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The next major balance patch - David Kim - Page 26

Forum Index > StarCraft 2 HotS
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LOLItsRyann
Profile Joined April 2011
England551 Posts
December 05 2012 18:28 GMT
#501
I can't connect to HotS. Is there a patch coming or maintenance or something?
EG<3
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
December 05 2012 18:31 GMT
#502
On December 06 2012 03:28 LOLItsRyann wrote:
I can't connect to HotS. Is there a patch coming or maintenance or something?


Is it coming today??? xmas is coming soon, maybe it's today!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Qgelfich
Profile Joined November 2011
Germany90 Posts
Last Edited: 2012-12-05 18:33:44
December 05 2012 18:33 GMT
#503
I can connect just as usual, so don't get too exited. Would be strange to patch on wednesday anyway, usually they come on friday so we can play it during the weekend.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 05 2012 18:34 GMT
#504
On December 06 2012 03:33 Qgelfich wrote:
I can connect just as usual, so dont get exited. Would be strage to patch on wednesday anyway, usually they come on friday so we can play it during the weekend.


Still can't connect, my internet is fine, just downloaded huge LoL patch, I'm on TL obv, parents upstairs on internet is fine too. Can get WiFi on phone. So it's definitely not from my end.

I want my Swarm Hosts
EG<3
love.less
Profile Joined May 2010
United Kingdom293 Posts
December 05 2012 18:42 GMT
#505
i cant connect either. maybe its a uk thing?
Qgelfich
Profile Joined November 2011
Germany90 Posts
Last Edited: 2012-12-05 18:48:07
December 05 2012 18:43 GMT
#506
Ok now i cant connect either, just tried to relogg and didnt work. Probably just server maintainance?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2012-12-05 19:08:28
December 05 2012 18:51 GMT
#507
"Hey everyone -

We will be bringing the beta down shortly for maintenance today. Stay tuned for more information on what will be included in this update.

Thanks for all your help with testing Swarm. We're excited about the direction we are heading in!"

http://us.battle.net/sc2/en/forum/topic/7321162151
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 05 2012 19:05 GMT
#508
On December 06 2012 03:51 Everlong wrote:
"Hey everyone -

We will be bringing the beta down shortly for maintenance today. Stay tuned for more information on what will be included in this update.

Thanks for all your help with testing Swarm. We're excited about the direction we are heading in!"

http://eu.battle.net/sc2/en/forum/topic/6083128347


Thaaaaaaaaaank you Everlong
EG<3
virpi
Profile Blog Joined August 2009
Germany3598 Posts
December 05 2012 19:13 GMT
#509
please let it be something awesome! (groups, maybe even a balance patch?)
first we make expand, then we defense it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
December 05 2012 19:19 GMT
#510
HOLY SHIT IF IT IS THE FUCKING BALANCE PATCH I WILL JIZZ MY PANTS
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
December 05 2012 19:27 GMT
#511
i doubt its the balance patch, would be too good to be true
The only virgins in kpop left are the fans
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
December 05 2012 19:28 GMT
#512
On December 06 2012 04:27 {ToT}ColmA wrote:
i doubt its the balance patch, would be too good to be true


I doubt it is either, but then again lately they've been giving less notice for each patch/update. For example, the patch for WoL yesterday was quite sudden, as was the announcement for the HotS new UI.

I'm guessing it's just groups?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Hez
Profile Joined July 2011
United States31 Posts
December 05 2012 19:31 GMT
#513
On December 04 2012 03:09 MockHamill wrote:

Zerg
1. Hydralisk movement speed upgrade to Lair


I saw this and said "Yes!!!" in class. Pretty sure I'm getting weird looks now.
Even if I knew that tomorrow the world would go to pieces, I would still plant my apple tree. -Martin Luther
Qgelfich
Profile Joined November 2011
Germany90 Posts
December 05 2012 19:35 GMT
#514
I'm guessing it's just groups?


I think so too. Maybe hydraspeed or some basic stuff that doesnt need too much to change (every decent mapmaker could move hydraspeed to lairtech in a few seconds)
kratos-23
Profile Joined March 2011
303 Posts
December 05 2012 20:25 GMT
#515
On December 05 2012 23:31 Stratos_speAr wrote:
The two things that promote deathball play are pathing and clumping, not map sizes or unit effectiveness (unit effectiveness can be traced back to these problems). Pathing automatically clumps units as they move; this should be changed so that units roughly stay in formation as they move. Furthermore, units are basically able to dry-hump each other, meaning that ranged units can cram into a small space. Both of these significantly increase their damage output for the space they occupy, nullifying the power of melee units in melee by reducing the amount of surface area they can be attacked on by melee units. They need to be changed in tandem (you can't just change one or another) or else players will just be encouraged to manually clump their units instead of the AI doing it for them. Finally, splash damage (specifically, Siege Tanks and Psi Storm) don't do enough damage; these were nerfed pretty hard early in the game's development. Without high splash damage to deter clumping, you get incentives for deathballs.

