Carrier Micro - Page 3
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Gofarman
Canada645 Posts
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Talin
Montenegro10532 Posts
Awesome video for educational purposes alone, doubt anything will come of it in SC2 though. | ||
neoghaleon55
United States7434 Posts
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Kaleidos
Italy172 Posts
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NonY
8748 Posts
On September 17 2012 06:15 thedeadhaji wrote: There's a bunch of differences between BW and SC2 Carrier micro details that you listed out, and I'm wondering in what order would you personally like to have "returned" to its former state? Here are the ones I can recall: 1. Target switching in leash zone 2. Able to self select / target interceptors 3. Continuous deployment of interceptors while moving Also, the movement pattern of the interceptors seem quite different between BW and SC2, which would affect the "death rate" and "dps rate" of interceptors I imagine. Target switching in leash zone is the most important. Being able to target individual interceptors is probably the lowest. That's really just meant to make carriers more difficult to use but it is kind of luck based and not the smoothest way to balance them. Enemies don't really want to do that either. A-move will always be the best method of killing interceptors (aside from possibly with abilities). Continuous deployment of interceptors while moving I think is really really cool but is the easiest thing to classify as a buggy behavior. I hope we can get it though because it takes so much attention and skill to use effectively. It is very strong but becomes incredibly difficult to do as soon as your opponent forces action in two places at once. So the players are countering each other by doing increasingly difficult strategies and that is AWESOME. The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided. If the continuous deployment of interceptors ISN'T in the game, then interceptor healing is pretty much just a straight buff. There isn't really any tension if both things aren't in the game. All these mechanics sort of tie in to each other. A lot of times the continuous deployment of interceptors isn't used for long stretches, but rather for very short stretches, like in a single battle when the carriers want to pull really far back for a moment and then go right back in. If they don't have continuous deployment of interceptors, they get significantly punished for leaving battles even for a split second. So in such a case, it's basically the same as target switching but with a very short retreat between targets. Related note: If there isn't continuous deployment, then you are significantly punishing the carrier user for leaving leash range. And when that wasn't a mistake, but rather a "tactical retreat", then the carrier starts to feel like a shitty unit again. If the carrier was too strong, I wouldn't want to see it balanced that way because it's just making it a frustrating unit. | ||
SpiZe
Canada3640 Posts
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oneill12
Romania1222 Posts
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Kommatiazo
United States579 Posts
I for one, have always loved the carrier, and I was one of those fans who back in BW "didn't understand the mechanics of carrier micro, but could tell the difference between good carrier micro and bad carrier micro," but now since you posted this, I'm so much more educated in my carrier fanboy-ism. Thank you Tyler! Please listen to this man Blizzard, he knows what he's talking about. | ||
DorF
Sweden961 Posts
(or at least similair) | ||
neobowman
Canada3324 Posts
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N.geNuity
United States5111 Posts
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ShiroKaisen
United States1082 Posts
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imPermanenCe
Netherlands595 Posts
Really no reason to not put this in :\ | ||
laguu
Finland278 Posts
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Burns
United States2300 Posts
These are the changes in star2 that made the game go stale for me. The new units all are so a clicky, the worst for me is the swarm host, its large and slow, has no synergy with the zerg army until late late game where everything is slow, and then there is no micro, it just spits out a ranged unit | ||
Raithed
China7078 Posts
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Deleted User 135096
3624 Posts
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Tamburlaine
Canada288 Posts
We got the carrier back. Now we just need to get the carrier better. | ||
Holgerius
Sweden16951 Posts
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Sephy90
United States1785 Posts
It goes to show how complex and great the carrier is in BW and would hope to see this in SC2! | ||
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