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Carrier Micro - Page 5

Forum Index > StarCraft 2 HotS
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vaderseven
Profile Joined September 2008
United States2556 Posts
September 16 2012 23:05 GMT
#81
I miss that carrier micro from sc1.
RodrigoX
Profile Joined November 2009
United States645 Posts
September 16 2012 23:08 GMT
#82
Pleaes blizzard, you up the utility of the carrier 10fold. And you put it in a position to be balanced from there.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 16 2012 23:11 GMT
#83
My question why doesn't Tyler replace David Kim? He loves the game and I feel could objectively balance the other races as well.

Great video made me excited though with the instant release of the interceptors you could potentially see some amazing fungal plays against interceptors.
I am Godzilla You are Japan
WArped
Profile Joined December 2010
United Kingdom4845 Posts
September 16 2012 23:11 GMT
#84
The question is are they being stubborn, will they improve the mechanics of a unit that has been in SC2 since the beginning back to when the unit was actually used from BW and is half decent instead of the current version and admit they were wrong. I know Browder usually says "if you want BW, go play BW" notion in regards to the lurker and reaver, but this unit has actually been carried over from the previous game, they really have no excuse to make it good and improve the mechanics. What gets me is how David Kim and the design crew don't know about this already and how the unit actually worked in BW, it's kinda surprising.

Excellent video Tyler, I hope they see it. It's a perfect opportunity to test how the BW carrier would work in SC2 HotS, like you mentioned.
Greem
Profile Blog Joined September 2010
730 Posts
Last Edited: 2012-09-16 23:25:28
September 16 2012 23:15 GMT
#85
On September 17 2012 07:20 HawaiianPig wrote:
Nuances like these made Brood War what it is... I feel these kinds of skills are almost entirely missing from SC2...

Too me this isn't just about carrier micro, but about an approach to unit design.

Subtleties like this are both exciting and skillful. They don't affect lower level players, yet add complexity to the higher level. Complexity is a good thing. I don't know if Blizzard knows that... I'd be surprised if Blizzard even understands the importance of this kind of thing let alone implements it...

One can hope though...


Exactly this, the unit design is more superficial in many ways in SC2
youtube.com/N0rthernL1ght
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2012-09-16 23:20:10
September 16 2012 23:16 GMT
#86
Excellent post.

I feel like this is the best time for the pro gaming community, as a whole, to be heard and talk to Blizzard as much as possible when it comes to the design of sc2.

Since appearently you guys have a pro only forum in the hots battlenet forums (read it somewhere on TL), i think the full pro gaming community, each and every progamer in the beta, should be EXTREMELY vocal about this. Annoy the hell out of Browder and David Kim until they are convinced it is for the good to have amazing mechanics like these, and maybe, just maybe, stuff like reaver replacing the colossus (because let's face it, EVERYONE knows it would make a much better game), bw carriers, a proper unit to complement mech and make it the standard way to play terran.

This is the best moment to do it, and the fact that blizzard listened to Grubby's idea on the Oracle and to all the complaints on the Warhound means itis possible they will isten; there is so much more that could be done to make SC2 a better competitive game and a worthy successor of BW but Blizzard will take a long time to admit the mistakes they made during the design process.

edit: "I know Browder usually says "if you want BW, go play BW" notion in regards to the lurker and reaver" yeaaah but then you look at the swarm host, viper and widow mine, and really think that, for example, it might be possbile to change the colossus into something that has a glaring mobility weakness, has great synergy with a warp prism, is not a unit that's generally massed as a go to army composition, and is effective in both straight up fights and harassment, but only with great micro, if and only if the community, especially progamers, is vocal enough with them during the beta.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 16 2012 23:23 GMT
#87
would be nice to have these mechanics back, because its really hard to keep in range of 8 when you want to switch a target and keeping all the interceptors out. But i kinda like the giant leash zone you have in sc2, which might not be sustainable with those changes making carrier micro easy. (easy for something that needs almost full attention that is)
But it is interesting that voidrays and carriers in sc2 get so much better if you attack single targets. If i engage Broodlords with carriers i basically assign 1 carrier to one broodlord/infestor and select them again to shift a movement command in leash range. Then you can hunt the targets to death and repeat it. (going to range 8 is risky though, but the mothership is perfect at diverting attention in addition to a few hts)
Voidrays are the same if you want to charge on the opponent, you have to split them up first, so they gain their charge. It increases the damage output of the opponent at the start, but once charge is reached damages goes wild and turns the tide of battle. But hallucination (makes it easy to keep the charge) or building gateways with the prism works really good for precharging.
Still BW mechanic for carriers was much more fun to use and this unleash of the interceptors looked really impressive (way better then they coming out all in line and if you know what you are doing you can fungal them all at once).
I don't mind the sc2 version since i am perfectly fine with it (well i lack the 500 apm to kite corruptors perfectly), but the bw version would be way more entertaining for the viewers.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 16 2012 23:27 GMT
#88
On September 17 2012 08:16 Teoita wrote:
Excellent post.

