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Carrier Micro - Page 6

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 4 5 6 7 8 33 Next All
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 17 2012 00:15 GMT
#101
Now make a video explaining why Blizzard should remove the Colossus and bring back the Reaver
Duka08
Profile Blog Joined July 2010
3391 Posts
September 17 2012 00:15 GMT
#102
Great post. Gave a lot of insight into BW carrier micro that I wasn't actually aware of. I knew somewhat about the leash range thing, but had no clue about the stop-interceptor stuff. Great video.

So glad the carrier has returned. Hopefully it sees a bit of help as well.
Paramo
Profile Joined July 2008
Mexico138 Posts
September 17 2012 00:18 GMT
#103
On September 17 2012 08:04 itsjuspeter wrote:
I know it isn't much but I created a thread on the bnet forums as well to hopefully catch blizzard's eye to what tyler made. Support is appreciated,

http://us.battle.net/sc2/en/forum/topic/6607331039

Let us all work together to make sc2 a better game.


More people need to post on that thread to give nony's points more visibility.
paddyz
Profile Joined May 2011
Ireland628 Posts
September 17 2012 00:20 GMT
#104
This issue needs to be addressed. It can only be a good thing if a unit is rewarded more for micro. Thats what makes the better players better.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 17 2012 00:26 GMT
#105
On September 17 2012 08:04 itsjuspeter wrote:
I know it isn't much but I created a thread on the bnet forums as well to hopefully catch blizzard's eye to what tyler made. Support is appreciated,

http://us.battle.net/sc2/en/forum/topic/6607331039

Let us all work together to make sc2 a better game.


This thread has more momentum

http://us.battle.net/sc2/en/forum/topic/6606291001
MMA: The true King of Wings
Rad
Profile Joined May 2010
United States935 Posts
September 17 2012 00:27 GMT
#106
Thanks for the video. Didn't know any of that stuff but definitely want to see the carrier become more used/useful. With no significant changes to the carrier so far, it seems like maybe the decision makers at blizzard don't even know about these original mechanics.
MahE
Profile Joined April 2011
Canada275 Posts
September 17 2012 00:37 GMT
#107
I feel like part of it is pride for their game? Most of the changes that people want for SC2 are 'make X unit like Y unit from Brood War and everything will be better!'

I agree, but.. I can't help but wonder if the SC2 designers (mostly not the same people who made brood war, mind you) are hesitant to throw away all their work in favour of BW units. It's a slap in the face, professionally.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
September 17 2012 00:39 GMT
#108
This video is awesome
Jaedong :3
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 17 2012 00:40 GMT
#109
On September 17 2012 09:37 MahE wrote:
I feel like part of it is pride for their game? Most of the changes that people want for SC2 are 'make X unit like Y unit from Brood War and everything will be better!'

I agree, but.. I can't help but wonder if the SC2 designers (mostly not the same people who made brood war, mind you) are hesitant to throw away all their work in favour of BW units. It's a slap in the face, professionally.


They are already doing that, Swarm host = Lurker, viper = Defiler sure they are different and play slightly differently but they pretty much just recycled BW ideas.
I am Godzilla You are Japan
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 17 2012 00:44 GMT
#110
Whoa, super cool to see the momentum that this idea is gathering.

It's not just about BW nostalgia; it's about doing what worked and what launched BW onto the big competitive stage, and in this case, probably the best thing to do is to bring back the carrier micro of old!
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 17 2012 00:44 GMT
#111
Interesting point made, but the real question is that what is fundamentally what made Carrier unusable? I think there are bigger issues with the carrier than with this micro mechanic.
liftlift > tsm
Falling
Profile Blog Joined June 2009
Canada11599 Posts
Last Edited: 2012-09-17 00:49:37
September 17 2012 00:45 GMT
#112
On September 17 2012 09:37 MahE wrote:
I feel like part of it is pride for their game? Most of the changes that people want for SC2 are 'make X unit like Y unit from Brood War and everything will be better!'

