• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!23Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3462 users

Carrier Micro

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 31 32 33 Next All
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2012-09-16 22:15:14
September 16 2012 20:21 GMT
#1
This video shows and explains carrier micro in BW and contrasts it with a lack of micro in SC2. I argue for implementing the BW carrier mechanics in HOTS beta.



On September 17 2012 06:15 thedeadhaji wrote:
There's a bunch of differences between BW and SC2 Carrier micro details that you listed out, and I'm wondering in what order would you personally like to have "returned" to its former state?

Here are the ones I can recall:

1. Target switching in leash zone
2. Able to self select / target interceptors
3. Continuous deployment of interceptors while moving

Also, the movement pattern of the interceptors seem quite different between BW and SC2, which would affect the "death rate" and "dps rate" of interceptors I imagine.

Target switching in leash zone is the most important.

Being able to target individual interceptors is probably the lowest. That's really just meant to make carriers more difficult to use but it is kind of luck based and not the smoothest way to balance them. Enemies don't really want to do that either. A-move will always be the best method of killing interceptors (aside from possibly with abilities).

Continuous deployment of interceptors while moving I think is really really cool but is the easiest thing to classify as a buggy behavior. I hope we can get it though because it takes so much attention and skill to use effectively. It is very strong but becomes incredibly difficult to do as soon as your opponent forces action in two places at once. So the players are countering each other by doing increasingly difficult strategies and that is AWESOME. The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided.

If the continuous deployment of interceptors ISN'T in the game, then interceptor healing is pretty much just a straight buff. There isn't really any tension if both things aren't in the game.

All these mechanics sort of tie in to each other. A lot of times the continuous deployment of interceptors isn't used for long stretches, but rather for very short stretches, like in a single battle when the carriers want to pull really far back for a moment and then go right back in. If they don't have continuous deployment of interceptors, they get significantly punished for leaving battles even for a split second. So in such a case, it's basically the same as target switching but with a very short retreat between targets.

Related note: If there isn't continuous deployment, then you are significantly punishing the carrier user for leaving leash range. And when that wasn't a mistake, but rather a "tactical retreat", then the carrier starts to feel like a shitty unit again. If the carrier was too strong, I wouldn't want to see it balanced that way because it's just making it a frustrating unit.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Risljaninasim
Profile Joined July 2011
Netherlands228 Posts
Last Edited: 2012-09-16 20:25:56
September 16 2012 20:24 GMT
#2
Thank you for this Tyler. Yay for Tyler.
;;
levikus
Profile Joined April 2011
Germany19 Posts
September 16 2012 20:25 GMT
#3
nice insight, thank you!
nehl
Profile Joined November 2010
Germany270 Posts
September 16 2012 20:28 GMT
#4
if the carrier could be microed it would possibly be pretty good since it has suck a high dps.
actually i wonder in the first play why blizard has not yet implemented that?
AxiR
Profile Joined October 2010
Germany944 Posts
September 16 2012 20:28 GMT
#5
I think Blizzard is hesitating to implement the "old" carrier because it would overlap a little bit with role of the tempest.
Warpath
Profile Joined April 2010
Canada1242 Posts
September 16 2012 20:30 GMT
#6
I actually didn't know exactly what carrier micro was beyond staying in leash range and TvP is the only thing i play in BW.. this explains so much...
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 16 2012 20:31 GMT
#7
Definitely worth watching thank you! Good idea imo...
Team Liquid, IM, ViOlet!
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
September 16 2012 20:33 GMT
#8
Someone link that to Dustin Browder.
It's good to be back
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
September 16 2012 20:38 GMT
#9
Well, now they can't say, "No one has sufficiently explained why we should change the carrier."
Luck makes talent look like genius.
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
September 16 2012 20:38 GMT
#10
Thank you Tyler <3
Back behind this 100%
Hwaseung Oz fan for life. Swing out, always swing out.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 16 2012 20:38 GMT
#11
Awesome post, although I don't really follow SC2 at all I appreciate your effort to fight for these changes which might make the game more attractive. I don't see it coming given the directions the development has been taking so far but it's great that there's someone like you out there fighting
En Taro Violet
fenrysk
Profile Blog Joined August 2011
United States364 Posts
September 16 2012 20:38 GMT
#12
i wish i had something useful to contribute, but all i can do is compliment how cool of a job you've done through this video in show the difference between the powerful micro-bility of BW carriers vs current WoL carriers.

It definitely would be more fun for spectators to see more stargate play in protoss matchups, and i'm sure more protoss players would have more fun playing air-toss styles
http://fenrysk-art.deviantart.com
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
September 16 2012 20:39 GMT
#13
On September 17 2012 05:28 AxiR wrote:
I think Blizzard is hesitating to implement the "old" carrier because it would overlap a little bit with role of the tempest.


Tempest wasn't around in wol though so thats a poor excuess. Tempest might not be needed if the carrier gets its old feel back, and im ok with that.
Hwaseung Oz fan for life. Swing out, always swing out.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 16 2012 20:40 GMT
#14
Thank you so much for this

Amazing, thanks for making this, and yes a hundred times over. Implementing BW Carrier mechanics in HoTS beta would spice of the game like you wouldn't believe. I will never forget those crazy-ass carrier micro moments.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Render
Profile Blog Joined May 2009
United States249 Posts
September 16 2012 20:40 GMT
#15
Agreeeeeeeeeeee. Thank you for showing these in perfect juxtaposition.
Rose my color is and white, pretty mouth and green my eyes.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 16 2012 20:41 GMT
#16
YES! I've always wanted to talk about it but I couldn't figure out how to put it in words.
osmanic
Profile Joined June 2009
Germany200 Posts
September 16 2012 20:42 GMT
#17
hey man thats a really nice video, you should do a thread on the battle.net beta discussion
twitch.tv/manicx90 <- my master toss stream
Omri
Profile Joined September 2011
Israel638 Posts
September 16 2012 20:43 GMT
#18
Thank you for taking the time to make this video Tyler, I agree and hope Blizzard takes notice (:
miScythe
Profile Joined November 2011
Norway16 Posts
September 16 2012 20:46 GMT
#19
Wow. Wow, wow, wow. This is so cool. Would LOVE to see this kind of micro in Starcraft II. I'm all for experimenting with this in the beta. Blizzard should really watch this video, Carriers will be so much fun to see in pro-games..!

Thanks for this awesome insight, Tyler.
Liquid'NonY for president!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 16 2012 20:46 GMT
#20
Quite insightful, I didn't even know about that carrier micro
1 2 3 4 5 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 200
ProTech138
Nina 52
StarCraft: Brood War
Rain 2655
GuemChi 1656
Dewaltoss 123
Dota 2
LuMiX1
League of Legends
JimRising 594
Counter-Strike
summit1g6858
Coldzera 1322
m0e_tv370
taco 326
minikerr50
Super Smash Bros
hungrybox1526
C9.Mang0798
Mew2King130
Other Games
WinterStarcraft317
PiGStarcraft281
ViBE161
Livibee118
Maynarde100
Trikslyr34
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 16
• Light_VIP 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21719
League of Legends
• Lourlo925
Upcoming Events
Afreeca Starleague
5h 55m
Mini vs Calm
Queen vs EffOrt
Patches Events
11h 55m
Replay Cast
19h 55m
The PondCast
1d 5h
Replay Cast
1d 19h
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.