is imba, so fuck you." Startale_Life | SKT_Bisu Hwaiting!
Berceno
Profile Joined May 2012
Spain401 Posts
December 09 2012 16:29 GMT
#154
this is not carrier micro, this is crap, they made a useless thing and now everybody is happy? ... that's not the carrier micro
protoss living in da ghetto
Rorschach
Profile Joined May 2010
United States623 Posts
December 09 2012 16:45 GMT
#155
On December 07 2012 14:49 RavenLoud wrote:
Show nested quote +
On December 07 2012 09:48 Belisarius wrote:
On December 07 2012 09:21 RavenLoud wrote:
On December 07 2012 05:07 urashimakt wrote:
On December 07 2012 02:49 RavenLoud wrote:
Wait, if the unit you attack first dies while you're in leash range, does the interceptors return to the carrier or do they auto-target something else?

(Assuming that you didn't have time to issue another attack command, e.g. you killed a marine instantaneously.)

If you do not issue a new attack target to the carrier within leash range then the interceptors will dutifully return to the carrier. Micro is required.

If there is a target within launch range, however, that will be auto-acquired.

Darn, so basically it's impossible to use this micro against mid-low hp units once you get graviton catapult and a critical mass of carriers because you kill your first target way to fast to possibly give another attack command in time.

It'll only be useful in small numbers of carriers that allow you the time to target another enemy unit before the first one dies.


I'm fairly sure that you can re-target after the unit has died, provided you do so before the returning interceptors actually reach their carrier.

Ah awesome, thanks for the info.

I'd like to see carrier armor being brought back to 4, especially if the merging of vehicle and air upgrades go through. Still, great change.



I mentioned carrier armor being buffed to a friend and got shot down so hard about how OP it would be.
Was told I just want an a-move unit that wins games.

No what we have is a a-move unit that is bad.
They need more survivability and they need a build time decrease.
Improved leash range micro is a start but there are other things they can do to make the carrier a unit that requires micro and will be good in the right hands.

I don't see how this kind of buff is out of line when mech/air upgrades get combined and ultras are getting a flat 35 damage.
En Taro Adun, Executor!
Telenil
Profile Joined September 2010
France484 Posts
December 09 2012 16:48 GMT
#156
On December 07 2012 20:24 Ooshmagoosh wrote:
They also need to bring back the 4 armor, I dunno why they got rid of that =/

Because of guardian shield perhaps, that would make an effective armor of 6 against anything that can shoot it. I don't think it would be a problem in an actual game, but it may have been a concern back in the alpha days.
Just speculating here.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 16:49 GMT
#157
Sweet! I hope this makes carrier viable again ^.^
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
Last Edited: 2012-12-09 16:52:55
December 09 2012 16:52 GMT
#158
The thread title and reddit title are being super misleading.. No this is no way near carrier micro, it's only one step closer.
There are three types of people in the universe: those who can count, and those who cant.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
January 16 2013 19:03 GMT
#159
Nothing new an that front anymore? I tested it myself, you can't switch targets when a unit dies, so this is pretty useless ATM. Sorry for getting this thread back up, but I feel like this needs some attention, or they won't fix it, till release... They probably don't even realize it's not done properly yet...
i)awn
Profile Joined October 2011
United States189 Posts
January 16 2013 19:34 GMT
#160
Well I think this should be addressed as well since skytoss seems to be more viable in HotS.
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
January 16 2013 21:46 GMT
#161
On December 10 2012 01:52 Talic_Zealot wrote:
The thread title and reddit title are being super misleading.. No this is no way near carrier micro, it's only one step closer.



Come from the WoL carrier it is a pretty bit step though.
Nihn'kas Neehn
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