I agree, but.. I can't help but wonder if the SC2 designers (mostly not the same people who made brood war, mind you) are hesitant to throw away all their work in favour of BW units. It's a slap in the face, professionally.

I don't think so. From the beginning they should have been (I imagine they were) looking at what made BW successful as a competitive game. Learn from even the accidents and include it intentionally. However, for some reason, they never picked up on the importance of these skilled masteries that made it such an awesome game for competitors and spectators alike.

It doesn't really matter if a lot of things were developed from bugs. There's no reason to not have things like carrier micro, moving-shot, proper ground magic boxing, and maybe even ways to bug units over top of mineral lines/ buildings. There are so many of these cool, visual things that BW developed that SC2 seems to have completely left behind. Taking what was accidental and including it purposefully from the beginning would have been fine. Nothing to do with being slapped in the face professionally. And if we need to balance out the new micro (example) a muta cloud move shotting- just make it so 2-11 muta's will stack properly and 12 and more unstack so you can't have 30 muta's 1 shotting everything. Worry about including awesome skills before balance.

It's really frustrating seeing the BW pro's switch over without having these extremely visual ways of microing.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 17 2012 00:57 GMT
#113
if toss can go mothership with regularity in sc2, they can definitely try for carrier switches

but i still wonder about corrupter counter
starleague forever
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-09-17 01:04:49
September 17 2012 00:57 GMT
#114
Thanks for this Tyler. I did a lot of carrier micro in BW not really realizing that I was doing it and now I know why it worked and the reasons for it.

And it explained exactly what I felt was missing in the SC2 carrier.
Abstracts, the too long didn't read of the educated world.
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
Last Edited: 2012-09-17 01:02:41
September 17 2012 01:02 GMT
#115
First of all, thanks Blizzard for bringing the carrier back to HotS. Now: get the old BW Carrier back, remove Colossus, add the Reaver and we should have a perfectly working Protoss race which isn't forced to play the same style in all Matchups whole time. Every PvZ looks the same and always comes to the point where either the protoss lands that supid vortex and can archon toilet him to death, OR it doesn't hit and the protoss loses. It's always the same... there's no difference in PvT either. Colossus -> He makes Vikings (so we only can techswitch to HTs because he already has anti-air - making air switches to carrier impossible) ... AND so on, give us our old AOE sidekick to the HT back and this game will be totally fine and always AMAZING to watch again.

Btw.: NonY for President!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
September 17 2012 01:06 GMT
#116
On September 17 2012 09:57 a176 wrote:
if toss can go mothership with regularity in sc2, they can definitely try for carrier switches

but i still wonder about corrupter counter


Leash range > corruptor range so it would make for some really epic micro battles.
Abstracts, the too long didn't read of the educated world.
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2012-09-17 01:20:54
September 17 2012 01:20 GMT
#117
On September 17 2012 10:06 NEOtheONE wrote:
Show nested quote +
On September 17 2012 09:57 a176 wrote:
if toss can go mothership with regularity in sc2, they can definitely try for carrier switches

but i still wonder about corrupter counter


Leash range > corruptor range so it would make for some really epic micro battles.


They're going to have to do something about Fungal Growth...it already makes TvZ a pain in the butt. It's hard to handle 20+ corruptors shift-clicked onto your carriers when you can't move your junk at all.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Geos13
Profile Joined May 2011
437 Posts
September 17 2012 01:22 GMT
#118
On September 17 2012 09:45 Falling wrote:
Show nested quote +
On September 17 2012 09:37 MahE wrote:
I feel like part of it is pride for their game? Most of the changes that people want for SC2 are 'make X unit like Y unit from Brood War and everything will be better!'

I agree, but.. I can't help but wonder if the SC2 designers (mostly not the same people who made brood war, mind you) are hesitant to throw away all their work in favour of BW units. It's a slap in the face, professionally.

I don't think so. From the beginning they should have been (I imagine they were) looking at what made BW successful as a competitive game. Learn from even the accidents and include it intentionally. However, for some reason, they never picked up on the importance of these skilled masteries that made it such an awesome game for competitors and spectators alike.