I feel like this is the best time for the pro gaming community, as a whole, to be heard and talk to Blizzard as much as possible when it comes to the design of sc2.

Since appearently you guys have a pro only forum in the hots battlenet forums (read it somewhere on TL), i think the full pro gaming community, each and every progamer in the beta, should be EXTREMELY vocal about this. Annoy the hell out of Browder and David Kim until they are convinced it is for the good to have amazing mechanics like these, and maybe, just maybe, stuff like reaver replacing the colossus (because let's face it, EVERYONE knows it would make a much better game), bw carriers, a proper unit to complement mech and make it the standard way to play terran.

This is the best moment to do it, and the fact that blizzard listened to Grubby's idea on the Oracle and to all the complaints on the Warhound means itis possible they will isten; there is so much more that could be done to make SC2 a better competitive game and a worthy successor of BW but Blizzard will take a long time to admit the mistakes they made during the design process.

edit: "I know Browder usually says "if you want BW, go play BW" notion in regards to the lurker and reaver" yeaaah but then you look at the swarm host, viper and widow mine, and really think that, for example, it might be possbile to change the colossus into something that has a glaring mobility weakness, has great synergy with a warp prism, is not a unit that's generally massed as a go to army composition, and is effective in both straight up fights and harassment, but only with great micro, if and only if the community, especially progamers, is vocal enough with them during the beta.

If that is true, then we should also urge as many HotS beta testing pros s as possible to see this video and bring it forth to Blizzard.
I didn´t know there was a Beta subforum for professionals.

By removing the Warhound and reintroducing the carrier, Blizz devs have for the first time admitted to being wrong. If this is only going to happen in the HotS Beta, we should use this opportunity wisely. And spam this video to them.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 16 2012 23:28 GMT
#89
Thanks for releasing this NonY, I'm sure your insite will go a long way into makingthe carrier a viable unit in PvP.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-09-16 23:37:54
September 16 2012 23:35 GMT
#90
On September 17 2012 06:28 Liquid`NonY wrote:
Show nested quote +
On September 17 2012 06:15 thedeadhaji wrote:
There's a bunch of differences between BW and SC2 Carrier micro details that you listed out, and I'm wondering in what order would you personally like to have "returned" to its former state?

Here are the ones I can recall:

1. Target switching in leash zone
2. Able to self select / target interceptors
3. Continuous deployment of interceptors while moving

Also, the movement pattern of the interceptors seem quite different between BW and SC2, which would affect the "death rate" and "dps rate" of interceptors I imagine.

Target switching in leash zone is the most important.

Being able to target individual interceptors is probably the lowest. That's really just meant to make carriers more difficult to use but it is kind of luck based and not the smoothest way to balance them. Enemies don't really want to do that either. A-move will always be the best method of killing interceptors (aside from possibly with abilities).

Continuous deployment of interceptors while moving I think is really really cool but is the easiest thing to classify as a buggy behavior. I hope we can get it though because it takes so much attention and skill to use effectively. It is very strong but becomes incredibly difficult to do as soon as your opponent forces action in two places at once. So the players are countering each other by doing increasingly difficult strategies and that is AWESOME. The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided.

If the continuous deployment of interceptors ISN'T in the game, then interceptor healing is pretty much just a straight buff. There isn't really any tension if both things aren't in the game.