To fix this, you need to introduce collision boxes to keep units away from each other, introduce formation moving, and increase splash damage/radius. This will make the gains of deathball play far worse than the risks you take by doing so, meaning that marching a 200/200 army through a small choke will be useless (and usually incredibly detrimental).This will then lead players to maximize the use of their armies, so they will split up armies more often.

Not only this, it will increase defender's advantage by reducing the effectiveness of clumps of units going through a choke and increasing the effectiveness of splash damage. Increasing defender's advantage will then lead to more aggressive play; part of the reason that you don't see that much aggressive play is because losing one's army is almost a sure loss because you simply can't defend without a roughly even army (this is partly due to macro mechanics, especially for T, not allowing for re-maxing as fast as the other races). However, with more powerful splash, one can run the risk of losing a large chunk of his units early on, but by having strategically placed units at a choke point, he can still defend with fewer units against a counter-attack, so there is hope, and thus a good incentive to be aggressive.

The best part is that this has all been done in the editor; nothing about the game engine needs to be changed. All of these pathing/clumping/damage/radius things are simply number values in SC2's map editor, so they are easily changeable. That said, Blizzard will, of course, never do it, since it will take some noticeable re-balancing efforts, but hey, that's what you get when you design a game terribly.

Another issue with this is Protoss design. The entire race is so horribly designed that the very nature of how it must be played works against non-deathball play and interesting spectating. The power of Warpgates necessitates weak Gateway units and overly-powerful Forcefields, leading to deathball play, and this would also need to be changed if we ended up changing the way pathing, clumping, and splash works.

Oh, and this has all been said a dozen times before, I'm just repeating myself and others.


one thing to add: because units clump so much the dps is very high for balls. so to fight the enemy ball you need you own deathball otherwise he just will run you over. in bw you could hold a bigger army back with fewer units because of the pathing, the dps was not so concentrated in one big ball in which all units shoot together. because of that in bw there was a much bigger defenders advantage (and because of better zone control units). because you don't need all you units to defend the enemy ball, you can harras with some units. that's one of the reasons, i think, why in bw they are often many little skirmishes all over the map and in sc2 it is often one big ball vs ball fight. also harrasing is more valuable in bw because you are way more dependent on you worker count (don't have eight orbitals with mules, chroning probes or lava inject's).
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 05 2012 20:41 GMT
#516
we'd like to maybe test combining the vehicle and air upgrades at the armory
This is potentially a huge, huge change. It can fix the mech anti air problem and having 3-3 banshees along with Tanks and Hellions...might even be to strong.
Head Coach Park: "They should buff tanks!"
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 21:08 GMT
#517
On December 06 2012 05:41 Sapphire.lux wrote:
we'd like to maybe test combining the vehicle and air upgrades at the armory
This is potentially a huge, huge change. It can fix the mech anti air problem and having 3-3 banshees along with Tanks and Hellions...might even be to strong.


If it is too strong, I would like to see a middle point like shared plating but not weapons. Plating is already the least upgraded upgrade among all of them, so having that shared might be an interesting change. It sort of mimicks ground carapace for zerg, and leaves 5 upgrades total like the other races.
Berceno
Profile Joined May 2012
Spain401 Posts
December 05 2012 21:10 GMT
#518
major hots patch? don't think so, but I want it so bad
protoss living in da ghetto
pmp10
Profile Joined April 2012
3318 Posts
December 05 2012 21:45 GMT
#519
On December 06 2012 06:10 Berceno wrote:
major hots patch? don't think so, but I want it so bad

Blizzard is teasing lots of balance changes so it just may be it.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 21:46 GMT
#520
Fair enough!

We've got a ridiculous amount of changes coming at you with this one, both on the feature side and on the balance side. We will be posting very detailed notes shortly here, but at the highest level you can expect the following:

Groups.Turning on 2v2 queues (with some new maps)Fixing the clan invite spam (Hurray, eSports is saved!)Massive balance changes. If you want a peak at those you can check DK's post over on the EU forums from earlier this week.

Lots to be excite about! :D

http://us.battle.net/sc2/en/forum/topic/7321162151?page=3

Jesus fuck shit holy lol?
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