The next major balance patch - David Kim - Page 29
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Account252508
3454 Posts
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SarcasmMonster
3136 Posts
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SolidMoose
United States1240 Posts
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Zorgaz
Sweden2951 Posts
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PVJ
Hungary5211 Posts
Bunker build time | ||
invisible.terran
United States280 Posts
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Serpico
4285 Posts
Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. whoaaa, I understand it's more expensive, but I don't see early lings having any chance against drops that put marines in corners/tight spaces. Have to get roach/banes. | ||
SarcasmMonster
3136 Posts
On December 06 2012 08:43 Serpico wrote: medic: Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. whoaaa, I understand it's more expensive, but I don't see early lings having any chance against drops that put marines in corners/tight spaces. Have to get roach/banes. It's not exactly a cheap upgrade. Does hardly anything vs banes. Worth a try. | ||
Account252508
3454 Posts
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Serpico
4285 Posts
On December 06 2012 08:55 monkybone wrote: Zerg don't have to create tight corners if they are careful about their building placement. mineral patches do that. | ||
Account252508
3454 Posts
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ledarsi
United States475 Posts
Now back to me. Your Seeker Missile is now Yamato. And does not splash, so it just got much weaker... As an interesting idea, why not allow PDD to intercept fungal and EMP projectiles? More importantly, where is my tank buff? | ||
Morphs
Netherlands645 Posts
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WombaT
Northern Ireland23252 Posts
It's not the changes, it's the lack of a visible coherent philosophy. Please somebody tell me what Blizzard is trying to do with this? Other than a 'goal' like promoting say, harass-based play. Tell me how Blizzard are actually approaching the specifics with a clear overall philosophy of making the game better, come on, if I'm wrong tell me why I'm wrong. There are good changes, and bad. At least the Protoss changes you can look at, address and they all make sense, kind of. That doesn't apply to Terran or Zerg changes, at all. I can do this, if necessary on a case-by-case look at each change, and try to explain this concept of an overarching philosophy not applying, at all. It's not consistent in terms of RTS fundamentals, AT ALL. | ||
TelecoM
United States10626 Posts
On December 06 2012 09:57 Wombat_NI wrote: I hate this approach, really. It's radical, but it's just adding gimmickry. TRULY being radical would be 'ok we goofed up with certain design concepts'. They'd fix those and if necessary add kind of cool things. It's not the changes, it's the lack of a visible coherent philosophy. Please somebody tell me what Blizzard is trying to do with this? Other than a 'goal' like promoting say, harass-based play. Tell me how Blizzard are actually approaching the specifics with a clear overall philosophy of making the game better, come on, if I'm wrong tell me why I'm wrong. There are good changes, and bad. At least the Protoss changes you can look at, address and they all make sense, kind of. That doesn't apply to Terran or Zerg changes, at all. I can do this, if necessary on a case-by-case look at each change, and try to explain this concept of an overarching philosophy not applying, at all. It's not consistent in terms of RTS fundamentals, AT ALL. It might be radical changes, but what it sounds like to me is Blizzard has there head on straight now with this balance approach, it sounds like they got Flash, Bisu, and Jaedong to sit in a room and balance HOTS untill they see fit, and now we have this wonderful good given thing that is going to be a great successor to BW. I hope. | ||
neptunusfisk
2286 Posts
On December 04 2012 03:28 spbelky wrote: What changes? DK posts ideas and thoughts about the game The "ideas and thoughts" concerns possible future changes. You aren't seriously wondering what he means though? Please restrain that smug part of yourself, please. | ||
GrandSmurf
Netherlands462 Posts
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Alex1Sun
494 Posts
On December 06 2012 09:27 Morphs wrote: Cherish this moment of global happiness, for it soon will turn to endless whining by at least one of the three races, once the new state of balance is uncovered What's important is that the design is now great! Balance problems can be fixed via tuning the numbers. I however agree that lots of whine will be incoming soon | ||
ledarsi
United States475 Posts
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WombaT
Northern Ireland23252 Posts
Most Terrans are happy because they will be having an easier time against Zerg, judging from their comments. It's like the opposite of the Queen patch, although it is a lot larger in scope and may lead to other cool things | ||
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