It doesn't really matter if a lot of things were developed from bugs. There's no reason to not have things like carrier micro, moving-shot, proper ground magic boxing, and maybe even ways to bug units over top of mineral lines/ buildings. There are so many of these cool, visual things that BW developed that SC2 seems to have completely left behind. Taking what was accidental and including it purposefully from the beginning would have been fine. Nothing to do with being slapped in the face professionally. And if we need to balance out the new micro (example) a muta cloud move shotting- just make it so 2-11 muta's will stack properly and 12 and more unstack so you can't have 30 muta's 1 shotting everything. Worry about including awesome skills before balance.

It's really frustrating seeing the BW pro's switch over without having these extremely visual ways of microing.


I'm fairly certain there are quotes of Blizzard explaining that they feel micro tricks are unintuitive to the viewer and therefore a negative factor for esports. I think their philosophy is to keep the game simple but with much depth. I don't agree with this view but I think it is important to understand their vision in order to persuade them.
Falling
Profile Blog Joined June 2009
Canada11599 Posts
Last Edited: 2012-09-17 01:37:29
September 17 2012 01:35 GMT
#119
On September 17 2012 10:22 Geos13 wrote:
Show nested quote +
On September 17 2012 09:45 Falling wrote:
On September 17 2012 09:37 MahE wrote:
I feel like part of it is pride for their game? Most of the changes that people want for SC2 are 'make X unit like Y unit from Brood War and everything will be better!'

I agree, but.. I can't help but wonder if the SC2 designers (mostly not the same people who made brood war, mind you) are hesitant to throw away all their work in favour of BW units. It's a slap in the face, professionally.

I don't think so. From the beginning they should have been (I imagine they were) looking at what made BW successful as a competitive game. Learn from even the accidents and include it intentionally. However, for some reason, they never picked up on the importance of these skilled masteries that made it such an awesome game for competitors and spectators alike.

It doesn't really matter if a lot of things were developed from bugs. There's no reason to not have things like carrier micro, moving-shot, proper ground magic boxing, and maybe even ways to bug units over top of mineral lines/ buildings. There are so many of these cool, visual things that BW developed that SC2 seems to have completely left behind. Taking what was accidental and including it purposefully from the beginning would have been fine. Nothing to do with being slapped in the face professionally. And if we need to balance out the new micro (example) a muta cloud move shotting- just make it so 2-11 muta's will stack properly and 12 and more unstack so you can't have 30 muta's 1 shotting everything. Worry about including awesome skills before balance.

It's really frustrating seeing the BW pro's switch over without having these extremely visual ways of microing.


I'm fairly certain there are quotes of Blizzard explaining that they feel micro tricks are unintuitive to the viewer and therefore a negative factor for esports. I think their philosophy is to keep the game simple but with much depth. I don't agree with this view but I think it is important to understand their vision in order to persuade them.

I actually don't get what 'uninituitive' actually means except that it's a label that Blizzard uses for things they don't like. What makes something "unintuitive" really? If a set of actions creates certain unit behaviour, such as carrier micro, then that is what players can expect.

Thing is is, even if it is 'uninituitive' it doesn't even touch true newbs that don't even know how to a-move. (Yes they do exists.) They can happily right click around their massive fleet of carriers that took them 40 minutes to build from 1 stargate with 20 workers. It doesn't touch their world so 'unintuitive' doesn't even come into play. Beyond that, a competent and competitive player learns that a certain set of actions will create a desired unit response and they'll use it if they want to.

I understand this isn't your argument, but it's one that I've understood less and less.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Aetherial
Profile Joined August 2010
Australia917 Posts
Last Edited: 2012-09-17 01:37:05
September 17 2012 01:36 GMT
#120
Brilliantly articulated, I completely agree with Nony's points. I really hope Blizzard takes notice and implements these tweaks in the HotS beta.

Those of you who can, make sure to show your support in the http://us.battle.net/sc2/en/forum/topic/6606291001 thread.
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