• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:07
CET 02:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book10Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win1Nexon's StarCraft game could be FPS, led by UMS maker1PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Nexon's StarCraft game could be FPS, led by UMS maker Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2099 users

Carrier Micro - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 31 32 33 Next All
Gofarman
Profile Joined June 2010
Canada646 Posts
September 16 2012 21:18 GMT
#41
Wow, never knew that about BW Carriers. Tyvm
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 16 2012 21:20 GMT
#42
I actually had no idea about the keeping Interceptors outside trick haha. All this time I thought it was just using the leash range on target switching, and you get full/instant burst only when target switching quickly.

Awesome video for educational purposes alone, doubt anything will come of it in SC2 though.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 16 2012 21:26 GMT
#43
wouldn't the use of Queue commands make carrier micro be really easy?
moo...for DRG
Kaleidos
Profile Joined October 2010
Italy172 Posts
September 16 2012 21:26 GMT
#44
I would rate the target switching micro as #1 need for the carrier.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2012-09-16 21:37:33
September 16 2012 21:28 GMT
#45
On September 17 2012 06:15 thedeadhaji wrote:
There's a bunch of differences between BW and SC2 Carrier micro details that you listed out, and I'm wondering in what order would you personally like to have "returned" to its former state?

Here are the ones I can recall:

1. Target switching in leash zone
2. Able to self select / target interceptors
3. Continuous deployment of interceptors while moving

Also, the movement pattern of the interceptors seem quite different between BW and SC2, which would affect the "death rate" and "dps rate" of interceptors I imagine.

Target switching in leash zone is the most important.

Being able to target individual interceptors is probably the lowest. That's really just meant to make carriers more difficult to use but it is kind of luck based and not the smoothest way to balance them. Enemies don't really want to do that either. A-move will always be the best method of killing interceptors (aside from possibly with abilities).

Continuous deployment of interceptors while moving I think is really really cool but is the easiest thing to classify as a buggy behavior. I hope we can get it though because it takes so much attention and skill to use effectively. It is very strong but becomes incredibly difficult to do as soon as your opponent forces action in two places at once. So the players are countering each other by doing increasingly difficult strategies and that is AWESOME. The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided.

If the continuous deployment of interceptors ISN'T in the game, then interceptor healing is pretty much just a straight buff. There isn't really any tension if both things aren't in the game.

All these mechanics sort of tie in to each other. A lot of times the continuous deployment of interceptors isn't used for long stretches, but rather for very short stretches, like in a single battle when the carriers want to pull really far back for a moment and then go right back in. If they don't have continuous deployment of interceptors, they get significantly punished for leaving battles even for a split second. So in such a case, it's basically the same as target switching but with a very short retreat between targets.

Related note: If there isn't continuous deployment, then you are significantly punishing the carrier user for leaving leash range. And when that wasn't a mistake, but rather a "tactical retreat", then the carrier starts to feel like a shitty unit again. If the carrier was too strong, I wouldn't want to see it balanced that way because it's just making it a frustrating unit.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
SpiZe
Profile Joined December 2010
Canada3640 Posts
September 16 2012 21:29 GMT
#46
It's funny because just yesterday I was playing some BW with friends and I just went carriers and had so much fun microing them around, in sc2 it's just not possible to micro carrier the same way. They're just big chunk of burst damage and there is no terrain abuse or cool micro to do with them
oneill12
Profile Joined February 2012
Romania1222 Posts
September 16 2012 21:31 GMT
#47
i hope they give the carrier back its abilities
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
September 16 2012 21:31 GMT
#48
If you weren't already respected and loved, you would be now. This was one of the most quality posts I've ever seen. So good!

I for one, have always loved the carrier, and I was one of those fans who back in BW "didn't understand the mechanics of carrier micro, but could tell the difference between good carrier micro and bad carrier micro," but now since you posted this, I'm so much more educated in my carrier fanboy-ism.

Thank you Tyler! Please listen to this man Blizzard, he knows what he's talking about.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
DorF
Profile Blog Joined July 2009
Sweden961 Posts
September 16 2012 21:33 GMT
#49
While we get the Bw carrier back in starcraft 2, let's get all the old Bw micro back, especially the Bw mutas :3
(or at least similair)
BW for life !
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 16 2012 21:33 GMT
#50
This thing needs to be spotlighted.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
September 16 2012 21:37 GMT
#51
rofl I never knew you could box the interceptors after stop and the details of the deployment time. carriers OP.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
September 16 2012 21:38 GMT
#52
This ABSOLUTELY needs to be spotlighted. Mods?
Dame da na, zenzen dame da ze!
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 16 2012 21:43 GMT
#53
Wow, really nice! I didn't know about keeping the interceptors out so you can launch them immediately on the next target

Really no reason to not put this in :\
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
laguu
Profile Joined October 2009
Finland278 Posts
September 16 2012 21:48 GMT
#54
I would suggest you add some progamer vods or fpvods that demonstrate some good and bad carrier micro.
Arguing with a fool proves there are two.
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 16 2012 21:48 GMT
#55
Thank you Tyler that was an amazing blog post

These are the changes in star2 that made the game go stale for me. The new units all are so a clicky, the worst for me is the swarm host, its large and slow, has no synergy with the zerg army until late late game where everything is slow, and then there is no micro, it just spits out a ranged unit
What do you mean you heard me during the night, these are quiet pants!
Raithed
Profile Blog Joined May 2007
China7078 Posts
September 16 2012 21:48 GMT
#56
Great video, I agree... carriers take forever to come out too, needs this.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
September 16 2012 21:49 GMT
#57
such a subtle change for such a massive difference... a thousand times yes, bw carriers were the shit.
Administrator
Tamburlaine
Profile Joined April 2010
Canada288 Posts
September 16 2012 21:53 GMT
#58
Thanks for the video, NonY.

We got the carrier back. Now we just need to get the carrier better.
I like things.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 16 2012 22:04 GMT
#59
Man, that video is the perfect example of why BW is such a superior game in general. Such insane depth and so much stuff to learn.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
September 16 2012 22:04 GMT
#60
I knew you could have the actual carrier outside it's attack range while the interceptors kept attacking but I didn't know about the stop/move command that kept all the interceptors out and instant deployment when you ordered the carriers to attack... although before I did see interceptors that were out alongside carriers when you stop/moved them but didn't think anything of it..

It goes to show how complex and great the carrier is in BW and would hope to see this in SC2!
"So I turned the lights off at night and practiced by myself"
Prev 1 2 3 4 5 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
Nathanias 110
SpeCial 105
RuFF_SC2 11
StarCraft: Brood War
Artosis 785
Shuttle 26
Noble 13
Dota 2
syndereN723
monkeys_forever446
NeuroSwarm44
League of Legends
C9.Mang0293
Counter-Strike
taco 677
Foxcn397
m0e_tv96
Super Smash Bros
hungrybox324
Mew2King75
PPMD61
Other Games
summit1g9662
ToD184
Maynarde114
KnowMe4
Organizations
Other Games
gamesdonequick1177
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 90
• davetesta35
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21469
League of Legends
• Stunt448
Other Games
• imaqtpie1370
• Shiphtur237
Upcoming Events
Sparkling Tuna Cup
8h 53m
LiuLi Cup
9h 53m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
23h 53m
Replay Cast
1d 7h
LiuLi Cup
1d 9h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 22h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.