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The next major balance patch - David Kim - Page 29

Forum Index > StarCraft 2 HotS
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Prev 1 27 28 29 All
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 23:29 GMT
#561
--- Nuked ---
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 23:31 GMT
#562
Someone make a video please
MMA: The true King of Wings
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-05 23:31:51
December 05 2012 23:31 GMT
#563
I loved almost every single one, but the one that hurts is the dark shrine change. What in the actual fuck. DT expand every game with a chance for autowin
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 05 2012 23:34 GMT
#564
Yeah the DT Shrine change is scary, gotta get that detection up earlier!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 05 2012 23:34 GMT
#565
On December 06 2012 07:53 Berceno wrote:
Show nested quote +
On December 06 2012 07:33 Plansix wrote:
On December 06 2012 07:27 SarcasmMonster wrote:
My prediction:

2/3 of the balance changes will be awesome
1/3 of the changes will make people rage


100% of the changes increase the use of the following words:

Design(This one will be used most)
Skill Ceiling
A-Move
Defenders Advantage
Positional
Casual
Reduce Micro
Siege Tank


don't forget the ghost nerf

Bunker build time
The heart's eternal vow
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
December 05 2012 23:40 GMT
#566
This is not how to promote late game DT play -_-
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-12-05 23:43:49
December 05 2012 23:43 GMT
#567
medic:

Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.


whoaaa, I understand it's more expensive, but I don't see early lings having any chance against drops that put marines in corners/tight spaces. Have to get roach/banes.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 05 2012 23:51 GMT
#568
On December 06 2012 08:43 Serpico wrote:
medic:

Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.


whoaaa, I understand it's more expensive, but I don't see early lings having any chance against drops that put marines in corners/tight spaces. Have to get roach/banes.


It's not exactly a cheap upgrade. Does hardly anything vs banes. Worth a try.
MMA: The true King of Wings
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 23:55 GMT
#569
--- Nuked ---
Serpico
Profile Joined May 2010
4285 Posts
December 05 2012 23:59 GMT
#570
On December 06 2012 08:55 monkybone wrote:
Show nested quote +
On December 06 2012 08:43 Serpico wrote:
medic:

Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.


whoaaa, I understand it's more expensive, but I don't see early lings having any chance against drops that put marines in corners/tight spaces. Have to get roach/banes.


Zerg don't have to create tight corners if they are careful about their building placement.

mineral patches do that.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-12-06 00:00:40
December 06 2012 00:00 GMT
#571
--- Nuked ---
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-06 00:32:34
December 06 2012 00:24 GMT
#572
Overall, I think this is the best patch to date from Blizzard. Still much work to be done though.

Now back to me. Your Seeker Missile is now Yamato. And does not splash, so it just got much weaker...

As an interesting idea, why not allow PDD to intercept fungal and EMP projectiles? More importantly, where is my tank buff?
"First decide who you would be, then do what you must do."
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 06 2012 00:27 GMT
#573
Cherish this moment of global happiness, for it soon will turn to endless whining by at least one of the three races, once the new state of balance is uncovered
WombaT
Profile Blog Joined May 2010
Northern Ireland27405 Posts
Last Edited: 2012-12-06 00:58:38
December 06 2012 00:57 GMT
#574
I hate this approach, really. It's radical, but it's just adding gimmickry. TRULY being radical would be 'ok we goofed up with certain design concepts'. They'd fix those and if necessary add kind of cool things.

It's not the changes, it's the lack of a visible coherent philosophy. Please somebody tell me what Blizzard is trying to do with this? Other than a 'goal' like promoting say, harass-based play. Tell me how Blizzard are actually approaching the specifics with a clear overall philosophy of making the game better, come on, if I'm wrong tell me why I'm wrong.

There are good changes, and bad.

At least the Protoss changes you can look at, address and they all make sense, kind of. That doesn't apply to Terran or Zerg changes, at all.

I can do this, if necessary on a case-by-case look at each change, and try to explain this concept of an overarching philosophy not applying, at all. It's not consistent in terms of RTS fundamentals, AT ALL.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10861 Posts
December 06 2012 01:08 GMT
#575
On December 06 2012 09:57 Wombat_NI wrote:
I hate this approach, really. It's radical, but it's just adding gimmickry. TRULY being radical would be 'ok we goofed up with certain design concepts'. They'd fix those and if necessary add kind of cool things.

It's not the changes, it's the lack of a visible coherent philosophy. Please somebody tell me what Blizzard is trying to do with this? Other than a 'goal' like promoting say, harass-based play. Tell me how Blizzard are actually approaching the specifics with a clear overall philosophy of making the game better, come on, if I'm wrong tell me why I'm wrong.

There are good changes, and bad.

At least the Protoss changes you can look at, address and they all make sense, kind of. That doesn't apply to Terran or Zerg changes, at all.

I can do this, if necessary on a case-by-case look at each change, and try to explain this concept of an overarching philosophy not applying, at all. It's not consistent in terms of RTS fundamentals, AT ALL.


It might be radical changes, but what it sounds like to me is Blizzard has there head on straight now with this balance approach, it sounds like they got Flash, Bisu, and Jaedong to sit in a room and balance HOTS untill they see fit, and now we have this wonderful good given thing that is going to be a great successor to BW. I hope.
AKA: TelecoM[WHITE] Protoss fighting
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 06 2012 01:14 GMT
#576
On December 04 2012 03:28 spbelky wrote:
Show nested quote +
On December 04 2012 03:18 D4V3Z02 wrote:
On December 04 2012 03:12 spbelky wrote:
O Dayvie, such good intentions. But does he have the tools and knowledge to pull it off?


He's a genious compared to 99% of the balance whiners on TL and he made sc2, so I guess its ezpzlsqz for him.

I like the changes alot!


What changes? DK posts ideas and thoughts about the game


The "ideas and thoughts" concerns possible future changes. You aren't seriously wondering what he means though? Please restrain that smug part of yourself, please.
maru G5L pls
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
December 06 2012 11:17 GMT
#577
no more baby steps. at-fucking-last.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-12-06 14:42:05
December 06 2012 14:41 GMT
#578
On December 06 2012 09:27 Morphs wrote:
Cherish this moment of global happiness, for it soon will turn to endless whining by at least one of the three races, once the new state of balance is uncovered

What's important is that the design is now great! Balance problems can be fixed via tuning the numbers. I however agree that lots of whine will be incoming soon
This is not Warcraft in space!
ledarsi
Profile Joined September 2010
United States475 Posts
December 06 2012 21:26 GMT
#579
The design being great is a massive overstatement. The vast majority of the problems with the game's design remain unfixed. But props to Blizzard for fixing some of them.
"First decide who you would be, then do what you must do."
WombaT
Profile Blog Joined May 2010
Northern Ireland27405 Posts
December 06 2012 21:36 GMT
#580
Exactly ledarsi, I mean yeah they might lead to a better game for sure, and they showcase some balls on Blizzard's part!

Most Terrans are happy because they will be having an easier time against Zerg, judging from their comments. It's like the opposite of the Queen patch, although it is a lot larger in scope and may lead to other cool things
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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