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On December 06 2012 19:46 imPermanenCe wrote:Show nested quote +On December 06 2012 19:19 Zahir wrote:On December 06 2012 19:17 urashimakt wrote:On December 06 2012 19:14 althaz wrote: This totally feels like an epic troll, but I am praying that is turns out to be true. Anybody got access to the Beta and can confirm? I have access to the beta. I've been on TL.net for over 3 years without trolling, I've created a mod for a charity event, and I love you. You can trust me. The video's got about 10 minutes on it. Why didn't blizz mention this? Their patch would have had twice the positive press it already has. Exactly. Maybe they think it's too complicated to put it in words in the patch notes :D So only the people that care (TL) will figure out. I like to think there's one rogue programmer working at Blizzard who masked new ammo launch code as code for the new collapsible rocks.
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On December 06 2012 19:51 n00b1n8R wrote: While its great that they added the change to the leash mechanics, its unclear from the video as to whether they added the deployed movement from BW which Nony talked about.
Can anybody confirm whether they did? Stop-moving returns the interceptors to the carrier. The shown change is the only one I found after attempting all of Nony's stunts.
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On December 06 2012 19:43 Callynn wrote: Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P I actually kinda like the possible relationship between the Carrier and the Tempest.
With the Tempest, you get a long-range (range 15) siege flier that is easier to use but has lower DPS.
With the Carrier, you get a sorta long-range (Interceptor release range 8, leash range 14) siege flier that is harder to use but has higher DPS.
A skilled player can possibly make Carriers do wonders, but at the cost of babysitting the Carriers to make maximum use of their leash-range target-switching. Meanwhile, a Tempest doesn't require as much babysitting as long as it's positioned correctly, but at the cost of some DPS.
I wonder how all theorycrafting will turn out in the live game, however.
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On December 06 2012 19:43 Callynn wrote: Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P
Tempest boring? It's awesome x_x
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u cant unleash all inceptors at once when u pressed S before
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On December 06 2012 20:03 Fragile51 wrote:Show nested quote +On December 06 2012 19:43 Callynn wrote: Now remove the boring tempest and replace it with something cool? They will probably do that in LotV ;P Tempest boring? It's awesome x_x
+1 tempest hate is baffling to me. The unit is cool.
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Magnificent!
I don't think there's a need for instant full interceptor launch. First because it looks more like a bug than anything else. Second because it makes an upgrade relevant.
Anyway, I love it. thanks Blizz <3
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I just made a test map with the Editor using the newest patch, confirmed that it is working
Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh.
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On December 06 2012 20:14 BeyondCtrL wrote:I just made a test map with the Editor using the newest patch, confirmed that it is working Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh. The one drawback is that you must always engage a fresh battle from 8 units away initially.
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Blizzard probably will think this is a glitch and patch it saying "woops, carrier was a a glitch ya'll, we dont want people to use carrier"
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On December 06 2012 20:17 urashimakt wrote:Show nested quote +On December 06 2012 20:14 BeyondCtrL wrote:I just made a test map with the Editor using the newest patch, confirmed that it is working Interceptors still return if you attack, stop, and move. You can't instantly launch like BW, though with gravitic launcher it's not necessary, tbh. The one drawback is that you must always engage a fresh battle from 8 units away initially.
Could use a sacrificial Zealot. Would add some interesting micro possibilities imo.
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TylerCarrier has arrived!
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There should be a hero carrier in the campaign named Tyler
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On December 06 2012 19:51 n00b1n8R wrote: While its great that they added the change to the leash mechanics, its unclear from the video as to whether they added the deployed movement from BW which Nony talked about.
Can anybody confirm whether they did?
I love the carrier change that was carried out by blizzard, to allow more micro. However, "deploying interceptors with stop command" is in my eyes nothing less than a bug or at the very least, extremely confusing and counter intuitive; if it was possible to have them out at all times, why not simply have them always out? It makes no sense to add a bug-exploit that doesn't even do much, after the quick-lauch upgrade.
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I don't think this is THAT nice, you can't keep them out of the carrier and shoot all interceptors instantly, it's nice .... but not that nice
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Nice, I'm surprise this is not in the patch thread though.
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Today was a very good day for starcraft.
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On December 06 2012 19:30 GolemMadness wrote: It is so beautiful. Weird how it wasn't mentioned in the recent patch notes, though. It's a Easter egg
A beautiful one at that!
Fantastic job, Blizzard, I love you!
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I have a really hard time believing this is really going to change anything. While it's nice that it's possible to micro carriers now to some degree now rather than just a-moving, like pheonix vs. muta (atleast pre patch); sure you can spend all the time in the world microing your pheonix against muta, it's still not a good idea just because you can do it.
There were numerous more differences than just the micro why carriers were good against terran in bw, and most of those reasons are absent in sc2.
It does give me hope at least that perhaps DB and kim might be willing to make some other necessary changes though, not that much hope though.
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