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On December 04 2012 03:48 suspiria wrote:Yeah, this is the second time I've read this, and it makes sense, AND it bums me out. Zerglings should still have counterattack and tertiary squad capability, which doesn't seem to happen with widow mines. They just kill way too many of them with one widow mine. I suppose vs. a stricly bio army they can still be good, or perhaps in small numbers. You can send a single ling ahead of the harrassing pack to trigger the mine. They are also trying to revive muta harrassment.
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I figured I will just post my question here. Is it a bad idea to change the Broodlord's attack from broodlings to acid spores like the Guardian in Brood War (but now we can't call it a Broodlord eh)? And for Infestors how bad would it be if the cost for Infested terrans get increased to 50 energy or more?
I'm only a casual diamond player and don't really pay deep attention to balance but to me it seems that Zergs just have too many "free" units. These questions probably have been asked before and I am curious what the answers were.
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6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory. Wow this is a huge huge buff and since it focuses on late game, I like it.
I disagree with Reaper become greater early game unit. Are they crazy? Wth they want us to go back 2.5 years ago with all stupid Reaper rushes? It's not even fun, it's annoying to play or watch.
5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play. I hope this mean Tempest will only hit Air or something
3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game. lol blink DT anyone? Also I want to see them merge Dark Shine with TA
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NO mention of rocks, I'm guessing dustin hasn't been in the loop about these changes and most of them won't make it because lets face it... most of them are actually good for the game.
5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.
Interesting... I wonder if they'll go with +light or +armored route or just do a synergy upgrade with say.. medvacs like giving them 2 targets healed at once or something like that.
1. Hydralisk movement speed upgrade to Lair
About fucking time. Seriously why were they so afraid of having this unit actually participate in games?
1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge.
Interesting idea, they'll prolly still be awful in major battles without a damage type change though (kind of what they are trying to change with ultras)
3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.
Been a while since I played protoss but isn't this the point in the game where DTs shine?
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Zerg #4 makes me happy in the pants. The rest just make me happy. There is not one change that I feel shouldn't be there. It will be interesting to see what these changes are however.
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United States7166 Posts
I like the direction they're heading in general here. Very cool stuff. I still am hoping they'll change the colossus though, but perhaps they're too afraid to mess with such a crucial and established unit, even if it makes for poor gameplay and basically forces air as the only solution.
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I think they want to do the right things, lets hope and support them as good as we can, so that it will become true :D
Greetz
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Regarding the Void Ray: at this point, I just feel it should go away. With the Tempest, P has enough air units and all the other ones are more interesting (they really need to implement the carrier changes). The original idea of the void ray was cute, and gave us things like charge juggling for a very brief time, but its uses are just way too limited outside of bad all-ins. Good bye Void Ray!
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Anybody know specifically what they're going to be doing? Not just what they plan to do (what move will the thor get etc.)
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Buf mutas ? Err, they're already insanely good in ZvP, I don't see how it can be balanced..
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Actually everything he said is all that was planned,but never reached in the BETA for now after 3 months.I hope they finally REALLY implement all this changes and then I will buy HotS even if it cost 60€....
I like the changes,but only the reaper.Now it is too strong in TvT early...
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These changes all sound awesome
I think the most obvious Tempest nerf is to make the anti-Massive bonus only work vs Air. Protoss have no Answer to Colossi and BLs in WoL. Tempest kills both quite efficiently. It doesn't need to counter Thors or ultras, Toss already have immortals for that.
Dark Templars should get a speed+Blink upgrade. It makes sense given their lore, and would greatly improve their ability to punish any lack of detection without making them a deathball unit like archons.
If Bliz is considering a true "heavy nerf" for infestors - just take away the ability to hit air with Fungal. (Like in old old WoL beta) Voila, they've suddenly fixed muta, VR/Phoenix, mass bio drop, and Banshee viability, while also increasing the role of the Hydralisk.
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As a zerg player i agree that the infestor needs to be nerfed. But please don't overnerf it like you did the reaper and ghost. It should still be worth getting if that is what you want, but don't kill it.
And do mutas really need to be faster? they are already fast enough lol. if anything there should be a bit of a health buff to let them fight easier and not turn instantly into red mist if a marine looks at it lol.
But i love pretty much all of these changes :D
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Somehow it is funny that they created good ways at deflecting harassement and now they want to buff things like Muta-, DT- and Bioharassement.
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In general, I think deathballs need to be harder to use. In bio vs mech, mech is supposedly stronger than bio, but it's hard to use mech and hard to get mech. Stuff like tempest deathballs or infestor broodlord are arguably even more powerful than mech, and are arguably easier to get and very easy to use.
On an unrelated note, what do you think about making it so that infestors have to build ITs the way reavers build scarabs?
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I hate the infestor (as a zerg player), and I'm happy to finally get some nice alternatives in the midgame. I hope it'll all become balanced.
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On December 04 2012 03:09 MockHamill wrote: Terran 4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability. 5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.
Zerg 2. Mutalisk buff to speed and/or acceleration
Protoss 3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game. 4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability. 6. Make Voidray + Phoenix + Oracle combo a viable strat overall.
I feel like all of these goals could be accomplished just by readjusting the movement-denial aspect of fungal. They want units to be faster and more mobile, without considering why these already very mobile units are weak in the late game.
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On December 04 2012 03:48 DeadByDawn wrote: Zerg/3 ("Ultralisk changed to be good vs. all ground") - Including against Thors and Marauders? What will the Terran counter be then? He means that they'll do equal damage to all targets, rather than 15 + 20 to armoured, or at least something along those lines. Since thors and marauders already take full damage from their attacks it won't change anything.
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OH MY FUCKING GOD!!!!! BEST PATCH EVER!!!!!!!!!!!! )))))))))))))))
On December 04 2012 04:08 Twilight Sparkle wrote:Show nested quote +On December 04 2012 03:48 DeadByDawn wrote: Zerg/3 ("Ultralisk changed to be good vs. all ground") - Including against Thors and Marauders? What will the Terran counter be then? He means that they'll do equal damage to all targets, rather than 15 + 20 to armoured, or at least something along those lines. Since thors and marauders already take full damage from their attacks it won't change anything.
ever saw a round of warped in zealots hardcounter the expensive ultratech? will be much better now! same for 3 ultras chewing for 10 sec at 1 marine thats healed by a medivac. MUCH better and awesome change.
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They're thinking about heavily nerfing the infestor! Happy days have come again!
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