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The next major balance patch - David Kim - Page 28

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 26 27 28 29 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 05 2012 22:18 GMT
#541
THE NUMBERS MASON, WHERE ARE THEY?

I need the balance changes. My god this is the most excited I've been for ages.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 05 2012 22:20 GMT
#542
On December 06 2012 07:17 invisible.terran wrote:
Show nested quote +
On December 06 2012 07:16 ZjiublingZ wrote:
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

Does BW have a feature like this that I'm not aware of D:

The most I remember are fancy music tracks and accompanying backgrounds that change depending on if you win or lose.
ㅇㅅㅌㅅ
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 05 2012 22:20 GMT
#543
On December 06 2012 07:18 stichtom wrote:
Show nested quote +
On December 06 2012 07:16 ZjiublingZ wrote:
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

What is this?


Well BW didn't have sequences as in videos, but it would have different score screens and sounds played after victory/defeat.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 05 2012 22:20 GMT
#544
On December 06 2012 07:18 stichtom wrote:
Show nested quote +
On December 06 2012 07:16 ZjiublingZ wrote:
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

What is this?

I think it's the music when you won or lose
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 05 2012 22:20 GMT
#545
they really should just remove the infestor entirely and buff the zerg units that make the game exciting like mutalisks.
The Show of a Lifetime
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 22:22 GMT
#546
On December 06 2012 07:20 Terranist wrote:
they really should just remove the infestor entirely and buff the zerg units that make the game exciting like mutalisks.

Eh no thank you, I want a spell caster other than the viper.
Banelings are too cute to blow up
stichtom
Profile Joined March 2011
Italy695 Posts
December 05 2012 22:22 GMT
#547
On December 06 2012 07:20 Toads wrote:
Show nested quote +
On December 06 2012 07:18 stichtom wrote:
On December 06 2012 07:16 ZjiublingZ wrote:
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

What is this?

I think it's the music when you won or lose

wow, it should be awesome.
Favourite player: IM.MVP ~ Favorite league: IPL
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2012-12-05 22:32:46
December 05 2012 22:24 GMT
#548
On December 06 2012 07:20 Terranist wrote:
they really should just remove the infestor entirely and buff the zerg units that make the game exciting like mutalisks.


Nah they should rather make a couple of minor changes such as...

Removing fungal growth...... and infested terrans ...... and neutral parasite is kinda stupid as well.
Also wouldn't mine a new look for the infestor...
......
But I like the name.
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 22:26 GMT
#549
They should put the infested terrans back on the overseer, no one was using them then lololol.
Banelings are too cute to blow up
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 22:27 GMT
#550
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage
MMA: The true King of Wings
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 05 2012 22:28 GMT
#551
Not sure how well this'll turn out, but I couldn't be happier with how bold the design team is being about implementing changes!
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 22:30 GMT
#552
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage

You're wrong a bit. It can be vice-versed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2012 22:33 GMT
#553
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage


100% of the changes increase the use of the following words:

Design(This one will be used most)
Skill Ceiling
A-Move
Defenders Advantage
Positional
Casual
Reduce Micro
Siege Tank
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 22:45 GMT
#554
On December 06 2012 07:30 Existor wrote:
Show nested quote +
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage

You're wrong a bit. It can be vice-versed


I'm a glass-2/3-filled kinda guy.
MMA: The true King of Wings
Berceno
Profile Joined May 2012
Spain401 Posts
December 05 2012 22:53 GMT
#555
On December 06 2012 07:33 Plansix wrote:
Show nested quote +
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage


100% of the changes increase the use of the following words:

Design(This one will be used most)
Skill Ceiling
A-Move
Defenders Advantage
Positional
Casual
Reduce Micro
Siege Tank


don't forget the ghost nerf
protoss living in da ghetto
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 23:15 GMT
#556
On December 06 2012 07:53 Berceno wrote:
Show nested quote +
On December 06 2012 07:33 Plansix wrote:
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage


100% of the changes increase the use of the following words:

Design(This one will be used most)
Skill Ceiling
A-Move
Defenders Advantage
Positional
Casual
Reduce Micro
Siege Tank


don't forget the ghost nerf


When they said buffing late game bio, I interpreted that as buffing the ghost.

It's the latest bio unit
MMA: The true King of Wings
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-05 23:24:32
December 05 2012 23:22 GMT
#557
''A new set of balance changes have been included with the release of Patch 2.0.2. For more info, please visit the Balance Update threads in the Beta Discussion forum.''

No info there - Pure Evil .

Man so psyched to see it.

Haha 10 seconds later it came up :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 23:22 GMT
#558
Its up..
Robotix
Profile Joined August 2012
United States51 Posts
December 05 2012 23:23 GMT
#559
Just went up.

http://us.battle.net/sc2/en/forum/topic/7320452320

To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.

Mothership Core is no longer massive.
Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.

Build time increased to 50, up from 35.
Energy drain is now 4 per second.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Shrine cost is now 100/100, down from 100/250.
Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.

Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host health increased from 120 to 160.
Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper health increased from 120 to 150.
"Dumb shit happened" - Idra
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-05 23:29:02
December 05 2012 23:28 GMT
#560
Gotta say that's some ballsy changes! I like it, can't wait to try it out!

Thank god strike cannon is out, new thor form seems cool!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Prev 1 26 27 28 29 Next All
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