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The next major balance patch - David Kim - Page 27

Forum Index > StarCraft 2 HotS
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stichtom
Profile Joined March 2011
Italy695 Posts
December 05 2012 21:46 GMT
#521
IT IS TODAY:
"Fair enough!

We've got a ridiculous amount of changes coming at you with this one, both on the feature side and on the balance side. We will be posting very detailed notes shortly here, but at the highest level you can expect the following:

Groups.
Turning on 2v2 queues (with some new maps)
Fixing the clan invite spam (Hurray, eSports is saved!)
Massive balance changes. If you want a peak at those you can check DK's post over on the EU forums from earlier this week.


Lots to be excite about! :D"

http://us.battle.net/sc2/en/forum/topic/7321162151?page=3


OMG SO EXCITED
Favourite player: IM.MVP ~ Favorite league: IPL
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 21:52 GMT
#522
On December 06 2012 06:46 stichtom wrote:
IT IS TODAY:
"Fair enough!

We've got a ridiculous amount of changes coming at you with this one, both on the feature side and on the balance side. We will be posting very detailed notes shortly here, but at the highest level you can expect the following:

Groups.
Turning on 2v2 queues (with some new maps)
Fixing the clan invite spam (Hurray, eSports is saved!)
Massive balance changes. If you want a peak at those you can check DK's post over on the EU forums from earlier this week.


Lots to be excite about! :D"

http://us.battle.net/sc2/en/forum/topic/7321162151?page=3


OMG SO EXCITED

Shit just got real!

Can't wait!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 21:53 GMT
#523
On December 06 2012 06:46 stichtom wrote:
IT IS TODAY:
"Fair enough!

We've got a ridiculous amount of changes coming at you with this one, both on the feature side and on the balance side. We will be posting very detailed notes shortly here, but at the highest level you can expect the following:

Groups.
Turning on 2v2 queues (with some new maps)
Fixing the clan invite spam (Hurray, eSports is saved!)
Massive balance changes. If you want a peak at those you can check DK's post over on the EU forums from earlier this week.


Lots to be excite about! :D"

http://us.battle.net/sc2/en/forum/topic/7321162151?page=3


OMG SO EXCITED


You stole my fame.. :DD
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 21:55 GMT
#524
Sounds like the patch will shake things up a little bit. I'm excited.
Banelings are too cute to blow up
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
December 05 2012 21:55 GMT
#525
:OOOO! Was about to go play now but I really want to wait for the patch!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
December 05 2012 21:56 GMT
#526
I'm generally impressed, as a zerg i'm sad about the infestor, but hopefully it wont be useless. I do like the other zerg things, especially hydra speed at lair is going to be fun, and the swarm host buff. (and mutas too!) and meh, ultras buff, sure why not :p

And I like making terran have 2 sets of ups, since zerg and toss arguably only have 2 sets as well (though we see shields for toss, and melee/range separation for zerg...) Idk, interesting to see how it pans out.

As for toss air changes, I agree, as oracle and voidray are overlapping a bit, but entomb felt too strong. Maybe heavily nerf entomb, or make it cast only individual mineral fields at a time, unless its now going to shoot everything, units and buildings, which then it feels like a void again, but we shall see :p Still sad toss had replicator removed, and they cant find a place for the warhound...
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 21:58 GMT
#527
On December 06 2012 06:56 DuncanIdaho wrote:
I'm generally impressed, as a zerg i'm sad about the infestor, but hopefully it wont be useless. I do like the other zerg things, especially hydra speed at lair is going to be fun, and the swarm host buff. (and mutas too!) and meh, ultras buff, sure why not :p

And I like making terran have 2 sets of ups, since zerg and toss arguably only have 2 sets as well (though we see shields for toss, and melee/range separation for zerg...) Idk, interesting to see how it pans out.

As for toss air changes, I agree, as oracle and voidray are overlapping a bit, but entomb felt too strong. Maybe heavily nerf entomb, or make it cast only individual mineral fields at a time, unless its now going to shoot everything, units and buildings, which then it feels like a void again, but we shall see :p Still sad toss had replicator removed, and they cant find a place for the warhound...

I'm very excited to see how ZvP works out with infesters getting a hardcore nerf while other units get a good buff and with Vortex getting the same. We might finally have a fun time in that match up :D
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 21:59 GMT
#528
I hate being teased... now I can't wait
MMA: The true King of Wings
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 05 2012 22:04 GMT
#529
Can't fucking wait :D
When I think of something else, something will go here
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 05 2012 22:04 GMT
#530
IM SO EXCITE NOW
yo
Crawdad
Profile Joined September 2012
614 Posts
December 05 2012 22:05 GMT
#531
I'm going to a doctor's appointment in two hours, that will take a very long time...

I hope to god that the patch notes are released before then.
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
December 05 2012 22:06 GMT
#532
On December 06 2012 06:59 SarcasmMonster wrote:
I hate being teased... now I can't wait


This is my problem. It's going to be later today Blizzard time so it probably won't be ready in the UK until tommorow, but I really don't want to wait now :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 05 2012 22:08 GMT
#533
On December 06 2012 07:06 Qikz wrote:
Show nested quote +
On December 06 2012 06:59 SarcasmMonster wrote:
I hate being teased... now I can't wait


This is my problem. It's going to be later today Blizzard time so it probably won't be ready in the UK until tommorow, but I really don't want to wait now :p

I hope their servers won't explode like when they did the last big update with the clans and leveling.
ㅇㅅㅌㅅ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2012 22:08 GMT
#534
On December 06 2012 07:05 Crawdad wrote:
I'm going to a doctor's appointment in two hours, that will take a very long time...

I hope to god that the patch notes are released before then.


You know what, for once, I don't want patch notes. Just tell me what you made awesome, but don't give me stats. Just "the firebat, now more awesome. Go check out how." Keep the theory crafters guessing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 22:10 GMT
#535
[image loading]



http://us.battle.net/sc2/en/blog/8037954
Crawdad
Profile Joined September 2012
614 Posts
December 05 2012 22:12 GMT
#536
LOL, such a troll, where are the balance changes?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-05 22:14:49
December 05 2012 22:13 GMT
#537
Huh...

AI Communication
-Players can now issue orders to AI partners.
-This is a preliminary implementation of this feature, and we will be adding to it over the coming weeks. Please keep an eye on our Heart of the Swarm Beta Discussion forum for further updates.


Reminds me of Red Alert 3, which supported co-op for its entire campaign but allowed you to give simple orders to your AI partner if you didn't have a human one, although I'm sure a similar feature can be found in another RTS.
ㅇㅅㅌㅅ
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 05 2012 22:16 GMT
#538
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
December 05 2012 22:17 GMT
#539
On December 06 2012 07:16 ZjiublingZ wrote:
Show nested quote +
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

Does BW have a feature like this that I'm not aware of D:
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
stichtom
Profile Joined March 2011
Italy695 Posts
December 05 2012 22:18 GMT
#540
On December 06 2012 07:16 ZjiublingZ wrote:
Show nested quote +
New Victory/Loss sequences now play at the end of a game.


Fuck yeah. Hopefully they are as sick as the ones in BW.

What is this?
Favourite player: IM.MVP ~ Favorite league: IPL
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