All these mechanics sort of tie in to each other. A lot of times the continuous deployment of interceptors isn't used for long stretches, but rather for very short stretches, like in a single battle when the carriers want to pull really far back for a moment and then go right back in. If they don't have continuous deployment of interceptors, they get significantly punished for leaving battles even for a split second. So in such a case, it's basically the same as target switching but with a very short retreat between targets.

Related note: If there isn't continuous deployment, then you are significantly punishing the carrier user for leaving leash range. And when that wasn't a mistake, but rather a "tactical retreat", then the carrier starts to feel like a shitty unit again. If the carrier was too strong, I wouldn't want to see it balanced that way because it's just making it a frustrating unit.


i really appreciate NoNy's followup response within the thread detailing specifically what changes, and in what priority, should be made.

HawaiianPig's
Subtleties like this are both exciting and skillful. They don't affect lower level players, yet add complexity to the higher level.
is so true, and definitely what the carrier needs to see more screen time at the professional level.

@NoNy
I know from what you wrote above that the BW method would be most preferred because of the micro-intensity and focus required to maintain the deployed state on the interceptors, of course, but I'm curious though, NoNy, what other possible alternatives would be considered acceptable for achieving instant/continuous interceptor deployment while avoiding 'buggy behavior'? (an upgradable use-ability? graviton catapult upgrade changed to behave as permanent passive instant/continuous deployment? other?)
http://fenrysk-art.deviantart.com
TBone-
Profile Blog Joined November 2010
United States2309 Posts
September 16 2012 23:46 GMT
#91
Very well done, it would be sick if we could have this in sc2.
Eve online FC, lover of all competition
BearStorm
Profile Joined September 2010
United States795 Posts
September 16 2012 23:49 GMT
#92
Way to take initiative! I suck at carrier micro though
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 16 2012 23:50 GMT
#93
Very good .. I did not there was such leash range etc. until I watched this. Thank you!
AKMU / IU
anatidaus
Profile Joined February 2010
Canada19 Posts
September 16 2012 23:52 GMT
#94
This is fantastic! I fully support this change!
Somewhere out there, a duck is always watching.
Fig
Profile Joined March 2010
United States1324 Posts
September 16 2012 23:53 GMT
#95
Thanks for this!
Can't elope with my cantaloupe
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-09-17 00:03:40
September 16 2012 23:59 GMT
#96
It's a really great video Tyler, really clear in explaining the differences between the unit control in the two games but you're also simultaneously making the case for the units removal. The flip side of what you're saying is that the unit is not as useful or as exciting without the Broodwar behavior, which is arguably true.

But if the BW behavior comes at the expense of readability (for example it's almost impossible to tell if the interceptors are deployed or not when you're keeping the carrier moving both for the player and the opponent) or simplicity (attempting to explain to a player watching/playing for the first time that switching targets moves the carrier back into deploy range, except when it doesn't by issuing a move command) then you're going to have a VERY difficult time convincing them that this is worthwhile.

They're much more likely to remove the unit and put in something where the player skill is more clear even if it's less mechanically interesting. Still I applaud your effort to be 100% clear when you say "reintroduce the BW behavior".
MHT
Profile Joined August 2010
Sweden1026 Posts
September 17 2012 00:02 GMT
#97
Hopefully they listen, there don't seem to be any reason not to do this.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
September 17 2012 00:03 GMT
#98
Great video, I never knew about these subtle micro tricks from the carrier, this is fantastic stuff.

Tyler you are a boss. I would have liked to have him as the main designer for SC2 haha, that would have made a great game I'm sure.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
September 17 2012 00:09 GMT
#99
Whoever has an acc that can post in the Beta forum, please start spamming this video around en-masse. Don't be obnoxious about this obviously, but this is one of the reasons Carrier's aren't the units they were in BW and could do with being fixed. I want a way to show my 'sweet micro'!

If it's broken after trying it, obviously other things need done but it at least needs to be attempted
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-09-17 00:18:24
September 17 2012 00:14 GMT
#100
Nony. Telling it like it is.

The best part of this sort of thing is it flies right above the heads of newbs for gameplay. It doesn't break the game for them. If you don't want to learn it, you just a-move and it works like normal. But it's an awesome tool for pro's to use. It's also very visual, thus better for spectating.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
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